View Hero Idea > Isaac - Skeletal Champion
Isaac - Skeletal Champion
Created by Genn on 2009-11-04
Viewed 4957 times Commented 73 times |
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Isaac - Skeletal Champion
Range: 128 | Move Speed: 280
Primary: STR
Str: 25 + 2.5 | Agi: 16 + 1.6 | Int: 18 + 1.8
Damage: 35 - 40 | HP: 625 | Mana: 234
HP Regen: 1 | Mana Regen: 0.73
Attack Speed: 1.53 | Armor: 4 |
It is a strange thing that so many „immortals” beings want to die. One of those beings is Issac. The Skeletal Champion. Imagine thah you’re a soldier and yo’re looking over the battlefield. You see a tall, thin man. He’s grim, armed with an enormous sword and he wears red armour. His body is hidden within black cloak. Only thing you see is this enormous sword and bony hands. And a brief flash of sadness, boring and despair in empty eyeholes. Yes, imagine that and you will see skeletal swordmaster with mind clouded in sorrows. Issac was great warrior in his life, but got his death from a lich. Lich that wanted to create intelligent sergant for his growing army. Unlucky for the lich, his “pawn” killed him with a one swing of a sword and reforged his blade with “master’s” bones. The skeleton started to hated himself as a being born from pure evil. And then, one day, he heard a story which states that “beings of evil that will make something good for this world and take their unholy lives will go to the place not suited for sainted...but for those that deserved peace”. Placing his faith in that story, Issac shakes hand with his darkness, grabs his sword nad goes for his very last crusade, determinated to finish off the Scourge and get his long lost peace. |
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Dark Sphere (S)
Although Issac is not “badass” and he doesn’t want to do anything evil, he knows that his darkness is powerful weapon. He can conjure the great ball of dark energy and let it loose, shattering his enemies and slowing them down. Decreases MS by 40% at all levels, last 4 seconds. Also, killed creeps will raise again as Skeletons.
Level 1 - deals 50 damage to every target, maximum range is 500.
Level 2 - deals 100 damage to every target, maximum range is 600.
Level 3 - deals 150 damage to every target, maximum range is 700.
Level 4 - deals 200 damage to every target, maximum range is 800.
Mana Cost: 150
Cooldown: 16Framework: Isaac holds his hand for a while and pushes it, releasing sphere of dark energy. Notes: This spell is actually short chanelling (about 0.5 sec). Skeletal Minions level depends on "Skeletal Minions" skill. Also, skeletons rised with this effect are not counted in cap of 10 minions. |
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Enormous Cleave ()
The half bone, half iron sword of Skeletal Champion is really huge weapon. It looks very heavy, but Isaac wields it with ease. Moreover, he can do large, horizontal swings, cleaving through enemy’s ranks with great force.Also, his mastery in wielding his sword allows him sometimes to strike enemies behind him, dealing 80% of his total damage to all his enemies.
Level 1 - 15% of damage is splashed. 10% chance to backslash.
Level 2 - 25% of damage is splashed. 15% chance to backslash.
Level 3 - 35% of damage is splashed. 20% chance to backslash.
Level 4 - 45% of damage is splashed. 25% chance to backslash.
Mana Cost: N/A
Cooldown: N/AFramework: Just normal, horizontal attack. If backslash occurs, Isaac swings his blade like in normal attack (with both hands, normally he holds it with left hand) and then grabs his sword with his left hand, slashing enemies behind him. Notes: Skill AoE is a bit smaller than in Magnataur’s “Mighty Swing”. No mather how big his sword is, Magnus’ halberd should have bit more range than Issac’s sword, ey? If backslash triggers, he deals 80% of his normal damage to unit that stands behind him. |
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Skeletal Minions (M)
Issac was given a power to rise dead ones as a skeletons that obey him. He really doesn’t like this power, but he uses it to gain upper hand in combat. From every dead body on a field, he can raise his minions.
Level 1 - raises 2 Skeletal Minions from a body. Skeletons have 100 HP and deals 10-20 dmg.
Level 2 - raises 3 Skeletal Minions from a body. Skeletons have 200 HP and deals 15-25 dmg
Level 3 - raises 4 Skeletal Minions from a body. Skeletons have 300 HP and deals 20-30 dmg
Level 4 - raises 4 Skeletal Minions from a body. Skeletons have 400 HP and deals 25-35 dmg.
Mana Cost: 100
Cooldown: 10/8/6/4Framework: Plain “Raise Skeleton” spell effect on a dead body. Notes: There is 10 skeletons cap. Also, the skeletons stays on the field until destroyed. They have no armor. |
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Rite of Passage (R)
When doing something very good – which can be killing a Scourge champion (hero) – Issac can finally complete his “Rite of Passage”, as he names his suicide. If he chooses to end his un-life, he gathers his darkness and takes his life, realisng a wave of destrucitve energy. The energy of darkness in so powerful undead creature is enough to kill all creeps and heavily damage heroes. Heroes that survied the power of darkness wave will be slowed by 50% (both AS and MS) for 4 seconds.
Level 1 - Wave of dark energy kills all creeps and deals 250 dmg to enemy heroes. 600 AoE.
Level 2 - Wave of dark energy kills all creeps and deals 500 dmg to enemy heroes. 750 AoE.
Level 3 - Wave of dark energy kills all creeps and deals 750 dmg to enemy heroes. 900 AoE.
Mana Cost: 300/400/500
Cooldown: N/AFramework: Isaac stabs himself with his sword, commiting traditional seppuku. The dark wave of energy (a greater form of Spectre’s dying animation) is realesed from his body, killing creeps that touches and damaging heroes. Notes: To trigger this ability, you need to kill an enemy hero. You will resurrect in half of a time needed to respawn in normal condition. Also, you gain gold and experience for killed creeps and heroes. You can trigger this ability in 5 seconds from kill. Also, this doesn’t breaks your killing streak.
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Discussion:
You’re Skeletal Champion named Issac. You joined this conflict to wipe out Lich King’s minions and himself from the wrold face and gain your ethernal rest. But first you must rend your way through enemies ranks. Your skills will help you in this task more than your allies. With darkness that fills your cursed body, you will stop your enemies. With your mindless minions you will block them and add a salt into their wounds. Your powerful blows will destroy their henchmen. And, when they finally fall, you can complete your Rite of Passage, engulfing enemy’s champions within the deathly darkness. Your best allies? Your skills . Also, disablers would be nice, beacuse your AS isn’t best and your greatest weapon is unavaliable to you until death of enemy. Heavy nukers aren’t so needed, cause thay may kill your victim, which won’t let you unleash your full potential. Consider slowers handy and DPS heroes to finish things that you cannot. Watch out for stuners . They’re your greatest enemies – they can stop you from completing Rite of Passage. Also, heroes that can lower your dmg or make your attacks miss can be annoying. Mana burners will also makes you very angry when if you will kill a hero and have no mana. Every item that will raise your damage or AS is valiable. You should obtain Stygian, Crystalys and Power Treads as soon as possible. Rite of Passage can give you great amounts of gold, so you should get Buriza soon. Consider Battle Fury or another Stygian. Bloodstone is your must-have. Don’t ask why. Props : - great farming capability - ability to get Triple Kills easily - good stats - high damage and health Cons : - low mana - skills that are mana eaters - weak early game - item depending
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Changelog:
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