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Pan - Earths Avatar

Created by mydrid on 2007-07-31
Rating: 88888
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Pan - Earths Avatar
Pan - Earths Avatar
Range: 500 | Move Speed: 292
Primary: INT
Str: 17 + 1.3 | Agi: 19 + 1.8 | Int: 16 + 2
Damage: 37 - 47 | HP: 473 | Mana: 208
HP Regen: 0.76 | Mana Regen: 0.65
Attack Speed: 1.38 | Armor: 1
Born from the need for rocks and trees to see, an eye for the world I was born when the wind blew and the blind trees sang, and the roots twisted the soil to crack both stone and wood and I was Pan. The earth willed me to be their eye, their vessel, their knife. and so it was that the vengeance of the forest was felt, watered by the twisted black blood of the scourge.
Root and Thorn Root and Thorn (R)
Pan channel's the wrath of the Earth to Deal outright damage to an enemy unit and continual channel damage until the target moves out of range.
Level 1 - causes 150 damage to the target unit and dealing an additional 10 channeling damage per second until the unit moves out of range.
Level 2 - causes 200 damage to the target unit and dealing an additional 25 channeling damage per second until the unit moves out of range.
Level 3 - causes 250 damage to the target unit and dealing an additional 40 channeling damage per second until the unit moves out of range.
Level 4 - causes 300 damage to the target unit and dealing an additional 55 channeling damage per second until the unit moves out of range.
main skill of Pan causes outright damage to the targeted unit and splash damage to surrounding units. it also deals damage over time for a short period of time.
Mana Cost: 100/120/140/200
Cooldown: 10
Framework: Target is first shocked by a green static shock to indigate theyve been hit for the original bout of damage. the channeling effect has no graphic.
Ancestrial Fury Ancestrial Fury (N/A)
adds skills to each of Pan's spiritual attendants.
Level 1 - Blue spirit grants a 45% mana regen aura, Red spirit Grants 6 health per second aura (Regen can only be activated if pan stands completly still for three seconds next to a tree. drains 15 mana per second until deactivated), Yellow Spirit grants 0.2 damage per second aura around Pan. (adding 0.2 damage to that aura per level)
Level 2 - Blue spirit grants a 80% mana regen aura, Red spirit Grants 12 health per second aura Regen can only be activated if pan stands completly still for three seconds next to a tree. drains 15 mana per second until deactivated), Yellow Spirit grants 0.2 damage per second aura around Pan. (adding 0.2 damage to that aura per level)
Level 3 - Blue spirit grants a 115% mana regen aura, Red spirit Grants 18 health per second aura)Regen can only be activated if pan stands completly still for three seconds next to a tree. drains 15 mana per second until deactivated),Yellow Spirit grants 0.2 damage per second aura around Pan. (adding 0.2 damage to that aura per level)
Level 4 - Blue spirit grants a 150% mana regen aura, Red spirit Grants 24 health per second aura when pan stands next to a tree and doesnt move for three seconds, spell drains 10 mana per second until deactivated,Yellow Spirit grants 0.2 damage per second aura around Pan. (adding 0.2 damage to that aura per level)
Passive ability granting minor buffs to Pan and allowing his spirits to attack the enemy. each spirit has one attack and deal 20 damage each when the spell is maxed out.
Mana Cost: N/A
Cooldown: N/A
Framework: Pan has three wisps floating above his head (kinda like enchantress and bloodmage) these wisps cant be killed and random targets around pan dealing 20 damage each (however these attacks are random and cannot be targeted unless your desired target is the only thing in range.
Notes: The damaging aura has a very small AOE requiring pan to be standing right next to his target in order for it to be damaged does 0.2 damage at level 1 and an additional 0.2 damage is added per level. It should also be noted his heal requires him to stand completly still for three seconds next to a tree before his aura is activated drains 10 mana per second until deactivated.
Earthly Summons Earthly Summons (E)
Sends Pan's Tree Spirits to any tree on the map and summons Pan to the targeted tree.
Level 1 - 7% incresed movement speed for wisps 70second cooldown
Level 2 - 14% incresed movement speed for wisps 60 second cooldown
Level 3 - 21% incresed movement speed for wisps 50 second cooldown
Level 4 - 30% incresed movement speed for wisps 40 second cooldown
this spell isnt channeling and can help in both running away and chasing, however pan looses all buffs from the wisps while their running to the location and the spell cant be cancelled.
Mana Cost: 75
Cooldown: 70/60/50/40
Framework: pretty much Pan's Wisps fly to any targeted tree on the map (not in bases) and instantly summons pan to that location. Wisps can fly over any obstruction and cannot be attacked. however Pan looses all buffs from wisps while they're gone and must wait for them to actually reach the tree before he is instantly summoned there.
Seedling Seedling (S)
takes a portion of an enemy's soul and plants it in the ground creating a tree that when attacked deals % damage to the targeted hero.
Level 1 - Deals 15% damage recieved from tree to enemy unit tree lasts X amount of seconds
Level 2 - Deals 20% damage recieved from tree to enemy unit tree lasts X amount of seconds
Level 3 - Deals 25% damage recieved from tree to enemy unit tree lasts X amount of seconds
Level 4 - Deals 30% damage recieved from tree to enemy unit tree lasts X amount of seconds

Seedling when cast on an enemy hero plants a tree that forces all enemy creeps to attack it for its duration. it can also be attacked by allied heros. the tree itself cannot be killed but it deals at a max 30% of all damage recieved to the enemy unit. Tree can only take Physical damage and is immune to all magic attacks
Mana Cost: 100/340/500/500
Cooldown: 120
Framework: Hero is hit with seedling instantly growing a tree right next too Pan. This tree forces all allied creeps to target the tree dealing % damage to enemy hero. alternativly allied hero's or pan himself can target the tree.
Notes: in order to make this balanced the tree would only be planted and activated for a short period of time

 
 

Discussion:

 

Pan - The Deep Wood
Pan
Hero of the deep wood

Visually

Visually i want Pan to look Like Cerannanos (or Leshrac the tormented soul) but i dont want him to be all see through and gay lookin. he should be solid and have three floating orbs, wisps above his head one blue one yello and one red. each one of these wisps throws a very small orb at enemy Unit's dealing 20 damage per hit.

Pros

-Pan has a good combination of hero buffs adding mana regen health regen (boosted health regen if standing still next to a tree) and a Farming aura dealing 0.5 damage per level in a short radius around pan. his wisps also grant him three extra attacks dealing 20 damage each whern Ancestrial Fury is maxed (attacking random enemy units within range around pan every couple of seconds. however this could be useful for running away or chasing having an extra 20 damage per hit to harrass the enemy.)

-Pan can access virtually the entire map with his third spell Earthly summons.

-Pan has a good early game nuke with a small DOT attached giving him ample damage to defend and attack his enemies.

-Pan's Ultimate can be deadly when used correctly and in conjunction with good teamwork.

-Your team will love you for your passive mana regen as well as your standing still healiong aura.

Cons

-Low Hp

-Low movement speed

-Not much outright spell damage

-No disables

Skills

Root and ThornRoot & Thorn

This is Pans Main spell dealing outright magical damage and channeled magical damage to the target as long as he stays within range. this is a great beggining spell, this harrasses the enemy and does damage over time until they realise theyre being hurt. the channeling aspect of the spell has no graphic therefore the enemy doesnt know if there being channeled or not until they look at their actions bar (kinda like when you dont know your being charged)

Ancestrial FuryAncestrial Fury

This skill defines pan, adding a bonus mana regen and an activatable health regen aura. If pan stands next to a tree and doesnt move he activates hios health regen aura which drains 10 mana a second while pan remains motionless. ontop of this he also has a small Constant AOE damage feild around him adding to his farming capabilities and one on one damage to melee units. this AOE feild does 0.5 damage a second at level one but gains an additional 0.5 damage per level. Caution this spell requires pan to literally be standing next to his target for it to get damaged.


this spell also grants your wisps a seperate attack each dealing 20 damage per hit. this spell is also great for farming. and chasing enemy hero's

Earthly SummonsEarthly Summons

Earthly summons means Pan can Travel to any tree on the map (except trees in bases)
however this teleport takes a while to work as Pan's Ancestrial Wisps must travel to the targeted tree before Pan is Teleported to it. During this time Pan's Wisps gain a % speed boost and do not encounter clipping (can run over obsticles) however the added Buffs of Ancestrial Fury are negated when Pan's wisps are away from him and the spell itslef cannot be interupted or cancelled meaning Pan must choose his destination carefully before casting this spell.

SeedlingSeedling

Seedling is a dealy Ult for Pan ripping a portion of the targeted hero's soul from it and planting it into a tree which instantly calls all nearby allied units to attack the tree dealing % damage return to the original targeted hero, alternativly allied hero's can deal physical damage to the tree but not spell damage. This spell does have its downfalls however, if no allied hero's are around the tree only recieved the damage Pan dish's out and all Allied units which can be pretty weak at times. The targeted hero can be saved if his allies defend the tree for its duration. this spell can be wasted if your allied hero's dont use teamwork and atttack the tree.

---GoodTrick for level 6 first blood---

Cast seedling on your enemy when its near your own defending tree, not only will you have all your allied creeps on it but you also get the added damage of boulders being hurled at it.

Items

Pan relies on his items to be effective, and with both low hp and little outright magical damage Pan has to pick his aresonal wisly. Due to Ancestrial Fury Pan can skip some of the early game items such as.

Ring of BasiliusBoots of TravelRing of RegenerationAncient Tango of EssifationFlask of Sapphire WaterLesser Clarity Potion

obviously Pan has the advantage over these items already gaining passive mana and health regeneration for not only himself but also his party. Boots of travel are also redundant due to Earthly summons.

Beneficial items

Guinsoo`s Scythe of Vyse Eye of Skadi

these first 2 items are here because Pan lacks any disables meaning he gets quite easy to kill later game without a means to stall or escape just short of waiting for earthly summons to cast. its also good to slow down the hero so that you and your wisps have time to get a few more shots in before casting Root & Thorn or Seedling.

 Refresher Orb

For obvious reasons 2 Seedlings in a Row Could be ghastly to the opposition

 Radiance

Radiance increases your AOE damage and has a wider range, if you get close to an enemy hero not only are they hurt by radiance but also by Ancestrial Fury, its also a powerful addition to Pan's Farming capabilities.

Linken`s Sphere

Due to your low hp this spell would be great for avoiding quick magical ganks and the added hp/mana regen means you would practically never run out of mana.

Aghanim`s ScepterBloodstone

These items are essential to combat your low hp and the added boost of damage is a nice feature.

Dagon

Dagon is here because being an int hero you have very little outright damage spells, a simple Daggon could mean the difference between killing or not killing an enemy.

Assault Cuirass 

Alternativly you could try this. the added attack speed could make you quite powerful on the battle feild, coupled with your damage aura and Radiance you could be very capable one on one and farming would be a snap.

Personal Item List

 Power Treads Dagon 
 Radiance Guinsoo`s Scythe of Vyse 
 Refresher Orb Aghanim`s Scepter 
     

for me these would be the items id be aiming for listed in order of when you should get them
obviously this item list would be crazy expensive so you would mix it up accoring to your enemy.

-if they have too much disable then go for sheep stick of skadi to combat it.

-if your teams doing well go for refresher and Radiance first.

-and if your team has crap all team work aim for Dagon radiance and any form of health boost.

Worst Enemies

anyone with heavy early game damage and powerful nuke spells or good disables. your earthly summons should be able to combat this if used correctly but a good hero will aim for you first and take you down fast to either stop summons from completing or stop your passive abilities aiding your allies, or simply to avoid a well placed seedling.

Best Allies

People who can stun or disable, or anyone with good chasing abilities, personally i think your best allies are any TEAMPLAYING hero so just to be on the safe side LOVE EVERYONE and you cant go wrong.

p.s. sorry about the spelling mistakes im quite tired and cant be bothered spell checking

 

 

Changelog:

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Comments

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62 By bowegar 2009-08-28

if he is earths avatar thn why is his skills revolving around trees and vegetation????

61 By Wind Runner 2009-05-04

cool!!!

60 By /Zero/ 2009-03-30

Awesome!!

59 By Yousif123 2008-11-04

nice

58 By herowen11 2008-10-01

nice hero

57 By demonspawn 2008-06-26

earthly summons should either have a lot more cooldown time or a lot more mana cost, or else he can pretty much be anywhere on the map in a minute if he carries around a mana potion or whatever.

56 By svendsenultras 2008-05-18

55 By papriak 2008-04-03

Sounds cool to me. 8/10

54 By sand_king26 2008-03-09

A good hero I think...:):):):)

53 By mmorrison13 2008-01-28

root and thorn is a little stacked. all u need is furion to tree or rexxar to stun and they are fucked

52 By chocorol 2007-12-21

nice hero kid

51 By BenCh_ 2007-11-22

I like this hero idea, as it does not depend on mix-matching effects to create original ideas for skills ~

The most awesome part of this hero is that he fits like peas in a pod with the other nature orientated heroes. Think Furion's Sprout + your first skill. Think Treants eyes of the forest that allows you to teleport to any of his "eyed" trees and his invisbility while you regenerate health off your wisps.

Stats must be increased badly, and also you need to specify ranges, durations etc of some of your skills.

Nice idea overall!

50 By AXCELACCEL 2007-11-21

nice hero idea

49 By chukdy 2007-10-26

WOW! A very nice character indeed!

48 By shortbus 2007-10-22

Your ult skill has 4 levels. Needs 3.

47 By Viper-Shadow 2007-09-27

mmmhh... interesting hero i have to say. But dont you think that stats are too low!? Pan will be death the 70% of the game with that life and he has not much intel... i know this are his cons but cant you balance it? One more thing, Seedling = gg (nice work)

46 By Isolated 2007-09-24

This ooks good but is confusing...mhard to MASTER...

45 By mynameisnicd 2007-09-18

fix her stats, that's all you'll need to fix. i'd like to try this hero.. looks kinda fun.and that earthly summons, nice idea. i like it.

44 By lilse7en 2007-09-03

umm wut if you use the summons thing and you misclick and you accidently go into trees so you cant escape.... and it has 40 second cd at last level... i cant imagine being stuck somewhere for that long. one more thing i wanna ask, why not be able to move to base trees? fruion can do it and its not imba, he probably has better one since he channels for a bit and then teles

43 By evoblade 2007-08-27

i like your this hero continue your hero ideas ok?


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