Discussion:
Pan Hero of the deep wood
Visually Visually i want Pan to look Like Cerannanos (or Leshrac the tormented soul) but i dont want him to be all see through and gay lookin. he should be solid and have three floating orbs, wisps above his head one blue one yello and one red. each one of these wisps throws a very small orb at enemy Unit's dealing 20 damage per hit. Pros -Pan has a good combination of hero buffs adding mana regen health regen (boosted health regen if standing still next to a tree) and a Farming aura dealing 0.5 damage per level in a short radius around pan. his wisps also grant him three extra attacks dealing 20 damage each whern Ancestrial Fury is maxed (attacking random enemy units within range around pan every couple of seconds. however this could be useful for running away or chasing having an extra 20 damage per hit to harrass the enemy.) -Pan can access virtually the entire map with his third spell Earthly summons. -Pan has a good early game nuke with a small DOT attached giving him ample damage to defend and attack his enemies. -Pan's Ultimate can be deadly when used correctly and in conjunction with good teamwork. -Your team will love you for your passive mana regen as well as your standing still healiong aura. Cons -Low Hp -Low movement speed -Not much outright spell damage -No disables Skills Root & Thorn
This is Pans Main spell dealing outright magical damage and channeled magical damage to the target as long as he stays within range. this is a great beggining spell, this harrasses the enemy and does damage over time until they realise theyre being hurt. the channeling aspect of the spell has no graphic therefore the enemy doesnt know if there being channeled or not until they look at their actions bar (kinda like when you dont know your being charged) Ancestrial Fury
This skill defines pan, adding a bonus mana regen and an activatable health regen aura. If pan stands next to a tree and doesnt move he activates hios health regen aura which drains 10 mana a second while pan remains motionless. ontop of this he also has a small Constant AOE damage feild around him adding to his farming capabilities and one on one damage to melee units. this AOE feild does 0.5 damage a second at level one but gains an additional 0.5 damage per level. Caution this spell requires pan to literally be standing next to his target for it to get damaged. this spell also grants your wisps a seperate attack each dealing 20 damage per hit. this spell is also great for farming. and chasing enemy hero's
Earthly Summons
Earthly summons means Pan can Travel to any tree on the map (except trees in bases) however this teleport takes a while to work as Pan's Ancestrial Wisps must travel to the targeted tree before Pan is Teleported to it. During this time Pan's Wisps gain a % speed boost and do not encounter clipping (can run over obsticles) however the added Buffs of Ancestrial Fury are negated when Pan's wisps are away from him and the spell itslef cannot be interupted or cancelled meaning Pan must choose his destination carefully before casting this spell. Seedling
Seedling is a dealy Ult for Pan ripping a portion of the targeted hero's soul from it and planting it into a tree which instantly calls all nearby allied units to attack the tree dealing % damage return to the original targeted hero, alternativly allied hero's can deal physical damage to the tree but not spell damage. This spell does have its downfalls however, if no allied hero's are around the tree only recieved the damage Pan dish's out and all Allied units which can be pretty weak at times. The targeted hero can be saved if his allies defend the tree for its duration. this spell can be wasted if your allied hero's dont use teamwork and atttack the tree. ---GoodTrick for level 6 first blood--- Cast seedling on your enemy when its near your own defending tree, not only will you have all your allied creeps on it but you also get the added damage of boulders being hurled at it. Items Pan relies on his items to be effective, and with both low hp and little outright magical damage Pan has to pick his aresonal wisly. Due to Ancestrial Fury Pan can skip some of the early game items such as.      
obviously Pan has the advantage over these items already gaining passive mana and health regeneration for not only himself but also his party. Boots of travel are also redundant due to Earthly summons. Beneficial items 
these first 2 items are here because Pan lacks any disables meaning he gets quite easy to kill later game without a means to stall or escape just short of waiting for earthly summons to cast. its also good to slow down the hero so that you and your wisps have time to get a few more shots in before casting Root & Thorn or Seedling.  For obvious reasons 2 Seedlings in a Row Could be ghastly to the opposition  Radiance increases your AOE damage and has a wider range, if you get close to an enemy hero not only are they hurt by radiance but also by Ancestrial Fury, its also a powerful addition to Pan's Farming capabilities. 
Due to your low hp this spell would be great for avoiding quick magical ganks and the added hp/mana regen means you would practically never run out of mana.  
These items are essential to combat your low hp and the added boost of damage is a nice feature. 
Dagon is here because being an int hero you have very little outright damage spells, a simple Daggon could mean the difference between killing or not killing an enemy.
Alternativly you could try this. the added attack speed could make you quite powerful on the battle feild, coupled with your damage aura and Radiance you could be very capable one on one and farming would be a snap. Personal Item List for me these would be the items id be aiming for listed in order of when you should get them obviously this item list would be crazy expensive so you would mix it up accoring to your enemy. -if they have too much disable then go for sheep stick of skadi to combat it.
-if your teams doing well go for refresher and Radiance first. -and if your team has crap all team work aim for Dagon radiance and any form of health boost. Worst Enemies anyone with heavy early game damage and powerful nuke spells or good disables. your earthly summons should be able to combat this if used correctly but a good hero will aim for you first and take you down fast to either stop summons from completing or stop your passive abilities aiding your allies, or simply to avoid a well placed seedling. Best Allies People who can stun or disable, or anyone with good chasing abilities, personally i think your best allies are any TEAMPLAYING hero so just to be on the safe side LOVE EVERYONE and you cant go wrong. p.s. sorry about the spelling mistakes im quite tired and cant be bothered spell checking
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