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Triton - Aquamancer

Created by cowlickman on 2009-11-09
Rating: 1010101010
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Triton - Aquamancer
Triton - Aquamancer
Range: 100 | Move Speed: 290
Primary: INT
Str: 16 + 1.5 | Agi: 20 + 1.9 | Int: 23 + 2.7
Damage: 42 - 46 | HP: 454 | Mana: 299
HP Regen: 0.73 | Mana Regen: 0.93
Attack Speed: 1.32 | Armor: 1
Triton has always had an unnatural attraction to water, even moreso than most Murlocs do. The battle hungry Murlocs wanted to use this to their advantage, visualizing a cunning warrior, capable of fighting by simply using the water around him. The shamans worked tirelessly to mold Triton into a battle mage, never letting him rest. After years of endless training, Triton mysteriously disappeared, leaving the dried out corpses of his trainers behind. The abuse inflicted on his mind has driven him mad. He can only relate to others in such torment and has since joined forces with the Scourge.
Downpour Downpour (W)
Triton changes the atmospheric pressure to cause torrential rain to pour from the heavens. While under the downpour, the attack speed of enemies is reduced and the mana regeneration of allies is increased. Downpour can detect invisible units found under them. They can also be consumed to regain a small amount of health
Level 1 - 1 allowed downpour, reduces attack speed by 10%, increases mana regen by 9%, regain 30 hp when consumed
Level 2 - 2 allowed downpours, reduces attack speed by 20%, increases mana regen by 12%, regain 70 hp when consumed
Level 3 - 3 allowed downpours, reduces attack speed by 30%, increases mana regen by 15%, regain 110 hp when consumed
Level 4 - 4 allowed downpours, reduces attack speed by 40%, increases mana regen by 18%, regain 150 hp when consumed
Invisible units can be seen because, if rain is dripping over them, you can see where they are.
Downpour can be consumed to gain a small amount of health.
Consume Downpour (E)
Mana cost : 30 at all levels
Mana Cost: 70/90/110/130
Cooldown: 55/45/35/25
Framework: is an area where it is raining, can be constantly seen.
Notes: Being under the downpour counts as being in contact with water. Good place to regen mana quickly
Drown Drown (D)
Blows an orb full of water around the enemy target, reducing the movement speed drastically for a short time and then slowly fading away, letting the target get back to normal speed. Being unable to breathe, the target also takes damage.
Level 1 - reduces movement speed by 10% for 2 second, takes 3 extra seconds to regain speed, deals 20 damage per second
Level 2 - reduces movement speed by 17% for 2 seconds, takes 3 extra seconds to regain speed, deals 35 damage per second
Level 3 - reduces movement speed by 23% for 2 seconds, takes 3 extra seconds to regain speed, deals 50 damage per second
Level 4 - reduces movement speed by 30% for 2 seconds, takes 3 extra seconds to regain speed, deals 65 damage per second
The total affected time from the spell is the sum of both amounts of time. The first number is a set speed decrease, while the second number is the amount of time during which the movement speed will gradually get back to normal (the total is 5 seconds worth of damage)
Mana Cost: 80/110/140/170
Cooldown: 20
Framework: a large blue orb surrounds the target and gets gradually smaller
Notes: this also counts as being in contact with water, can be cast on self but does not deal damage or slow since Triton thrives underwater
Hydroplaning Hydroplaning (R)
Triton has the ability to disappear when he is close to water but he reappears when he is no longer in contact with water.
Level 1 - lasts 20 seconds, 2.5s fade time. 5% speed increase
Level 2 - lasts 30 seconds, 2s fade time. 10% speed increase
Level 3 - lasts 40 seconds, 1.5s fade time. 15% speed increase
Level 4 - lasts 50 seconds, 1s fade time. 20% speed increase
This spell can be activated if Triton is not in contact with water but he does not become invisible until he is in contact with water.
Mana Cost: 100
Cooldown: 40/50/60/70
Framework: works like broodmother and her webs, except with water and it must be activated
Notes: Works while under a downpour and when drown is applied to self, must be reapplied after the cooldown is over. Also works when in the river
Hydrophobia Hydrophobia (B)
The target's body becomes terrified of water, making it gush out of every orifice. The only way they can survive is by STAYING in contact with water to replenish it. First they will take an initial amount of damage from the shock and once the target is no longer in contact with water, he will take damage for each second he was in contact with water. If the time runs out while they are still in contact with water, no extra damage is dealt. Lasts 20 seconds.
Level 1 - 150 initial damage, 30 damage for ever second target was in contact with water
Level 2 - 250 initial damage, 40 damage for ever second target was in contact with water
Level 3 - 350 initial damage, 50 damage for ever second target was in contact with water
If the target is not already in contact with water, only the initial damage is dealt. Extra damage is only dealt if the target is already in contact with water when the spell is cast AND if they leave contact with water within the spell duration. I GAVE AN EXAMPLE OF THIS IN THE DISCUSSION AREA, PLEASE READ ATTENTIVELY TO UNDERSTAND HOW THIS SPELL WORKS
Mana Cost: 150/200/250
Cooldown: 105/85/65
Framework: Water starts to pour out of the target, as if it was its blood. Looks like Bloodseeker's Rupture but blue instead of red and is continuous throughout the duration of the spell, not only when they are taking damage.
Notes: The target can survive if he stays in contact with water until the time runs out, if he waits too long and decides to leave, he will most likely die. 350 + (50 damage * 20 seconds) is a max of 1350 damage. The spell can end prematurely if the target moves out of contact with water (see explanation)

 
 

Discussion:

Triton is a hero that is part of my "Elements" theme I have going. You should check out the rest of my elements heroes (or wait until they get accepted):

Gah-Moorah - Earth Watcher Gah-Moorah - Earth Watcher (accepted)

Orielle - Windcaller Orielle - Windcaller

Slag - Magma Spawn Slag - Magma Spawn

I created Triton as a water hero because there were no other water heroes in the game, but now there is Kunkka who took the name of my first skill (Torrent) so I changed it to Downpour isntead.

Skill descriptions:

 Torrent Downpours are like Broodmother's webs but help out your whole team instead of just yourself. You can't make as many downpours as you can webs but you can take them off when you please. When you consume a downpour, you can regain a tiny (quite insignificant) amount of health but that's not why I gave him that ability, see the synergies for that part.

Drown Drown is supposed to act as an immobilizer, not a stun. Heroes may freak out if they see that they are being attacked and will try to run away instead of attacking (just like they often do when they are netted by siren or meepo). Use this to your advantage to slow down enemies like Barathrum (thus reducing his damage) or Nightstalker, and keep enemy heroes from getting away when you're ganking.

Hydroplaning Water is your life, and your sanctuary! If you are close to water, you can easily slip away to survive or sneak up on your foe. This is passively used when in the river but when you create a downpour or apply drown to yourself, you can use this ability as well, although you only have 5 seconds to use drown to your advantage.

Hydrophobia Hydrophobia is more commonly known as "Rabies"; a disease that causes your body to reject water, trying to throw all the water out (hence foaming at the mouth). But in this wonderful fictional world of Warcraft, being in contact with water assures your survival! This skill can either be extremely effective or totally useless, depending on how you synergize it. You can even deal massive damage and seriously hurt a big tank if you're good enough

Here's how the spell could work if Triton is against Faceless Void (please read carefully):

  1. If triton casts Hydrophobia on void while he's in contact with water, the initial damage is dealt. Then, if void decides to jump out as soon as he takes the damage, he will only have been in contact with water for 1 or 2 seconds so he will only take 30-80 extra damage once he leaves the water.
  2. If triton casts Hydrophobia on void while he's in contact with water, the initial damage is dealt. Then, if void decides to walk around IN the water (either because he didn't see the spell on him, because his jump is on cooldown or because you're using your spells to keep him there) and spends about 15 seconds in contact with water, then decides to jump out of contact with water, he will take 450-650 extra damage once he leaves the water.
  3. If triton casts Hydrophobia on void while he is NOT in contact with water, the initial damage is dealt. Nothing else happens since he was NOT ALREADY in contact with water
  4. If triton casts Hydrophobia on void while he IS in contact with water, the initial damage is dealt. If Void stays in contact with water for 20 seconds without dying, he will not take any more damage.


Pros:

  • has great synergy when close to water
  • potential to deal massive damage
  • good attack damage and lots of mana
  • good large AOE stationary buff

Cons:

  • relies on water to deal damage
  • long cooldowns and high mana costs
  • not very good alone
  • difficult skill synergy

Skill build:

  1. downpour
  2. hydroplaning
  3. downpour
  4. drown
  5. hydroplaning
  6. hydrophobia
  7. downpour
  8. drown
  9. hydroplaning
  10. downpour
  11. hydrophobia
  12. drown
  13. drown
  14. hydroplaning
  15. stats
  16. hydrophobia
  17. stats  - 25.

Since all the spells are very useful and have great synergy, getting them all equally is a good idea. After playing with him, you'll find what you prefer to use earlier in game. His damage dealing is higher than usual to compencate for lack of damage from spells in general. Drown does small damage and Hydrophobia cannot be spammed


Skill synergy:

Torrent

Triton's skills work together really well. Keeping a downpour where you are fighting and then absorbing it to regain a bit of health is always great early game but it uses up your mana kinda fast and has a long cooldown. You should also keep downpours close to water to make some other synergies work.

Hydroplaning  Drown

   Hydroplaning should first of all be applied as often as possible because it can really get you out of sticky situations. If you have it active already and you're being ganked, just apply drown to yourself and GET OUT OF THERE!! You only have 5 seconds to use it to its full potential.

Hydroplaning  Torrent

Hydroplaning is also great with downpour because you can just stay there early game and gain experience without getting harassed all the time. It's a great way to disappear if you're in trouble.

Hydrophobia  Drown  Torrent

Drown is a good way to get your target in contact with water at the beginning of the Hydrophobia spell. Cast drown first to slow them down, then cat Hydrophobia to add more damage when the spell is over. If you have enough mana and are confident enough, cast downpour above the enemy before Drown's time runs out to expose the enemy to even more potential damage. Make sure to have some idea of when Hydrophobia will end so that you can absorb your downpour and deal maximum damage to a panicking enemy! You can use these skills in whichever orer you feel works best in the situation.

Hydrophobia  Hydroplaning  Drown  Torrent

This synergy is great for turning the tides (pun intended) in your favor if you're being chased. If you can, run towards the river to be able to use that to your advantage as well. Disappear with Hydroplaning, then follow them and use the synergy mentionned above to deal damage. Remember to use Downpour and Drown in the best order that works for the situation. Cast Hydrophobia before they leave the water and then apply your spells.

There are so many ways to use all these skills together, and for goodness' sake, use the river to your advantage! It is there exclusively for you to exploit! It's not the only place where you can own, however. You can ambush anyone that ventures into your domain and, if your team is right behind, you can ensure a successful gank!


Item build:

Boots of Travel  or  Power Treads Boots of travel are essential to help you be everywhere at once, although INT treads would be fine too

Eye of Skadi Eye of Skadi is my favorite item, great stats and can slow enemies down even more to maximize time spent in the water

Orchid Malevolence Orchid is a great way to make sure you're not interrupted when you're trying to finish someone off and reduces the enemy's ability to flee!

Linken`s Sphere Linken's Sphere has great mana regen, great for any intel hero

Shiva`s Guard Shiva's guard has a great slow to expose enemies to more water (ice doesn't count as being in contact with water) and gives you much needed armor

Guinsoo`s Scythe of Vyse Scythe of Vice is perfect to stop enemies from casting spells or attacking while they are affected by your hydrophobia, and keeps them in contact with water for longer


best allies:

 Rikimaru - The Stealth AssassinGondar - The Bounty HunterBone Clinkz - The Bone FletcherAnub`seran - The Nerubian WeaverAnub`arak - The Nerubian AssassinRooftrellen - The Treant ProtectorMirana Nightshade - Priestess of the MoonBlack Arachnia - The Broodmother

other heroes that can be invisible to make a super sneaky kill

 Slithice - The Naga SirenRaigor Stonehoof - The EarthshakerBradwarden - The Centaur WarchiefLion - The Demon WitchAnub`arak - The Nerubian AssassinMeepo - GeomancerRhasta - The Shadow ShamanAtropos - The Bane Elemental

heroes that can stun or stop enemies from moving to expose them to water for longer periods of time

 Barathrum - The SpiritbreakerPudge - The ButcherRaijin Thunderkeg - Storm SpiritShendelzare Silkwood - The Vengeful SpiritTiny - The Stone GiantIsh~kafel - Dark Seer

other heroes that can help you move the enemy out of water if he won't budge. These are your best friends against experienced heroes who know to stay in contact with water

worst allies:

Medusa - The Gorgon Her ult will make the enemy slower, but it will also take off Hydrophobia... not good at all

That's all I can really think of right now :P


enemies to avoid:

 Rikimaru - The Stealth AssassinGondar - The Bounty HunterAnub`arak - The Nerubian AssassinAnub`seran - The Nerubian WeaverBone Clinkz - The Bone FletcherLanaya - Templar AssassinMirana Nightshade - Priestess of the MoonAzwraith - The Phantom Lancer

other invisible heroes because you can't tell where they go after they get in contact with water so Hydrophobia cannot be used efficiently, although your torrents can detect them!

 Morphling - The MorphlingMirana Nightshade - Priestess of the MoonRaijin Thunderkeg - Storm SpiritPuck - Faerie DragonMagina - The Anti-MageAkasha - The Queen of PainDark Terror - The Faceless Void

heroes that can blink or move long distances in a short time can easily counter your drown and can get out of water quickly, so Hydrophobia is again pretty useless

 Syllabear - The Lone DruidTiny - The Stone GiantBradwarden - The Centaur WarchiefPudge - The ButcherAbaddon - The Lord of AvernusLeviathan - The Tidehunter

heroes with a lot of hp are very difficult to kill, even with a full load of damage from your hydrophobia spell

enemies to chase:

Aiushtha - The EnchantressI hate being against Enchantress. Triton can easily dodge her Impetus by goign invisible, can make her attack slower too with downpour (damn untouchable), and can wait in the shadows until her Nature's Attendants is over to start attacking her (not that they're that useful against you anyway, because you don't deal dps, you deal a large amount at the end of the spell, she can't recover from that as easily

Rylai Crestfall - The Crystal MaidenLina Inverse - The SlayerKrobelus - The Death ProphetEzalor - The Keeper of the LightLuna Moonfang - The Moon RiderLeshrac - The Tormented Soul

Any hero with low health that cannot recover very fast. Your invis also makes you immune to Leshrac's, Luna's and Death Prophet's ults! (Especially Luna!!!!)

 

There was a bug with my previous Water Adept, so I remade him into Aquamancer.

 

 

Changelog:

No changes recorded yet.

Comments

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40 By xXBlizzXx 2009-12-14

I like this hero idea, but I think you should change Hydroplaning to something different because it seems kind of boring :P Perhaps a buff that can be cast on yourself and allies that works well while in water or something.

39 By Weaken_Sick 2009-12-05

what did you mean of (accepted)????

38 By LightburneR 2009-12-05

Downpour - Web used to reveal Invis units, we don't need to replicate old failures. Also, I'd LOVE to see my creeps beat my opponent's just because I downpoured the entire lane.

Drown - It seems hellishly high DMG was used to make up for the conceptual failure; copying Gorgon's (old) ult and putting damage onto it. Great.

Hydroplaning - BM Copies. Yay.

Hydrophobia - Max damage is 350+(10*50). Re-read your suggestion please.

Overall, BM is more success with its invis, slow and damage.

37 By Scionic 2009-11-29

Does being hit by Kunkka's Torrent also count as being in water? if so then you should prob add that...

Love the hero tho, would love to see him in the game so i could unleash havoc in the water (warding the entire river = good plan too)

36 By fearangel_014 2009-11-26

Nice hero...
This is a combo skill hero...
If you could only give this hero a stunner skill...
This hero could be a nuker...

35 By cowlickman 2009-11-25

@Bonn93: Yes, you have to be close to water, but not just the river! Your own spells, Drown and Downpour will also turn you invisible!

@Elmo1191: The damage for Drown is dealt while they regain MS, total damage at level 4 is 325. This gives him a good nuke since he has no others. That is why his ult is also a nuke, he doesn't deal damage with his spells, escept for Drown

@dl2dnp/p: Not sure yet if those spells should affect him or not, probably not though...

34 By Frikilangelo 2009-11-19

Good idea!!!!!
9/10

33 By reinfocement 2009-11-18

i think you should make the ulti scepter upgredable ading either a stun either a kind of pushing skill or somthing that could keep or push the enemy in the wather

32 By reinfocement 2009-11-18

i think you should make the ulti scepter upgredable ading either a stun either a kind of pushing skill or somthing that could keep or push the enemy in the wather

31 By Boon93 2009-11-18

im not fully understand about the water part, example treant need to be near a tree to be invisible, does it mean that Triton need to be near the river for the invi skill to take effect?

30 By doubleOfletcher 2009-11-18

I think that using Shiva's should freeze any water which should affect the person. So bye-bye invis and drown when shiva's is used. Similarly, you can freeze the water when the person has hydrophobia, leading to their dehydration.

29 By Elmo1191 2009-11-17

Very good hero idea, pretty balanced. It seems like a combo between Broodmother and Rooftrellen . Although, this is a MELEE intelligence hero so give him more strength or armor. Also your Drawn should deal less DPS, but should deal that DPS both while the hero is slowed and while regaining MS, so that your hero can have a good nuke. I know your ultimate is a great nuke, but it's not that easy to use effectivelt and not in all situations. Although, great idea 8/10

28 By eMpiRiA 2009-11-16

Wow coool!

27 By dl2dnp/p 2009-11-14

Wondering if water spells like torrent,gush,waveform, adaptive strike does it count being in contact with water

26 By blackjack221 2009-11-13

if you use downpour and the n hydrophobia, and enemy decides to stay in downlpour, then wait for hydrophobia to almost end and then consume the downpour for surprisingly awesome damages

25 By Shankapotamus 2009-11-12

awesome hero! Cool skills!

24 By Ghost 2009-11-12

@pomlaos
what can I say, I get to chose what gets published :)

23 By cowlickman 2009-11-12

@pokefire: I will try to fix the typos asap

@varunshenoyg: Thank you for explaining things in my absense

As some of you have noticed, my hero was accepted a long time ago. There were complications (the hero wasn't posted at the top of the hero ideas list) and I asked if they could be fixed. I ended up deleting the hero ideas and making new ones, all the while improving them.

I will take all your suggestions seriously and make some changes.

Thanks for the positive feedback :D

22 By pomlaos 2009-11-12

Maybe he finally got it to published. Yeah I think I seen this long long time ago on the dream heroes section.

21 By varunshenoyg 2009-11-11

Guess he edited and resubmitted it for publishing? Or more likely- it fits the Two to Tango theme for the dream heroes publishing lately..


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