Discussion:
Intro: I did a lot of background research this time around... For starters, the name "Sicarius" is the scientific name of a real spider, Sicarius hanhi or the six-eyed sand spider - the word "Sicarius" itself is Latin for 'murderer' or 'assassin', which was too good to pass up. Then the Poisonous Hide defensive skill, I derived from the tarantula's ability to flick painful stinging hairs from their abdomens at attackers' faces - both are a kind of return damage. The Blitz skill is simply pure spider behavior - jump at some hapless target and sink your fangs into it. Finally, for the ultimate I wanted something that made the victim spasm in pain, so I looked up spasms and there was a line near the bottom that said "Some argue that hysterical strength is a type of spasm induced by the brain under extreme circumstances." complete with that hyperlink: basically, in some conditions people can get super-powered but at the risk of tearing apart their muscles and joints like in spasms. All that explained, this hero can be likened to as a cross between Broodmother, Nightstalker, and Venomancer - spider, lifesteal, stronger at night, and poison. What is unusual is that despite having three poison skills, this hero does not actually have a slow on any of them. Pros and Cons:Pros: - Above-average base movespeed (310).
- Above-average base attack damage (50-60).
- Excellent skill synergy
- Good early game skill (Blitz) and good late game skills (everything else).
- Ultimate powerful at all stages of the game.
Cons: - Horrible range (300).
- Blitz limited by the random targeting.
- Poisonous Hide limited by your low Strength gain.
- Venomous Barbs ineffective during the day.
- Induce Hysteria useless if out-leveled/farmed.
- No inbuilt slow or disable.
- No inbuilt escape mechanism.
Skill Description and Synergy:
 Blitz is not really a part of the main synergy, rather an initiator/pursuit/finishing skill. It also does heal you from the lifesteal. Its sheer power is balanced out by the random factor (during the day).
 Poisonous Hide works out to be a regular return skill, nothing more.  Venomous Barbs is yet another critical skill, but the interesting bit is how it fluctuates between night and day. During the day, it is by far the weakest pure-critical-skill devised (Lycan's critical is lousy as well, however it is but one part of the super-powered ultimate), but during the night it is, as I said, second only to Mortred's crit. The table below is based on maximum level skills. Note that not all of those skills are pure critical skills but have other attributes as well (I have marked these with a *) | Hero | Chance to Critical | Critical Multiplier | Overall Damage Increase (times normal damage)
| Naga Siren
| 45% | 1.5 | 1.225 | | Juggernaut | 36% | 2 | 1.36 | | Pandaren Battlemaster* | 20% | 1.8 | 1.16 | | Bounty Hunter* | 15% | 2 | 1.15 | Chaos Knight
| 11% | 3 | 1.22 | | Lycanthrope (Shapeshifted)* | 10% | 2 | 1.1 | Phantom Assassin
| 15% | 4 | 1.45 | Skeleton King
| 15% | 2.75 | 1.2625 | | | | | | | Nightcrawler (Day) | 10% | 2.5 | 1.15 | | Nightcrawler (Night) | 25% | 2.5 | 1.375 | | Nightcrawler (Average) | 17.5% | 2.5 | 1.2625 |
And for some reason the average has the same overall damage as Skeleton King's.
 Induce Hysteria I had a lot of fun designing. In the end, if you are approximately the same level as your target, it triggers spasms more or less whenever you or someone else gets a critical - unless either you or an ally has huge or double damage, or the victim has really low hitpoints, in which cases it triggers nearly every hit. Overall it doesn't really work well on tanks. This is the skill that the synergy revolves around! Skip the examples if you are bored or hate maths: Example one - Nightcrawler is lvl7, has 75 damage per attack, and has lvl1 Hysteria and lvl4 Barbs. Hysteria is used on a hero with 600 max hp. 25% of 600 is 150, and a critical works out 2.5x75 to equal 188 damage. Therefore, a critical will trigger a spasm for another 150 damage and a ministun. If Hysteria was used on a hero with 800 hp, 25% would be 200 and the critical would not trigger a spasm. Example two - Nightcrawler is lvl13, has 90 damage per attack, and has lvl2 Hysteria and lvl4 Barbs. Hysteria is used on a hero with 1000 max hp. 20% of 1000 is 200, and a critical works out 2.5x90 to equal 225 damage. A critical would trigger a spasm. If the hero had 1200hp, 20% would be 240 and a critical would not trigger a spasm. Example three - Nightcrawler is lvl25, has 120 damage per attack, and has lvl3 Hysteria and lvl4 Barbs. Hysteria is used on a hero with 2000 max hp. 15% of 2000 is 300, and a critical works out 2.5x120 to equal 300 damage. A critical would trigger a spasm. Example four - Nightcrawler is lvl25, has 120+150=270 damage per attack. Hysteria is used on a hero with 3600 max hp. 15% of 3600 is 540, and a critical is 675 which would trigger a spasm. So you can see how the skill is more or less the same difference over the course of the game - it works excellently on low hp heroes, and as the game goes on, the definition of 'low hp' changes. The factors to work in are your items and your level - if you farm a bit, and get a decent item or two and a level advantage, almost everyone will have 'low hp' and your criticals will be massive and therefore trigger spasms on a greater percentage of heroes. If you get outfarmed, the skill will be much harder to use effectively. Why does it give the victim bonus damage? While one could say this balances it, when you use this on the person attacking you, they will receive the bonus damage and get further damaged by your return skill! Items:There are major benefits to going DPS or to going tank, depending on your style of play and the enemies' heroes. Spasm Build:      
Return Build:      
Alternate however many MKB's/Butterflies or Hearts/Blademails you want on the respective builds, as well as what orb effect. Items Not to Get and Why:  
Buriza is an easy one: since you have a natural critical skill, the crit from Buriza is prioritized second and will thus only stack diminishingly with the natural crit. 20% of the 75% left behind by Barbs will only amount to a 15% for Buriza to trigger which is somewhat wasteful. Admitedly you could still get this. Butterfly is obviously hurting your eyes in this section so I will be swift: its only bad on the Return Build. Why? Because you want them to own themselves via return damage - if they miss an attack, they will not only escape being hit by return, but theres a chance the counter from Poisonous Hide will reset, which defeats the purpose of the Return Build. Allies and Enemies:Good Allies:            
Anyone who can do massive damage on an attack,    
or increase the damage of your own attacks, and... 
Nightstalker of course, to make it night for your skills to be more powerful. Bad Enemies:          Primarily nukers, since you have low hp and your sole defensive skill does nothing to them. Comments and suggestions welcome.
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