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Sicarius - The Nightcrawler

Created by Shimrra_3 on 2008-08-19
Rating: 99999
Viewed 47310 times
Commented 156 times

Sicarius - The Nightcrawler
Sicarius - The Nightcrawler
Range: 300 | Move Speed: 310
Primary: AGI
Str: 20 + 1.5 | Agi: 18 + 2.5 | Int: 18 + 2.3
Damage: 50 - 60 | HP: 530 | Mana: 234
HP Regen: 0.85 | Mana Regen: 0.73
Attack Speed: 1.45 | Armor: 4
A creature birthed in an ancient slime pit, the Nightcrawler is a truly unique specimen. Having no real place in the ecosystem of this world, it travels from place to place, leaving a swath of plague and devastation in its wake. When it is confronted by its foes, it has many abilities - a vampiric attack that leaves the target reeling, a poisonous coating that greatly disables its attackers, but last and worst of all, a special ability that renders the victim spasming in pain while the Nightcrawler moves in for the kill...
Blitz Blitz (T)
The Nightcrawler springs at a random enemy hero, landing with a powerful melee strike and draining life. During the night, the Nightcrawler can see better and instinctively aims towards heroes with less life left.
Level 1 - 450 range, 75 bonus damage and 10% lifesteal.
Level 2 - 500 range, 100 bonus damage and 20% lifesteal.
Level 3 - 550 range, 125 bonus damage and 30% lifesteal.
Level 4 - 600 range, 150 bonus damage and 40% lifesteal.
Activates when clicked, if there are no heroes to target with this then it will say so and not cast.
Mana Cost: 120
Cooldown: 20/18/16/14
Framework: The Nightcrawler flies into the air like Toss and comes down on the target with a Bloodbath effect, no earthshocks though. The target hero is picked at random (if theres only one hero then its not much of a randomization obviously) out of all enemy heroes in a cone in front of the Nightcrawler - the cone measures 450/500/550/600 range radiating out from a 90 degree angle (45 to either side).
Notes: During the night, the target will be the hero with the lowest current hp in the cone. The lifesteal only lasts for the one hit with the bonus damage - ie, if you have lvl4 Blitz and 75 damage a hit, you will hit them for 225 damage and heal yourself for 90.
Poisonous Hide Poisonous Hide (S)
A hero that attacks the Nightcrawler comes off worse for it as the poisons coating its body end up on the attacker, inflicting more return damage with each attack. The counter is reset to zero two seconds after the attacker's last hit. 10% per strike for melee and 5% for range.
Level 1 - Stacks 3 times maximum.
Level 2 - Stacks 4 times maximum.
Level 3 - Stacks 5 times maximum.
Level 4 - Stacks 6 times maximum.
Mana Cost: NA
Cooldown: NA
Framework: Poison effect on attackers and a buff that says "Poisonous Hides lvl 1/2/3/4/5/6" based on their personal counter.
Notes: Basically its passive return damage, but it stacks. If the [melee] attacker hits the Nightcrawler 6 times with Hide lvl4, he will take 10% on the first hit, 20% on the second, etc. If he were to attack a seventh time, he would still only get 60% as that is the cap. If there is a space between attacks that lasts longer than two seconds, the counter is reset to zero. If multiple heroes were to attack the Nightcrawler, they would have their own individual counters.
Venomous Barbs Venomous Barbs (V)
The Nightcrawler coats his barbs with a potent venom that is particularly effective against higher lifeforms, but it usually fails to penetrate their defenses. When it does, it deals 2.5 times normal damage. Much higher chance to penetrate at night.
Level 1 - 4% chance during the day and 10% at night.
Level 2 - 6% chance during the day and 15% at night.
Level 3 - 8% chance during the day and 20% at night.
Level 4 - 10% chance during the day and 25% at night.
Mana Cost: NA
Cooldown: NA
Notes: Pretty pathetic during the day but at night the overall damage increase is just above Juggernaut's critical and second only to Mortred's. I have a table.
Induce Hysteria Induce Hysteria (E)
The Nightcrawler flings at an enemy a needle covered with a unique mixture of toxins, increasing their attack power by 50% but causing them to spasm when dealt enough damage by an attack. Spasm deals 150 damage and inflicts a ministun. Lasts 12 seconds.
Level 1 - Spasms occur when the target is dealt damage greater than or equal to 25% of their maximum hitpoints.
Level 2 - Spasms occur when the target is dealt damage greater than or equal to 20% of their maximum hitpoints.
Level 3 - Spasms occur when the target is dealt damage greater than or equal to 15% of their maximum hitpoints.
600 casting range.
Mana Cost: 200/260/320
Cooldown: 90/75/60
Framework: Shadow strike framework except a purple framework over the victim instead of green.
Notes: Spasms only occur as a result of attack-based damage, not spells. This spell has power late game as it is percentage based, but also early as it can inflict serious set damage as well.

 
 

Discussion:

Intro:

I did a lot of background research this time around... For starters, the name "Sicarius" is the scientific name of a real spider, Sicarius hanhi or the six-eyed sand spider - the word "Sicarius" itself is Latin for 'murderer' or 'assassin', which was too good to pass up. Then the Poisonous Hide defensive skill, I derived from the tarantula's ability to flick painful stinging hairs from their abdomens at attackers' faces - both are a kind of return damage. The Blitz skill is simply pure spider behavior - jump at some hapless target and sink your fangs into it. Finally, for the ultimate I wanted something that made the victim spasm in pain, so I looked up spasms and there was a line near the bottom that said "Some argue that hysterical strength is a type of spasm induced by the brain under extreme circumstances." complete with that hyperlink: basically, in some conditions people can get super-powered but at the risk of tearing apart their muscles and joints like in spasms.

All that explained, this hero can be likened to as a cross between Broodmother, Nightstalker, and Venomancer - spider, lifesteal, stronger at night, and poison. What is unusual is that despite having three poison skills, this hero does not actually have a slow on any of them.

 

Pros and Cons:

Pros:

  • Above-average base movespeed (310).
  • Above-average base attack damage (50-60).
  • Excellent skill synergy
  • Good early game skill (Blitz) and good late game skills (everything else).
  • Ultimate powerful at all stages of the game.

Cons:

  • Horrible range (300).
  • Blitz limited by the random targeting.
  • Poisonous Hide limited by your low Strength gain.
  • Venomous Barbs ineffective during the day.
  • Induce Hysteria useless if out-leveled/farmed.
  • No inbuilt slow or disable.
  • No inbuilt escape mechanism.

 

Skill Description and Synergy:

Blitz

Blitz is not really a part of the main synergy, rather an initiator/pursuit/finishing skill. It also does heal you from the lifesteal. Its sheer power is balanced out by the random factor (during the day).

Poisonous Hide

Poisonous Hide works out to be a regular return skill, nothing more.

Venomous Barbs

Venomous Barbs is yet another critical skill, but the interesting bit is how it fluctuates between night and day. During the day, it is by far the weakest pure-critical-skill devised (Lycan's critical is lousy as well, however it is but one part of the super-powered ultimate), but during the night it is, as I said, second only to Mortred's crit.

The table below is based on maximum level skills. Note that not all of those skills are pure critical skills but have other attributes as well (I have marked these with a *)

HeroChance to Critical Critical MultiplierOverall Damage Increase (times normal damage)
Naga Siren
45% 1.5 1.225
Juggernaut 36% 2 1.36
Pandaren Battlemaster* 20% 1.8 1.16
Bounty Hunter* 15% 2 1.15
Chaos Knight
11% 3 1.22
Lycanthrope (Shapeshifted)* 10% 2 1.1
Phantom Assassin
15% 4 1.45
Skeleton King
15% 2.75 1.2625
    
Nightcrawler (Day) 10% 2.5 1.15
Nightcrawler (Night) 25% 2.5 1.375
Nightcrawler (Average) 17.5% 2.5 1.2625

And for some reason the average has the same overall damage as Skeleton King's.

Invoke Hysteria

Induce Hysteria I had a lot of fun designing. In the end, if you are approximately the same level as your target, it triggers spasms more or less whenever you or someone else gets a critical - unless either you or an ally has huge or double damage, or the victim has really low hitpoints, in which cases it triggers nearly every hit. Overall it doesn't really work well on tanks.

This is the skill that the synergy revolves around!

Skip the examples if you are bored or hate maths:

Example one - Nightcrawler is lvl7, has 75 damage per attack, and has lvl1 Hysteria and lvl4 Barbs. Hysteria is used on a hero with 600 max hp. 25% of 600 is 150, and a critical works out 2.5x75 to equal 188 damage. Therefore, a critical will trigger a spasm for another 150 damage and a ministun. If Hysteria was used on a hero with 800 hp, 25% would be 200 and the critical would not trigger a spasm.

Example two - Nightcrawler is lvl13, has 90 damage per attack, and has lvl2 Hysteria and lvl4 Barbs. Hysteria is used on a hero with 1000 max hp. 20% of 1000 is 200, and a critical works out 2.5x90 to equal 225 damage. A critical would trigger a spasm. If the hero had 1200hp, 20% would be 240 and a critical would not trigger a spasm.

Example three - Nightcrawler is lvl25, has 120 damage per attack, and has lvl3 Hysteria and lvl4 Barbs. Hysteria is used on a hero with 2000 max hp. 15% of 2000 is 300, and a critical works out 2.5x120 to equal 300 damage. A critical would trigger a spasm.

Example four - Nightcrawler is lvl25, has 120+150=270 damage per attack. Hysteria is used on a hero with 3600 max hp. 15% of 3600 is 540, and a critical is 675 which would trigger a spasm.

So you can see how the skill is more or less the same difference over the course of the game - it works excellently on low hp heroes, and as the game goes on, the definition of 'low hp' changes. The factors to work in are your items and your level - if you farm a bit, and get a decent item or two and a level advantage, almost everyone will have 'low hp' and your criticals will be massive and therefore trigger spasms on a greater percentage of heroes.

If you get outfarmed, the skill will be much harder to use effectively.

Why does it give the victim bonus damage? While one could say this balances it, when you use this on the person attacking you, they will receive the bonus damage and get further damaged by your return skill!

 

Items:

There are major benefits to going DPS or to going tank, depending on your style of play and the enemies' heroes.

Spasm Build:

Power TreadsStygian DesolatorMonkey King BarMonkey King BarThe ButterflyThe Butterfly


Return Build:

Boots of TravelSatanicHeart of TarrasqueAssault CuirassBlade MailBlade Mail

Alternate however many MKB's/Butterflies or Hearts/Blademails you want on the respective builds, as well as what orb effect.

Items Not to Get and Why:

Buriza-do KyanonThe Butterfly

Buriza is an easy one: since you have a natural critical skill, the crit from Buriza is prioritized second and will thus only stack diminishingly with the natural crit. 20% of the 75% left behind by Barbs will only amount to a 15% for Buriza to trigger which is somewhat wasteful. Admitedly you could still get this.

Butterfly is obviously hurting your eyes in this section so I will be swift: its only bad on the Return Build. Why? Because you want them to own themselves via return damage - if they miss an attack, they will not only escape being hit by return, but theres a chance the counter from Poisonous Hide will reset, which defeats the purpose of the Return Build.

 

Allies and Enemies:

Good Allies:

Shendelzare Silkwood - The Vengeful SpiritSven - The RogueknightYurnero - The JuggernautTiny - The Stone GiantTerrorblade - The Soul KeeperMagnus - The MagnataurNessaj - The Chaos KnightBanehallow - The LycanthropeBlack Arachnia - The BroodmotherMortred - The Phantom AssassinKing Leoric - The Skeleton KingStrygwyr - The Bloodseeker

Anyone who can do massive damage on an attack,

Shendelzare Silkwood - The Vengeful SpiritMagnus - The MagnataurBanehallow - The LycanthropeStrygwyr - The Bloodseeker

or increase the damage of your own attacks, and...

Balanar - The Night Stalker

Nightstalker of course, to make it night for your skills to be more powerful.

Bad Enemies:

Zeus - Lord of OlympiaRylai Crestfall - The Crystal MaidenLina Inverse - The SlayerSquee and Spleen - The Goblin TechiesLeshrac - The Tormented SoulKel`Thuzad - The LichLion - The Demon WitchAnub`arak - The Nerubian AssassinKael - The Invoker

Primarily nukers, since you have low hp and your sole defensive skill does nothing to them.

 

Comments and suggestions welcome.

 

 

Changelog:

No changes recorded yet.

Comments

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156 By iam_nerubian 2010-11-21

another hero from spider kingdom awesome dude! aargh why icefrog make murloc instead of this hero.. this is the real nightcrawler for me

155 By weizhi926 2010-06-17

hey its slark's brother!!

154 By NiGEL~ 2010-01-23

i like this better than the murloc

153 By Gitesh 2009-12-13

so...sad...icefrog not using ur idea dey r u sing the idea from here= http://forums.dota-allstars.com/index.php?showtopic=261372&hl=nightcrawler

152 By phoenix_fsjm 2009-12-13

oh god

DAMN IM IN RAMPAGE!!

151 By phoenix_fsjm 2009-12-13

MY BUILD IS:

Power Treads or Boots of Travel
Desolator
Vladmir's Offering
2 MKB
Buriza

150 By phoenix_fsjm 2009-12-13

DAMN HEY DUDE YOU MAKE ME CRAZIER CRAZIER CRAZIER(BY TAYLOR SWIFT)

149 By phoenix_fsjm 2009-12-13

IT SAID THAT YOUR ITEMS WILL BE PT,DESOLATOR,2 MKBs AND 2 BFLYs


AND ITS SAID AGAIN:
ITEMS NOT TO GET AND WHY.......
ONE OF THOSE IS BFLY??!!!!

148 By phoenix_fsjm 2009-12-13

ONCE AGAIN ITS AWESOME!!!!!!!!!!

147 By phoenix_fsjm 2009-12-13

TIS HERO IS REALLY AWESOME!!!!!!!!!!!!!!!!!!!

146 By danieltan 2009-12-03

im guessing tis hero(if acepted) will be a...dark green nerubian weaver!

145 By Antowny32 2009-11-29

dude... icefrogs not making THIS night crawler.. they are making a nightcrawler created here http://forums.dota-allstars.com/index.php?showtopic=261372&hl=nightcrawler

144 By Gitesh 2009-11-28

hey...icefrog made it real man!!
lolaxzz...was dis ur idea really??..for dis new hero?

143 By adamvanbuuren 2009-11-25

LOL . that two butterflies is for when you want to be an attacker . if u want to be tanker , u dont need to buy butterflies . Because NightCrawler has a skill that can return damage more than it being attack . If you have butterfly , they will miss and the skill will be useless . Get it now ?

142 By Veno-Isak 2009-11-20

lol, why you put in two Butterflies and then say that you shouldn't buy them?? btw, I don't think this hero is the hero in 6.65 (someplace i don't remember said it was a str hero, and this is not), but I'm not sure...

141 By NiGEL~ 2009-11-16

is this the new hero in 6.65?

140 By WhatTheHeck55 2009-11-11

cant believe this is gonna be a new hero :D

139 By trYggpAz 2009-11-11

hell yea, this is perfect for a new idea

138 By reiva00 2009-11-10

Hahaha! Shim! Icefrog saw your idea!

137 By Ghost 2009-11-10

@thw 6.65 hype.
no


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