View Hero > Gondar - The Bounty Hunter
Gondar - The Bounty Hunter
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Gondar - The Bounty Hunter
Range: 128 | Move Speed: 310
Primary: AGI
Str: 17 + 1.8 | Agi: 21 + 3 | Int: 16 + 1.4
Damage: 45 – 59 | HP: 473 | Mana: 208
HP Regen: 0.76 | Mana Regen: 0.65
Attack Speed: 1.34 | Armor: 4
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Gondar is a Draenei that is often called upon for his superior skills. Not much is known about his past, but his capabilities are extraordinary. Some believe he learned from a ninja clan while others say he was born with his amazing abilities. He is able to throw shurikens with extreme accuracy and has the strength to strike down any foe with his two swift blades. His agility is matched by none, and his stealth is inferior only to few. He is interested in the conflict for money alone, and is promised a large reward. |
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Shuriken Toss (T)
The Bounty Hunter throws a shuriken at a target unit, dealing damage.
Level 1 - 100 damage.
Level 2 - 200 damage.
Level 3 - 250 damage.
Level 4 - 325 damage. Damage type: magical
Posseses a mini-stun, allowing it to effectively interrupt the target.
Mana Cost: 90/115/135/155
Cooldown: 10
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Jinada (J)
Passively adds a critical strike and maim to Bounty Hunter's next attack, has a cooldown.
Level 1 - 1.4x critical multiplier, 25% movement and attack speed slow
Level 2 - 1.6x critical multiplier, 25% movement and attack speed slow
Level 3 - 1.8x critical multiplier, 25% movement and attack speed slow Level 4 - 2.0x critical multiplier, 25% movement and attack speed slow Slow lasts for 3 seconds.
Mana Cost: N/A
Cooldown: 21/16/11/6 |
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Windwalk (W)
Turns invisible for a period of time. Deals bonus backstab damage. Transition time decreases per level.
Level 1 - 30 backstab damage, lasts 15 seconds.
Level 2 - 60 backstab damage, lasts 20 seconds.
Level 3 - 90 backstab damage, lasts 25 seconds. Level 4 - 120 backstab damage, lasts 30 seconds. Damage type: physical
Will not break most channeling of spells upon activation.
Invisibility is broken when the damage is dealt, not at the beginning of the attack.
Mana Cost: 50
Cooldown: 15 |
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Track (R)
Tracks an enemy hero for 30 seconds or until it dies. Allied units near the tracked target gain 20% movement speed increase. If the target dies, Bounty Hunter gets bonus gold.
Level 1 - 75 extra gold, reduces target's armor by 1.
Level 2 - 150 extra gold, reduces target's armor by 3.
Level 3 - 225 extra gold, reduces target's armor by 5.
Mana Cost: 70/60/50
Cooldown: 10/7/5 Casting range: 750/950/1150
Area of effect: 800 all levels
Bounty Hunter will get the bonus gold if the target dies while the spell is still active, regardless of how it dies.
Gives True Sight of the target.
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