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1 By coco616 2008-04-13 underpowered for 6.4k meh 2 By Tokemus 2008-04-13 Why does it give less strength than what the Reaver gives you??? Increase the strength and the percent chance to reverse spells and it'll pass as decent. 3 By Greater Bash 2008-04-13 Yeah add more strength and maybe also a little more percentage like Tokemus said. Otherwise 6425 gold for this item is a little expensive. 4 By Ghost 2008-04-13 buff bonus str by 5 and chance to 10% 5 By bau_HARRY 2008-04-13 dosen't ther reaver give 25+ str.?
6 By i_am_me 2008-04-13 about the reversal..
7 By Counter_Force[X] 2008-04-13 15% would be better 8 By Shimrra_3 2008-04-13 @ above = he means 5% chance to reflect the spell.
9 By Amplirage 2008-04-13 [quote]Almost ALL heroes will need this. WHY?? because for example, when you've been hit by laguna blade, instead of damaging you, it will HEAL you!!! but, in NEVER removes negative buffs.[/quote]
10 By goldnookie 2008-04-13 good idea about spell reversal but IMO, its greatly UNDERPOWERED increase spell reversal chance by about 5, increase armor by 2-3, increase hp regen to 12 and this will be good for a 6400 item I think... 11 By SlwaBluPhnx 2008-04-13 Make it 20% of the time 12 By MiNisTerSeveN 2008-04-13 wah wah.. a very nice items 13 By Pinky Ishkafel 2008-04-13 10% should be better. 14 By metallic_ghost 2008-04-13 I think it should be set so that instead of the healing thing, it should be reflected back to the attacker..
15 By Flodian 2008-05-03 Either lower the cost or buff the item. 16 By indistinguishable 2008-05-03 ring of heal + hood of defiance = 13hp/s
17 By ic4three778 2008-05-03 lower the thing. make it like... 5.5k and make the reverse thing by 10%. and the hp regen isnt right. normally you would have 13 but you only have 10, also its supposed to be 30% spell reduction. dun worry, even if its like 30 str 15 hp regen and 30%spell reductoin and 10% reverse its still balanced for THAT money... 7/10 18 By gconsternation 2008-05-03 Just a thought, wouldn't this cause the calculating system to be unstable? Wouldn't it just give the system more work to do that it doesn't need?
19 By AJ07 2008-05-04 imba. plus, where does the armor come from? 20 By S_o_F 2008-05-04 some people are misinterpreting the name here. the name should be spell absorbing something or stuff like that.
21 By folechno 2008-05-04 it only makes tanks more powerful than intel heroes late game, which they already are
22 By OnlyTheHeart 2008-05-05 maybe add some spell resistance ass well from the HoD 23 By parimado 2008-05-06 i have 1 word IMBA! 24 By Baisen 2008-05-07 i love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti love it i love it i love iti lov 25 By dota_amateur 2008-05-12 really underpowered 26 By Testniere 2008-05-13 Nice idea! But as mentioned before: Stats should be summed up and not decresed imho. 7/10 27 By choi9204 2008-05-14 how about this, just give up the spell reduction, and increase magic reflection as 20-40% and make a exception for the channeling spell like fiend script etc. 28 By Une 2008-05-16 Nice one 29 By viperstar 2008-05-22 this is ok i guess but i think u should give like 5 more str and maybe a bit more magic resistance =P 30 By whiz08 2008-05-30 15% of the time?? i dont get it...
31 By Rohan Gupta 2008-06-11 A veryy nice idea but... as everyone else says, buff the bonuses. And why one RoH. There is already one in HoD. Kinda ok but doesn't seem nice to repeat components. 32 By LocoRoco 2008-06-11 can u count? stats of items dont add up 33 By bloodcraft 2008-06-14 too weak. decrease the price 34 By sydmon41 2008-06-18 this is so expensive but the effects arent good enough for it. 35 By fonikh.kapota 2008-06-20 make it give 13 hp/r and 30%spell resistan..fix it or 1/10 36 By quangdude 2008-06-30 Nerf the heal from it to half of the damage you would have taken and maybe take out the ring of health. techinically you are losing 2 hp regeneration if you make it into an item 37 By Ap0kalyps3 2008-07-01 I like the idea of that item 9/10
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are good to have this.
for the price