Terrorblade's Image Attack!!
Created by Killrbkilled on 2006-10-19
Last modified: -
Viewed 156208 times
Terrorblade brings forth a dark reflection of all enemy units in a small area. Affected units are slowed and attacked by their reflections for 5 seconds.
Level 1 - 20% AS & MS slow, illusions deal 35% damage
Level 2 - 25% AS & MS slow, illusions deal 45% damage
Level 3 - 30% AS & MS slow, illusions deal 55% damage
Level 4 - 35% AS & MS slow, illusions deal 65% damage
• Casting Range: 600
• Area of Effect: 350
• Reflections are untargetable, invulnerable illusions.
• Reflections can only attack their source.
Mana Cost: 75
Cooldown: 20 seconds
Comment: This is a decent ability in the mid-game it allows you (and your clones) the luxury of a ranged attack when pushing towers and base defenses.
Increases your attack speed and HP regeneration.
Level 1 - +20 IAS, +2 HP regeneration
Level 2 - +30 IAS, +3 HP regeneration
Level 3 - +40 IAS, +4 HP regeneration
Level 4 - +50 IAS, +5 HP regeneration
• Attack speed bonus affects your illusions too.
Mana Cost: N/A
Comment: Worthless skill IMO. You can't hit hero's with it cause they run out of range and you don't get a lot of health back from creeps either. It also gives away your position if you use it while your images are on the field. Plus it tells the other team "Hi I'm new to using Terrorblade, please come and kill me."
Transforms Terrorblade into a powerful Demon with a ranged attack and illusions.
Level 1 - 20 extra base damage
Level 2 - 25 extra base damage, 1 illusion dealing 10% damage and receiving 350% damage
Level 3 - 30 extra base damage, 1 illusion dealing 15% damage and receiving 350% damage
Level 4 - 35 extra base damage, 2 illusions dealing 20% damage and receiving 350% damage
• Metamorphed Terrorblade has 300 movement speed, a 1.6 Base Attack Time and 550 attack range.
• Lasts for 30 seconds
Mana Cost: 100
Cooldown: 70 seconds
Comment: Bread & butter of the build. These images can be used to confuse & harrass the enemy. Often I use them to chase weaker hero's away from the front line, reducing the gold/experience they receive early in the game. They do an excellent job in farming you gold as well. The most you can have on the field is two... more on that later.
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes and yourself.
Level 1 - 33% hit point minimum.
Level 2 - 28% hit point minimum.
Level 3 - 23% hit point minimum.
• Damage type: direct HP removal
• Interrupts channeling spells of the target.
• Magic immunity on the target or Terrorblade will prevent that unit from having their HP changed. The other unit will still change its hp correctly.
• Casting range: 250
Mana Cost: 200/100/0
Cooldown: 160/110/60 seconds
Comment: Heh heh heh. This skill is great when a full-health noobie tries to gank you. Thanks for the full health bar nubcake! Too bad it doesn't switch your mana pools too... Downside: High mana cost.
Skill Build:1. Stats
2. Conjure Image
4. Conjure Image
5. Conjure Image
7. Conjure Image
22. Soul Steal
23. Soul Steal
24. Soul Steal
25. Soul Steal
Boots of Speed (450)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Gloves of Haste (500)
15 Attack Speed
Power Treads (1400)
60 Movement Speed
30 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
Blade of Alacrity (1000)
Robe of the Magi (450)
Diffusal Blade (3300)
Causes your attacks to burn 20 (36 when upgraded) mana and deal bonus physical damage equal to the amount of mana burned. Orb effect.
Purges a target unit, removing buffs, slowing, and dealing 99999 damage if it is a summoned unit. Non-hero units will be paused for the first 3 seconds instead of slowed. Slow lasts 4 seconds. 8 seconds cooldown. 600 cast range.
Note: Can be upgraded once by buying the recipe again. 8 charges. Charges are refreshed to 8 when it is upgraded.
2x Blades of Alacrity + Robe of the Magi + Diffusal Blade Recipe Scroll
Vitality Booster (1100)
Manta Style (5050)
15 Attack Speed
10% Movement Speed
Active: Mirror Image
- Creates 2 images that deal 33% damage for melee; 28% for ranged
- Illusions take 350% damage for melee; 400% for ranged
- 0.1 second animation delay for which you are invulnerable
- Manacost: 165
- Duration: 20 seconds
- Cooldown: 35 seconds for melee; 50 seconds for ranged
Note: Movement speed bonus doesn't stack with Yasha, Sange and Yasha, or Manta Style
Note: Can be disassembled
Ultimate Orb + Yasha + Manta Style Recipe Scroll (900)
Void Stone (875)
100% Mana Regeneration
Ring of Health (875)
5 HP Regeneration
Mithril Hammer (1600)
Battle Fury (4350)
6 HP Regeneration
150% Mana Regeneration
35% cleave on attack. 225 AoE. Cleave doesn't work on ranged units.
Claymore + Broadsword + Perseverance
Point Booster (1200)
Ultimate Orb (2100)
10 All Attributes
Ultimate Orb (2100)
10 All Attributes
Eye of Skadi (5675)
Passive: Cold Attack
- Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%.
- Lasts 5 seconds
- Orb effect
- Buff placer
- Lasts 3 seconds
- Buff placer
2x Ultimate Orb + Point Booster + Orb of Venom
Terrorblade, is a pain early on, nukers, ranged, and most mellee will whoop him in a fair fight. Luckily for Mr. Terrorblade his images add at least 25% more damage and allow him to take on most heros. Since they don't know which to strike, they usually flee instead of taking a chance and fighting it out. Conserve your mana early, get a few levels, wait for the enemy to build up a surge of creeps, and then use your images and your hero to farm some quick gold. If you come under attack, send your image, or yourself, at the enemy. This will keep them guessing.
Smart opponents, however, figure it out very quickly which of you is the real deal, and which are the fakes. When I face intelligent opponents I above all do not put Mr. Terrorblade in danger, he is very weak when we start, hence the +stats. The stats add considerably to your survivability in the early and mid-game. They also boost your damage and mana pool, imagine that!
Like I said, smart opponents WILL target you for a gank. Letting Terrorblade get equipped can spell certain doom. Remember to confuse your opponents, I sometimes leave the image behind the front line to make them think that it is me, when the fake "charges" he is targetted instead of Mr. Terrorblade.