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Terrorblade - Soul Keeper
Range: 100 | Move Speed: 300
Primary: AGI
Str: 15 + 1.9 | Agi:
22 + 3.2 | Int: 15
+ 1.75
Damage: 48 - 54 | HP: 435
| Mana: 195
HP Regen: 0.70 | Mana Regen:
0.61
Attack Speed: 0.81 | Armor:
3 |
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Soul Steal (E)
Strangles the soul of a target enemy unit and extracts bits and pieces of it.
Level 1 - Absorbs 20 hit points per second, lasts 8 seconds.
Level 2 - Absorbs 40 hit points per second, lasts 8 seconds.
Level 3 - Absorbs 60 hit points per second, lasts 8 seconds. Level 4 - Absorbs 80 hit points per second, lasts 8 seconds. • Damage type: magical • This is a channeling ability. • Damage absorbed is equal to the actual damage dealt, meaning that resistances will reduce the amount of hp gained. • Will continue to drain as long as the target stays within 600 range from Terrorblade. • Soul Steal instantly destroys illusions in it's first damage tick. • Casting range: 500
Mana Cost: 45
Cooldown: 12
Comment: This is a decent ability in the mid-game it allows you (and your clones) the luxury of a ranged attack when pushing towers and base defenses.
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Conjure Image (C)
Creates a copy of Terrorblade which deals damage. Lasts 30 seconds.
Level 1 - Images deal 25% damage and take 300% damage, lasts 30 seconds.
Level 2 - Images deal 35% damage and take 300% damage, lasts 30 seconds.
Level 3 - Images deal 45% damage and take 300% damage, lasts 30 seconds. Level 4 - Images deal 55% damage and take 300% damage, lasts 30 seconds.
Mana Cost: 70/85/100/115
Cooldown: 16
Comment: Worthless skill IMO. You can't hit hero's with it cause they run out of range and you don't get a lot of health back from creeps either. It also gives away your position if you use it while your images are on the field. Plus it tells the other team "Hi I'm new to using Terrorblade, please come and kill me." |
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Metamorphosis (T)
Transforms Terrorblade into a powerful Demon with a 550 ranged attack.
Level 1 - 1 bonus hit point, ranged attack, lasts 30 seconds.
Level 2 - 50 bonus hit point, ranged attack, lasts 40 seconds.
Level 3 - 100 bonus hit point, ranged attack, lasts 50 seconds. Level 4 - 150 bonus hit point, ranged attack, lasts 60 seconds. • Terrorblade gains 20 additional movement speed when under Metamophosis. • Metamorphosed Terrorblade regenerates 3 HP per second as oposed to normal 0.25. • While in this state, Terrorblade will have a Base Attack Time of 1.6 seconds.
Mana Cost: 125/115/107/100
Cooldown: 180/165/150/110
Comment: Bread & butter of the build. These images can be used to confuse & harrass the enemy. Often I use them to chase weaker hero's away from the front line, reducing the gold/experience they receive early in the game. They do an excellent job in farming you gold as well.
The most you can have on the field is two... more on that later. |
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Sunder (R)
Sunder severs the soul from both Terrorblade and a target hero, then exchanges them, carrying part of the units' life forces. The percentage hit points of each unit are switched with the souls. Some hit points must remain on enemy heroes.
Level 1 - 33% hit point minimum.
Level 2 - 28% hit point minimum.
Level 3 - 23% hit point minimum. • Damage type: direct HP removal • Interrupts channeling spells of the target. • Magic immunity on the target or Terrorblade will prevent that unit from having their HP changed. The other unit will still change its hp correctly. • Casting range: 250
Mana Cost: 200/100/0
Cooldown: 200/120/60
Comment: Heh heh heh. This skill is great when a full-health noobie tries to gank you. Thanks for the full health bar nubcake! Too bad it doesn't switch your mana pools too...
Downside: High mana cost. |