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Leviathan - Tidehunter
Range: 100 | Move Speed: 310
Primary: STR
Str: 22 + 3 | Agi:
15 + 1.5 | Int: 16
+ 1.7
Damage: 47 – 53 | HP: 568
| Mana: 208
HP Regen: 0.91 | Mana Regen:
0.65
Attack Speed: 0.68 | Armor:
3 |
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Gush (G)
Summons a spirit of the tides to damage an enemy unit. Reduces the movement speed by 40% and armor of the enemy unit. Lasts 4 seconds.
Level 1 - Deals 110 damage, slows movement speed by 40% and reduces armor by 2.
Level 2 - Deals 160 damage, slows movement speed by 40% and reduces armor by 3.
Level 3 - Deals 210 damage, slows movement speed by 40% and reduces armor by 4. Level 4 - Deals 260 damage, slows movement speed by 40% and reduces armor by 5. • Damage type: magical • Casting range: 700
Mana Cost: 120
Cooldown: 12
Comment: Gush is useful for getting that last hit on a fleeing hero, or for slowing down an enemy for a short period. I generally do not take more than one rank early because the other skills are a little more useful at first.
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Kraken Shell ()
Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability removes negative buffs when he has taken significant damage.
Level 1 - Reduces damage received by 7 and removes negative buffs every time 600 damage is taken.
Level 2 - Reduces damage received by 14 and removes negative buffs every time 600 damage is taken.
Level 3 - Reduces damage received by 21 and removes negative buffs every time 600 damage is taken. Level 4 - Reduces damage received by 28 and removes negative buffs every time 600 damage is taken. • Does not prevent damage from towers or magical damage • Only damage from player owned sources is counted towards buff removal • Damage counter for buff removal resets when you don't take player based damage for 6 seconds
Mana Cost: N/A
Cooldown: N/A
Comment: As far as this ability goes, its a toss up over wether or not you want to take this early or Gush. I personally take this one first because it boosts your survivability considerably at the cost of a whooping 150 damage.(Between ranks 1 and 4 of gush) |
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Anchor Smash ()
Leviathan swings his mighty anchor with a vengeance. Gives a 20% chance to deal bonus damage to nearby enemies.
Level 1 - Deals 75 damage.
Level 2 - Deals 115 damage.
Level 3 - Deals 155 damage. Level 4 - Deals 200 damage. • Damage type: magical • Area of Effect: 200 (full damage)/325 (half damage)
Mana Cost: N/A
Cooldown: N/A
Comment: This ability is vital for helping you farm gold and for making you a bad-ass fighter. Have a 200 damage swing activate on an enemy hero and watch them flee in horror, right before you ravage pwn them. As far as I know, this isn't an orb effect, so it won't interfere with your orbs (when it doesn't activate). |
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Ravage (V)
Slams the ground, causing waves of spikes to ring the hero in all directions. Deals damage and stuns.
Level 1 - Deals 250 damage and stuns for 1.5 seconds.
Level 2 - Deals 350 damage and stuns for 1.8 seconds.
Level 3 - Deals 450 damage and stuns for 2.25 seconds. • Damage type: magical • Full damage and stun are dealt to invisible units. • Area of Effect: 850/950/1050
Mana Cost: 150/225/325
Cooldown: 150
Comment: This ability is more useful than most would think. It can be used defensively to get a team of enemies off of you. It can also be used offensively, best used with your teammates who can link their own combo's off of it. You can also use it to kill low-health hero's often I use it in combonation with gush. Gush damages them and slows them down, ravage finishes the job once you are in range. |