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Banehallow - Lycanthrope
Range: 100 | Move Speed: 305
Primary: STR
Str: 22 + 2.75 | Agi:
16 + 1.9 | Int: 15
+ 1.55
Damage: 53 – 57 | HP: 568
| Mana: 195
HP Regen: 0.91 | Mana Regen:
0.61
Attack Speed: 0.68 | Armor:
1 |
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Summon Wolves (V)
Summons 2 Spirit Wolves to fight the Lycanthrope's enemies.
Level 1 - Summons 2 weak wolves, lasts 55 seconds.
Level 2 - Summons 2 wolves that have Critical Strike, lasts 55 seconds.
Level 3 - Summons 2 strong wolves that have Critical Strike, lasts 55 seconds. Level 4 - Summons 2 very strong wolves that have Critical Strike and Permanent Invisibility, lasts 55 seconds. • If wolves are summoned during the duration of Howl, they will receive the damage bonus until the duration is up.
Mana Cost: 125
Cooldown: 30
Comment: Yeah, The wolves rock. Max them out ASAP. If you get to level 7 early, there should be no hero's on the other team that can stand up to them. Once you get into the late game, they are much more useful as farming tools. Although the stuns are still very useful for killing enemy hero's.
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Howl (W)
An eerie loud howl grants an inner strength to all player controlled units.
Level 1 - Adds 11 damage to heroes, 4 damage to units, lasts 16 seconds.
Level 2 - Adds 22 damage to heroes, 8 damage to units, lasts 16 seconds.
Level 3 - Adds 33 damage to heroes, 12 damage to units, lasts 16 seconds. Level 4 - Adds 44 damage to heroes, 16 damage to units, lasts 16 seconds. • Affects all allied player-controlled units, not just those under Lycanthrope's control.
Mana Cost: 15/20/25/30
Cooldown: 35
Comment: This is a great ability at a low mana cost, however I take this skill last because it just isn't as useful as the others. |
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Feral Impulse (I)
Increases the attack damage and attack speed of the Lycanthrope and his units.
Level 1 - 10% damage increase, 10% attack speed increase.
Level 2 - 15% damage increase, 15% attack speed increase.
Level 3 - 20% damage increase, 20% attack speed increase. Level 4 - 25% damage increase, 25% attack speed increase. • Affects all units under the Lycanthrope's control, not just himself and his wolves.
Mana Cost: N/A
Cooldown: N/A
Comment: He he he... Good for chasing and killing. This ability makes Mr. Lycanthrope a brawler. |
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Shapeshift (F)
A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, Critical Strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed.
Level 1 - 100 bonus hit points, lasts 14 seconds.
Level 2 - 200 bonus hit points, lasts 15 seconds.
Level 3 - 300 bonus hit points, lasts 16 seconds. • Cannot be slowed by any spell, including Purge. • If hexed, Lycanthrope continues to move at maximum movespeed. • Lycanthrope's collision size is lowered in this state. • While in this state, Lycanthrope will have a Base Attack Time of 1.4 seconds. • Critical Strike is only available during Shapeshift.
Critical Strike ()

Description: Gives a 30% chance to deal 1.5 times your normal damage.
Mana Cost: 100
Cooldown: 100/70/40
Comment: Turns you into Michael J. Fox, teen wolf. But seriously, the bonus damage, attack speed, movement speed, hitpoints, crit chance, is there anything about this ability we wouldn't want? I can't think of anything. |