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Mirana Nightshade - Priestess of the Moon
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.85 | Agi:
20 + 2.75 | Int: 17
+ 1.65
Damage: 38 - 49 | HP: 473
| Mana: 221
HP Regen: 0.76 | Mana Regen:
0.69
Attack Speed: 0.71 | Armor:
2 |
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Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave. Level 4 - 300 damage per wave. • Damage type: magical • One random enemy unit in a 200 AoE around her has a chance to get hit again by Starfall and take half of the said damage. • This skill is not blocked by Linken's Sphere. • Area of Effect: 600/900
Mana Cost: 100/120/140/160
Cooldown: 12
Comment: Your most important nuke throughout the game. Starfall is used for harrassing heroes during early-mid game. During late game, its used for more for farming. Max this out ASAP.
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Elune`s Arrow (R)
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage. Level 4 - Deals 360 damage. • Damage type: magical • For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration). • The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target. • Invisible units will not be stunned, but will still take damage. • Casting range: 3000 • Area of Effect: 140
Mana Cost: 100
Cooldown: 25
Comment: I learn Elune's Arrow after i maxed out both Leap and Starfall. Elune's Arrow is hard to aim. In fact, its just like Pudge's hook. You need lots of practice before you can master it. Elune's Arrow has a range of 3000 and gives true sight over the area it travels. You can combine this skill with Leap to ambush an enemy. Elune's Arrow can also be considered an escape tool. Leap followed by Elune's Arrow and your enemy will be stunned longer since the stun duration is based on the distance whereby the arrow is being fired. |
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Leap (E)
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 - 630 range, 4% IAS and MS increase.
Level 2 - 690 range, 8% IAS and MS increase.
Level 3 - 780 range, 12% IAS and MS increase. Level 4 - 840 range, 16% IAS and MS increase. • Leap uses a 0.01 second Wind Walk to dodge any projectiles currently in route to Mirana, so if the enemy has true sight of Mirana she won't be able to dodge projectiles using Leap. • Area of Effect: 800
Mana Cost: 40/35/30/20
Cooldown: 40/35/30/20
Comment: Leap is similar to blink. This skill is used for escaping throughout the game. Note that with 16% speed increase, enemies will find it harder to chase you. However, Leap can also be used to chase heroes that are running away. |
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Moonlight Shadow (W)
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - 2.5 second fade time, lasts 7 seconds.
Level 2 - 2 second fade time, lasts 9 seconds.
Level 3 - 1.5 second fade time, lasts 11 seconds. • Units affected will not auto attack enemies. • Magic immune allies will be affected. • Area of Effect: Global
Mana Cost: 200/250/300
Cooldown: 160
Comment: Moonlight shadow is used for 3 purposes.
- saving your allies and also yourself in cases of emergencies.
- ambushing your enemies as a team without hiding behind the trees etc..
- spy an area whereby your enemies might be hiding.
The invisibility DOES NOT turn creeps invisible. This skill is similar to SA's permanent invisibility only that it turns all your allied heroes invisible.
Note that i learn Moonlight Shadow only during mid-game because that is where most of the team clashes begin. Also, Mirana is too weak during early games. Use this skill wisely in team battles. |