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Bone Clinkz - The Bone Fletcher
Range: 600 | Move Speed: 300
Primary: AGI
Str: 15 + 1.6 | Agi:
22 + 3 | Int: 16
+ 1.55
Damage: 37 – 43 | HP: 435
| Mana: 208
HP Regen: 0.7 | Mana Regen:
0.65
Attack Speed: 1.33 | Armor:
2 |
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Strafe (T)
Fire a large number of arrows in a short time period.
Level 1 - 90% increased attack speed. Lasts 4 seconds.
Level 2 - 90% increased attack speed. Lasts 6 seconds.
Level 3 - 90% increased attack speed. Lasts 8 seconds. Level 4 - 90% increased attack speed. Lasts 10 seconds.
Mana Cost: 90
Cooldown: 60/50/40/30
Comment: An amazing skill, Strafe makes Bone Clinkz the DPS machine he is. Unlike BibleBash's excellent solo guide for Bone Clinkz, this guide holds off getting Strafe until midgame when you have both the items and mana pool to support using it.
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Searing Arrows (R)
Increases the damage of the Hero's attack by adding fire. Bonus damage works on buildings.
Level 1 - 20 bonus damage.
Level 2 - 30 bonus damage.
Level 3 - 40 bonus damage. Level 4 - 50 bonus damage.
Mana Cost: 8
Cooldown: 4/3/0/0
Comment: Your 'bread and butter' skill, Searing Arrows makes early game last hitting, denying and harrasing a breeze. As of 6.48 (?) the cooldown at level 3 Searing Arrows is 0, however do not right click this skill! While it can be autocast latter in the game, at level 5 you do not have the mana pool to abuse it like that. There will be a lengthy discussion on the 'correct' use of Searing Arrow latter in the guide.
It's importance is such that Searing Arrow is maxed out as soon as possible. |
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Wind Walk (W)
Turn invisible for a period of time, increasing movement speed.
Level 1 - 7% increased movement speed, 20 seconds.
Level 2 - 14% increased movement speed, 25 seconds.
Level 3 - 21% increased movement speed, 30 seconds. Level 4 - 28% increased movement speed, 35 seconds.
Mana Cost: 75
Cooldown: 20
Comment: A great ganking skill and escape mechanism, Wind Walk is on of the skills which defines Bone Clinkz, striking from the shadows onto unsuspecting
(and squishy) heros.
Windwalk is The Bone Fletcher's only escape mechanism and as such is very important to his success at a) surviving and b) backdooring/ganking.
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Death Pact (E)
Kills a target friendly or enemy unit, returning a percentage of its life.
Level 1 - 50% conversion.
Level 2 - 100% conversion.
Level 3 - 150% conversion.
Mana Cost: 100
Cooldown: 20
Comment: Unfortunatly, Death Pact is, at best, a mediocre ultimate. However this balances Clinkz, because his none ultimate skills synergies so well if one another.
Strangely (or maybe it's just me?) none of the other Bone Clinkz guides
at DotA Strategy recommend taking Death Pact at level Six. More will be said on this in the early game section.
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