 |
Ish~kafel - Dark Seer
Range: 125 | Move Speed: 305
Primary: INT
Str: 22 + 2.3 | Agi:
12 + 1.2 | Int: 29
+ 3.1
Damage: 60 - 66 | HP: 568
| Mana: 377
HP Regen: 0.91 | Mana Regen:
1.17
Attack Speed: 0.66 | Armor:
6 |
|
Vacuum (C)
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
Level 1 - 60 Damage.
Level 2 - 120 Damage.
Level 3 - 180 Damage. Level 4 - 240 Damage. • Damage type: magical • This ability will interrupt channeling spells and items. • Drags units over 0.3 seconds. • Casting range: 800 • Area of Effect: 300/400/500/600
Mana Cost: 100/130/160/190
Cooldown: 16
Comment: This, is one of the best skills in dota. it not onlys has the "nuking" ability, it also has a chasing/escaping/teaming capacity. Making it one of the most versatile skills in the game. I get it early because, this skill can catch people off guard and get you easy kills early came. (As long as you know how to use it.)
|
|
Ion Shell (E)
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds.
Level 1 - 30 damage per second.
Level 2 - 45 damage per second.
Level 3 - 60 damage per second. Level 4 - 75 damage per second. • Damage type: magical • Doesn't damage the target it is cast on. • Damage is dealt in smaller amounts every 0.1 second. • If cast on an unit that already has Ion Shell on it, the new Ion Shell will replace the old one • Casting range: 600 • Area of Effect: 250
Mana Cost: 70/90/110/130
Cooldown: 7
Comment: Your bread and butter so to speak. This skills is what you rely on for the greater part of the game. Ion Shell, with radiance is roughly 100 damage per second. That is a lot of damage per second. Also with this skills and your Vacuum combo you can get easy early kills. |
|
Surge (R)
Floods a target with excess power, removing most negative buffs from it and giving it maximum speed for brief period of time.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4.5 seconds.
Level 3 - Lasts 6 seconds. Level 4 - Lasts 7.5 seconds. • Casting range: 600
Mana Cost: 20/30/40/50
Cooldown: 12/11/10/9
Comment: Thats right, your eyes are not deceiving you. MAXIMUM SPEED, MAX!!! You will even run around with max speed if you are hexed. Ain't that something? |
|
Wall of Replica (W)
Raises a wall out of pure mana across the landscape. Enemy heroes who attempt to pass through it will take damage and have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up.
Level 1 - Creates a Wall that generates Hero Illusions, lasts 15 seconds.
Level 2 - Creates a Wall that generates Hero Illusions, lasts 30 seconds.
Level 3 - Creates a Wall that generates Hero Illusions, lasts 45 seconds. • Area of Effect: 1000 • Area of Effect specifies the length of the wall • The wall is created perpendicular to the line between the Dark Seer and the target point. • Does not create illusions from other illusions or Geomancer copies. • Images created by Wall of Replica take 250% damage and deal 70%. • When the Wall creates an illusion, it deals 150 damage to the affected hero. • Casting range: 500/900/1300
Mana Cost: 200/300/400
Cooldown: 100
Comment: Well, people tend to disregard this skill. However, I disagree, this skills has a plethora of uses. First of all it is anti-push, creates mass confusion, and it can help you push. More will be explained later. |