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Azgalor - Pit Lord
Range: 100 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi:
12 + 1.3 | Int: 17
+ 2.6
Damage: 62 - 68 | HP: 625
| Mana: 221
HP Regen: 1 | Mana Regen:
0.69
Attack Speed: 0.66 | Armor:
5 |
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Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 damage per second.
Level 2 - 40 wave damage, 10 damage per second.
Level 3 - 55 wave damage, 15 damage per second. Level 4 - 70 wave damage, 20 damage per second. • Damage type: magic • Casting range: 750 • Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 14
Comment: This is your main farming skill. It can wipe out entire creep waves in it's duration, however it is bad in a 1v1 hero fight since it can be dodged. Also very useful in huge team battles or when defending. Best used in combo with pit of malice and hex.
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Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - Ensnares enemies in the target area for 1.5 seconds.
Level 2 - Ensnares enemies in the target area for 2 seconds.
Level 3 - Ensnares enemies in the target area for 2.5 seconds. Level 4 - Ensnares enemies in the target area for 3 seconds. • A unit can be disabled by this spell only once per cast. • A unit affected by this skill cannot go invisible when disabled. • This skill affects magic immune units. • Casting range: 800 • Area of Effect: 400
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15
Comment: This is your skill for escaping/killing early. Later on it becomes useful in team battles and is a key part of the triple circles combo. |
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Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage and ministun per corpse.
Level 2 - 40 damage and ministun per corpse.
Level 3 - 60 damage and ministun per corpse. Level 4 - 80 damage and ministun per corpse. • Damage type: magic • Explodes a corpse once every second. • Stops when it fails to find a corpse in the area two times in a row. • Casting range: 750 • Area of Effect: 500 (finding corpses) / 400 (corpse explosions)
Mana Cost: 75
Cooldown: 10
Comment: This is great in huge team battles. This is semi-useless early (contradicting my guides previous skill build here) |
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Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 second teleportation delay, allied buildings only.
Level 2 - 5 second teleportation delay, allied units and buildings only.
Level 3 - 4 second teleportation delay, allied units and buildings only. • Units hidden by spells such as Astral Prison will not be teleported. • Area of Effect: 375
Mana Cost: 75/150/225
Cooldown: 180/160/140
Comment: Great, Escape with your whole team, Enter with your whole team for a surprise attack, get around faster, and early on, escape a gank. It's a great and versatile ultimate. Only one level is needed until level 15 because of its increasing manacost. |