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Chen - The Holy Knight
Range: 600 | Move Speed: 300
Primary: INT
Str: 20 + 1.5 | Agi:
15 + 2.1 | Int: 21
+ 2.8
Damage: 43 – 53 | HP: 530
| Mana: 273
HP Regen: 0.85 | Mana Regen:
0.85
Attack Speed: 1.48 | Armor:
1 |
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Penitence (E)
Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells.
Lasts 7 seconds.
Level 1 - 8% movement speed reduction, and 7% increased damage taken.
Level 2 - 16% movement speed reduction, and 14% increased damage taken.
Level 3 - 24% movement speed reduction, and 21% increased damage taken. Level 4 - 32% movement speed reduction, and 28% increased damage taken.
Mana Cost: 100
Cooldown: 14 seconds
Comment: use it to gank, escape and combine it with some handy nukes from you and your team mates. Excellent assist skill for high damage per second heros who dont have any means to persue heros for the kill.
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Test of Faith (F)
If cast on enemy, will deal variable damage based on the unit's faith. If cast on allied Hero, it will teleport the hero to safety. Instantly teleports Chen's persuaded units to safety.
Level 1 - 50-100 Damage to foes, 6 second casting time for allies.
Level 2 - 100-200 Damage to foes, 5 second casting time for allies.
Level 3 - 150-300 Damage to foes, 4 second casting time for allies. Level 4 - 200-400 Damage to foes, 3 second casting time for allies.
Mana Cost: 175
Cooldown: 30 seconds
Comment: very handy nuke and as well as a life saver for your team mates. |
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Holy Persuasion (R)
Takes control of a target enemy unit.
Level 1 - Unit Max. 75 HP Bonus.
Level 2 - Unit Max. 150 HP Bonus.
Level 3 - Unit Max. 225 HP Bonus. Level 4 - Unit Max. 300 HP Bonus. When persuading a new creep above your max unit count, a random persuaded unit (which could be the one you just persuaded) will die.
Mana Cost: 100
Cooldown: 30 seconds
Comment: I only put 1 point into this skill early on for farming and max it out later. The reason you shouldnt take in the begining is because its difficult to manage an entire army early on. An alternate strategy is to max this out and only go forest creeping instead of staying in your lane. I find the forest creeping startegy not to to be the best choise. |
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Hand of God (D)
Fully regenerates your converted creeps. Heals all allied heroes on the map.
Level 1 - 200 HP Healed.
Level 2 - 300 HP Healed.
Level 3 - 400 HP Healed.
Mana Cost: 200/300/400
Cooldown: 120 seconds
Comment: When combined with mekanism can grant a cool 650hp heal to all your teammates. |