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Rexxar - The Beastmaster
Range: 100 | Move Speed: 310
Primary: STR
Str: 23 + 2.2 | Agi:
18 + 1.6 | Int: 16
+ 1.9
Damage: 56 - 60 | HP: 587
| Mana: 208
HP Regen: 0.94 | Mana Regen:
0.65
Attack Speed: 0.69 | Armor:
5 |
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Wild Axes (W)
Rexxar hurls his two axes to as far as 1300 range from him, which then intersect and return to him. Each axe can only damage a unit once.
Level 1 - Each axe deals 90 damage.
Level 2 - Each axe deals 120 damage.
Level 3 - Each axe deals 150 damage. Level 4 - Each axe deals 180 damage. • Damage type: mixed • This ability can hit magic immune units. • Wild Axes destroys trees. • This skill will not damage invisible units. • Casting range: 1300 • Area of Effect: 100
Mana Cost: 120
Cooldown: 13
Comment: High potential damage and a good farming skill.
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Call of the Wild (D)
Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting.
Level 1 - Summons a Scout Hawk, lasts 60 seconds.
Level 2 - Summons a Scout Hawk and a Quilbeast, lasts 60 seconds.
Level 3 - Summons a Greater Hawk and a Quilbeast, lasts 60 seconds. Level 4 - Summons a Greater Hawk and a Greater Quilbeast, lasts 60 seconds. • Greater Hawk has an Invisibility Spell (1 second fade time, 6 second duration, 30 second cooldown). • Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast).
Mana Cost: 25
Cooldown: 40
Comment: Useful summons for a very low mana cost. Hawk is good for scouting, quillbeast attacks slow the target. |
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Inner Beast ()
Releases the inner beast inside nearby allies, passively increasing their attack speed.
Level 1 - 18% Attack Speed.
Level 2 - 26% Attack Speed.
Level 3 - 32% Attack Speed. Level 4 - 40% Attack Speed. • Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
Comment: Is equivalent to roughly 2 Hyperstones when at its maximum. Very high attack speed bonus. |
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Primal Roar (R)
The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path.
Level 1 - 200 primary damage, stun lasts 3 seconds, 100 side damage, slows for 50% and lasts 2 seconds.
Level 2 - 250 primary damage, stun lasts 3.5 seconds, 200 side damage, slows for 50% and lasts 3 seconds.
Level 3 - 300 primary damage, stun lasts 4 seconds, 300 side damage, slows for 50% and lasts 4 seconds. • Damage type: magic • Stuns but doesn't damage magic immune units. • The slow won't affect mechanical units. • Casting range: 600 • Area of Effect: 250
Mana Cost: 150/175/ 200
Cooldown: 80/75/70
Comment: Updated version(from Dotaportal):
Level 1 – 200 primary damage, 3 second stun. 100 side damage, 2 seconds slow.
Level 2 – 250 primary damage, 3.5 second stun. 200 side damage, 3 seconds slow.
Level 3 – 300 primary damage, 4 second stun. 300 side damage, 4 seconds slow.
Mana Cost: 150 /175 / 200
Cooldown: 60
A powerful skill for its effect and cooldown. Long stun duration can be the start or end of an attack. |