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The Enigmatic Core of Enigma

Created by zequirne on 2008-05-22
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This Strategy is for the DotA Strategy's DotActics. This is also a guide for Players who are having a little trouble with Enigma. This guide will shows how Enigma is played with the Necronomicon Build. Enigma is a support hero. He is the one who disables the whole enemy team for your allies to kill. Enigma should also be to gank enemies This is also my first guide and comments are appreciated good or bad.

Darchrow - Enigma

Range: | Move Speed: 300
Primary: INT
Str: 17 + 2.1 | Agi: 14 + 1.0 | Int: 20 + 3.4
Damage: 42 48 | HP: 473 | Mana: 260
HP Regen: 0.76 | Mana Regen: 0.81
Attack Speed: 0.67 | Armor: 4
Malefice (F)
Focuses Darchow`s hatred on a target, causing it to take damage over time and become repeatedly stunned.
Level 1 - 30 damage every 2 seconds, lasts 2 seconds.
Level 2 - 40 damage every 2 seconds, lasts 4 seconds.
Level 3 - 65 damage every 2 seconds, lasts 4 seconds.
Level 4 - 80 damage every 2 seconds, lasts 6 seconds.
Damage type: magical
The stuns will only be applied if the target is visible, contrary to the damage which is still dealt.
Casting range: 600

Mana Cost: 110/130/150/160
Cooldown: 15 seconds
Comment: Malefice is one of the best stuns, if not the best stun in the game. This skill combined with a hero can ensure a kill against low hp heroes. Here are some useful stuff that malefice can do. -Stop channelings spells -Initiate a gank -Stop fleeing heroes from fleeing (duh) -Escape a gank -harass enemies. And a lot more.

Demonic Conversion
Demonic Conversion (C)
Splits a creep into 3 malevolent aspects of itself, coming under your control. Lasts 35 seconds.
Level 1 - Spawns 3 Lesser Eidolons.
Level 2 - Spawns 3 Eidolons.
Level 3 - Spawns 3 Greater Eidolons.
Level 4 - Spawns 3 Dire Eidolons.
The converted enemy unit will give you gold bounty and experience.
Eidolons will multiply when they have attacked 6 times. When this happens their health is restored.
Casting range: 700
Mana Cost: 170
Cooldown: 35 seconds
Comment: This skill allows you to deny and kill creeps at the same time. This skill will only be maxed midgame when pushing becomes a need. Stats of the Eidolons -Lesser Eidolons -Hp 200 -Damage 16-24 Normal -Armor 2 Heavy -Eidolons -Hp 225 -Damage 24-32 Normal -Armor 3 Heavy -Greater Eidolons -Hp 225 -Damage 34 -42 Piercing -Armor 4 Heavy -Dire Eidolons -Hp 275 -Damage 43-51 Piercing -Armor 5 Heavy *All have average movement speed (300) 450 range and 33% magic resistance
Midnight Pulse
Midnight Pulse (D)
Steeps an area in dark magic, causing all opponents who dare enter to take damage. Lasts 8 seconds.
Level 1 - 3% max life lost per second.
Level 2 - 4% max life lost per second.
Level 3 - 5% max life lost per second.
Level 4 - 6% max life lost per second.
Damage type: magical
Damage goes through magic immunity.
Destroys trees in its area.
Casting range: 500
Area of Effect: 400
Mana Cost: 95/110/125/140
Cooldown: 25 seconds
Comment: A skill based on percentage. This skill will allow you to create destruction at team battles. This skill is taken mid game when it's effect starts to show off. Here are some useful tips about Midnight pulse. -Change the path of enemy heroes -Destroys trees Destroying trees allows you to- -Destroy Rooftrellen's Eyes of the Forest -Cancel Rooftrellen's Nature's Guise -Escape out of Furion's Sprout -Destroy juking spots -Cancel the fog of war created by trees -Create another escape route -Catch enemies off guard by emerging from trees with allies
Black Hole
Black Hole (B)
Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. Lasts 4 seconds.
Level 1 - 30 damage at range, 60 damage close up.
Level 2 - 50 damage at range, 100 damage close up.
Level 3 - 70 damage at range, 140 damage close up.
Damage type: magical
Casting range: 250
Area of Effect: 400 Pull AoE / 500 Far Damage AoE /150 Close Damage AoE
Disable works on magic immune units.
Completely disables all caught enemies.
Mana Cost: 200/300/400
Cooldown: 200/190/180 seconds
Comment: One of the best skills in the game, if not the best skill. Black Hole allows you to pull all enemies close enough at a certain point. This skill also silences your enemies' skills and attack. Although this skill is channeling, You do have allies to pummel your enemies. Best combined with other AoE spells and Midnight Pulse.
Skill Build

Skill Build:

1. Conversion
2. Malefice
3. Malefice
4. Stats
5. Malefice
6. Black Hole
7. Malefice
8. Stats
9. Stats
10. Stats
11. Midnight Pulse
12. Midnight Pulse
13. Midnight Pulse
14. Midnight Pulse
15. Conversion
16. Conversion
17. Conversion
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Black Hole
25. Black Hole
Item Build

Item Build:

1.View Details for Ironwood Branch
Ironwood Branch
1 All Attributes
Get 4 of these GG-branches early game.
2.View Details for Ancient Tango of Essifation
Ancient Tango of Essifation
Active: Eat Tree
Eats a tree to restore 115 HP over 16 seconds. Purge will end the effect even though the status icon will remain.
Note: Stacks with itself in inventory. 3 charges.
For regeneration purposes. You are to aim for Necronomicon. Thus, try not to go back to your base often. Buy 3 of these(6 total)
3.View Details for Lesser Clarity Potion
Lesser Clarity Potion
Active: Regenerate Mana
Restores 100 mana over 30 seconds. Effect ends if affected unit takes damage. You can target an ally or yourself to receive the effect.
Double clicking on Clarity Potion causes it to be used on your hero.
Note: Stacks with itself in inventory. 1 charge.
Same as above. you may also spam conversion with these if you want to. Get 2
4.View Details for Necronomicon
15/21/24 Intelligence
8/12/16 Strength

Active: Demonic Summoning
- Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level
- Lasts 35 seconds
- 50 manacost
- 80 seconds cooldown

Note: Buy recipe to upgrade (3 levels).

Summoned Units:
Necronomicon Warrior
- 400/600/800 HP
- Melee Damage: 21/41/61
- Mana Break: burns 25/50/75 mana per hit, 60% burned mana dealt as damage
- Spell Resistance: 40% against spell damage
- Last Will: 400/500/600 pure damage dealt to the killing unit on death

Necronomicon Archer
- 400/600/800 HP
- Ranged (350) Damage: 31/61/91
- Mana Burn: burns 125/175/225 mana on target, 20 seconds cooldown, 600 cast range
- Endurance Aura: 3%/6%/9% movement and attack speed bonus, 400 AoE
- Spell Resistance: 40% against spell damage

Belt of Giant Strength + Staff of Wizardry + Necronomicon Recipe Scroll
The main item in this build. Necronomicon offers you with dps, Hp and mana. Necronomicon also offers you with a nifty mana burn and true sight on level 3. Don't forget the aura!
5.View Details for Boots of Speed
Boots of Speed
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Although Necronomicon is a must, if you really need this early, then go ahead.
6. Kelens Dagger of Escape
With the recent nerf on Blink dagger, Enigma will only be able to use this to set Midnight Pulse and Black Hole. Can still be used to escape with proper juking and the such.
7.View Details for Boots of Travel
Boots of Travel
100 Movement Speed

Active: Teleport
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal

Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
Boots of Travel is the next choice after Blink Dagger due to it's mobility. Getting Threads is not preferred because you will not be able to utilize the attack speed bonus.
8.View Details for Refresher Orb
Refresher Orb
6 Intelligence
5 HP Regeneration
200% Mana Regeneration
40 Damage
Active: Reset Cooldowns
- Resets the cooldowns of all your abilities and items.
- 375 manacost.
- 160 seconds cooldown.

Perseverance + Oblivion Staff + Refresher Orb Recipe Scroll
Black Hole is imba. To make it more imba, add another Black hole.
9.View Details for Aegis of the Immortal
Aegis of the Immortal
Passive: Reincarnation
Brings you to life with full health and mana 5 seconds after you die at the location where you died. Item is removed from your inventory after reincarnating you once. Item is also removed from your inventory when Roshan respawns (10 minutes after he was killed).
Note: 1 charge. + Drops from Roshan
Although you cannot handle Roshan 1on1, You can ask a team mate to get you one. Enigma is quite fragile and is the one that is focused fired on. Thus, Aegis is needed.
10.View Details for Heart of Tarrasque
Heart of Tarrasque
40 Strength
300 HP
Passive: Health Regeneration
Regenerates 2% of max health each second. Only regenerates health when the bearer has not taken damage from a player owned source or Roshan in the last 6 seconds (ranged) or 4 seconds (melee). Doesn't stack with itself.
Messerschmidt's Reaver + Vitality Booster + Heart of Tarrasque Recipe Scroll
If the game isn't finished yet, go for heart for the Hp and added survivability. Take note that with this, you will need to sell your last GG-branch...
11.View Details for Scroll of Town Portal
Scroll of Town Portal
Active: Teleport
Teleports you to an allied building or a point nearby an allied building. Shares cooldown with Boots of Travel. 3 seconds casting time. 75 manacost. 65 seconds cooldown.
Note: Stacks with itself in inventory. 1 charge.
Note: For each recent allied teleport in the area, time is added to your Teleport's casting time (2 seconds for the first recent allied teleport, 1 second for each additional one).
As long as you don't have your BoT, always carry at least one for escaping purposes.
Skill Build

Early Game:

Start with the following items-

  Ironwood Branch   Ironwood Branch  
  Ironwood Branch   Ironwood Branch  
  Ancient Tango of Essifation   Lesser Clarity Potion  

Buy 4 GG-branches, 3 sets of tango (6 total) and a 2 clarity. Go anywhere. Just don't SOLO. NEVER EVER SOLO WITH ENIGMA. Enigma's abilities are of better use for your allies. Malefice can net you a kill with an ally with some sort of disable.

When the creeps start to spawn, try to convert the first creep(if mid, if not, then halfway through). This allows you to creep block the creeps. You were also able to deny exp to the opponent. When the creeps starts to engage each other, convert another creep as conversion's cooldown is already up. This gives you an advantage of 2 creep denies and will also increase your chance of last-hitting due to the fact that you now have six cute, little Eidolons to help you.Last-hitting is quite important at this build concentrates on Necronomicon and Necronomicon is stronger when completed early. Even if your opponents kills the Eidolons, each Eidolon only gives 6 exp. Also, Don't spam conversion, just at the first creep wave because you don't wanna lose mana when trying to get a kill. Only use conversion when your not planning to get a kill and when your mana is full.

Try to get a kill by level 3. Here are some deadly combos early in the game.

Darchrow - The EnigmaRylai Crestfall - The Crystal Maiden

Start with Frostbite then Malefice then Nova. Crystal Maiden and you should be able to perform this combo successfully cause none of your skills are complicated.

Darchrow - The EnigmaLina Inverse - The Slayer

Another combo is with Lina Inverse who has two nukes consisting of a stun and a straight AoE nuke. Start with Malefice as Lina's skill Light Strike Array, needs good positioning. followed by a dragon slave.

Darchrow - The EnigmaDazzle - Shadow Priest

This combo is my favorite as I have a friend who is good at Dazzle. Again start with Malefice then Poison touch. position yourself and Dazzle for a healing wave. It may seem weak at first, but this is quite deadly. Your Eidolons also help with the healing wave.


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212 By llametaeb 2010-06-09

skill combo. dagger pipe(if you have) pulse BH refresh BH let eidolons attack enemies(if they exists) dagon to last hit(if you have) then if other foes are still alive use malefice then attack it if stil alive use guinsoo then attack it. if its still alive, run after him and attack it if u think u cant kil, dont kll it anymore because you might be killed instead of that enemy :)

211 By llametaeb 2010-06-09

ohh. sorry. its not 2 radiance. the other 1 is pipe if the enemies are skill type/ dagon if youre a killer or for some steals/linken if you don't want to receive some skills/guinsoo for additional disable. skill build: 1st get 2nd then 1st 2nd 1st 2nd last 2nd 1st 1st 3rd last 3rd 3rd 3rd bonus last then bonus til lvl 25

210 By llametaeb 2010-06-09

my enigma: for 5v5 items. 3 clarity potions and flying courier.for 4v4 bottle and animal courier. dont let your enemy see you just stay in the jungle and always use your 2nd skill until you get bottle(if 4v4, buy flying courrier recipe before geting bottle).by level 4 you should have bottle, the next item is kelens dager. by level7 u should have this. then get phase boots. you should get these items when your lvl10. the next build is refresher then bloodstone then radiance then radiance.try&win

209 By avinersan 2010-02-16

i ussaly play like this. mid with bottle . maximize minions , get radiance , after on;y bots and 2 null talisman , at lev 11 with midnight radiance cast BH , i alwasy make at least one kill , after that chase other low hp heroes with stun . any items if this go well : eul very good for second disable , shiva tarasque . if u get radiance in 20 minutes and play a lot with minions u will have money for all this items by late game . try it :)

208 By shaobin576 2010-01-12

This guide helped me owned =DD nice guide 10/10

207 By Jinzakk007 2009-12-03

isn't he a jungler hero?

206 By lll(-_-)xin 2009-12-03


205 By jpak 2009-12-03

204 By DrunkStroke 2009-11-25

you dont know a shit abouu dota

203 By linkin0123 2009-11-16

Great guide. 7/10 maybe or more. Thanks yo

202 By Blizz_W 2009-11-13

Bad guide 4/10
U can solo with him and conversionin mid-late game is not good, since it's easier to push in start, instead of needing help pusing after early game
Also I use them for hero kill or defending meself from tanks and high dmg hero with low up

201 By Clape 2009-10-19

dude i think this ain't a bad guide but why stats at lvl 8,9 n 10,ain't it better to tak conversion malefice at that lvl's?

200 By TrinityShade 2009-10-09

i would max i would max ulti at 15 and 16, i mean, sacrifice some dmg that can be very useful for a little bit more survivability? by that time lmid late game heros shud be able to kill u easy wether u have that xtra 50hp or nt

199 By pixie 2009-09-21

this is not how i play enigma i get conversion at the start and i have first tower done waaaay b4 first siege, and i also kill my lane partner idk it is jus how i play i guess

198 By holyslayer 2009-09-19

i'm not very good in inglish so don't laught if i writhe something wrong

197 By holyslayer 2009-09-19

good guide 8/10 ^^

the only thing is i reeplase tango and ironwood with a bottle (it's better than many thnik) and i first buy Phase boots... scape tool and less useless-time when you go to buy something. (you want have that time to gank and farm).

PD: now I (L) dagger ^^.... refresher+BH it's only for have BH all the time but not to use it at the same thime.

196 By RaiseTheDead 2009-09-13

ok...... i prefer 2 learn 3 1 3 1 3 ulti
can push realli fast like tat

195 By quaswexexort 2009-08-24

Oh i forgot Dagger

194 By quaswexexort 2009-08-24

2 nulls for mana purposes
BoT for lane hopping/push/farm

193 By aris000 2009-08-23

phase boots