The Enigmatic Core of Enigma
Created by zequirne on 2008-05-22
Last modified: -
Viewed 126549 times

Focuses Darchow`s hatred on a target, causing it to take damage over time and become repeatedly stunned.
Level 1 - 30 damage every 2 seconds, lasts 2 seconds.
Level 2 - 40 damage every 2 seconds, lasts 4 seconds.
Level 3 - 65 damage every 2 seconds, lasts 4 seconds.
Level 4 - 80 damage every 2 seconds, lasts 6 seconds.
• Damage type: magical
• The stuns will only be applied if the target is visible, contrary to the damage which is still dealt.
• Casting range: 600
Mana Cost: 110/130/150/160
Cooldown: 15 seconds
Comment: Malefice is one of the best stuns, if not the best stun in the game. This skill combined with a hero can ensure a kill against low hp heroes. Here are some useful stuff that malefice can do. -Stop channelings spells -Initiate a gank -Stop fleeing heroes from fleeing (duh) -Escape a gank -harass enemies. And a lot more.

Splits a creep into 3 malevolent aspects of itself, coming under your control. Lasts 35 seconds.
Level 1 - Spawns 3 Lesser Eidolons.
Level 2 - Spawns 3 Eidolons.
Level 3 - Spawns 3 Greater Eidolons.
Level 4 - Spawns 3 Dire Eidolons.
• The converted enemy unit will give you gold bounty and experience.
• Eidolons will multiply when they have attacked 6 times. When this happens their health is restored.
• Casting range: 700
Mana Cost: 170
Cooldown: 35 seconds
Comment: This skill allows you to deny and kill creeps at the same time. This skill will only be maxed midgame when pushing becomes a need. Stats of the Eidolons -Lesser Eidolons -Hp 200 -Damage 16-24 Normal -Armor 2 Heavy -Eidolons -Hp 225 -Damage 24-32 Normal -Armor 3 Heavy -Greater Eidolons -Hp 225 -Damage 34 -42 Piercing -Armor 4 Heavy -Dire Eidolons -Hp 275 -Damage 43-51 Piercing -Armor 5 Heavy *All have average movement speed (300) 450 range and 33% magic resistance

Steeps an area in dark magic, causing all opponents who dare enter to take damage. Lasts 8 seconds.
Level 1 - 3% max life lost per second.
Level 2 - 4% max life lost per second.
Level 3 - 5% max life lost per second.
Level 4 - 6% max life lost per second.
• Damage type: magical
• Damage goes through magic immunity.
• Destroys trees in its area.
• Casting range: 500
• Area of Effect: 400
Mana Cost: 95/110/125/140
Cooldown: 25 seconds
Comment: A skill based on percentage. This skill will allow you to create destruction at team battles. This skill is taken mid game when it's effect starts to show off. Here are some useful tips about Midnight pulse. -Change the path of enemy heroes -Destroys trees Destroying trees allows you to- -Destroy Rooftrellen's Eyes of the Forest -Cancel Rooftrellen's Nature's Guise -Escape out of Furion's Sprout -Destroy juking spots -Cancel the fog of war created by trees -Create another escape route -Catch enemies off guard by emerging from trees with allies

Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage. Lasts 4 seconds.
Level 1 - 30 damage at range, 60 damage close up.
Level 2 - 50 damage at range, 100 damage close up.
Level 3 - 70 damage at range, 140 damage close up.
• Damage type: magical
• Casting range: 250
• Area of Effect: 400 Pull AoE / 500 Far Damage AoE /150 Close Damage AoE
• Disable works on magic immune units.
• Completely disables all caught enemies.
Mana Cost: 200/300/400
Cooldown: 200/190/180 seconds
Comment: One of the best skills in the game, if not the best skill. Black Hole allows you to pull all enemies close enough at a certain point. This skill also silences your enemies' skills and attack. Although this skill is channeling, You do have allies to pummel your enemies. Best combined with other AoE spells and Midnight Pulse.

Skill Build:
1. Conversion2. Malefice
3. Malefice
4. Stats
5. Malefice
6. Black Hole
7. Malefice
8. Stats
9. Stats
10. Stats
11. Midnight Pulse
12. Midnight Pulse
13. Midnight Pulse
14. Midnight Pulse
15. Conversion
16. Conversion
17. Conversion
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Black Hole
25. Black Hole

Item Build:
1.
Ironwood Branch (53)
1 All Attributes
Get 4 of these GG-branches early game.
2.

Ancient Tango of Essifation (90)
Active: Eat Tree
Eats a tree to restore 115 HP over 16 seconds. Purge will end the effect even though the status icon will remain.
Note: Stacks with itself in inventory. 3 charges.
For regeneration purposes. You are to aim for Necronomicon. Thus, try not to go back to your base often. Buy 3 of these(6 total)
3.

Lesser Clarity Potion (50)
Active: Regenerate Mana
Restores 100 mana over 30 seconds. Effect ends if affected unit takes damage. You can target an ally or yourself to receive the effect.
Double clicking on Clarity Potion causes it to be used on your hero.
Note: Stacks with itself in inventory. 1 charge.
Same as above. you may also spam conversion with these if you want to. Get 2
4.
Necronomicon (2700)
15/21/24 Intelligence
8/12/16 Strength
Active: Demonic Summoning
- Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level
- Lasts 35 seconds
- 50 manacost
- 80 seconds cooldown
Note: Buy recipe to upgrade (3 levels).
Summoned Units:
Necronomicon Warrior
- 400/600/800 HP
- Melee Damage: 21/41/61
- Mana Break: burns 25/50/75 mana per hit, 60% burned mana dealt as damage
- Spell Resistance: 40% against spell damage
- Last Will: 400/500/600 pure damage dealt to the killing unit on death
Necronomicon Archer
- 400/600/800 HP
- Ranged (350) Damage: 31/61/91
- Mana Burn: burns 125/175/225 mana on target, 20 seconds cooldown, 600 cast range
- Endurance Aura: 3%/6%/9% movement and attack speed bonus, 400 AoE
- Spell Resistance: 40% against spell damage
Belt of Giant Strength + Staff of Wizardry + Necronomicon Recipe Scroll
The main item in this build. Necronomicon offers you with dps, Hp and mana. Necronomicon also offers you with a nifty mana burn and true sight on level 3. Don't forget the aura!
5.

Boots of Speed (450)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Although Necronomicon is a must, if you really need this early, then go ahead.
6. Kelens Dagger of Escape
With the recent nerf on Blink dagger, Enigma will only be able to use this to set Midnight Pulse and Black Hole. Can still be used to escape with proper juking and the such.
7.

Boots of Travel (2500)
100 Movement Speed
Active: Teleport
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal
Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
Boots of Travel is the next choice after Blink Dagger due to it's mobility. Getting Threads is not preferred because you will not be able to utilize the attack speed bonus.
8.

Refresher Orb (5300)
6 Intelligence
5 HP Regeneration
200% Mana Regeneration
40 Damage
Active: Reset Cooldowns
- Resets the cooldowns of all your abilities and items.
- 375 manacost.
- 160 seconds cooldown.
Perseverance + Oblivion Staff + Refresher Orb Recipe Scroll
Black Hole is imba. To make it more imba, add another Black hole.
9.

Aegis of the Immortal (0)
Passive: Reincarnation
Brings you to life with full health and mana 5 seconds after you die at the location where you died. Item is removed from your inventory after reincarnating you once. Item is also removed from your inventory when Roshan respawns (10 minutes after he was killed).
Note: 1 charge. + Drops from Roshan
Although you cannot handle Roshan 1on1, You can ask a team mate to get you one. Enigma is quite fragile and is the one that is focused fired on. Thus, Aegis is needed.
10.

Heart of Tarrasque (5500)
40 Strength
300 HP
Passive: Health Regeneration
Regenerates 2% of max health each second. Only regenerates health when the bearer has not taken damage from a player owned source or Roshan in the last 6 seconds (ranged) or 4 seconds (melee). Doesn't stack with itself.
Messerschmidt's Reaver + Vitality Booster + Heart of Tarrasque Recipe Scroll
If the game isn't finished yet, go for heart for the Hp and added survivability. Take note that with this, you will need to sell your last GG-branch...
11.

Scroll of Town Portal (135)
Active: Teleport
Teleports you to an allied building or a point nearby an allied building. Shares cooldown with Boots of Travel. 3 seconds casting time. 75 manacost. 65 seconds cooldown.
Note: Stacks with itself in inventory. 1 charge.
Note: For each recent allied teleport in the area, time is added to your Teleport's casting time (2 seconds for the first recent allied teleport, 1 second for each additional one).
As long as you don't have your BoT, always carry at least one for escaping purposes.

Early Game:
Start with the following items-
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Buy 4 GG-branches, 3 sets of tango (6 total) and a 2 clarity. Go anywhere. Just don't SOLO. NEVER EVER SOLO WITH ENIGMA. Enigma's abilities are of better use for your allies. Malefice can net you a kill with an ally with some sort of disable.
When the creeps start to spawn, try to convert the first creep(if mid, if not, then halfway through). This allows you to creep block the creeps. You were also able to deny exp to the opponent. When the creeps starts to engage each other, convert another creep as conversion's cooldown is already up. This gives you an advantage of 2 creep denies and will also increase your chance of last-hitting due to the fact that you now have six cute, little Eidolons to help you.Last-hitting is quite important at this build concentrates on Necronomicon and Necronomicon is stronger when completed early. Even if your opponents kills the Eidolons, each Eidolon only gives 6 exp. Also, Don't spam conversion, just at the first creep wave because you don't wanna lose mana when trying to get a kill. Only use conversion when your not planning to get a kill and when your mana is full.
Try to get a kill by level 3. Here are some deadly combos early in the game.



Start with Frostbite then Malefice then Nova. Crystal Maiden and you should be able to perform this combo successfully cause none of your skills are complicated.



Another combo is with Lina Inverse who has two nukes consisting of a stun and a straight AoE nuke. Start with Malefice as Lina's skill Light Strike Array, needs good positioning. followed by a dragon slave.



This combo is my favorite as I have a friend who is good at Dazzle. Again start with Malefice then Poison touch. position yourself and Dazzle for a healing wave. It may seem weak at first, but this is quite deadly. Your Eidolons also help with the healing wave.
