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Darchrow - Enigma
Range: 500 | Move Speed: 300
Primary: INT
Str: 17 + 2.1 | Agi:
14 + 1.0 | Int: 20
+ 3.4
Damage: 42 – 48 | HP: 473
| Mana: 260
HP Regen: 0.76 | Mana Regen:
0.81
Attack Speed: 0.67 | Armor:
4 |
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Malefice (F)
Focuses Darchow`s hatred on a target, causing it to take damage over time and become repeatedly stunned.
Level 1 - 30 damage every 2 seconds.
Level 2 - 40 damage every 2 seconds.
Level 3 - 65 damage every 2 seconds. Level 4 - 80 damage every 2 seconds. • Damage type: magical • The stuns will only be applied if the target is visible, contrary to the damage which is still dealt. • Casting range: 600 • Duration: 2/4/4/6
Mana Cost: 110/130/150/160
Cooldown: 15
Comment: Malefice is one of the best stuns, if not the best stun in the game. This skill combined with a hero can ensure a kill against low hp heroes.
Here are some useful stuff that malefice can do.
-Stop channelings spells
-Initiate a gank
-Stop fleeing heroes from fleeing (duh)
-Escape a gank
-harass enemies.
And a lot more.
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Demonic Conversion (C)
Splits a creep into 3 malevolent aspects of itself, coming under your control.
Level 1 - Spawns 3 Lesser Eidolons, lasts 35 seconds.
Level 2 - Spawns 3 Eidolons, lasts 35 seconds.
Level 3 - Spawns 3 Greater Eidolons, lasts 35 seconds. Level 4 - Spawns 3 Dire Eidolons, lasts 35 seconds. • The converted enemy unit will give you gold bounty and experience. • Eidolons will multiply when they have attacked 6 times. When this happens their health is restored. • Casting range: 700
Mana Cost: 170
Cooldown: 35
Comment: This skill allows you to deny and kill creeps at the same time. This skill will only be maxed midgame when pushing becomes a need.
Stats of the Eidolons
-Lesser Eidolons
-Hp 200
-Damage 16-24 Normal
-Armor 2 Heavy
-Eidolons
-Hp 225
-Damage 24-32 Normal
-Armor 3 Heavy
-Greater Eidolons
-Hp 225
-Damage 34 -42 Piercing
-Armor 4 Heavy
-Dire Eidolons
-Hp 275
-Damage 43-51 Piercing
-Armor 5 Heavy
*All have average movement speed (300) 450 range and 33% magic resistance |
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Midnight Pulse (D)
Steeps an area in dark magic, causing all opponents who dare enter to take damage.
Level 1 - 3% max life lost per second.
Level 2 - 4% max life lost per second.
Level 3 - 5% max life lost per second. Level 4 - 6% max life lost per second. • Damage type: magical • Damage goes through magic immunity. • Destroys trees in its area. • Casting range: 500 • Area of Effect: 400
Mana Cost: 95/110/125/140
Cooldown: 25
Comment: A skill based on percentage. This skill will allow you to create destruction at team battles. This skill is taken mid game when it's effect starts to show off.
Here are some useful tips about Midnight pulse.
-Change the path of enemy heroes
-Destroys trees
Destroying trees allows you to-
-Destroy Rooftrellen's Eyes of the Forest
-Cancel Rooftrellen's Nature's Guise
-Escape out of Furion's Sprout
-Destroy juking spots
-Cancel the fog of war created by trees
-Create another escape route
-Catch enemies off guard by emerging from trees with allies |
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Black Hole (B)
Summons the powers from the darkest abyss, creating a vortex that sucks all nearby enemies closer, dealing damage.
Level 1 - 30 damage at range, 60 damage close up, lasts 4 seconds.
Level 2 - 50 damage at range, 100 damage close up, lasts 4 seconds.
Level 3 - 70 damage at range, 140 damage close up, lasts 4 seconds. • Damage type: magical • Casting range: 250 • Area of Effect: 400* / 500** /150*** • (*) Pull AoE, 500 is low damage AoE, 150 is close damage AoE. • (**) Far damage AoE • (***) Close damage AoE • Disable works on magic immune units. • Completely disables all caught enemies.
Mana Cost: 200/300/400
Cooldown: 200/190/180
Comment: One of the best skills in the game, if not the best skill. Black Hole allows you to pull all enemies close enough at a certain point. This skill also silences your enemies' skills and attack. Although this skill is channeling, You do have allies to pummel your enemies. Best combined with other AoE spells and Midnight Pulse. |