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Banehallow - Lycanthrope
Range: 100 | Move Speed: 305
Primary: STR
Str: 22 + 2.75 | Agi:
16 + 1.9 | Int: 15
+ 1.55
Damage: 53 – 57 | HP: 568
| Mana: 195
HP Regen: 0.91 | Mana Regen:
0.61
Attack Speed: 0.68 | Armor:
1 |
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Summon Wolves (V)
Summons 2 Spirit Wolves to fight the Lycanthrope's enemies.
Level 1 - Summons 2 weak wolves, lasts 55 seconds.
Level 2 - Summons 2 wolves that have Critical Strike, lasts 55 seconds.
Level 3 - Summons 2 strong wolves that have Critical Strike, lasts 55 seconds. Level 4 - Summons 2 very strong wolves that have Critical Strike and Permanent Invisibility, lasts 55 seconds. • If wolves are summoned during the duration of Howl, they will receive the damage bonus until the duration is up.
Mana Cost: 125
Cooldown: 30
Comment: This move USED to be so overpowered. Now the wolves no longer have bash, so it's slightly less useful. That's not to say that it isnt! Never underestimate the wolves! Their damage has increased, and when you're in ult form, they also run at full speed, so they dont really block your way anymore. Still a great harrassing tool.
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Howl (W)
An eerie loud howl grants an inner strength to all player controlled units.
Level 1 - Adds 11 damage to heroes, 4 damage to units, lasts 16 seconds.
Level 2 - Adds 22 damage to heroes, 8 damage to units, lasts 16 seconds.
Level 3 - Adds 33 damage to heroes, 12 damage to units, lasts 16 seconds. Level 4 - Adds 44 damage to heroes, 16 damage to units, lasts 16 seconds. • Affects all allied player-controlled units, not just those under Lycanthrope's control.
Mana Cost: 15/20/25/30
Cooldown: 35
Comment: Howl has been changed pretty crazily. It's no longer % damage, meaning better early game, but worse late game. However, it IS global, meaning getting it midgame can help a lot with ganks and such. Keep an eye out for people that might need a howl, or maybe have your allies type "H" when in need. 44 damage to 5 heros can get pretty sick. |
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Feral Impulse (I)
Increases the attack damage and attack speed of the Lycanthrope and his units.
Level 1 - 10% damage increase, 10% attack speed increase.
Level 2 - 15% damage increase, 15% attack speed increase.
Level 3 - 20% damage increase, 20% attack speed increase. Level 4 - 25% damage increase, 25% attack speed increase. • Affects all units under the Lycanthrope's control, not just himself and his wolves.
Mana Cost: N/A
Cooldown: N/A
Comment: My strategy before was based mostly off of speed and quick kills. Now that feral heart no longer offers movement speed, that road went down the drain. In it's place, however, the damage bonus has been introduced, and it's a passive permanent effect. Also affects units, so wolves have a wonderful damage/atspd boost. |
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Shapeshift (F)
A Full Moon curdles the blood of the Lycanthropy. He transforms into a Wolf with extra hit points, Critical Strike, and increased attack speed. This gives him and his units the ability to move at a constant maximum speed and not be slowed.
Level 1 - 100 bonus hit points, lasts 14 seconds.
Level 2 - 200 bonus hit points, lasts 15 seconds.
Level 3 - 300 bonus hit points, lasts 16 seconds. • Cannot be slowed by any spell, including Purge. • If hexed, Lycanthrope continues to move at maximum movespeed. • Lycanthrope's collision size is lowered in this state. • While in this state, Lycanthrope will have a Base Attack Time of 1.4 seconds. • Critical Strike is only available during Shapeshift.
Critical Strike ()

Description: Gives a 30% chance to deal 1.5 times your normal damage.
Mana Cost: 100
Cooldown: 100/70/40
Comment: Ahhh, the signature move of the werewolf... and it's been changed quite a bit as well. Not sure if I like it more or less, but it's certainly a formidable ult. Still turns into super-wolf, but the duration is unbelievably short, so you need to GO IN and KILL, no delays. He attacks fast, deals decent damage, and has high survivability due to more hp and maxed running speed. The no slow thing is gorgeous. Nobody can catch up to you, as long as you don't poof back in those 14-16 seconds. |