 |
Huskar - Sacred Warrior
Range: 400 | Move Speed: 300
Primary: STR
Str: 18 + 2.4 | Agi:
20 + 2.4 | Int: 18
+ 1.5
Damage: 39 - 48 | HP: 492
| Mana: 234
HP Regen: 0.79 | Mana Regen:
0.73
Attack Speed: 0.75 | Armor:
2 |
|
Inner Vitality (V)
Magically unlocks the potential regenerative power within a target unit, healing its life force based upon its primary attribute. If the target is below 40% health, it will regenerate faster.
Level 1 - 5(15*)% of main attrib + 2 hp regen per sec, lasts 16 seconds.
Level 2 - 10(30*)% of main attrib + 4 hp regen per sec, lasts 16 seconds.
Level 3 - 15(45*)% of main attrib + 6 hp regen per sec, lasts 16 seconds. Level 4 - 20(60*)% of main attrib + 8 hp regen per sec, lasts 16 seconds. • (*) These values are used if the target is below 40% of its maximum hp. • The hp percentage is checked every second and the regeneration adjusted accordingly. • Casting range: 400
Mana Cost: 170
Cooldown: 25
Comment: One of the best hp regen skill in the game. It depends on the attributes and remaining hp of the target. Great for starting your combo and saving an ally in need, more on this later.
|
|
Burning Spear (R)
Using his own life force to set them aflame, the Sacred Warrior can cause his spears to deal stackable damage over time as they impact the foe.
Level 1 - 4 damage per second, lasts 6 seconds.
Level 2 - 8 damage per second, lasts 6 seconds.
Level 3 - 12 damage per second, lasts 6 seconds. Level 4 - 16 damage per second, lasts 6 seconds. • Damage type: magical (target), HP removal (self) • Burning Spears stacks additively when used multiple times on one target. There is no cap. • If Huskar has less than 100 life this spell can still be cast, but will have no effect. • Casting range: 400
Mana Cost: Health cost: 15
Cooldown: 0
Comment: This IMO is what defines huskar, this will be your bread and butter in the game. its one of the best harrassing skills in early game, it will let you dominate your lane easily if used properly. |
|
Berserker`s Blood (B)
Huskar feels each of his wounds and channels the pain, increasing attack speed and damage for each 7% missing health. First bonus starts at full health.
Level 1 - 2% IAS and 2 Damage.
Level 2 - 4 % IAS and 4 Damage.
Level 3 - 6 % IAS and 6 Damage. Level 4 - 8 % IAS and 8 Damage. • There will be a special effect when Berserker's Blood is giving a large bonus (49% missing health).
Mana Cost: N/A
Cooldown: N/A
Comment: its almost a free relic and hyperstone, but with the price of your hp. This skill will make your opponents think twice before encountering you even while having 50% hp. |
|
Life Break (F)
Huskar reaches into the well of his own life force to potentially destroy an enemy. Huskar's target takes damage equal to 50% of his HP. Slows target by 50% for 5 seconds. Huskar pays a certain percentage of his HP to cast this.
Level 1 - Huskar pays 40% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.
Level 2 - Huskar pays 33% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter.
Level 3 - Huskar pays 25% of his current HP to cast, Huskar's target takes damage equal to 65% of his HP with Aghanim's Scepter. • Damage type: magical (to both Huskar and the target) • Slow works on magic immune units. • Casting range: 135
Mana Cost: N/A
Cooldown: 45(24)/30(16)/15(8)
Comment: One of the best ulti in the game IMO, it deals 40% hp damage to your opponent and even slows him by 50% for 5 secs. this will help you take down a full hp hero even if its a tank. |