Troll Warlord Aspd Ownage
Created by jake-the-mus on 2006-12-21
Last modified: -
Viewed 334389 times

Jah`rakal goes berserk, using his throwing axes as a melee weapon. He gains bonus damage, hit points, armor, and the Bash ability, but can only attack at melee range.
Level 1 - 10% chance to stun for 0.8 seconds and deal 20 bonus damage and stun.
Level 2 - 10% chance to stun for 1.2 seconds and deal 30 bonus damage and stun.
Level 3 - 10% chance to stun for 1.6 seconds and deal 40 bonus damage and stun.
Level 4 - 10% chance to stun for 2.0 seconds and deal 50 bonus damage and stun.
• When Jah'rakal goes into melee mode he gets the following bonuses: +20 Movement Speed (+30 at level 4 of the skill), +15 damage, reduces his base attack time to 1.55, the Bash ability and 100 extra HP.
• The stun goes through magic immunity.
• Does not stack with Cranium Basher.
Mana Cost: 0
Cooldown: 0
Comment: This skill is useful mid to early-late game because around then your're going to wanna become permanantly melee for the godlike bash.

Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle. When in ranged form, Troll hurls a fistful of axes in cone formation.
Level 1 - Gains two skills, one active at a time depending on the current form
Level 2 - Gains two skills, one active at a time depending on the current form
Level 3 - Gains two skills, one active at a time depending on the current form
Level 4 - Gains two skills, one active at a time depending on the current form
• The two abilities are independent: you can cast one, transform into your other form, and cast the second ability immediately.
Whirling Axes (ranged)
Description: Troll hurls a fistful of five axes in a cone shape. Axes travel up to 900 range, slowing enemy units by 30% for 3/3.75/4.5/5.25 seconds and dealing 75 damage.
Cooldown: 20 sec.
Mana Cost: 50
Whirling Axes (melee)
Description: Troll unleashes a set of magical axes which whirl around him in a circle. Nearby enemies take damage and have a chance to miss on their attacks.
• Axes deal 125/175/225/275 damage and give the enemy a 60% miss chance.
• Axes last for 4/5/6/7 seconds.
Cooldown: 12 sec.
Mana Cost: 50
Mana Cost: N/A
Cooldown: N/A
Comment: i find this VERY useful in hero killing but if you would prefer to get stats instead of this then thats ok.

When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, increasing his attack speed by 20 per attack.
Level 1 - Maximum of 40 attack speed bonus
Level 2 - Maximum of 60 attack speed bonus
Level 3 - Maximum of 80 attack speed bonus
Level 4 - Maximum of 100 attack speed bonus
• If Jah'rakal changes targets, his rage counter drops to half of where it was.
Mana Cost: N/A
Cooldown: N/A
Comment: this is really important for farming early and hero killing later when your items will work well with fervor.

Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts twice the duration on Jah'rakal.
Level 1 - Increases attack speed by 60%.
Level 2 - Increases attack speed by 100%.
Level 3 - Increases attack speed by 140%.
• Only works on allied hero units.
• Does not affect illusions.
• 5 seconds (allies) / 10 seconds (self)
Mana Cost: 75
Cooldown: 20
Comment: the ultimate hero killing ultimate this is how you get beyond perma bash.


Item Build:
1.
Ring of Regeneration (350)
2 HP Regeneration
get 2 if you can otherwise...
2.

Ancient Tango of Essifation (90)
Active: Eat Tree
Eats a tree to restore 115 HP over 16 seconds. Purge will end the effect even though the status icon will remain.
Note: Stacks with itself in inventory. 3 charges.
3.

Gauntlets of Ogre Strength (150)
3 Strength
get these and head to your lane
4.

Boots of Speed (450)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
5.

Power Treads (1400)
60 Movement Speed
30 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
6.

Cranium Basher (2950)
40 Damage
6 Strength
Passive: Bash
25% chance for melee heroes (10% for ranged) to bash on attack. 1.4 seconds stun. 2 seconds cooldown. Does not function with other Cranium Bashers, Abyssal Blades, Troll Warlord's Bash, Slithereen Guard's Bash, Faceless Void's Time Lock or Spiritbreaker's Greater Bash
Belt of Giant Strength + Javelin + Cranium Basher Recipe Scroll
7.

Cranium Basher (2950)
40 Damage
6 Strength
Passive: Bash
25% chance for melee heroes (10% for ranged) to bash on attack. 1.4 seconds stun. 2 seconds cooldown. Does not function with other Cranium Bashers, Abyssal Blades, Troll Warlord's Bash, Slithereen Guard's Bash, Faceless Void's Time Lock or Spiritbreaker's Greater Bash
Belt of Giant Strength + Javelin + Cranium Basher Recipe Scroll
8.

Buriza-do Kyanon (5800)
81 Damage
Passive: Critical Strike
- 25% chance to deal 2.7 times normal damage on an attack
Crystalis + Demon Edge + Buriza-do Kyanon Recipe Scroll
9.

The Butterfly (6000)
30 Agility
30 Damage
30 Attack Speed
35% Evasion
Eaglehorn + Talisman of Evasion + Quarterstaff
10.

Hyperstone (2100)
55 Attack Speed
11. Sange&Yasha

Early Game:
ok... so you have either randomed or chosen troll.
ITEMS: if you have randomed him i recommend 2x ring of regen for protection agianst nukers if you have chosen then get 1 ring and maybe gauntlets and tangos:


OR:



now head to your lane, it doesn't matter witch one or weather you have a partner or not.
as usual last hit and deny as much as possible for maximum gold and least xp for enemies. in saying that don't be too risky because if you are up against nukers you may well get spammed and harrased.
HERO KILLING:i wouldnt recommend this until you have your ulti, and if you want to be sure for the kill, a basher. but if you see someone on low health and you have your ulti then i say go for it but only if they are not too close to an enemy tower. if somehow this has all happened do this:activate your ultimate, blind them and just attack attack attack. if they stay and fight they should be dead, but if they run then it's your choice how far you want to chase them i'd be careful as its in your best interests not to die at this stage of the game.
INVENTORY: this should be there at about lvl 6-8 (if you have been farming well)




And maybe the scroll for basher if you wallet stretches that far.
