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Azgalor - Pit Lord
Range: 100 | Move Speed: 305
Primary: STR
Str: 25 + 2.6 | Agi:
12 + 1.3 | Int: 17
+ 2.6
Damage: 62 - 68 | HP: 625
| Mana: 221
HP Regen: 1 | Mana Regen:
0.69
Attack Speed: 0.66 | Armor:
5 |
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Firestorm (F)
Calls down 6 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 2 seconds.
Level 1 - 25 wave damage, 5 damage per second.
Level 2 - 40 wave damage, 10 damage per second.
Level 3 - 55 wave damage, 15 damage per second. Level 4 - 70 wave damage, 20 damage per second. • Damage type: magic • Casting range: 750 • Area of Effect: 400
Mana Cost: 100/110/120/130
Cooldown: 14
Comment: Firestorm is Azgalor's main source of money. Early and Mid game rely on this skill. I like this skill coz it's kinda intimidating once you see those meteors pounding and dealing heavy damage. The tendency is for your enemy to back off a little far from the range of the storm, thus, last hitting and denying merely is off their beat. As you reach level 3 Firestorm, surely a set of creep wave will be potted to your bank each time.
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Pit of Malice (T)
A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and are unable to move for some time.
Level 1 - Ensnares enemies in the target area for 1.5 seconds.
Level 2 - Ensnares enemies in the target area for 2 seconds.
Level 3 - Ensnares enemies in the target area for 2.5 seconds. Level 4 - Ensnares enemies in the target area for 3 seconds. • A unit can be disabled by this spell only once per cast. • A unit affected by this skill cannot go invisible when disabled. • This skill affects magic immune units. • Casting range: 800 • Area of Effect: 400
Mana Cost: 100/115/130/145
Cooldown: 24/21/18/15
Comment: Very nice AOE stopper. It delays and halts your enemy causing them unable to move nor attack for 3 seconds (maxed level). It ceases channeling skills as well. United with Firestorm and Expulsion, it deals tremendous damage. Moreover, Pit of Malice is very assistive in successfully executing devastating AOE spells like Chain Frost, Epicenter, Freezing Field, Black Hole, Poison Nova and the likes |
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Expulsion (E)
Ignites the rotten gases of corpses, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Does a ministun on damaged units.
Level 1 - 20 damage and ministun per corpse.
Level 2 - 40 damage and ministun per corpse.
Level 3 - 60 damage and ministun per corpse. Level 4 - 80 damage and ministun per corpse. • Damage type: magic • Explodes a corpse once every second. • Stops when it fails to find a corpse in the area two times in a row. • Casting range: 750 • Area of Effect: 500 (finding corpses) / 400 (corpse explosions)
Mana Cost: 75
Cooldown: 10
Comment: This is a decent alternative anti-channeling skill as well as AOE damage dealer overtime. This is very useful when tagged with other skills. Good alternative farming, killing and defending skill. |
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Dark Rift (D)
Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift.
Level 1 - 6 second teleportation delay, allied buildings only.
Level 2 - 5 second teleportation delay, allied units and buildings only.
Level 3 - 4 second teleportation delay, allied units and buildings only. • Units hidden by spells such as Astral Prison will not be teleported. • Area of Effect: 375
Mana Cost: 75/150/225
Cooldown: 180/160/140
Comment: I found this skill great for ganking as well as backdooring together with all your allies. In addition, this is an Anti-gank skill. It can save the whole team or few allies from unexpected ambush or chase. Later on, I'll show you some tips on how to properly execute this. |