Lord of the Infernals
Created by Razorfane X on 2006-12-22
Last modified: 2008-01-02
Viewed 65691 times

Bonds several enemy units together, causing 15% of the damage dealt to any of them to be partially felt by the others. Lasts 25 seconds.
Level 1 - Bonds 2 units together.
Level 2 - Bonds 3 units together.
Level 3 - Bonds 4 units together.
Level 4 - Bonds 5 units together.
• Damage type: HP removal
• Damage will not disable abilities or items like Kelen's Dagger which requires player based damage.
Mana Cost: 120
Cooldown: 25 seconds
Comment: After some recent experimentation, I've found out that though this skill is a great harassing tool early on, it is more effective later. You'd be much better off with a few stats early on.

A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack. Lasts 8 seconds
Level 1 - Heals or damages 10 hit points per second.
Level 2 - Heals or damages 20 hit points per second.
Level 3 - Heals or damages 30 hit points per second.
Level 4 - Heals or damages 40 hit points per second.
• Damage type: magical
• A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health.
• Casting range: 500
Mana Cost: 90/110/130/150
Cooldown: 24 seconds
Comment: Very very useful skill. It works like a flask that is combat-consumable but can damage as well. Take note though that it is much better to use this to support than to harass or kill.

Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow.
Level 1 - Slows by 7% per second, slow lasts 3 seconds.
Level 2 - Slows by 14% per second, slow lasts 3 seconds.
Level 3 - Slows by 21% per second, slow lasts 3 seconds.
Level 4 - Slows by 28% per second, slow lasts 3 seconds.
• Slow amount is calculating with duration of channel, not with how long enemy was in area of effect.
• Casting range: 700
• Area of Effect: 650
Mana Cost: 100/110/120/130
Cooldown: 65 seconds
Comment: One of the most potent slow spells I have seen ever. Though it takes time to take full effect and to master, this can be a great asset to your team when used at the right place at the right time.

Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 60 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.
Level 1 - Summons an Infernal with average attack.
Level 2 - Summons an Infernal with powerful attack.
Level 3 - Summons an Infernal with deadly attack.
• Damage type: magical
• Magic immune units will be stunned.
• Destroys trees in its AoE.
• Casting range: 1200
• Area of Effect: 600
• Aghanim's Scepter calls down 2 golems which land 0.3 seconds apart. HP, attack, and bounty of each are 1/2 of normal.
Flaming Fists
Description: Gives Infernal a 40% chance that an attack will deal 75/115/150 bonus damage to nearby units.
Area of Effect: 300(Full damage AoE)/350(Half damage AoE)
• Damage type: magical
Permanent Immolation
Description: Burns Infernal's nearby enemy units for 20/30/40 damage per second.
Area of Effect: 250
• Damage type: magical
Resistant Skin
Description: Reduces the duration of negative spells and renders the Infernal immune to certain spells.
• Regarding damage and duration from different spells (like Cyclone and Frost Bite) will consider this unit a hero.
• Cannot be transmuted.
• Cannot be dominated.
• N'aix cannot use Infest on Infernal.
Mana Cost: 200/250/300
Cooldown: 165 seconds
Comment: This skill is what the strategy revolves on: very powerful skill when used correctly and precisely. It is also easy to counter but there is a devastating style to use this.

Skill Build:
1. Shadow Word2. Stats
3. Shadow Word
4. Stats
5. Shadow Word
6. Rain of Chaos
7. Shadow Word
8. Upheaval
9. Upheaval
10. Upheaval
11. Rain of Chaos
12. Upheaval
13. Fatal Bonds
14. Fatal Bonds
15. Fatal Bonds
16. Rain of Chaos
17. Fatal Bonds
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:
1.
Animal Courier (170)
Active: Summon Animal Courier
Creates an Animal Courier to carry items. 5 manacost.
Note: 1 charge.
You have Shadow Word so you'll be able farm in the lane for a very long time. This is a must for Warlock
2.

Ring of Basilius (500)
6 Damage
Passive: Mana Aura
0.65 Mana Regeneration. 900 AoE
Passive: Armor Aura
3 armor. 900 AoE. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Note: Clicking the item will toggle whether Armor Aura affects heroes and units, or just heroes. Can be disassembled.
Ring of Protection + Sobi Mask
A cheap and effective way of regenerating mana with some early armor
3.

Boots of Speed (500)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Get this as soon as you get the Ring of Basilius. You're bound to get ganged on due to your superior healing abilities.
4.

Refresher Orb (5300)
5 HP Regeneration
200% Mana Regeneration
40 Damage
Active: Reset Cooldowns
Resets the cooldowns of all your abilities and items. 375 manacost. 210 seconds cooldown.
Perseverance + Oblivion Staff + Refresher Orb Recipe Scroll
CORE ITEM: This is what our strategy will revolve around. You should have this by level 14 if you farmed well for it.
5.

Eye of Skadi (6300)
25 All Attributes
200 HP
150 Mana
Passive: Cold Attack
Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%. Lasts 3 seconds if wielder is melee (2 seconds if ranged). Orb effect (if melee). Buff placer.
2x Ultimate Orb + Point Booster + Orb of Venom + Eye of Skadi Recipe Scroll
Imagine, 2 Infernals chasing a slowed hero while you also hit it constantly in the process. Yup, TOTAL OWNAGE!!!
6.

Boots of Travel (2700)
95 Movement Speed
Active: Teleport
Teleports you to an allied non-hero unit or building. 3 seconds casting time. 75 manacost. 60 seconds cooldown. Shares cooldown with Scroll of Town Portal.
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Boots of Travel Recipe Scroll
What better item can we use to promote slowing a fleeing hero than with this? Other than that, you can easily retreat or push
7.

Shiva`s Guard (4700)
30 Intelligence
15 Armor
Passive: Freezing Aura
Gives -25 Attack Speed to enemies. 1000 AoE.
Active: Arctic Blast
Emits a freezing wave around the caster. Enemies hit by the wave take 200 magic damage and have their movement speed slowed by 40% for 4 seconds. The wave extends at a speed of 300 to a max size of 744. 100 manacost. 30 second cooldown.
Note: Can be disassembled.
Plate Mail + Mystic Staff + Shiva's Guard
The game should be ending at this point but by all means, get this item as it is excellent for warlock. AoE slow goes well with placing a good upheaval
8.

Black King Bar (3900)
10 Strength
24 Damage
Active: Avatar
Gives magic immunity. Duration and cooldown decrease each time it is used. Lasts 10/9/8/7/6/5 seconds. 80/75/70/65/60/55 seconds cooldown.
Ogre Axe + Mithril Hammer + Black King Bar Recipe Scroll
A Completely optional item for Warlock. Get it when everyone is hell bent on stopping you from casting upheaval.
9.
Necronomicon (2700)
15/21/24 Intelligence
6/10/14 Strength
Active: Demonic Summoning
Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level. Lasts 35 seconds. 50 manacost. 90 seconds cooldown.
Note: Buy recipe to upgrade (3 levels).
Belt of Giant Strength + Staff of Wizardry + Necronomicon Recipe Scroll
Another optional item for Warlock. Team them up with all your skills in combo with the infernals and watch your kill count increase

Early Game:
Let's get started with a few basics for our hero here
Pros:
-Good Range (600)
-Decent Damage
-Powerful spells and great combo
-Great harasser early on
Cons:
-kinda slow
-Fragile early game
-Ultimate is easy to counter
Well since this is early game here are a few survival tips against heroes to keep you going
Against melee heroes
You are RANGED. they will have to get close to you for them to attack you so keep a safe distance from them. When low on HP, just use Shadow word on yourself, go to the tower and act like a mini-tower yourself. Hold your position a few steps after the tower.
When on Shadow word, your main objective is to heal while constantly farming. Harass the melee heroes as much as you want but don't go all aggressive and go too far into enemy territory; there might be a trap waiting for you.
1 melee hero : easy to farm and deny
2 melee heroes : reasonable to farm and deny but bigger chance of death
3 + : Get a lane partner
Against Ranged heroes
Ranged versus ranged usually ends up in being a slug fest where each of you are constantly hitting each other while farming. But you have an advantage, both of you may be ranged and probably fragile but you can heal right?
At all costs, avoid using shadow word on the enemy. It's just not worth the mana when you could be using it to heal yourself and allow more lane time for farming.
Shadow word at this point is not that abused yet so use it wisely. Don't harass too aggressively; you may make a few shots here and there but kill more creeps.
1 ranged hero : ok to farm and deny, slugfest
2 ranged heroes: hard to farm and deny, watch out for combos
3 + : Get a lane partner
Against melee and ranged:
This usually gets ugly. Here it goes: the melee acts as bait so you might think of it as an easy kill then, the ranged hero comes out of nowhere, both heroes do a combo on you and you die... To avoid that, hit the melee but don't follow it around so much. Constant vigilance is important here to be able to stay in a lane long with heroes with combos.
Other tips:
-Keep farming, remember: early game is for farming and leveling up, not killing yet
-At level 6, feel free to use the infernal against towers for an early push but don't use it on creeps or heroes yet. Yes, it can easily farm creeps but it would be better used to take down a tower early on.
-Use shadow word constantly on yourself but watch your mana. As much as possible, avoid using it on enemy heroes.
Items:



Must be working on a perseverance by now.
