Guerilla Warfare
Created by KingV on 2009-04-01
Last modified: 2009-08-21
Viewed 193130 times

Causes a bladestorm of destructive force of 200 AoE around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units and buildings. Lasts 5 seconds.
Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.
• This skill won't affect mechanical units.
• You can use items (including TP Scroll/ Boots of Travel) during Blade Fury.
• If a unit is not being affected by Blade Fury, Yurnero can perform normal attacks against this unit.
Mana Cost: 110
Cooldown: 30/28/26/24 Seconds
Comment: This will be explained later on.

Summons a Healing Ward that heals units` within 500 AoE. Ward can move slowly, has 5 HP and 0 medium armor. Lasts 25 seconds.
Level 1 - Heals 2% of hit points per second.
Level 2 - Heals 3% of hit points per second.
Level 3 - Heals 4% of hit points per second.
Level 4 - Heals 5% of hit points per second.
• You can order the Healing Ward to move (movespeed 300).
• If a unit is affected by two Healing Wards only one will work.
• The ward won't heal mechanical units.
Mana Cost: 80/100/120/140
Cooldown: 60 Seconds
Comment: This is important in team pushes and clashes. Best used to tank a tower while your creeps pummel it.

Yurnero`s cunning blade gives him a chance to deal double damage on each attack.
Level 1 - 15% chance.
Level 2 - 20% chance.
Level 3 - 25% chance.
Level 4 - 35% chance.
Mana Cost: N/A
Cooldown: N/A
Comment: This is what makes Yurnero a DPS hero. The crit will trigger quite often.

Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing. The search area is 450.
Level 1 - Unleash 3 (5*) blink strikes.
Level 2 - Unleash 5 (7*) link strikes.
Level 3 - Unleash 8 (10*) blink strikes.
• Can be improved by Aghanim's Scepter (* shows the improved values).
• Interrupts channeling skills of the primary target.
• Each slash deals 150 - 250 damage, with an interval of 0.4 seconds.
• With enough attack speed, Yurnero can attack with his own attack strength while jumping around, in these attacks Yurnero can place buffs and trigger chance effects.
• The slashes can't be avoided by evasion. The normal attacks, however, can.
• You can use items while using Omnislash.
Mana Cost: 200/ 275/ 350
Cooldown: 130/120/110 (110/100/90 with Scepter)
Comment: This will be explained later on.

Skill Build:
1. Blade Fury2. Stats
3. Blade Fury
4. Stats
5. Blade Fury
6. Omnislash
7. Blade Fury
8. Blade Dance
9. Blade Dance
10. Blade Dance
11. Omnislash
12. Blade Dance
13. Stats
14. Healing Ward
15. Healing Ward
16. Omnislash
17. Healing Ward
18. Healing Ward
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Early Game:

Hero overview:
| Pros of Juggernaut | Cons of Juggernaut |
| - Great farmer and pusher | - No disables |
| - High damage output early game | - Quite fragile if not buffed up |
| - One of the best ultimates | - Low STR and INT gain |
| - Has the second best natural critical | - Gets ganked and focus-fired alot |
Level 1:

Level 25:

Strength : 20 + 1.9
Agility : 20 + 2.85
Intelligence : 14 + 1.4
Base Attack Time (BAT) : 1.7
Attack Range : 100(melee)
Attack Animation : 0.33 / 0.84
Casting Animation : 0.3 / 0.51
Sight Range : 1800 / 800
Move Speed : 305
HP regeneration : 0.85 HP/sec
Mana regeneration : 0.57 MP/sec
Conclusions: So Yurnero has a decent movement speed which means you can skip early game boots if you are good at chasing with BladeFury. Early stats are also decent, only problem is with the INT. I plan to solve this with Early-Stats skill build. Base damage is good enough for last hit/deny.
Skill build explanation:
Now on with the Early-Stats dispute! If you buy Boots of Speed as first item you need the stats for the BladeFury and Omnislash combo which is 310 mana. Now if you don't buy Boots as first item then just go for stat items (Circlet/GG Branch). You need 4 aditional points into intelligence by level 6 for the combo to work. BladeFury is maxed ASAP. Get Omnislash whenever available. I usually get healing ward on levels 14,15,17,18 when my/my allies HP is big enough to tank some damage, or get big portions of HP healed quickly.
Alternative skill builds:
- Blade Fury
- Critical Strike
- Blade Fury
- Critical Strike
- Blade Fury
- Omnislash
- Blade Fury
- Critical Strike
- Critical Strike
- Stats
- Omnislash
- Stats
- Stats
- Healing Ward
- Healing Ward
- Omnislash
- Healing Ward
- Healing Ward
- - 25. Stats
This build is mostly used by inexperienced poeple, who are obssesed with critical strikes. It helps last hitting and has a 18% chance to proc in the extra slash that level 1 Omnislash gives. I think it's better to have some extra HP and MP, especially since everyone cries out that Yurnero is squishy early game.
- Blade Fury
- Healing Ward
- Blade Fury
- Healing Ward
- Blade Fury
- Omnislash
- Blade Fury
- Healing Ward
- Healing Ward
- Critical Strike
- Omnislash
- Critical Strike
- Critical Strike
- Critical Strike
- Stats
- Omnislash
- - 25. Stats
Never ever get Healing Ward early game because you don't have enough mana to sustain 2 active spells (3 spells at level 6). Furthermore your HP will be around 700 so lvl 4 Healing ward will heal you max 30HP/sec ; early game kills are based on damage bursts via nukes, and tend to end in about 5 sec max so getting HW is pretty much useless. You are better of with a set of Tangoes.
Hero skill explanation:
Omnislash (N)
Yurnero moves around the battlefield, slashing many enemies. Yurnero becomes invulnerable while Omnislashing.
- Attacks 3 times
- Attacks 5 times
- Attacks 8 times
Casting range: 450 units.
Jump range: 450 units.
Total casting time: 0.3 seconds
Duration: 1.2/2/3.2 seconds on level 1/2/3.
Slash duration: 0.4 seconds
Slash damage: 150 - 250 (Attack type Hero, Damage type Normal. Reduced by armor, not blocked by magic immunity)
Extra:
- Ministun on the first target.
- No buffs will be removed when activated.
- With enough IAS, Yurnero can perform 'extra' attacks while Omnislashing. If the attack cooldown is short enough so that Yurnero can finish an attack before being moved to the next unit, then Yurnero can indeed strike the current target with a normal attack. This attack is for all purposes a regular attack, dealing Yurnero's actual attack damage, and can apply Orb Effects, Bash, Cleave, and Critical Strikes. This attack is still subject to the attack cooldown, so if Yurnero just dealt an extra slash, he may not be able to perform another extra attack after the next triggered slash. To know how many extra slashes you can perform on an Omnislash according to IAS check out these graphs:


As you already noticed, the higher the level of Omnislash, the easier it is to proc extra slashes with less IAS. My main build gives you +182% IAS which means an extra 6 slashes. Now add to that Yurnero's natural agility gain at level 25 which is 108 meaning +108% IAS.
182 + 108 = 290% IAS = 7 extra slashes
Not too shabby! Almost there.
If you want to a kill a full HP hero only with Omnislash note the folowing:
- Level 1 deals 450 - 750 dmg (unreduced damage and only from spell slashes)
- Level 2 deals 750 - 1250 dmg (same as above)
- Level 3 deals 1200 - 2000 dmg (same as above)
- The higher the level, the bigger the gap between the damage values. This means it's harder to predict how much damage you will really deal.
In-Depth Analasys: "Armor-Damage System Walkthrough". Guide written by Caspian
Here's a awesome trick that most players are unaware of: you can cast item spells while in Omnislash like Shiva's Guard and Manta Style. All you have to do is cast Omnislash and click on the item in the inventory to activate it's effects. Since icefrog released 6.61 Yurnero no longer becomes deselected while omnislashing thus making this trick easy-to-use.


