heavenBane's Guide to FEEDING with the Weaver
Created by heavenBane on 2006-12-20
Last modified: -
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A swarm of 12 beetles will move towards the target point, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum.
Level 1 - Deals 15 damage per attack, lasts for 8 seconds.
Level 2 - Deals 20 damage per attack, lasts for 12 seconds.
Level 3 - Deals 25 damage per attack, lasts for 16 seconds.
Level 4 - Deals 30 damage per attack, lasts for 20 seconds.
• When a beetle latches on a a target, it will remain there until it is killed or the duration expires.
• Beetles are magic immune, but can be killed in 4 attacks.
• Every 1.5 seconds, the beetle will attack its target, dealing damage and reducing the target's armor by 1 until the beetle is killed or the duration expires.
• Beetles provide 250/250 sight, but will drop off their target if it becomes invisible.
• Casting range: 900
Mana Cost: 100
Cooldown: 36/33/30/27 seconds
Comment: This skill is very useful for teamplay. But since the Weaver is a hero-killer and somewhat a hunter, this is not of much importance.

Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds.
Level 1 - Nerubian weaver becomes invisible. 90 damage to units passed through.
Level 2 - Nerubian weaver becomes invisible. 100 damage to units passed through.
Level 3 - Nerubian weaver becomes invisible. 110 damage to units passed through.
Level 4 - Nerubian weaver becomes invisible. 120 damage to units passed through.
• Damage type: magical
• Can only damage a unit once per cast.
• 0.25 second fade time
• Area of Effect: 175
Mana Cost: 60
Cooldown: 12/10/8/6
Comment: This skill can save you or get your enemy in a surprise. It is extremely effective in chasing and backstabbing, and also in getting out of battle when the Weaver has low hitpoints.

Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.
Level 1 - Nerubian Weaver sends out two attacks.
Level 2 - Nerubian Weaver sends out two attacks.
Level 3 - Nerubian Weaver sends out two attacks.
Level 4 - Nerubian Weaver sends out two attacks.
• Geminate Attack is an Orb Effect.
• The extra attack will never trigger attack effects (orb effects, bash and critical strike).
• Nerubian Weaver needs an attack order for this ability to activate.
• The attack in which this skill procs is considered an Orb Effect Buff Placer, while the bonus attack is considered only an Orb Effect.
• Can affect towers.
Mana Cost: N/A
Cooldown: 6/5/4/2.5 seconds
Comment: Should be maxed-out as early as possible. The extra shots can trigger critical strikes or bashes.

Warps the Weaver 5 seconds back in time, resetting the HP, Mana and position. Does not affect cooldown, gold or experience.
Level 1 - Warps Nerubian Weaver 5 seconds in the past.
Level 2 - Warps Nerubian Weaver 5 seconds in the past.
Level 3 - Warps Nerubian Weaver 5 seconds in the past.
• Removes negative buffs from Nerubian.
Mana Cost: 150/75/0
Cooldown: 60/50/40
Comment: This skill will save the Weaver especially when working against aggressive nukers. This will render the nuke damages useless as the Weaver will just revert back to its status and hitpoints 5 seconds before this skill is activated.

Skill Build:
1. Geminate Attack2. Shukuchi
3. Geminate Attack
4. Shukuchi
5. Geminate Attack
6. Shukuchi
7. Geminate Attack
8. Shukuchi
9. Time Lapse
10. Stats
11. Stats
12. Stats
13. Stats
14. Stats
15. Time Lapse
16. Time Lapse
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Watcher
23. Watcher
24. Watcher
25. Watcher

Item Build:
1.
Monkey King Bar (5400)
88 Damage
15 Attack Speed
Passive: True Strike
Prevents your attacks from missing (except due to exceeding Movement Buffer Range on melee units). Interferes with some attack modifiers on ranged units.
Passive: Mini-Bash
35% chance to bash on attacks. 100 bonus damage. Stuns for 0.01 seconds.
Note: Clicking the item will toggle True Strike on and off.
Demon Edge + 2x Javelins
Since the Weaver doesn't have stun-inflicting skills, it cannot break many channeling processes like using Scroll of Town Portal when you do not have this. Maybe two of this will render the enemies' escaping tactics useless. Haha.
2.

Monkey King Bar (5400)
88 Damage
15 Attack Speed
Passive: True Strike
Prevents your attacks from missing (except due to exceeding Movement Buffer Range on melee units). Interferes with some attack modifiers on ranged units.
Passive: Mini-Bash
35% chance to bash on attacks. 100 bonus damage. Stuns for 0.01 seconds.
Note: Clicking the item will toggle True Strike on and off.
Demon Edge + 2x Javelins
This is the second one I'm talking about. Just in case you cannot afford to buy these kind of things, you can replace these double-MKB with twin bashers. Its just as effective in breaking your enemies' escape-Scroll tactics, because you have the Geminate Attack to somewhat increase the chances of bashing enemies... Hehe. Second replacement: double-Buriza. These will make killings faster. The net chance of inflicting a critical strike will be 36%. And also given that you have those extra shots! Yeah!!!
3.

The Butterfly (6000)
30 Agility
30 Damage
30 Attack Speed
35% Evasion
Eaglehorn + Talisman of Evasion + Quarterstaff
It's primarily for evasion bonus. But it's also for the attack speed bonus. More chances for triggering the bashes/critical strikes you want.
4.

Hyperstone (2100)
55 Attack Speed
Because sometimes the insect item and Geminate Attack are not enough. Hehe.
5.

Power Treads (1450)
60 Movement Speed
25 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
Boots of Travel is not worth it. You can always have Shukuchi... Also for the attack speed bonus. For ultra-fast killing. Yeah!!!
6.

Eye of Skadi (5850)
25 All Attributes
200 HP
150 Mana
Passive: Cold Attack
Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%. Lasts 3 seconds if wielder is melee (2 seconds if ranged). Orb effect (if melee). Buff placer.
2x Ultimate Orb + Point Booster + Orb of Venom
This should be of last priority, since it's too expensive (I admit) and not of much advantage for the Weaver in terms of chasing (you can always do a Shukuchi to chase!). I recommend you replace this with Heart of Tarrasque or Aegis of the Immortal.

Early Game:
At the start of the game, in case of a 5v5 game, you should purchase a ring of regeneration, 2 ironwood branches, and 2 charges of the ancient tango. You should choose either the left of the right lane, not the middle lane. This will be of most advantage to you since the towers will be farther apart and you can have more safety when you chase your enemy with Shukuchi.
Farm, farm, farm, DENY DENY and DENY. Since you just got your Geminate Attack skill with you, you can harass your enemy when your extra shots are available. And then occasionally do a Shukuchi to deal 90 damage to your enemies. You can easily do this when your lane enemy is a intelligence-low-hitpoint hero. When your hitpoints get low, you can always eat trees, regenerating hitpoints without worrying about enemies breaking your life refill. Hehe.
When you are confident enough that you can kill your enemy in a 1v1 match, you should get into it by doing a Shukuchi to deal an introductory 90 damage to your enemy. And then since you're confident enough, you can kill your enemy.
Just max out the Geminate Attack and Shukuchi as early as possible, since Time Lapse is untimely to get when you are just Level 6. Intelligence heroes (especially nukers) typically do their nuke-thing when they get around Level 9. And so when you do not get yourself yet into Level 9, you can always do a Shukuchi to get away from those nukers. In other words, DO NOT WASTE YOUR KILLING CAPABILITY JUST FOR THIS SKILL. Get Time Lapse WHEN YOU GET TO LEVEL 9.
By the end of the early game, you should have a Power Treads, two Wraith Bands, and a Headdress of Rejuvenation. Maybe also a Ring of Basilius for extra armor, since the Weaver has low starting armor.
