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Elemental Fury - A guide to playing The Invoker

Created by Amplirage on 2008-09-04
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Kael
  1. Introduction
  2. Stats
  3. Skills
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The Invoker, his name portrays the raw elemental firepower that this mage can harness. Be it casting devastating spells that turn tables of battles or empowering himself with the fury of the elements, the Invoker is not one to by trifled with. Foes who stand up against him are brought down by his sheer power and combinations of devastating spells capable of destroying even the strongest and toughest warriors. Cowards who run are sent to their makers with a sudden gust of fearsome wind or an explosion of solar radiation. Commanding the power of the elements, Fire, Ice and Lightning, the Invoker brings opponents to their knees in seconds. This hero made his first appearance in DotA some time ago as a very Imbalanced hero. He had a HUGE arsenal of spells at his fingertips. This was good and bad at the same time. Icefrog removed him and promised to remake him. Now, he is back, more balanced but still very powerful. The Invoker is by far one of the most versatile heroes in the game. He can be the team's DPSer, Caster, Ganker, Pusher, heck, he can tank quite a lot of damage too with his insane hp regeneration. His movement and attack speed can also bee boosted to suit your every need. Last and most important, he has a damage booster that can really turn him into a fearsome DPS caster that can out-match even some of the heroes that were made for DPS themselves. This is all good but there is a catch. Mastering the Invoker takes time, patience and micro skill. Do not get frustrated if you do not get the hang of him at the first few tries. This is what my guide is here for. My aim this time is to unveil the secrets of the Invoker to all players, pro and new players alike. Now, without further ado, I present my guide.
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Kael

Kael - Invoker


Range: 600 | Move Speed: 280
Primary: INT
Str: 19 + 1.4 | Agi: 20 + 1.9 | Int: 22 + 2.5
Damage: 44 - 50 | HP: 511 | Mana: 286
HP Regen: 0.82 | Mana Regen: 0.89
Attack Speed: 0.71 | Armor: 2
Quas Quas (Q)

Level 1 - Gives 0.75 HP regen per level per instance.
Level 2 - Gives 0.75 HP regen per level per instance
Level 3 - Gives 0.75 HP regen per level per instance
Level 4 - Gives 0.75 HP regen per level per instance
• Kael can have only 3 of any instances.
Mana Cost:
Cooldown: 0

Wex Wex (W)

Level 1 - Gives 2% AS and 1% MS per level per instance.
Level 2 - Gives 2% AS and 1% MS per level per instance.
Level 3 - Gives 2% AS and 1% MS per level per instance.
Level 4 - Gives 2% AS and 1% MS per level per instance.
• Kael can have only 3 of any instances.
Mana Cost:
Cooldown: 0
Exort Exort (E)

Level 1 - Gives 3 damage per level per instance.
Level 2 - Gives 3 damage per level per instance.
Level 3 - Gives 3 damage per level per instance.
Level 4 - Gives 3 damage per level per instance.
• Kael can have only 3 of any instances.
Mana Cost:
Cooldown: 0
Invoke Invoke (R)
Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
Level 1 - Can have 1 invoked spell, 30 seconds cooldown (16 seconds with Aghanim's Scepter).
Level 2 - Can have 2 invoked spells, 25 seconds cooldown (8 seconds with Aghanim's Scepter).
Level 3 - Can have 2 invoked spells, 12 seconds cooldown (4 seconds with Aghanim's Scepter).
Level 4 - Can have 2 invoked spells, 5 seconds cooldown (2 seconds with Aghanim's Scepter).



Spell Combinations:

Cold Snap (Y)

Key Combo: QQQ + R
Description: Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.
Cooldown: 20 sec.
Mana Cost: 100


EMP (C)

Key Combo: WWW + R
Description: Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained.
Cooldown: 25 sec.
Mana Cost: 125


Sun Strike (T)

Key Combo: EEE + R
Description: Sends a catastrophic ray of fiery energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.
Cooldown: 30 sec.
Mana Cost: 175


Ghost Walk (V)

Key Combo: QQW + R
Description: Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.
Cooldown: 60 sec.
Mana Cost: 300


Ice Wall (G)

Key Combo: QQE + R
Description: Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.
Cooldown: 20 sec.
Mana Cost: 125


Tornado (X)

Key Combo: WWQ + R
Description: Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.
Cooldown: 25 sec.
Mana Cost: 150


Alacrity (Z)

Key Combo: WWE + R
Description: Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 80 based on Exort for 8 seconds. Cooldown: 15 sec.
Mana Cost: 50


Forge Spirit (F)

Key Combo: EEQ + R
Description: Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage, and life is based on Exort while mana, duration, and armor is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of one.
Cooldown: 30 sec.
Mana Cost: 75


Chaos Meteor (D)

Key Combo: EEW + R
Description: Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.
Cooldown: 55 sec.
Mana Cost: 200


Deafening Blast (B)

Key Combo: QWE + R
Description: Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exrot. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.
Cooldown: 40 sec.
Mana Cost: 200



Mana Cost: 20(0)/50(0)/80(0)/110(0)
Cooldown: 30(16)/25(8)/12(4)/5(2)
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Comments

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516 By fischer4 2010-02-03

always wanted to try kael, thanks for the guide

515 By TenthGear 2010-01-29

In terms of skills I don't have a specific skill build but more important landmarks:
First point in quas - because lvl 1 cold snap is far better than lvl 1 sunstrike
By lvl 11 4Q, 1W, 4E, 2R – (double summons are great and 1 in wex for the other spells (ghost walk, meteor and deafening blast mainly)
Next max exort (improves nuking)
Then max wex (because quas has minimal improvements on a lot of spells past lvl 4, wex significantly improves its spells)
And finally quas
always getting invoke asap

514 By TenthGear 2010-01-29

There's a lot of good stuff in this guide. My favourite way of playing invoker is somewhat different. Firstly its mostly a qe build. Items:
3 tangoes, chicken, 2 gauntlets (starting items)
urn
boots of speed
point booster
voidstone
aghanims (upgrade point booster to it)
boots of travel (usually)
guinsoos (luxury, upgrading from void stone - lots of other items are viable here instead)

Urn has ridiculous with cold snap and gives invoker lots he needs early (mana and hitpoints)

513 By ToT71 2010-01-16

invoker now got super buffed, please update

512 By Alucard13 2010-01-04

:

511 By ToT71 2009-12-27

my skill build is lvling exort and quas to lvl4 for double spirits+cold snap combo then concentrating on wex and exort for nukes. Balanced and mana sufficient

510 By yarocaracas 2009-12-23

I like this game guide for Kael you'r

509 By Roseian_18 2009-12-21

508 By kealongan 2009-12-18

i ko=now that kael is powerfull but he was hard to use...

507 By priest170234 2009-12-14

Once I thought invoker was useless. After reading your guide, I am very convinced that invoker is so powerful. Keep up the Great Job. :) 10/10

506 By invinsib1e 2009-12-07

Amazin guide 10/10!

505 By Amplirage 2009-12-03

@ToT: Hmm, I have tried the build you suggest in some games. Forge spirits are only recommended for those who are good at micro. But yes, your point carries weight.

504 By ToT71 2009-11-14

Stygian vs. Skadi
Winner:Skadi
The stygian only gives more damage, since your forged spirits (that can last 80secs) already have molten armor attacks that reduces the enemy armor.
True Stats of Skadi (intel):
1. +25dmg
2. +475mana (25*13+150)
3. +675HP (25*19+200)
4. +3.5armor (25*0.14)
5. +1mana reg (25*0.04)
6. +0.75HP reg (25*0.03)
7. +25AS (25*1)
8. +Frost
Though some stats are rediculous but the damage difference isnt serious, consider exort(for dmg) and spirits(for coruption)

503 By ToT71 2009-11-14

nice guide, my (very successful) item build:
Boots of Travel, EoS, Blood Stone, Orchid, Shiva's, necromicon.
Strongest DPS Synergie:
1.Full Exort
2.Forge Spirit
3.Invoke to alacrity and cold snap
4.Charge the enemy
5.Cast Cold Snap + Soul Burn (both spells can magnify damage XD).
6.Alacrity on self
7.Attack the enemy

Conclusion:
The enemy will: take highly magnified damage (cold snap + soul burn), be stuned (spirits & alacrity help), scilenced (from soul burn), killed.

502 By adwate 2009-11-11

nice guide dude
where can i download replays of invoker in action?

501 By papi.daudep 2009-11-09

the longest guide i have ever read. thanks , although i hate ivoker

500 By Nornoc 2009-11-02

Also, Kael's spells are fairly weak without 3-4 levels of their base skills.

499 By Nornoc 2009-11-02

I have to say, I've found that a great skill build for Kael is simply alternating between wex and quas until level 8, getting 2 levels of Invoke, and then an exort at level 11, another invoke at lvl 12, and alternating between wex and quas again. The reason I don't bother with invoke until lvl 9 is because the 4 levels of quas are amazing lane staying power and the wex is great harassing power. It lets you get 2-3 attacks off on an enemy melee hero before they can even run.

498 By LIBROSCORPIAN 2009-11-01

goood

497 By frobbit93 2009-11-01

you officially have no life. typing a fuckin million page guide like that...good guide still

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