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Atropos - The Bane Elemental
Range: 400 | Move Speed: 305
Primary: INT
Str: 18 + 2.1 | Agi:
18 + 2.1 | Int: 18
+ 2.1
Damage: 51 – 57 | HP: 492
| Mana: 234
HP Regen: 0.79 | Mana Regen:
0.73
Attack Speed: 0.69 | Armor:
4 |
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Enfeeble (E)
Greatly reduces an enemy unit's ability to participate in combat. Reduces its damage and life regeneration. Lasts 20 seconds.
Level 1 - Reduces attack damage by 30%.
Level 2 - Reduces attack damage by 60%.
Level 3 - Reduces attack damage by 90%. Level 4 - Reduces attack damage by 120%. • The damage reduction is calculated based on the base damage and primary attribute of the target. • Enfeeble has no effect on direct damage bonuses from items. • Casting range: 1000
Mana Cost: 125
Cooldown: 15
Comment: This skill is optional. For me, i try to max out the bonus stat points before getting this one. But its up to you, and in the situation.
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Brain Sap (B)
Feasts on the vital energies of another unit, absorbing some of its hit points.
Level 1 - Absorbs 75 HP.
Level 2 - Absorbs 150 HP.
Level 3 - Absorbs 225 HP. Level 4 - Absorbs 300 HP. • Damage type: pure • Gives the full hp amount to Atropos, regardless of the amount of hp the target lost. • Casting range: 600
Mana Cost: 125/150/175/200
Cooldown: 20
Comment: Maxing this skill lets you be sturdy enough to catch hard nukes like Lion's Impale, and Zeus' Lightning Bolt, its like you're the one who nukes the enemy because your life points come back to you whenever you loses it. |
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Nightmare (T)
Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare.
Level 1 - Sleeps the target and takes 20 HP per second from it, lasts 4 seconds.
Level 2 - Sleeps the target and takes 20 HP per second from it, lasts 5 seconds.
Level 3 - Sleeps the target and takes 20 HP per second from it, lasts 6 seconds. Level 4 - Sleeps the target and takes 20 HP per second from it, lasts 7 seconds. • Damage type: HP removal • Nightmare can damage allies (and Atropos), and can thus be used to deny hero kills. • If the target recieves any type of damage except Nightmare, then it will wake up. • The use of spells on the affected units can wake the target up without the caster falling asleep. • In the first second of Nightmare the target will be invulnerable. • Casting range: 500/550/600/650
Mana Cost: 165
Cooldown: 15
Comment: Oooh, no disable is greater than this one. First, the enemy goes to sleep, and also he/she loses hp, great? 7 secs x 20 dmg = 140dmg, not bad. |
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Fiend`s Grip (F)
Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack and Transfers 5% of enemies max MP per second to you
Lasts 5 seconds.
Level 1 - Deals 100 damage and transfers 5% of the max mana of the target per second, deals 155 damage per second with Aghanim's Scepter. Target is disabled for the duration of the spell.
Level 2 - Deals 155 damage and transfers 5% of the max mana of the target per second, deals 215 damage per second with Aghanim's Scepter. Target is disabled for the duration of the spell.
Level 3 - Deals 215 damage and transfers 5% of the max mana of the target per second, deals 270 damage per second with Aghanim's Scepter. Target is disabled for the duration of the spell. • Damage type: magical • Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit. • Fiend's Grip is a channeling spell. • Casting range: 625
Mana Cost: 200/300/400
Cooldown: 120
Comment: I call this one the Grip, its good and also bad at the same time, good because you can damage your opponent for a period of time and makes him/her vulnerable to nukes and attacks, bad because you also loose some hp and mana in the process. |