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Anub`seran - Nerubian Weaver
Range: 425 | Move Speed: 290
Primary: AGI
Str: 15 + 1.5 | Agi:
14 + 2.5 | Int: 15
+ 1.8
Damage: 46 - 56 | HP: 435
| Mana: 195
HP Regen: 0.7 | Mana Regen:
0.61
Attack Speed: 0.67 | Armor:
2 |
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Urna Swarm (W)
Raises a Scarab from a corpse. The Scarab can burrow to hide itself, or use Infestation to silence and deal damage over time in an AoE.
Level 1 - Maximum of 2 Scarabs.
Level 2 - Maximum of 4 Scarabs.
Level 3 - Maximum of 6 Scarabs. Level 4 - Maximum of 8 Scarabs. • Scarabs have 450 movement speed, 200 HP, 6 armor, 1400/1400 normal vision, 400/400 burrowed vision, and 26-38 bounty. • Scarabs are immune to magic. • Infestation silences and deals 20 non-stacking damage per second in a 275 AoE for 3 seconds. • Burrowed Scarabs are invisible and immobile. • if you order infestation to be cast while having multiple Scarabs selected, only one will cast instead of all of them. • Casting range: 900
Mana Cost: 10
Cooldown: 14/11/8/5
Comment: I highly recommend getting at least level 1 at level 10 or between 12 and 15. Setting up and preventing ganks is very essential to Dota. At level 1, 2 watchers(information is outdated) can be used to patrol around the runes and woods to assist yourself and allies.
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Shukuchi (C)
Causes the Nerubian Weaver to move so fast as to become invisible. Any units passed through will take damage. Lasts 4 seconds.
Level 1 - Nerubian weaver becomes invisible. 90 damage to units passed through.
Level 2 - Nerubian weaver becomes invisible. 100 damage to units passed through.
Level 3 - Nerubian weaver becomes invisible. 110 damage to units passed through. Level 4 - Nerubian weaver becomes invisible. 120 damage to units passed through. • Damage type: magical • Can only damage a unit once per cast. • Area of Effect: 175
Mana Cost: 60
Cooldown: 12/10/8/6
Comment: While I recommend only getting level 1 before level 7, this skill is the defining skill of the Weaver throughout the game. While I feel the damage should scale with level, maybe 90/100/110/120, the cooldown reduction alone is reason enough to max it before level 10. This skill is your primary escape/chase tool. Use it wisely. |
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Geminate Attack ()
Occasionally the Nerubian Weaver will send out two swarms, attacking an opponent twice. You must do an ordered attack to activate this.
Level 1 - Nerubian Weaver sends out two attacks.
Level 2 - Nerubian Weaver sends out two attacks.
Level 3 - Nerubian Weaver sends out two attacks. Level 4 - Nerubian Weaver sends out two attacks.
• Geminate Attack is an Orb Effect. • The extra attack will never trigger attack effects (orb effects, bash and critical strike). • Nerubian Weaver needs an attack order for this ability to activate. • The attack in which this skill procs is considered an Orb Effect Buff Placer, while the bonus attack is considered only an Orb Effect. • Can affect towers.
Mana Cost: N/A
Cooldown: 6/5/4/2.5
Comment: Not the strongest Orb Effect, but not the weakest. This orb effect allows for nice burst damage once you acquire a decent damage item. |
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Time Lapse (T)
Warps the Weaver 5 seconds back in time, resetting the HP, Mana and position. Does not affect cooldown, gold or experience.
Level 1 - Warps Nerubian Weaver 5 seconds in the past.
Level 2 - Warps Nerubian Weaver 5 seconds in the past.
Level 3 - Warps Nerubian Weaver 5 seconds in the past. • Removes negative buffs from Nerubian.
Mana Cost: 150/75/0
Cooldown: 60/50/40
Comment: Relying on this skill too much will make you feel overconfident and get you killed. This skill can also essentially can also give you a second chance. Too bad it has just too long of a cast time. |