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Kael-The Invoker

Created by Moon_Raven on 2008-07-11
Last modified: 2008-08-27
Viewed 79133 times

Rating: 1010101010
Kael
  1. Introduction
  2. Stats
  3. Skills
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Hello everybody, a invoker strategy is finally here! I decided to write a strategy for invoker because nobody else did.This strategy is very detailed because it is meant to be useful to newbies in first place so it contains many details that some players don't need. Invoker seems very complex to everyone, especially newbies and I will try to explain him in as much detail as possibly.So...Quas-the spirit of the ice...Wex-spirit of the storm...Exort-the spirit of fire...The Invoker uses them all to burn his enemies,summon fire minions or turn invisible...I bring you Kael, The Invoker!
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Kael

Kael - Invoker


Range: 600 | Move Speed: 280
Primary: INT
Str: 19 + 1.4 | Agi: 20 + 1.9 | Int: 22 + 2.5
Damage: 44 - 50 | HP: 511 | Mana: 286
HP Regen: 0.82 | Mana Regen: 0.89
Attack Speed: 0.71 | Armor: 2
Quas Quas (Q)

Level 1 - Gives 0.75 HP regen per level per instance.
Level 2 - Gives 0.75 HP regen per level per instance
Level 3 - Gives 0.75 HP regen per level per instance
Level 4 - Gives 0.75 HP regen per level per instance
• Kael can have only 3 of any instances.
Mana Cost:
Cooldown: 0
Comment: Ok so invoker has quite different spells than other dota heroes.I will call Quas, Wex, and Exort powers in my guide and fully axplain how they work.

Wex Wex (W)

Level 1 - Gives 2% AS and 1% MS per level per instance.
Level 2 - Gives 2% AS and 1% MS per level per instance.
Level 3 - Gives 2% AS and 1% MS per level per instance.
Level 4 - Gives 2% AS and 1% MS per level per instance.
• Kael can have only 3 of any instances.
Mana Cost:
Cooldown: 0
Comment: Same as above.To be explained.
Exort Exort (E)

Level 1 - Gives 3 damage per level per instance.
Level 2 - Gives 3 damage per level per instance.
Level 3 - Gives 3 damage per level per instance.
Level 4 - Gives 3 damage per level per instance.
• Kael can have only 3 of any instances.
Mana Cost:
Cooldown: 0
Comment: To be explained...And by the way you don't have to bother reading all invokes,I will explain them all later.
Invoke Invoke (R)
Combines the properties of the elements currently being manipulated, creating a new spell at Invokers disposal. The invoked spell is determined by the combination of Quas, Wex and Exort.
Level 1 - Can have 1 invoked spell, 30 seconds cooldown (16 seconds with Aghanim's Scepter).
Level 2 - Can have 2 invoked spells, 25 seconds cooldown (8 seconds with Aghanim's Scepter).
Level 3 - Can have 2 invoked spells, 12 seconds cooldown (4 seconds with Aghanim's Scepter).
Level 4 - Can have 2 invoked spells, 5 seconds cooldown (2 seconds with Aghanim's Scepter).



Spell Combinations:

Cold Snap (Y)

Key Combo: QQQ + R
Description: Invoker draws the heat from an enemy, chilling them to their very core for up to 6 seconds based on Quas. Any damage taken in this state will briefly stun them for 0.4 seconds and deal 30 damage. Triggers cooldown goes from 0.8 to 0.6 seconds based on Quas.
Cooldown: 20 sec.
Mana Cost: 100


EMP (C)

Key Combo: WWW + R
Description: Invoker builds up a charge of electromagnetic energy at a targeted location which automatically detonates after 2-4 seconds based on Wex. The detonation covers a 700 area, draining up to 400 mana based on Wex. Deals 0.5 damage for each point of mana drained.
Cooldown: 25 sec.
Mana Cost: 125


Sun Strike (T)

Key Combo: EEE + R
Description: Sends a catastrophic ray of fiery energy from the sun at any targeted location after a 1.7 second delay, incinerating all enemies standing beneath it. Deals 75-450 damage based on Exort which is spread over all enemy units within its 200 AoE.
Cooldown: 30 sec.
Mana Cost: 175


Ghost Walk (V)

Key Combo: QQW + R
Description: Invoker manipulates the ice and electrical energies around him, rendering his body invisible. The elemental imbalance created as a consequence slows nearby enemies by up to 40% based on Quas, and Invoker from 30 to 0% based on Wex.
Cooldown: 60 sec.
Mana Cost: 300


Ice Wall (G)

Key Combo: QQE + R
Description: Generates a wall of solid ice directly in front of Invoker for up to 12 seconds. The bitter cold emanating from it greatly slows nearby enemies based on Quas and deals up to 42 damage each second based on Exort.
Cooldown: 20 sec.
Mana Cost: 125


Tornado (X)

Key Combo: WWQ + R
Description: Unleashes a fast moving tornado that picks up enemy units in its path, suspending them helplessly in the air shortly before allowing them to plummet to their doom. Deals 375 damage based on Wex and Quas, with distance up to 3100 based on Wex. Holds enemies in the air for up to 2.2 seconds based on Quas.
Cooldown: 25 sec.
Mana Cost: 150


Alacrity (Z)

Key Combo: WWE + R
Description: Invoker infuses an ally with an immense surge of energy, increasing their attack speed to a maximum of 90% based on Wex and damage up to 80 based on Exort for 8 seconds. Cooldown: 15 sec.
Mana Cost: 50


Forge Spirit (F)

Key Combo: EEQ + R
Description: Invoker forges a spirit embodying the strength of fire and fortitude of ice. Attack range, damage, and life is based on Exort while mana, duration, and armor is based on Quas. The elementals scorching attack is capable of melting the armor on enemy heroes by 1 each hit to a maximum of 10 for 5 seconds. By maxing Quas and Exort, Invoker is capable of creating 2 spirits instead of one.
Cooldown: 30 sec.
Mana Cost: 75


Chaos Meteor (D)

Key Combo: EEW + R
Description: Invoker pulls a flaming meteor from space onto the targeted location. Upon landing, the meteor rolls forward dealing up to 260 damage per sec based on Exort for up to 1550 range based on Wex. Deals minor residual damage to units that get hit.
Cooldown: 55 sec.
Mana Cost: 200


Deafening Blast (B)

Key Combo: QWE + R
Description: Invoker unleashes a mighty sonic wave in front of him, dealing up to 280 damage to any enemy unit it collides with based on Exrot. The sheer impact from the blast is enough to knock those enemy units back for a maximum of 1.75 seconds based on Quas, in addition to preventing their attacks for a further 1-4 seconds based on Wex.
Cooldown: 40 sec.
Mana Cost: 200



Mana Cost: 20(0)/50(0)/80(0)/110(0)
Cooldown: 30(16)/25(8)/12(4)/5(2)
Comment: Lol.I am expected to comment this.What a confusing spell this is...The information about levels doesn't display so here it is: Level 1 - 1 invoke |20 mana|30 sec cooldown Level 2 - 2 invokes|40 mana|30 sec cooldown Level 3 - 2 invokes|60 mana|15 sec cooldown Level 4 - 2 invokes|80 mana| 5 sec cooldown Note that none of these spells can destroy trees.
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Comments

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296 By bhvaxalan 2010-02-07

aganims should be a must for invoker!!!
you didn't even mention it!

295 By seanngjoonxian1996 2010-02-07

thats a long guide

294 By VincentWong 2010-01-08

Nice one.
Thanks for the guide.

293 By LIBROSCORPIAN 2009-11-11

good

292 By Zaggiertjukkur 2009-10-24

I find Huskar harder to play . . .

291 By CKNessaj 2009-09-27

How about alacrity as one of the invokes?
you didn't mention the skill at all!

290 By JNowell 2009-09-16

289 By JNowell 2009-09-16

cccccccccccooooooooooooooollllllllllllllllllllllllllllllllllll

288 By Vishvan 2009-08-13

i usually get bot orchid deso heart shiva
by then the game would be over

287 By shopping_carts 2009-08-09

I'm a DPS Invoker.

BoT
Euls
SnY
Deso

Combos:

EMP + Tornado
Chaos Meteor + Deafening
Icewall + Ghost Walk
Coldsnap + Alacrity
Tornado + Sunstrike

With Aghanim's, I can micro around 4 skills at once. Aghanim's should be an item to get with Invoker, if you're going to be caster/support.

286 By Ruunari 2009-08-06

invoker** in row 1

285 By Ruunari 2009-08-06

invoker** in row 1

284 By Ruunari 2009-08-06

good guide but if u like to do a late game imba, shitprohacks, ivvoker i would get satanic, buriza, cuirass, MKB, BoTs and divine/guinsoo

Why? Because the invoke alacrity is wery wery usefull with those items..

just to add to ur guide that satanic isn't that bad item for invoker

but allso if u have other better carrys, etc. mort riki, don't do that DPS duild, just simply cast alacrity to those dudes and cold snap to a enemy and GG

anyways Good Guide dude! Gz on that

283 By GODLIKE! 2009-07-20

NICE GUIDE =D gjgj

282 By Lattura 2009-07-15

tornado + EMP is a combo
you EMP on enemy and tornado so they cant run away while EMP charges and get full EMP damage right after they land from tornado. VERY good earlygame harrashcombo

281 By neimi 2009-06-19

btw.
defending blast doesnt stun.
it silences and stops enemies from attacking.
but they can still move so fix that.

280 By neimi 2009-06-19

yuo also could say something about the supportive way of using ghost walk to slow ppl so that ur allies can run orso that they can catch up to someone to get a kill.

279 By neimi 2009-06-19

@260
dont you think the name is a little short for an ai?

@guide.
good supportive invoker.
but i kinda like the damga invoker with wex better.
7/10.
nice guide and nice pics and all.
could use a way of tellin ppl how to invoke faster.
like EERT for sunstrike when some one is runnin away or QQWRV for ghost walk when runnin .
teach ppl to invoke fast.thats what the main reason of any invoker guide should be.
but still a wonderfull guide.
gratz

278 By XSlayer 2009-06-19

Very good comboes.
Very good build.
Very good thechniques.
Very good guide.

277 By aces345345 2009-06-07

actually, mekansm saved me when i was 1v1 with silencer. i suggest shiva's guard as distraction for casting chaos or such when creep backup is late.

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