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Lion - Demon Witch
Range: 600 | Move Speed: 290
Primary: INT
Str: 16 + 1.7 | Agi:
15 + 1.5 | Int: 22
+ 3
Damage: 42 - 48 | HP: 454
| Mana: 286
HP Regen: 0.73 | Mana Regen:
0.89
Attack Speed: 0.68 | Armor:
1 |
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Voodoo (D)
Transforms an enemy unit into a random critter, disabling special abilities.
Level 1 - Turns enemy into critter, lasts 1.25 seconds.
Level 2 - Turns enemy into critter, lasts 2 seconds.
Level 3 - Turns enemy into critter, lasts 2.75 seconds. Level 4 - Turns enemy into critter, lasts 3.5 seconds. • Instantly destroys illusions. • Casting range: 500
Mana Cost: 110/140/170/200
Cooldown: 13
Comment: Useful disable! Always level this once early on, because even one level can help you escape a gank with impale. If you feel you need this more, get it instead of stats at 9-10. If you don't need this very much, get it 23-25. This has many uses. Use it (alternated with impale) to escape a gank. Use it to give yourself and your teammates more time to dps heros. Use it to disable strong heros (and bashers late game) in team fights.
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Impale (Lion) (E)
The Demon Witch releases his demonic magics into the ground in order to thrust solidified rock spikes along a straight path. This sends all his enemies into the air, only to take damage on their painful impact with the ground.
Level 1 - 60 damage, lasts 0.5 second.
Level 2 - 130 damage, lasts 1 second.
Level 3 - 200 damage, lasts 1.5 seconds. Level 4 - 260 damage, lasts 2 seconds. • Damage type: magical • Hit units will fly for 0.52 seconds before the real stun is applied. • Distance traveled is 700. • Casting range: 500 • Area of Effect: 150
Mana Cost: 100/120/145/170
Cooldown: 12
Comment: Fairly decent stun and a bit more damage than expected. 260 damage at full level is a decent nuke. Add the 2 second stun and you can use this to escape, initiate fights, or just nuke. I start with getting this maxed early because it should be used early to harass heros in your lane while picking up a few creep kills at the same time. This can get you an early first blood with a partner! |
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Mana Drain (R)
Absorbs the magical energies of a target enemy unit by taking mana from it every second.
Level 1 - 20 mana drained per second, lasts 4 seconds.
Level 2 - 40 mana drained per second, lasts 4 seconds.
Level 3 - 60 mana drained per second, lasts 4 seconds. Level 4 - 100 mana drained per second, lasts 4 seconds. • Illusions which are being Mana Drained will be destroyed after 1 second. • Can continue to drain as long as the target is within 800 range from Lion. • Casting range: 600/650/700/750
Mana Cost: 10
Cooldown: 25/20/15/10
Comment: The mana levels in this are out of date. It currently drains as follows.
Levels 1,2,3,4: 20,40,60,100 respectively!! That's right, 100 mana per second. Most int heroes need a void stone early for spamming spells, but lion can last a very long time without one. Nobody is stupid enough to stand there while you take mana from them, so use this on the ranged creep. That's 300 mana in 3 seconds, every 10 seconds. Basically it's 29 mana/sec if you use the cooldown (adjusted with mana cost). USE THIS ON THE RANGED CREEP AFTER THEY HAVE AGGROED TO YOUR CREEPS! |
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Finger of Death (F)
Instantly rips at a target, attempting to turn it inside-out. Deals massive damage.
Level 1 - Deals 500 damage, 600 damage with Aghanim's Scepter.
Level 2 - Deals 650 damage, 800 damage with Aghanim's Scepter.
Level 3 - Deals 850 damage, 1025 damage with Aghanim's Scepter. • Damage type: magical • Casting range: 700
Mana Cost: 200/420/650(625)
Cooldown: 150/90/55(50)
Comment: Ouch. Amazing ultimate. This does considerable damage and will result in quick kills at level 6. Use Impale to nuke until they get low, then finger them. (Remember: all heroes have 25% magic reduction built-in! This calculates to Level 1,2,3: 375, 488, 638). Fairly quick cooldown at level 3 makes this a true finger of death. |