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Meepo - Geomancer
Range: 100 | Move Speed: 300
Primary: AGI
Str: 23 + 1.3 | Agi:
23 + 1.9 | Int: 20
+ 1.6
Damage: 34 - 40 | HP: 587
| Mana: 260
HP Regen: 0.94 | Mana Regen:
0.81
Attack Speed: 0.72 | Armor:
5 |
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Earthbind (E)
Rains earthen spikes across a target area, pinning down all enemy units in the 225 AOE.
Level 1 - Ensares enemy units, last 2 seconds.
Level 2 - Ensares enemy units, last 2 seconds.
Level 3 - Ensares enemy units, last 2 seconds. Level 4 - Ensares enemy units, last 2 seconds. • Prevents enemies from using blink skills. • Does not hit invisible units, but ensnared units won't be able to become invisible. • Interrupts channeling spells if the target isn't affected by this ability already. • Does not work on magic immune units. • Does not work on Roshan. • Casting range: 500/750/1000/1250 • Area of Effect: 225
Mana Cost: 100
Cooldown: 20/16/12/8
Comment: Very important skill. Usable by your clones also, so, if you aim this skill well, you can hold your enemy in place for up to 8 seconds (Cooldown is of 10 seconds at level 4 - you can start netting him again after 2 seconds). However, you won't usually need more then 4 of those 8 seconds, you'll reach him and the geostrike will do the rest of the job. More about using this skill later on.
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Poof (F)
Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
Level 1 - 50 damage.
Level 2 - 80 damage.
Level 3 - 110 damage. Level 4 - 140 damage. • When targeted, Meepo will teleport to the Meepo closest to the target point (can be the same Meepo as casts it). • If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area. • Casting range: Global • Area of Effect: 400
Mana Cost: 140/120/100/80
Cooldown: 16/14/12/10
Comment: This skill can be both a great hero killer and a farming skill, 1280 damage nuke is never bad, used together with earthbind it's overpowered. Actually, dotastrategy is a bit wrong about it. In the current dota version (6.52), it only costs 80 mana (Instead of 180 at level 4), it's only channeled for 1.5 seconds (Instead of 2 seconds), and the cooldown is of only 14 seconds (Instead of 30 at level 4). How to use this together with Earthbind later on. |
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Geostrike ()
The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. The effects are additive with other geomancers. Lasts 2 seconds.
Level 1 - 5% slow, 5 damage per second.
Level 2 - 10% slow, 10 damage per second.
Level 3 - 15% slow, 15 damage per second. Level 4 - 20% slow, 20 damage per second. • Does not stack with buff placers. • Geostrike's slow of every Meepo stacks directly.
Mana Cost: N/A
Cooldown: N/A
Comment: Great passive slow, stacking. At level 16 4x 20% slow (4 Geomancers hitting the target) => 80% slow. Great early game for last hitting creeps (Bacause of the damage over time debuff). This can get you 6-7 more last hits on creeps and can even help you kill an enemy. |
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Divided We Stand ()
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If one clone dies, they all die.
Level 1 - 1 Geomancer.
Level 2 - 2 Geomancers.
Level 3 - 3 Geomancers. • The only item that transfers to the clones is one pair of boots (any type). • Meepo clones can use active abilities from Boots of Travel and Phase Boots. • Meepo clones gain 25% of any extra attributes the primary Meepo has.
Mana Cost: N/A
Cooldown: N/A
Comment: Your ultimate. This will require very good micro management skills, 4 heroes aren't that easy to manage (Always keep in mind that if one Meepo dies, they all die). Also, something that is not stated in the spell's description is that your clones get 20% more stats then your original hero does. I'll try to teach you how to manage all your four Geomancers, but practice will be needed for that. |