Nevermore - quale's Unleash The Power
Created by quale on 2008-06-30
Last modified: 2009-12-15
Viewed 391919 times
Gives the Shadow Fiend the power to desecrate regions in front of him at varying distances.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.
• Damage type: magical
• When Shadow Raze is learned, three independent skills will be given to Nevermore, each one generating a Shadow Raze at a specific distance in front of him.
• Casting range Z: 200
• Casting range X: 450
• Casting range C: 700
• Area of Effect: 275
Mana Cost: 75
Comment: Your high damaging spell that you can use for farming, pushing, defending, harassing, and most especially, killing. More information on "Skill Build" of "Early Game Strategy". Yes, you'll start using this skill on early part of the game.
Whenever the Shadow Fiend kills a unit (both allies or enemies), he stores the unfortunate soul inside of him. For each stored soul he gains 2 bonus damage until his own death releases half of them from bondage.
Level 1 - 16 damage limit.
Level 2 - 30 damage limit.
Level 3 - 46 damage limit.
Level 4 - 60 damage limit.
• Heroes, denies and neutral creeps also provide Bonus damage through Necromastery.
• The more souls Nevermore has, the more powerful Requiem of Souls will be.
Mana Cost: N/A
Comment: This is the skill that will make Nevermore strong on the first few minutes. Stronger than his lane partner, stronger than his opponent on the lane. More information on "Skill Build" of "Early Game Strategy".
The presence of such a horrible creature terrifies nearby enemies, reducing their armor.
Level 1 - 2 armor reduction.
Level 2 - 3 armor reduction.
Level 3 - 4 armor reduction.
Level 4 - 5 armor reduction.
• Fully stacks with other armor reduction abilities and auras.
• Area of Effect: 900
Mana Cost: N/A
Comment: This skill will reduce the armor of your enemy creeps and heroes. Useful for killing and team clashes. This skill will synergies with Nevermore's high attack damage and will stack with his item build. More information on "Skill Build" of "Middle Game Strategy".
Summons evil spirits around you dealing damage to units in the area. Number of spirits is related to the number of souls stored. Lowers movement speed and damage of nearby units. The closer the units are the greater the effect.
Level 1 - 80 damage for each line, 15% reduction, lasts 5 seconds.
Level 2 - 120 damage for each line, 20% reduction, lasts 5 seconds.
Level 3 - 160 damage for each line, 25% reduction, lasts 5 seconds.
• Damage type: magical
• The amount of damage dealt is related to the number of souls captured with Necromastery.
• Requiem of Souls generates damaging lines around Nevermore, 1 per 2 souls stored, for a maximum of 15 lines.
• The closer the targeted unit is, the bigger the amount of lines affecting him.
• Reduces both movement speed and attack damage of units in a 700 AoE.
• This skill breaks invisibility a short time before it's released.
• This skill has a 1 second cast time
• Area of Effect: 1300/1325/1350
Mana Cost: 150/175/200
Comment: Your ultimate. The power that you'll unleash from time to time. More information on "Skill Build" of "Middle Game Strategy". This skill is deadly in team clashes. But as you noticed, you'll start unleashing this power on middle game.
Skill Build:1. Necromastery
9. Requiem of Souls
10. Presence of the Dark Lord
11. Requiem of Souls
12. Presence of the Dark Lord
13. Presence of the Dark Lord
14. Presence of the Dark Lord
16. Requiem of Souls
Lothar`s Edge (3000)
30 Attack Speed
Active: Wind Walk
- Makes you invisible until the duration ends, or until you attack or use an ability
- Adds 20% movement speed
- Can move through units
- 0.3 second fade time
- Attacking to break the invisibility will cause you to deal 150 bonus physical damage on your attack
- Duration: 12 seconds
- Manacost: 75
- Cooldown: 18 seconds
Claymore + Shadow Amulet
Power Treads (1400)
60 Movement Speed
30 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
Stygian Desolator (4100)
- Causes attacks to place a buff that reduces armor by 6 (works on buildings)
- Buff lasts 15 seconds
- Orb effect
2x Mithril Hammer + Stygian Desolator Recipe Scroll (900)
ABOUT NEVERMORE - THE SHADOW FIEND
Players describe him as a carry hero, early-mid-late gamer, lane controller, DPS-er (damage per second), and some says an imba. Great on farming, pushing, defending, harassing and killing ...whew! Yes, he's a very busy hero. This will happen if the user is skilled but at least has the most essential thing on DotA world, reliable teammates.
Nevermore is also one of the top feeders or one of the weakest hero in the game. Compare to other agility-type heroes he has low strength, low HP (hit points) and slow HP regen. He can die easily. He is a target on ganks and team clashes, this is a problem because Nevermore is not only fragile but also has no skill for escaping.
|Strength + 2.0 per level
Agility + 2.4 per level
Intelligence + 2.0 per level
Attack range: 500
|Attack damage: 35-41
Casting animation: 0.67/0.4
From level 1 to level 8 will be our early game.
SHADOWRAZE (2, 3, 5, 7). This is the first skill that we need to max ASAP. This is your spell that can inflict 75/150/225/300 magical damage to the enemy, your nuke. Shadowraze has a 275 AoE (area of effect), which means you can nuke more than one enemy in just one click.
There are 3 icons of Shadowraze, each has their own hotkey, range and cooldown. Not only that, it has low cooldown (10 seconds) and low mana cost (75). This skill is probably the reason why some calls him an imba:
This is a great skill but difficult to use. You don't select a target when you cast a Shadowraze (one less thing to do). It will automatically fire to an area even if there is no enemy. The good thing is, you can damage heroes with this even if they're invisible (hiding in Fog of War or Wind Walk) or in weird movement (such as Mirana's Leap).
Q: How to use Shadowraze effectively?
A: To be able to hit a target using Shadowraze, make sure that:
- Nevermore is facing the target.
- The target is in Shadowraze's range.
- Nevermore has enough MP (mana points) and in normal condition/status (obviously).
1. Make sure that Nevermore is facing the target:
If you right-click the target (e.g. Mortred), Nevermore will naturally face and go towards the target. But the problem of this method is that you will attract the enemy creeps and tower to attack you. Another way is by this:
If you right-click any of these X marks, Nevermore will walk toward that area facing the enemy. Right-click to the "area" is safer than right-click to the "enemy". Click "H" (hold) to stop Nevermore from walking.
2. Make sure that the target is in Shadowraze's range:
Remember the different ranges of Shadowraze:
- Shadowraze(Z) is for enemies directly in front of you (like one step away).
- Shadowraze(X) is almost equal to your attack range.
- Shadowraze(C) is too far and you may need good estimating skill (or luck) to hit the target. This one has high chance to miss.
Always prepare your fingers on the hotkeys, such as: ring finger on "Z", middle finger on "X" and index finger on "C". If the target is in the range on one of your Shadowraze, click the certain hotkey quickly. There is a little delay when you cast Shadowraze (0.67 second). This skill is important, so practice, practice, practice.
Problem. The problem that mostly overlooked and prevents you on using Shadowraze effectively is this:
If someone (or something) is blocking your way towards the target, Nevermore will try to move around (shown by the red arrow). If that happens Nevermore will no longer be facing the target. If your aim is wrong even by a small degree angle, Shadowraze will miss.
AoE of Shadowraze. This image will show you the AoE of Shadowraze:
Pretty big, but that's just an estimation so I might oversized it a little bit in this image. Quite big that an AoE of one Shadowraze will overlap to another if they were cast in quick succession. The AoE of Shadowraze(C) will overlap the AoE of Shadowraze(X). Then, the AoE of Shadowraze(X) will overlap the AoE of Shadowraze(Z). So any opponent inside those overlappings will receive the damage of two Shadowraze if they stay on those areas. Useful to quickly wipe out an army of creeps.
Stopping. You can stop Shadowraze manually, even if you already click the hotkey. Remember that Nevermore has a casting animation before he actually release the Shadowraze. The casting animation will take 0.67 seconds, a delay. While he's still casting, quickly click 'S' to stop your skill. It's harmless, you don't lose the MP and your skill won't end up on cooldown. Use this technique to "fake".
You may need to use this technique on rare occasions too. If someone stun or disable you while at casting animation of Shadowraze, your skill will not be cancelled but only interrupted. It will continue after the effect. Take note, it will continue but from the start of the casting animation again.
- Imagine this: what if the enemy is Lion. When Nevermore starts the casting animation of Shadowraze, Lion cast Voodoo, then Impale, then Hex (yes, it's overkill) Your Shadowraze will constantly be interrupted and Nevermore will be stuck on the casting animation (a loop). He's a sitting duck (more like standing actually). Solution: press 'S' to stop your skill.
- Another example: you cast Shadowraze, but the enemy used Cyclone on you and then he ran away. After the Cyclone, Shadowraze will continue that will put your MP to waste. To prevent your Shadowraze on continuing, press 'S' to stop it.
Move interruption. Another characteristic of Shadowraze is that it can interrupt your walk or "move" command, not cancel.
- Example: you ordered Nevermore to walk to a certain location, your "move" command. On the middle of his walking, you clicked a Shadowraze. Nevermore will stop from walking and cast Shadowraze. Now, after casting this skill, Nevermore will continue walking toward the location you've last ordered him to go. Keep this in mind coz this can be useful on your Shadowraze combos (see "Killing Heroes" section).
Q: Why max Shadowraze first?
A: Here are the reasons:
- This is Nevermore's deadliest weapon while you don't have the Lothar's Edge yet. Use it to farm, push, defend, harass and kill early.
- Notice that the other two skills are passive, so this is your only skill (besides your ultimate) that will use your MP. You have MP, consume it.
- One skill but you'll have an instant 3 seperate nukes available on your skill table. Not only that, it is an AoE nuke with low MP cost and low cool down. You have this/these "imba" power(s), so use it, abuse it.
NECROMASTERY (1, 4, 6, 8). This is also an important skill that we need to max ASAP. Everytime Nevermore make a kill (enemy, ally or neutral), he will store the victim's soul to himself:
Level 1 Necromastery - maximum of 8 souls
Level 2 Necromastery - maximum of 16 souls
Level 3 Necromastery - maximum of 23 souls
Level 4 Necromastery - maximum of 30 souls
To stress it more, here is how to store soul (or add bonus damage) with this skill:
- Kill an enemy creep or hero.
- Deny an ally creep or hero.
- Kill neutrals.
One kill/deny is equal to one soul stored. Each soul will give +2 to Nevermore's attack damage. You get free attack damage without going to a store and without buying any item at all! With level 3 Necromastery, its like you have a Demon Edge. With level 4, it's like you have a Sacred Relic already. But remember, each time Nevermore dies, half of these souls will be gone.
Soul monitoring. To monitor how many souls is stored to Nevermore, drag your pointer into the Necromastery icon on the skill table. The description will appear stating the current additional damage Nevermore has:
Just divide it into 2 to know how many souls is stored. Example: in this image, it said that Nevermore received 28 bonus damage from Necromastery. Divide it into 2 and you get 14. So, Nevermore has 14 souls stored to himself.
Q: Why get Necromastery at level 6 and not your ultimate?
A: Your ultimate depends to Necromastery. Max Necromastery first to be able to use your ultimate in full power. More explanation on "Skill Build" section of "Middle Game Strategy".
STARTING ITEMS. Since you have Necromastery, you don't need to focus on items that will increase your attack damage for now. Low HP is Nevermore's problem at start, so get these items (budget wisely):
Get two of this for more HP.
Gauntlet of Ogre Strength (150), Circlet of Nobility (185), Bracer Recipe (175)
Your item for healing. Bring many of this if possible.
Ancient Tango of Essifation = 90 Gold
If you have excess gold, don't hesitate to buy this. The additional stat is a help.
Ironwood Branch = 53 Gold
TARGET ITEM. Focus on getting this item quickly:
The famous and best item for Nevermore. This item will give him +38 damage, +10 attack speed and ability to use Wind Walk (75 MP cost, 18 seconds cooldown). Activating Wind Walk will make Nevermore invisible (0.3 second fade time), +20% increased movement speed and has no collision on units for a duration of 9 seconds.
Quarterstaff (900), Claymore (1400), Lothar's Edge Recipe (1100)
The enemies can counter your Wind Walk with Sentry Wards or Gem of True Sight or Necronomicon summon or Dust of Appearance.
Q: Why rush Lothar's Edge?
A: To increase Nevermore's survivability as early as possible. The Wind Walk is useful for escaping and chasing, it has low cooldown and mana cost. 9 seconds of Wind Walk is nice, if it fades just wait for another 9 seconds and this skill is available again. In middle game, this is the important skill that you'll need to position Nevermore's ultimate. Also, this item increases Nevermore's DPS.
Q: How about Kelen's Dagger of Escape?
A: This is a good alternative item for Lothar's Edge. The only problem is that this item will be locked (unable to use) once Nevermore is hit by an enemy hero. If you're good at blinking and can handle this problem, then go for this item. Note, this item is not "noob friendly".
TASKS. Nevermore has high potential to do these assignments on early game:
- Control his lane.
- Harass the enemy hero.
- Kill if there is an opporunity.
- Get stronger without being killed. This task is our priority! >.<
GHOST'S GUIDE TO... DotA by: Ghost
Open this thread for basic game strategies. Please read it if you have no idea about creeps blocking, last hit, deny, harassing, ganking and more.
LANE SELECTION. Side lanes are the best for harassing opponents for Nevermore. It is easy to control lanes here due to the long gap between your tower and the enemy's tower. If you want the lane where Leragas The Vile (Secret Shop) is nearby, pick top lane if Sentinel or bottom lane if Scourge.
If you're planning to gank early (and if you have Empty Bottle), go middle lane. From middle lane, it is easy to go side lanes (and check runes). Beware in this lane though, enemies may come from left or right side to surprise attack you. Play solo if possible to gain level faster.
CREEPS BLOCKING. Nevermore has a good movement speed that will helps you on creeps blocking.
LANE SCENARIOS. Observe who is your opponent in the lane. If there are two of them, you have an advantage coz you get experience faster than them. But Nevermore has low HP, the enemies might try to harass him early (or worst kill). Assume what combo can they perform against you. If there is an enemy hero on your lane that has a stun, be careful. If the enemy has a nuke, thats a bad news. One stun, few attacks and one nuke = Nevermore's death! He can be killed easily, that's a warning.
If you can't handle the situation, ask for a lane partner or switch lane. If noone responds to your request, play defensive and tower hug. You can also press "F10", select "End Game", then select "Quit Mission". Naaah, just kidding.
LAST HIT AND DENY. Since Nevermore is ranged and has big attack damage (via Necromastery) compare to anyone on your lane, last hit and deny should be easy.
Q: I suck on last hitting, what should I do?
A: Last hitting is really difficult at start coz Nevermore has low attack damage. But once you've killed your first 8 creeps, your attack damage will boost up. Here are my advices:
- Concentrate on denying. Remember that denying your creep is counted and will add soul to your Necromastery.
- Use the "creep pull" technique. If you attack the enemy hero, the enemy creeps will go toward you to attack you. It's more like you're luring the enemy creeps but of course don't let them touch you.
- If you're already level 3 then you have level 2 Shadowraze. Use this skill, who knows, you may accidentally kill more than one creep and harass a hero at the same time by just one Shadowraze.
HARASSING. It's easy to harass melee opponents coz they'll need to be close or approach the creeps if they want to last hit or deny. Meanwhile, ranged opponents are sometimes fragile but difficult to harass. With your high attack damage, a few hits can be fatal to his HP. If the enemy has a hard time to retaliate, keep on harassing him.
Q: It's hard to harass my enemy, what should I do?
A: The enemy should know that Nevermore is susceptible from attacks, so they'll try to harass him too. Try these:
- Use the Fog of War or take cover on the trees. Try to hide from their vision to prevent them from casting spells on you.
- Position your self at the back of your ranger, move around. With your creeps they'll hessitate to approach you. Charge if you decide to attack.
- Start attacking your enemy if his creeps are almost gone (with 1 or 2 left).
- If you keep on denying, you're applying harassment too. You reduce the experience your enemies receive and you stop them from getting gold. So again, concentrate on denying.
- You can also use Shadowraze for harassing, especially if the enemy is ranged. But level 1 Shadowraze is weak, so start using this skill when level 2.
FARMING. If you keep on last hitting, you're already farming. Just make sure to control your lane by denying and creeps blocking. This is to prevent the battle of creeps near the enemies' tower.
Destroying a tower is also easy, and this will give a lot of gold to each hero of your team. But if you last hit the tower, you get more gold. Don't let the enemy deny their tower. Check the situation first. If you have less creeps and there is an enemy hero nearby, don't attack the tower yet. Destroying towers is not a priority coz it might bring you to a disadvantage, such as traps or ganks.
Another way to earn gold is by killing heroes.
KILLING HEROES. Use your Shadowraze, not just one but three of your nuke if possible. Make combinations of Shadowraze, ensuring that the enemy gets hit from all of it. Here is an example:
CXZ combo. When you right-click the area just behind the enemy (X mark), Nevermore will walk toward that area. When Nevermore get to 1, quickly click 'C'. Obviously Nevermore will stop and cast Shadowraze(C), hopefully the enemy gets hit. Remember that Shadoraze will only interrupt your walk command. So after casting the Shadowraze(C), Nevermore will continue on walking toward the target area (you don't need to right-click on the X mark again). So when you get to 2 click 'X', when you get to 3 click 'Z'. The combo should look like this:
In 4 seconds, you can deliver 3 Shadowraze to the enemy. Lets say you have a level 3 Shadowraze, that's 225 x 3 = 675 whooping damage! Useful against multiple opponents (heroes and creeps) standing each other. Of course, the idea of you running toward the enemies is obviously suicidal. Not to mention that each Shadowraze has a delay. So this CXZ combo is difficult to pull. A teammate that will stop the enemy from moving will somehow make it possible.
ZXC combo. The effective way to kill a hero is by ZXC combo. If he has 1/2 HP remaining, use Shadowraze(Z) if he is close to you then/or Shadowraze(X) if he is in your attack range. If he start to escape, use Shadowraze(C) for the kill.
Note: Power Treads is the first core item in this image.
Variety. These examples used 3 Shadowraze, you can also use 2 Shadowraze combos and cast them in any order you'd like. Also, Shadowraze will only interrupt your walk command. You can use Shadowraze combos while walking toward the target. So take advantage of this especially if you're chasing an enemy.
SKILL COMBOS. Nevermore can kill heroes alone, what more if he has a teammate with him. Nevermore is fragile and it's risky to fight alone actually. So it's best that he has someone to back him up to ensure his safety and to ensure a kill. Here are some examples:
The Vengeful Spirit will use her Magic Missile to stun the enemy for almost 2 seconds. This skill is useful to start the attack or prevent the enemy from escaping. This skill has high damage and low cooldown. While stunned, nuke your enemy! Shendelraze has Command Aura, Wave of Terror and Nether Swap too, more useful skills.
Alleria's Shackleshot will shackle your target for almost 4 seconds. While disabled, nuke your enemy! Alleria has reserved spells: a damaging Power Shot and a slow via Windrunner.
Zeus is a one hell of a nuker. Lightning Bolt can deal almost 300 damage instantly. For more nuke, he has Arc Lightning and he has his trump card called Thundergod's Wrath. Nevermore with another nuker is too much. The issue is, who between the two of you will get the kill?
Traxex and her Frost Arrows? The enemy has no escape!!! While slowed, nuke 'em. Traxex has Trueshot Aura that will increase Nevermore's attack damage and Silence to stop the enemy from using spell.
Practice on how to cast Shadowraze effectively. With this skill, you can kill an enemy hero fast, especially weak heroes like int-types. Killing the opponent can give not just experience to him, but a feeling of a shock. If you have a chance to meet that opponent again in your lane or even in team clashes, kill him again to make him fear you. Everyone knows how powerful Nevermore can be, and if they sense that you're a good Nevermore-user, that'll affect their performance and might put your team to an advantage.
On the other hand, if your Shadowraze miss a lot of times, the enemy will laugh at you. This will raise the confidence of your opponents. Worst, if Nevermore dies, players knows that he will lose half of the souls stored from Necromastery. Meaning weaker attack damage. They'll not be afraid on your attacks again.
Flaming, trash talking or other hostile and insulting actions against your opponents are pathetic.
END OF EARLY GAME
If you don't get a kill it's ok (for now), just don't die and save your gold. Your inventory should have a Quarterstaff like below, but if you farmed a lot get Claymore first: