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Furion's Summoning Madness

Created by Zychez on 2006-05-02
Last modified: -
Viewed 152971 times

Rating: 44444

 
This is a Summoning Build for Furion. I havent really done any changes in my skill and item build even when the Necromicron got nerfed.. so blah~
Furion

Furion - The Prophet


Range: | Move Speed: 300
Primary: INT
Str: 19 + 1.8 | Agi: 18 + 1.9 | Int: 21 + 2.9
Damage: 45 59 | HP: 511 | Mana: 273
HP Regen: 0.82 | Mana Regen: 0.85
Attack Speed: 0.69 | Armor: 3
Sprout
Sprout (T)
Sprouts 8 trees around a target location, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds.
Level 4 - Lasts for 5.25 seconds.
Can be used on enemies, allies, own units and Furion himself.
Cannot be used on Ancient-type creeps.
The -disablehelp command will prevent an allied Furion from casting Sprout on you.
Trees created with Sprout can be destroyed with any item or skill which destroys regular trees, including Force of Nature.
Mana Cost: 100/120/140/160
Cooldown: 11/10/9/8 Seconds
Comment: Well, this is your basic Disabling skill. Use this to either trap the enemy so he can get attacked by your allies etc, or trap him to give to time to either tele out or run away. Get this early on since FoN wont be that useful yet in the start. This could get you out of ambush or any dangerous situations esp. since youre still weak.

Teleportation
Teleportation (R)
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown.
Level 4 - 30 second cooldown.
Takes 3 seconds to cast.
Since the cooldown and mana cost take effect after this spell is finished casting, Furion will not use any mana or waste the cooldown on this spell if he is interrupted while casting (either by enemies or by himself).
When cast, this spell creates an obvious swirl effect on the target point which is visible to both allies and enemies.
Teleportation displays a tp scroll style indicator for your allies
Mana Cost: 50/45/40/35
Cooldown: 50/40/30/20 seconds
Comment: Oh. I just love this skill. Combo it up with BoT and the TeleScroll and you'll to porting all over the map like crazy. This can be of use to balance the attacks on each lane. Port from one place to another to summon your treants and attack the tower, or warp back to the base to regen, then warp to an allied creep to help withthe pushing/defending. This will be your first skill. Just shop all the things you need, then just pop-in the last tower in your lane to catch up with your advancing creeps.
Force of Nature
Force of Nature (E)
Converts an area of trees into Treants. Treants have 550 hit points, deal 21-23 damage, and last for 60 seconds.
Level 1 - Raises 2 Treants.
Level 2 - Raises 3 Treants.
Level 3 - Raises 4 Treants.
Level 4 - Raises 5 Treants.
Will only summon as many Treants as there are trees in the target AOE.
Treants have 33% spell resistance.
Mana Cost: 160
Cooldown: 37 seconds
Comment: Yay for Treants! This is one of the skills i use most, especially whenim near an enemy tower. This is probably the first skill you will max out, to help in pushing while the enemy heroes arent that strong. You can also use them to run around the unexplored areas so you could teleport there in the future. I also use them to go and block the path of any enemy hero/creep, since these guys really do go in slowing them down. Also, if you need the help of these wonderful creatures, but no trees are in sight(or you cut them all down already), just use in on the Sprout skill, around the time before the trees fall down. =)
Wrath of Nature
Wrath of Nature (W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level.
Level 1 - Deals 140 (155*) base damage. Maximum of 16 (18*) targets.
Level 2 - Deals 180 (210*) base damage. Maximum of 16 (18*) targets.
Level 3 - Deals 225 (275*) base damage. Maximum of 16 (18*) targets.
Damage type: magical
Although the range of the additional bounces is map-wide, only currently visible enemies can be hit.
Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: 150/175/200
Cooldown: 90/60/60 seconds
Comment: This one isnt that much useful early game, esp. with the high mana requirement. Some people dont mind skipping this at Lvl6, to get the other skills stronger, then just catch up with this one when the hero is a litle stronger. It is also a good farming skill, especiallt if combined with a Scepter, Jusr find a heap on enemy creeps and go use this skill.(the more creeps the merrier). I also use this one when some enemy hero escaped my allies attacks, after casting sprout. And also when all those enemy heroes decide to go charge the mid lane with all their creeps in fron of them.
Skill Build

Skill Build:

1. Teleportation
2. Sprout
3. Force of Nature
4. Force of Nature
5. Sprout
6. Wrath of Nature
7. Force of Nature
8. Force of Nature
9. Sprout
10. Teleportation
11. Wrath of Nature
12. Sprout
13. Teleportation
14. Teleportation
15. Stats
16. Wrath of Nature
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build

Item Build:

1.View Details for Headdress of Rejuvenation
Headdress of Rejuvenation
(603)
2 All Attributes
Passive: Regeneration Aura
3 HP regeneration. 500 AoE.
Ring of Regeneration + Ironwood Branch + Headdress of Rejuvenation Recipe Scroll
2.View Details for Ring of Basilius
Ring of Basilius
(500)
6 Damage
1 armor
Passive: Mana Aura
0.65 Mana Regeneration. 900 AoE
Passive: Armor Aura
2 armor. 900 AoE. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Note: Clicking the item will toggle whether Armor Aura affects heroes and units, or just heroes. Can be disassembled.
Ring of Protection + Sobi Mask
3. Netherezim Buckler
4.View Details for Necronomicon
Necronomicon
(2700)
15/21/24 Intelligence
8/12/16 Strength

Active: Demonic Summoning
- Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level
- Lasts 35 seconds
- 50 manacost
- 80 seconds cooldown

Note: Buy recipe to upgrade (3 levels).

Summoned Units:
Necronomicon Warrior
- 400/600/800 HP
- Melee Damage: 21/41/61
- Mana Break: burns 25/50/75 mana per hit, 60% burned mana dealt as damage
- Spell Resistance: 40% against spell damage
- Last Will: 400/500/600 pure damage dealt to the killing unit on death

Necronomicon Archer
- 400/600/800 HP
- Ranged (350) Damage: 31/61/91
- Mana Burn: burns 125/175/225 mana on target, 20 seconds cooldown, 600 cast range
- Endurance Aura: 3%/6%/9% movement and attack speed bonus, 400 AoE
- Spell Resistance: 40% against spell damage

Belt of Giant Strength + Staff of Wizardry + Necronomicon Recipe Scroll
5.View Details for Necronomicon
Necronomicon
(2700)
15/21/24 Intelligence
8/12/16 Strength

Active: Demonic Summoning
- Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level
- Lasts 35 seconds
- 50 manacost
- 80 seconds cooldown

Note: Buy recipe to upgrade (3 levels).

Summoned Units:
Necronomicon Warrior
- 400/600/800 HP
- Melee Damage: 21/41/61
- Mana Break: burns 25/50/75 mana per hit, 60% burned mana dealt as damage
- Spell Resistance: 40% against spell damage
- Last Will: 400/500/600 pure damage dealt to the killing unit on death

Necronomicon Archer
- 400/600/800 HP
- Ranged (350) Damage: 31/61/91
- Mana Burn: burns 125/175/225 mana on target, 20 seconds cooldown, 600 cast range
- Endurance Aura: 3%/6%/9% movement and attack speed bonus, 400 AoE
- Spell Resistance: 40% against spell damage

Belt of Giant Strength + Staff of Wizardry + Necronomicon Recipe Scroll
6.View Details for Boots of Speed
Boots of Speed
(450)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
7.View Details for Necronomicon
Necronomicon
(2700)
15/21/24 Intelligence
8/12/16 Strength

Active: Demonic Summoning
- Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level
- Lasts 35 seconds
- 50 manacost
- 80 seconds cooldown

Note: Buy recipe to upgrade (3 levels).

Summoned Units:
Necronomicon Warrior
- 400/600/800 HP
- Melee Damage: 21/41/61
- Mana Break: burns 25/50/75 mana per hit, 60% burned mana dealt as damage
- Spell Resistance: 40% against spell damage
- Last Will: 400/500/600 pure damage dealt to the killing unit on death

Necronomicon Archer
- 400/600/800 HP
- Ranged (350) Damage: 31/61/91
- Mana Burn: burns 125/175/225 mana on target, 20 seconds cooldown, 600 cast range
- Endurance Aura: 3%/6%/9% movement and attack speed bonus, 400 AoE
- Spell Resistance: 40% against spell damage

Belt of Giant Strength + Staff of Wizardry + Necronomicon Recipe Scroll
8.View Details for Helm of the Dominator
Helm of the Dominator
(1850)
20 Damage
5 Armor

Passive: Lifesteal
- 15% lifesteal on attacks
- Orb effect

Active: Dominate
- Brings the target non-hero non-ancient unit under your control
- Dominated unit lasts indefinitely, until it is killed or replaced
- Can only have one dominated unit at any time
- Dominated unit is not able to block other units from moving
- Spells last the same duration on Dominated units as they would on a hero
- Manacost: 75
- Cooldown: 60 seconds
- Cast range: 700

Note: Can be disassembled

Helm of Iron Will + Mask of Death
9.View Details for Mekansm
Mekansm
(2306)
5 All Attributes
5 Armor
Passive: Mekansm Aura
4 HP regeneration. 500 AoE
Active: Heal
Heals 250 HP and gives +2 armor in 750 AoE. Armor bonus lasts 25 seconds. Doesn't affect units that have been healed by any Restore in the last 25 seconds. 150 manacost. 45 seconds cooldown.
Headdress of Rejuvenation + Netherezim Buckler + Mekansm Recipe Scroll
10.View Details for Boots of Travel
Boots of Travel
(2500)
100 Movement Speed

Active: Teleport
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal

Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
11. Eul`s Scepter of Divinity
12.View Details for Oblivion Staff
Oblivion Staff
(1675)
6 Intelligence
10 Attack Speed
15 Damage
75% Mana Regeneration
Quarter Staff + Robe of the Magi + Sobi Mask
13. Guinsoo`s Scythe of Vyse
14.View Details for Soul Booster
Soul Booster
(3300)
450 HP
400 Mana
4 HP Regeneration
100% Mana Regeneration
Energy Booster + Point Booster + Vitality Booster
15.View Details for Aghanim`s Scepter
Aghanim`s Scepter
(4200)
10 All Attributes
200 HP
150 Mana
Passive: Ultimate Upgrade
Upgrades the ultimate of Earthshaker, Pandaren Brewmaster, Stone Giant, Clockwerk Goblin, Sacred Warrior, Sand King, Spiritbreaker, Axe, Doom Bringer, Lord of Avernus, Night Stalker, Butcher, Undying, Juggernaut, Moon Rider, Faceless Void, Lightning Revenant, Vengeful Spirit, Venomancer, Netherdrake, Crystal Maiden, Enchantress, Faerie Dragon, Holy Knight, Prophet, Lord of Olympia, Slayer, Windrunner, Goblin Techies, Invoker, Shadow Priest, Shadow Shaman, Tormented Soul, Twin Head Dragon, Witch Doctor, Bane Elemental, Demon Witch, Lich, Necrolyte, Oblivion, Obsidian Destroyer, Queen of Pain, and Warlock.
Point Booster + 1 each of Ogre Axe, Blade of Alacrity and Staff of Wizardry + Aghanim's Scepter Recipe Scroll
Skill Build

Early Game:

Hmm..
just start off with hitting those creeps with low hp, keep the creeps in the mid as much to give you time to get those summoning skills ready.
Just tele to your base if ever you need to regen. Then grab some potions to make you last longer.(plus getting the Headress and Basillus ready).
Once you have enough funds, to right for the Buckler, then the Staff of Wizardry(for the Necromicron).
Just keep balancing the creeps and assist any mates that might need you.
Use your Sprout as much, to help out. Once you get your Treants to lvl3, you can start doing major pushes to the enemy base.

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Comments

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254 By massacre666 2010-11-11

FoN is good for lvl 1-6 for harassing

253 By massacre666 2010-11-11

Power treads
Mjolnir
Blink dagger
Manta
Butterfly
HoT

http://www.dotastrategy.com/images/smileys/smile.gif

252 By Shortpigg 2010-09-13

I'm a lurker, why am I posting on this old guide? You don't know me.

251 By toon310 2010-06-14

the guide is very incompletedv but the idea of buying bot andnecro is not bad at allit allows furion to create some rly nices pushes all around the map and it also makes him quite hard to kill due to the fact he can very easily flee with 2 teleport.

250 By toon310 2010-06-14

the guide is very incompletedv but the idea of buying bot andnecro is not bad at allit allows furion to create some rly nices pushes all around the map and it also makes him quite hard to kill due to the fact he can very easily flee with 2 teleport.

249 By PCad 2010-05-30

@248
you live in pampanga?

248 By koozzy 2010-05-30

bmp. . . pampanga players say .. fuck that bullshit .. bmp.

247 By Zaggiertjukkur 2010-05-21

245> Do you post comments on 4 year old guides, who's creator has left DS a long time ago, because you can't come with any argument in a new guide that wouldn't be countered, or are you simply stupid?

246 By silverlight eagle 2010-05-21

????

245 By urgetopurge 2010-02-15

lol. Boots of travele on FURION?! LOL as soon as you put that there, i stopped reading immediately. WHAT THE HELL do you think teleportation is for?

244 By Pluiz 2010-01-14

what a lame guide
BoT with teleport? WTF!11!

243 By sandallw 2010-01-14

shortest guide ever i read....

242 By StrDhan 2010-01-10

haha gay build FoN in first what a gay whahaha my skill build was tele. and sprout only no gay creeps ahahha

241 By abc789 2009-12-20

not really good i will say it 6/10

240 By dark_skyline 2009-11-14

got stgyian

239 By BustUout 2009-11-14

very good guide 9/10

238 By Ganon 2009-11-10

237 By _KiDdZ_25 2009-10-24

WHY BOOTS OF TRAVEL?????

236 By Zaggiertjukkur 2009-10-23

Nice guide . I would include a dagon and mjolnir in this build , instead of helm and oblivion . . .

235 By markcan 2009-10-21