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Furion - The Prophet
Range: 600 | Move Speed: 300
Primary: INT
Str: 17 + 1.8 | Agi:
15 + 1.5 | Int: 21
+ 2.9
Damage: 39 – 53 | HP: 473
| Mana: 273
HP Regen: 0.76 | Mana Regen:
0.85
Attack Speed: 1.48 | Armor:
3 |
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Sprout (T)
Sprouts 8 trees around a unit, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds. Level 4 - Lasts for 5.25 seconds.
Mana Cost: 100/120/140/160
Cooldown: 11/10/9/8
Comment: Well, this is your basic Disabling skill. Use this to either trap the enemy so he can get attacked by your allies etc, or trap him to give to time to either tele out or run away.
Get this early on since FoN wont be that useful yet in the start. This could get you out of ambush or any dangerous situations esp. since youre still weak.
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Teleportation (R)
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown. Level 4 - 30 second cooldown.
Mana Cost: 50/45/40/35
Cooldown: 50/40/30/20 seconds
Comment: Oh. I just love this skill. Combo it up with BoT and the TeleScroll and you'll to porting all over the map like crazy. This can be of use to balance the attacks on each lane. Port from one place to another to summon your treants and attack the tower, or warp back to the base to regen, then warp to an allied creep to help withthe pushing/defending.
This will be your first skill. Just shop all the things you need, then just pop-in the last tower in your lane to catch up with your advancing creeps. |
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Force of Nature (F)
Converts an area of trees into Treants. Treants have 550 hit points and deal 21-23 damage.
Level 1 - Raises 2 Treants for 60 seconds.
Level 2 - Raises 3 Treants for 60 seconds.
Level 3 - Raises 4 Treants for 60 seconds. Level 4 - Raises 5 Treants for 60 seconds.
Mana Cost: 160
Cooldown: 37 seconds
Comment: Yay for Treants! This is one of the skills i use most, especially whenim near an enemy tower. This is probably the first skill you will max out, to help in pushing while the enemy heroes arent that strong. You can also use them to run around the unexplored areas so you could teleport there in the future.
I also use them to go and block the path of any enemy hero/creep, since these guys really do go in slowing them down.
Also, if you need the help of these wonderful creatures, but no trees are in sight(or you cut them all down already), just use in on the Sprout skill, around the time before the trees fall down. =) |
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Wrath of Nature (W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Number of bounces increases per level.
Level 1 - Deals 140 base damage. Maximum of 12 targets.
Level 2 - Deals 180 base damage. Maximum of 14 targets.
Level 3 - Deals 225 base damage. Maximum of 16 targets.
Mana Cost: 150/175/200
Cooldown: 90/60/60 seconds
Comment: This one isnt that much useful early game, esp. with the high mana requirement. Some people dont mind skipping this at Lvl6, to get the other skills stronger, then just catch up with this one when the hero is a litle stronger.
It is also a good farming skill, especiallt if combined with a Scepter, Jusr find a heap on enemy creeps and go use this skill.(the more creeps the merrier).
I also use this one when some enemy hero escaped my allies attacks, after casting sprout. And also when all those enemy heroes decide to go charge the mid lane with all their creeps in fron of them. |