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Necrowerks Inc – User Guide to your Clockwerk Goblin

Created by Ghost on 2009-01-01
Last modified: 2009-01-05
Viewed 117250 times

Rating: 88888
Rattletrap
  1. Introduction
  2. Stats
  3. Skills
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Welcome to Necrowerks Incorporated, the one company designed to keep your forests safe. We manufacture everything from cuddly bears to heat seeking missiles, our latest product is Rattletrap, a Clockwerk Goblin designed to wreak havoc on the forces of evil, unfortunately the UN believes in playing fairly and has decided that it is too powerful a weapon to use against the scourge forcing us to return to the design room armed with the dreaded Nerfstick. By removing the Nuclear Bomb attachment and lowering its battery life, the UN has given us its nod of approval; we however believe it is now too weak. And so, to remedy this problem, we decided that the best thing we could do is pimp it out with some mana destroying items and changing our focus from deadly weapon to armed tea lady.
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Rattletrap

Rattletrap - Clockwerk Goblin


Range: 125 | Move Speed: 310
Primary: STR
Str: 24 + 2.4 | Agi: 13 + 1.2 | Int: 17 + 1.3
Damage: 55-57 | HP: 606 | Mana: 221
HP Regen: 0.97 | Mana Regen: 0.69
Attack Speed: 0.66 | Armor: 2
Battery Assault Battery Assault (E)
Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds .
Level 1 - Periodically deals 10 damage and ministuns.
Level 2 - Periodically deals 30 damage and ministuns.
Level 3 - Periodically deals 50 damage and ministuns.
Level 4 - Periodically deals 70 damage and ministuns.
• Damage type: magical
• Remains active even if Rattletrap is disabled.
• Area of Effect: 300
Mana Cost: 75
Cooldown: 32/28/24/20
Comment: Version 1.0 saw this doing 1600 damage to any lone hero as soon as you hit level 7, the UN was not happy with this at all. So we removed some of the battery life from this feature and now it does a mere 1066 damage instead, combined with us slowing down the speed at which the Rattletrap moves, the effectiveness of this spell was removed by version 1.4.

Power Cogs Power Cogs (C)
The Clockwerk Goblin ejects pieces of his inner core to form a circular barrier around him, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.
Level 1 - Drains 55 life and mana, lasts 3 seconds.
Level 2 - Drains 70 life and mana, lasts 4 seconds.
Level 3 - Drains 85 life and mana, lasts 5 seconds.
Level 4 - Drains 100 life and mana, lasts 6 seconds.
• Damage type: magical
• Cogs can shock magic immune and invisible units.
• Area of Effect: 200
Mana Cost: 50/60/70/80
Cooldown: 15
Comment: Using the most recent size altering technology we managed to shove a heap of these charge packs into the tiny front compartment, due to failure to fulfill its original purpose, the most effective and default way to use these is arranging them in a square around you and your target. This skill has many uses that will be explained later.
Rocket Flare Rocket Flare (R)
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion.
Level 1 - Deals 80 damage. Reveals for 10 seconds.
Level 2 - Deals 120 damage. Reveals for 10 seconds.
Level 3 - Deals 160 damage. Reveals for 10 seconds.
Level 4 - Deals 200 damage. Reveals for 10 seconds.
• Damage type: magical
• Does not kill enemy animal couriers.
• Will stop neutral creeps from spawning near the revealed area.
• Casting Range: Global
• Area of Effect: 600
Mana Cost: 50
Cooldown: 20/18/16/14
Comment: This was the fabled Nuclear Bomb attachment, in version 1.0 of Rattletrap, this did quite a bit of damage early on, UN didn't like it so in version 1.1 it received a nerf, the UN appears happy with our alterations and it hasn't been changed since.
Hookshot Hookshot (T)
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.
Level 1 - 100 damage and a 1 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
Level 2 - 200 damage and a 1.5 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
Level 3 - 300 damage and a 2 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
• Damage type: magical
• The affected enemy will be paused until the hook retreats.
• Casting range: 2000/2500/3000
• Area of Effect: 150
Mana Cost: 150
Cooldown: 80(20)/60(20)/40(20)
Comment: We wanted a way to travel large distances at a great speed in the end we decided that the most effective way to do this was to attach a high powered hook, in version 1.0 this could be used quite often but we found it led to overheating and in the end Rattletrap would blow up, with this in mind version 1.3 brought in the charge pack and cooler, while it reduced the number of times the Hookshot could be used, it has saved thousands of dollars that would otherwise have been needed for repairs.
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Comments

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637 By kaderimran 2010-03-15

ummmm... i think
Boots of choice, i prefer Phase boots
Aghanim's Scepter is mandatory
Then go for blade mail
Linken is situational item/HOD/Vanguard
(i dont do defence item since he has escape capabilities, rather save the money for late game items)
Then Radiance
since he already has ministun he dont needs basher or frost of shiva rather assault will help by its Negative Armor Aura and attackspeed

636 By overpower darknezz 2010-03-14

@635
aneh kaw..pq bhs indo @@

never seen anyone use clockwerk these day . .

635 By DefendTheAllStar 2010-03-13

COPO LO SEMUAA !!!

634 By rucika 2010-03-08

is HOD better than vanguard? why you choose HOD not vanguard?

633 By antimom 2010-02-25

Since Manta no longer builds from diffusal i find that it works much better if you rush necro 3 first. Cogs and necro 3 is basically instant kill for the majority of middle game

632 By hasyir112 2010-02-22

dddd

631 By hasyir112 2010-02-22

dddd

630 By Ghost 2010-02-20

vanguard should not be taken as an "im getting my but kicked item" its total cost sets you back way to far for negligible abilities. PMS is a cheaper and better option.

one day I will get around to updating this... but meh, give it some time.

629 By BlowThaCandlesOut 2010-02-12

@neimi

Radiance is not just for DPS. The shiny pew pew hurts too, especially with the immobilizing you will be doing. However, Aghanim's, Shiva, Dagon, Necro and many other items help him more. Viable late late late late late, but yea you get the idea.

Dagon 1 gives you an additional nuke, handy if you've got some extra dough.

628 By neimi 2010-02-07

you can get it since it gives some survivability which should help you farm a bit.

also what do you think about dagon 1 with him??

i tried it a couple of times and it worked.

627 By neimi 2010-02-07

@below.

i can only tell you......
PRO BUILD! i always build him like that.
DPS FTW!!!!RADIANCE FTW!!!!

now for real..
why do people get dps items on him and radiance on him?
he shouldnt farm up that much.he is a gnaker not a carry and not a great tank.he should NOT farm that much.

aghanims is debatable but id rather go with necromonican.AoM is also debatable but not that great IMO.
build him as a caster.

@ghost.
i disagree with vangaurd since if you are having trouble in a game

626 By akmedivh 2010-02-07

btw...everybody shared their build, so will i.

My Build
2 Bracelets,
Aghanim's Scepter
Guinsoo
Radiance
Phase Boots

mostly game ends before late game so i mostly dont rush any other items...though incase of that situation

My build
Shiva's Guard
Guinsoo
Blade mail
Aghanim's Scepter
Phase Boots/Boots of Travel(if the opponent is also pushing or there's noone else to turn back for def.)
Vanguard

625 By akmedivh 2010-02-07

aghanim is a must for clock...though there'r still lots of noobs on pub games who still ask why do i rush aghanim for clockwerk. Also i depending on the game i buy pb or bot. Though i go for the latter one only if our team has enough ganker like balanar, troll, ursa w/dagger or lothar and so on...clockwerk rules btw...use him to his max. potential pls. Otherwise tinker'll appear at your door with an axe in hand

624 By Metalwing 2010-02-07

Lol this guide is way outdated. I suggest people to update it. First, there is Aghanim's Scepter. It gives you such nice bonuses (allow you to hook allies, decrease hook's cd by 20). Manta is remaked, and so is diffusal. If you want to erase some mana from enemies, you'll need both now, and Aghanim's as my core choice for his ulti, you'll waste all your slots with those items now.

623 By Zaggiertjukkur 2010-02-01

You said PT! You'll now be castrated!

622 By Sarutobi[sasc] 2010-02-01

I know this is a kinda unorthodox build, I've never tried it in a higher level play (I've actually never used Rattletrap in higher level play Lol), but I was wondering what you think of this build:

-PT
-Necromicon
-Shiva's
-AoM
-Diffusal
-Orchid

In a way, this build uses your manta survivability core, and uses it even more by taking the agility gained. making him a semi-dps, abusing the power of his battery and cog combo, allowing maximum usage of the time inside there.

I

621 By Shimrra_3 2010-01-08

Oh yeah. How could I neglect such important details as those.

620 By bobbob247 2010-01-07

It has something to do with the awesome survivability those items bring, as well as how fast you can farm it.

619 By Shimrra_3 2010-01-07

I'm betting that it has something to do with those items being the only ones the silly person knows how to use.

618 By bobbob247 2010-01-07

I'm tempted to make an awesome sarcastic guide in general discussions, on why a build of Phase Boots, MoM, Basher, Bfury, Vlads, and Radiance are good on clockwerk.

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