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Rattletrap - Clockwerk Goblin
Range: 125 | Move Speed: 310
Primary: STR
Str: 24 + 2.4 | Agi:
13 + 1.2 | Int: 17
+ 1.3
Damage: 55-57 | HP: 606
| Mana: 221
HP Regen: 0.97 | Mana Regen:
0.69
Attack Speed: 0.66 | Armor:
2 |
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Battery Assault (E)
Discharges high-powered shrapnel from openings in Rattletrap's clockwork upon a random nearby target dealing minor magical damage and ministun every 0.75 seconds. Lasts 10 seconds .
Level 1 - Periodically deals 10 damage and ministuns.
Level 2 - Periodically deals 30 damage and ministuns.
Level 3 - Periodically deals 50 damage and ministuns. Level 4 - Periodically deals 70 damage and ministuns. • Damage type: magical • Remains active even if Rattletrap is disabled. • Area of Effect: 300
Mana Cost: 75
Cooldown: 32/28/24/20
Comment: Version 1.0 saw this doing 1600 damage to any lone hero as soon as you hit level 7, the UN was not happy with this at all. So we removed some of the battery life from this feature and now it does a mere 1066 damage instead, combined with us slowing down the speed at which the Rattletrap moves, the effectiveness of this spell was removed by version 1.4.
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Power Cogs (C)
The Clockwerk Goblin ejects pieces of his inner core to form a circular barrier around him, trapping nearby units in with him. These cogs require 3 attacks from an enemy to be destroyed before their expiration time. If an enemy unit with mana goes near an element from the outside it gets shocked for some hp and mana and is knocked back. An element powers down if it shocks a unit.
Level 1 - Drains 55 life and mana, lasts 3 seconds.
Level 2 - Drains 70 life and mana, lasts 4 seconds.
Level 3 - Drains 85 life and mana, lasts 5 seconds. Level 4 - Drains 100 life and mana, lasts 6 seconds. • Damage type: magical • Cogs can shock magic immune and invisible units. • Area of Effect: 200
Mana Cost: 50/60/70/80
Cooldown: 15
Comment: Using the most recent size altering technology we managed to shove a heap of these charge packs into the tiny front compartment, due to failure to fulfill its original purpose, the most effective and default way to use these is arranging them in a square around you and your target. This skill has many uses that will be explained later. |
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Rocket Flare (R)
Fires a fast moving missile at a target area on the map, revealing the targeted area. Upon impact it damages enemy units in the 600 AOE explosion.
Level 1 - Deals 80 damage. Reveals for 10 seconds.
Level 2 - Deals 120 damage. Reveals for 10 seconds.
Level 3 - Deals 160 damage. Reveals for 10 seconds. Level 4 - Deals 200 damage. Reveals for 10 seconds. • Damage type: magical • Does not kill enemy animal couriers. • Will stop neutral creeps from spawning near the revealed area. • Casting Range: Global • Area of Effect: 600
Mana Cost: 50
Cooldown: 30/25/20/15
Comment: This was the fabled Nuclear Bomb attachment, in version 1.0 of Rattletrap, this did quite a bit of damage early on, UN didn't like it so in version 1.1 it received a nerf, the UN appears happy with our alterations and it hasn't been changed since. |
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Hookshot (T)
Fires a grappling, piston-like attachment at a unit or location. It will latch on the first non-neutral enemy target it encounters, pulling you to it. Any enemies whom you collide with while being reeled toward the target will take damage and be stunned.
Level 1 - 100 damage and a 1 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
Level 2 - 200 damage and a 1.5 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled.
Level 3 - 300 damage and a 2 second stun on collision, when Aghanim's Scepter acquired it works on allies, the allied unit will not get disabled or damaged, and enemy units will still get damaged and disabled. • Damage type: magical • The affected enemy will be paused until the hook retreats. • Casting range: 2000/2500/3000 • Area of Effect: 150
Mana Cost: 150
Cooldown: 80(20)/60(20)/40(20)
Comment: We wanted a way to travel large distances at a great speed in the end we decided that the most effective way to do this was to attach a high powered hook, in version 1.0 this could be used quite often but we found it led to overheating and in the end Rattletrap would blow up, with this in mind version 1.3 brought in the charge pack and cooler, while it reduced the number of times the Hookshot could be used, it has saved thousands of dollars that would otherwise have been needed for repairs. |