Zeus - quale's Striking Tempest
Created by quale on 2008-10-16
Last modified: 2009-12-19
Viewed 371773 times
Hurls a bolt of arcing energy that laces through many nearby enemy units.
Level 1 - Arcs 5 times, deals 85 damage.
Level 2 - Arcs 7 times, deals 100 damage.
Level 3 - Arcs 9 times, deals 115 damage.
Level 4 - Arcs 15 times, deals 130 damage.
• Damage type: magical
• The damage of Arc Lightning is not reduced with each bounce.
• 500 Area of Effect: the distance the Arc Lightning can bounce.
• Arc Lightning becomes available for casting immediately after cooldown.
Mana Cost: 65/70/75/80
Cooldown: 2 seconds
Comment: Damage Type: Magical | Casting Range: 700 | AoE of Arcs: 500
Summons a bolt of lightning from the heavens to strike a target enemy.
Level 1 - Deals 100 damage.
Level 2 - Deals 175 damage.
Level 3 - Deals 275 damage.
Level 4 - Deals 350 damage.
• Damage type: magical
• Gives true sight within 900 range.
• Reveals the surrounding area (1000 and 1000 range on day and night, respectively) for 3 seconds.
• Posseses a mini-stun, which allows Zeus to interrupt channeling spells and items with this ability.
Mana Cost: 75/ 95/ 115/ 135
Cooldown: 6.5 Seconds
Comment: Damage Type: Magical | Casting Range: 700 | Bonuses: (1) Stuns/ministuns the target for 0.1 second, (2) Sight of 1000/750 (day/night) to the target's location for 3 seconds, (3) True sight of 900 to the target's location for 3 seconds
Whenever Zeus casts a spell, he will shock enemy heroes within 1000 AoE a % of their current HP.
Level 1 - Shocks for 5% of current hit points.
Level 2 - Shocks for 7% of current hit points.
Level 3 - Shocks for 9% of current hit points.
Level 4 - Shocks for 11% of current hit points.
• The damage from Static Field is dealt before the damage from the used spell.
• Using items does not trigger Static Field.
Mana Cost: N/A
Comment: Damage Type: Magical | Spells that will trigger Static Field: (1) Arc Lightning, (2) Lightning Bolt, (3) Thundergod's Wrath | Note: (1) Activating items will not trigger Static Field, (2) The damage of Static Field occurs first before the trigerring spell
Strike down all enemy heroes with a bolt of lightning.
Level 1 - Deals 210 (400*) damage.
Level 2 - Deals 335 (500*) damage.
Level 3 - Deals 460 (600*) damage.
• Damage type: magical
• Reveals the surrounding area (1000 and 1000 range on day and night, respectively) for 3 seconds.
• Gives true sight 900 range around each affected target for 3 seconds.
• If a target is invisible it will get revealed (both vision and true sight) but not damaged.
• Can be improved by Aghanim's Scepter (* shows the improved values).
Mana Cost: 225/ 350/ 450
Cooldown: 120 Seconds
Comment: Damage Type: Magical | Bonuses: (1) Sight of 1000/750 (day/night) to all enemies' location for 3 seconds (2) True sight of 900 to all enemies' location for 3 seconds
Skill Build:1. Arc Lightning
2. Static Field
3. Lightning Bolt
4. Lightning Bolt
5. Lightning Bolt
6. Thundergod`s Wrath
7. Lightning Bolt
8. Static Field
9. Static Field
10. Static Field
11. Thundergod`s Wrath
16. Thundergod`s Wrath
23. Arc Lightning
24. Arc Lightning
25. Arc Lightning
Empty Bottle (600)
Restores 135 HP and 70 mana over 3 seconds. Effect ends if you take damage. When used, Magic Bottle 3/3 changes to 2/3, 2/3 changes to 1/3, and 1/3 changes to Empty Bottle. Can't be used when Empty Bottle. 0.5 second cooldown.
Active: Rune Capture
Stores a rune in an Empty Bottle. When a rune is used, this item is refilled to Magic Bottle 3/3. Stored runes are automatically used after 120 seconds. Can't be drop if it has a rune stored.
Note: This item is refilled to Magic Bottle 3/3 when near the fountain.
Null Talisman (480)
Mantle of Intelligence + Circlet of Nobility + Null Talisman Recipe Scroll (145)
Boots of Travel (2500)
100 Movement Speed
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal
Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
From level 1 to level 7 will be our early game.
Zeus is fragile. But compared to the other intelligence based heroes, his statistics are good. Such as his base HP (511), HP regen (0.82), strength gain (1.8), armor (2.1) and agility gain (1.2). They are not the top though, but the fact remains that he's still fragile. His base MP (260), MP regen (0.81) and intelligence gain (2.7) on the other hand are low than average. This is an upset coz Zeus needs all the MP he could get, no matter how small, in order to do his tasks.
Early game is vital to Zeus. He is a nuker and he must nuke the enemy heroes in his lane. Harass them, slow them from gaining gold and experience. Since Zeus has three nukes at his skill table, a quick combo of these spells can instantly eradicate any weakened opponents in sight.
A bad start will render him unpredictable on the next stage. Meaning, at the first seven levels of Zeus, he must fulfill his tasks: harass and kill if possible. If you can't harass the enemies at early game, you'll need to work harder in the middle game.
Are you familiar to all Zeus' spells? If not, you must review the spell explanations again above. His spells are not complicated and easy to use; maybe except Static Field, but anyway I'll try to explain them further in the strategy. After learning his spells, you must also learn:
Selection of what skills to get each level up will affect Zeus' performance. I'm not insisting you to stick to the skill build above. You will see below some more suggested skill builds that can be effective depending to your situation or gameplay. Every player has their own style to play effectively, pick yours:
Get Static Field at level 2 and delay Lightning Bolt for a moment.
Using a level 1 Arc Lightning with level 1 Static Field, you can deliver an approximately 110 damage (minus 25% spell reduction = 83) to the enemy heroes in your lane for just 65 MP. It's cost effective compared to using a level 2 Arc Lightning. Start using Lightning Bolt when Zeus reached level 5 (where Lightning Bolt is level 3) to conserve mana, unless an enemy hero suddenly appeared in front of you with 100 HP.
Be sure to have a level 2 Lightning Bolt when Zeus reach level 3.
If an opportunity come you can make a good harassment. Striking a level 2 Lightning Bolt is painful to fragile enemies while they're still in low level. Also, with this, Zeus now holds a deadly nuke that he can use to get a possible first blood. Of course, this is rare to happen and killing is not a priority at early levels. Using Lightning Bolt will consume almost 1/3 of Zeus' MP. If you have an item that will quickly regain your MP then this skill build is fine.
Get Lightning Bolt everytime it is available. Get Stats over Arc Lightning and Static Field for now.
Stats will make Zeus a little stronger, increasing his MP and MP regen to be able to spam Lightning Bolt. Farming will be difficult as you need to be good at last hitting. This skill build is effective if you're in a 1 versus 1 situation in your lane against a fragile opponent.
Get level 2 Arc Lightning when Zeus reach level 3.
Level 2 Arc Lightning has more damage and bounce. Useful for harassing multiple enemy heroes, especially if they're all ranged. But spamming a level 2 Arc Lightning is actually pushing. Zeus might end up roaming near the enemies' tower, which is a bad place.
You can have your own skill build that is different to these. It's all up to you. Just remember:
There are 2 things you need to worry in early game as Zeus. First, he has low HP. Second, he relies to his spells to farm and harass, so he must maintain enough MP while on lane. Do not invest on items that will increase his attack damage and/or attack speed (like Monkey King Bar or Lothar's Edge...), they're not worth it.
If you have lots of golds, you can go straight to the target items. If not, you can spam the cheap Ironwood Branch. Consumables are self-explanatory.
Before you reach middle game, get these items:
Empty Bottle. This is Zeus' best item to help him heal and regain mana. 3 charges when full and each charge will regenerate 135 HP and 70 MP for 3 seconds. If the game has power-ups then runes will be helpful as this will save you from going back to the fountain to refill it. To be more familiar with runes and Empty Bottle, read this:
Null Talisman. What's notable about Null Talisman is that it will add 78 MP and 57 HP. Get two or three of this for more benefits.
Boots of Speed. Zeus has a movement speed of 295, a little low. Get Boots of Speed to increase his mobility. He need that mobility to initiate spells or evade the enemies' attacks. Boots of Speed is not a necessity early game. If you're having a hard time farming, you can get this item at middle game.
Empty Bottle is cheap and best for rune keeping while ganking. The problem about this item is refilling. Getting runes is a competition between you, your teammates and your enemies. If there are better gankers in your team, communicate with them. Will they get an Empty Bottle too? Do they deserve to get the runes than you? If yes and yes, you can neglect Empty Bottle:
Arcane Ring. This is an alternative if you don't want to get Empty Bottle. Arcane Ring will give Zeus +3 armor, +300 MP and ability to replenish 135 MP in every 30 seconds. Surely this will solve Zeus' MP problem early game. Not only his MP but his lane partner also coz Replenish has 600 AoE. Arcane Ring is easy to use (noob-friendly), but it replenishes a fix amount of MP. Sad to say, it's effectiveness will gradually drop when your game reaches late game.
Perseverance. This item gives +125% MP regen, +5 HP regen and +10 attack damage. A nice item that will give Zeus constant regen to help him stay in his lane and manage his mana. Perseverance is not exactly an alternative item, it's ok to get both this item and Empty Bottle (or Arcane Ring). Coz you can use Perseverance to assemble a high-tier item later.
Some players have impressions that Arcane Ring is only appropriate on some situations (e.g. 2v2 -apom mode) or will only delay our item build. If you don't like both Empty Bottle or Arcane Ring, then you can go straight to Perseverance.
Bracer. This on the other hand will add 114 HP and 39 MP. A little expensive than Null Talisman, but good for our Zeus' health. Feel free to replace Null Talisman with this, or have a combination of the two.
Getting this on early game depends to you:
Courier. This will help you purchase consumables and items without going to the store. If you have an Empty Bottle, the courier can also help you refill it thru the fountain. If you like, you can ask a trusted teammate to help you on getting a Flying Courier. You will need to share units though.
Do you know what are the basic techniques in playing DotA? If you're not even sure, please read this:
Pick middle lane. At middle lane, it's easy to get the runes and go side lanes if a teammate asks for your assistance or if you need to gank. Besides, if you have teammates that is good at lane controlling (like Nevermore or Viper) they would love to go side lanes. Due to the long gap between towers on these lanes, they can dominate their enemies.
The terrain of middle lane is also useful, you can run or stay at the top of the cliff to hide. Zeus is fragile and slow, you must position him hidden to the enemies so that they won't be able to cast spells on him. Any spells are risky to Zeus, especially if there are two enemies in lane. One stun can be followed by a nuke or another stun (like double stunner combos). If without a rescuer, Zeus will quickly die.
If you're confident enough, you can go side lanes then/or solo. Your hero level and skill levels will gain faster alone. Get your spells fast so that you can harass or kill the enemies as soon as possible. But if you have tough opponents, asking a lane partner would be your best course. A lane partner will help you do the tasks, and can save you against harassment or death.
Attack animation. Zeus has a base attack damage of 41-49 and a decent missile speed of 1100, but has a bad attack animation of 0.633/0.366. The figure means, it will take 0.633 second before Zeus releases his projectile while 0.366 second is his backswing. He also has a range of 350 which is pathetically short and awful for a fragile ranged hero. Overall, last hit and deny will be difficult and dangerous.
You must master the timing of his attacks first, and be careful when you approach to attack. Animation cancelling is the greatest method to fake or to launch a perfect last hit.
Arc Lightning. Using Arc Lightning is Zeus' easiest and safest way of last hitting. Level 1 Arc Lightning has a damage of 85 to creeps, twice of Zeus' base damage. It will also bounce to 5 creeps, so there is a possibility that you can last hit more than one creep. He has a casting animation of 0.4/0.5, faster than his attack animation. And a long casting range of 700, taking cover in the shadows, you can actually last hit without being seen by the enemy.
It is tempting to spam Arc Lightning to farm since it has a low mana cost and 2.5 seconds cooldown. But control yourself, you need to manage your mana.
Arc Lightning. If you use Arc Lightning to last hit, make sure that the bounce will reach the enemy hero in lane. This is to conserve your mana, use one spell to farm and harass at the same time. The damage of Arc Lightning is the same to all enemies it bounces, and the bounce has an AoE of 500:
At the first 17 minutes, the creep waves are consisted of 3 melee and 1 ranged creeps. This is perfect coz Level 1 Arc Lightning will bounce to 5 enemies, the enemy hero will get hit too. How about if there are 2 or more enemy heroes in lane? To harass them, you could wait until 1 or 2 of their creeps die before you use Arc Lightning. Some players suggest to get level 2 of Arc Lightning coz it'll increase damage and bounce. If you like to, you can get a level 2 Arc Lightning for this reason.
Static Field. Static Field in combination of your spells adds damage directly proportional to the current HP of the enemy hero. It means, the more HP your enemy has the more additional damage.
Static Field has an AoE of 800 while Arc Lightning has a casting range of 700. Actually, the AoE of Static Field is bigger than the casting range of your spells (your ultimate can go beyond of course since it is global). So you don't need to worry if Static Field will add on each spells.
You will know if an enemy hero gets shocked with this if a spark of light appears on top of their head:
Another thing, Static Field occurs first before the trigerring spell. In the example above, when Zeus cast Arc Lightning to Lina, the first spell that gave damage to Lina is Static Field while Arc Lightning is after.
Lightning Bolt. Lightning Bolt is the best spell for harassing. Using a level 2 of this spell is damaging, but it's best to start using this when level 3. Spamming this early would drain a lot of Zeus' MP. Unlike the level 3 Lightning Bolt, the mana cost is acceptable as the spell will give a tremendous damage. Did you notice, the damage of this spell is bigger than the damage of level 1 Thundergod's Wrath to a single target? Yes, you can strike a painful spell, stronger than the ultimate, while at level 5.
Lightning Bolt has a far casting range of 700, the same with Arc Lightning and within the AoE of Static Field. It'll be also easy to use this spell in combo with Arc Lightning for greater impact. Another good thing about this spell is that it gives sight of 1000 (day) or 750 (night) and true sight of 900 to the target's location for 3 seconds:
Your problem when you're gonna perform a combo of Zeus' nukes, you would need to select the target on each spell (except your ultimate which is one click and then boom to all your enemies). If the enemies run into the Fog of War or cast Wind Walk to themselves, you won't be able to continue your combo. Now thanks to Lightning Bolt's extended sight and true sight, you and your lane partner can continue your combo without worries. I mean, the enemies can't easily hide in the darkness or use invisibility for a short time. This is a good chance to kill a target too.
Note: Zeus' ultimate, Thundergod's Wrath, also gives the same sight and true sight as to Lightning Bolt, to all enemies.
Check the HP of your enemy. It's difficult to kill a full-HP opponent as your nukes can't kill him in one straight combo (unless you have teammates with you). If for example he's weakened, then here are the spell combos you can use to kill him (Static Field is not included):
Notice that I also included the mana cost of each combo, you should be aware if your current MP will allow you to perform and finish any of these combos. It's really annoying to see your target who is one Arc Lightning away from death survives your combo simply because you end up with "not enough mana". Check your MP first before starting a combo.
There will be more damage if Static Field was included and if you already have a level 4 Lightning Bolt. I'm just giving you here the picture of Zeus' nuke combos. You don't need to memorize the damages and mana costs of each combos, as I don't.
Starting the Combo. Actually, there are three ways to normally start Zeus' nuke combos, (1) start with Arc Lightning, (2) start with Lightning Bolt and (3) start with Thundergod's Wrath.
What happened to this image is common. Sometimes, you'll use Thundergod's Wrath to finish off an escaping target that you failed to kill. But avoid miscalculation, if the target didn't die, you've just wasted your feared ultimate and your precious mana.
Note: Using Thundergod's Wrath, you may accidentally kill steal (KS). Your teammates should be aware of this too. But this is not an excuse, do not kill steal intentionally!
Maintain an enough amount of MP to your mana pool. You wouldn't know if a situation will come that Zeus' nukes will be needed to kill an enemy and maybe to save an ally. Besides, Zeus with low MP can't cast spells. And Zeus that can't cast spells is futile.
Do not always leave your mana pool in full. Use the MP by casting a spell, if you want a spell with low mana cost then cast Arc Lightning. Take advantage of Zeus' MP regen and don't put it into waste. Once your mana pool is near full again, cast another Arc Lightning. But if you're planning a spell combo that will use almost all your MP, then save your mana.
Assistance. Here are some heroes that can help you in this subject:
Rylai has Brilliance Aura that will add 0.5/1/1.5/2.0 to your MP regen. Ezalor has Chakra Magic that will instantly restore your MP with 75/150/225/300. Harbinger has Essence Aura that can also restore your MP in an incredibly high quantity. Other heroes can still help you thru item, such as these:
Ring of Basilius has a 0.65 Brilliance Aura while it's upgrade Vladimir's Offering has 0.8. Arcane Ring can instantly regain 135 MP of all allies within the user's 600 AoE every 30 Seconds. Not much, but this is a help that you will appreciate to get from your lane partner. Zeus need to recover his mana fast so that his nukes is always available when needed.
Early game, everyone is concentrating on farming, getting golds and experience, preparing themselves so that they can kill later. Some gets carried away with it, and you can take advantage of that. With right spells, enough mana and even a help from your lane partner, you can use a simple spell combo that'll destroy half of the HP of your lane enemy. Of course, a good player will not panic. But some will get shocked and they'll be afraid to farm. If you get successful with it, that opponent will be left out and an easy target for your team later in the game.
If you reach level 6, your enemies will fear your ultimate. They will hessitate to keep their HP low. Have a good communication with your teammates, tell them if your ultimate is available. If one of your teammate asked you to use your ultimate, trust his judgement (well, if he's worth to trust) and use it. Eventually, if your opponents notices that you have this kind of teamwork, they'll probably lose momentum.
Mana management is also a factor on mind games. If you have low MP and unable to cast any spell, your enemies will know that and they'll not be afraid to your nukes. So again, maintain an enough amount of MP to your mana pool.
Sending false information to your opponents, flaming, trash talking or other hostile and insulting actions are the worst way of playing DotA.
|As early game ends, your inventory should look like this:
The number of Null Talisman can vary.
If you didn't get a kill at early game, it's fine. But you should at least assist a teammate on getting a kill. Middle game is the stage where you'll have a lot of chance to get a kill.