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SUPER TECHIES!!

Created by Shimrra_3 on 2007-01-17
Last modified: 2008-09-11
Viewed 252167 times

Rating: 99999
Squee and Spleen
  1. Introduction
  2. Stats
  3. Skills
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Hello, me again, Shimrra_3, with another amazing guide. I am so good with Techies that I wanna show everyone how. This is probably not too smart, seeing as everyone will pick Techies and kill me with them now. Oh well. Thanks to Steve-O for figuring out the screenies. Enjoy it! This guide has been edited to conform with new heroes, newly discovered combos, and similar, as of DotA v6.54b.
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Squee and Spleen

Squee and Spleen - The Goblin Techies


Range: 650 | Move Speed: 270
Primary: INT
Str: 17 + 2 | Agi: 14 + 1.3 | Int: 22 + 2.9
Damage: 24 – 26 | HP: 473 | Mana: 286
HP Regen: 0.76 | Mana Regen: 0.9
Attack Speed: 1.46 | Armor: 0
Land Mines Land Mines (E)
Plants a mine that explodes when an enemy nears or when it is destroyed by an enemy. The explosion deals less damage if the target is farther away. (At 200 range, it deals 50% of the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage.
Level 4 - Deals 600 damage.
Damage type: mixed If destroyed by attacks the mines will still explode. When a 16th mine is placed the oldest will explode.
Mana Cost: 125 / 150 / 175 / 205
Cooldown: 25 / 20 / 15 / 12
Comment: Contrary to what I previously said, these are quite spammable at all levels (hero and skill). Put loads on one spot so they all activate simultaneously for maximum damage output - and make sure the spot is out of the creeps' way so only a hero will activate it. Choice locations are Runes and areas near the cliffs in middle lane.

Stasis Trap Stasis Trap (T)
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds.
Level 4 - Stuns for 6 seconds.
200 Activation AoE. 450 Stun AoE. It takes 2 seconds for a triggered Stasis Trap to activate. Stasis Traps destroy all other Stasis Traps in their AOE when they activate.
Mana Cost: 80 / 110 / 140 / 160
Cooldown: 20 / 16 / 13 / 10
Comment: Powerful skill. This is a SIX SECOND STUN. Impossibly good. Place in escape routes - theirs and yours. Place these behind your team when you push - enemies gank you, retreat into a lovely stun ward and counterattack. Getting this over Landmines works fine, bar not getting random kills when you aren't looking.
Suicide Squad Suicide Squad (C)
Sacrifice yourself for the greater good. Deals massive area of effect damage. The explosion deals less damage if the target is farther away. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Does not damage buildings.
Level 1 - Deals 650 full damage or 350 partial damage.
Level 2 - Deals 850 full damage or 400 partial damage.
Level 3 - Deals 1150 full damage or 450 partial damage.
Level 4 - Deals 1550 full damage or 500 partial damage.
200 Full Damage AoE. 500 Partial Damage AoE. Damage type: mixed Using this skill counts as a suicide, which does not give gold or experience to the enemy team. Destroys trees in its area. When autocast is enabled, the Techies will use this skill instead of attacking on a right-click.
Mana Cost: 100 / 125 / 150 / 175
Cooldown: 75
Comment: Best early game skill ever. Amazing damage. Usually an instant kill, be careful when you use this seeing as you die. IMPORTANT! - Coordinate with your lanemate and/or other allies when you decide to do this (unless its a sudden decision with no time). Slowers, stunners, and immobilisers can make your Suicide much easier. Things to avoid are horrible timing on, say, Impale, when your targetting is revoked by their brief invincibility and you get mashed to death by a tower; similar with Sprout, Nightmare, possibly Toss, and definitely Fissure. Do not Suicide if there is a better option available, like a pile of Remotes.
Remote Mines Remote Mines (R)
Plants an invisible mine that will only activate when triggered. Does not damage buildings. Lasts 8 minutes.
Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.


Detonate (D)

Description: Detonates all remote mines.
Mana Cost: 0
Cooldown: 0.5



Mana Cost: 200 / 240 / 300
Cooldown: 10
Comment: Your key skill for mid- to late-game. Place, oh, generally 5-6 in one area, being careful to put them close together for maximum damage to one spot. Of course, the amount depends on the hitpoints and armor of the heroes and the lvl of the mines. You may be able to kill instantly with three, or it may take eight (thats based on early game - mid game you almost always need more, especially as heroes don't wander around with 400hp like in early game). Also usable for Line of Sight.
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Comments

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1079 By ShadowStyle 2010-03-18

I just owned a AI Insane Ursa and he has 3 hearts LOL
Skadi Guinsoo BoT Orchid and Bloodstone
just normal attacked him til he died

1078 By dohyun99 2010-02-16

@ZOMG

it's cause the guide hasnt been updated since 2008. the core gameplay is the same, although the item builds could obviously use some additions since Techies' Remote Mines didnt get upgraded by Aghanim's til this year.

1077 By ken12345678 2010-02-16

...........

1076 By Dk!n 2010-02-15

how come noone ever mentions mining towers? i was wondering if you could do the same to fountain with guardian or bite?
..

1075 By vincent1993 2010-02-15

@1068
you have no idea how good can orchid be.lets not talk about ganking whereby his silence work similar to hex as long as you teammate have a slow.even solo killing soul burn helps a lot.imagine the target is soul burned and 2 level 4 mine exploded in front of him.after magic resistance the target receive 1175 damage from just remote mine and soul burn actually deal 170+ damage like that.not to mention it is easy to build and give decent damage and mana regen

1074 By Crave. 2010-02-14

u do realise this is 2010

1073 By khaydarin 2010-01-24

i made my goblin an anti suicide one, knowing that its easy to get double and triple kill, i max out mana regen early, and with the mines that deal 1500 if proper arranged, its almost double assasinate, i place remotemine on the forest and near the enemy base (when they retreat on low xp, ward), and gem off course, dont want them to know your hot spots :D, and if being gb, i always have lvl 1 suicide

1072 By [ZOMG_NEGROES] 2010-01-22

I prefer aghanims to skadi. However you don't even mention it in your guide.

1071 By dotaiskewl 2010-01-21

This must be a hard hero to use

1070 By Shimrra_3 2010-01-16

Useless comments are useless?

1069 By bilesha 2010-01-16

hate it when people buy wards.all your work goes to waste.

1068 By Brian_bg 2010-01-10

Not good.. Placing remote mines is stupid.. the second one is the best for me cuz you can kill the entire team using the second scenario and only the range using the "right" scenario. Orchid sucks hard on techies.. disable that gives what.. silence. woohoo.. he can still chase you and hit you. Eul and guinzo are better.. I'd just delete the orchid discussion from the guide. And make discussion about planting mines in the fog of war to kill even gem carriers.

1067 By jasonlaw 2010-01-10

lol nice guide.. but i hve another item build tat is
1) BoT
2) Deso
3) Orchid
4) Perserverence
5) BLoodstone
6) Shiva
This build make me about killing 15~16 and getting third ranking.. lols

1066 By tenshuki 2010-01-02

How did you insert your pictures?

please email me at huykieu1996@hotmail.com

I will link this thread to my own blog if you want.

www.dotadummies.wordpress.com

New!

1065 By Mf-Youtube.com 2010-01-01

1064 By cupuers 2009-12-29

1063 By sangetsu 2009-12-07

Shimrra! Now theres RAMPAGE! hha

1062 By Blizz_W 2009-12-01

I thinked on bloodstone
If you manage to rush it then it would be very useful for suicide since if you have a mate and suicide leaves them with 10-30% hp then u get the exp(and you need it) this isn't best guide I ever seen
But good anyway. After getting orchid and aghamins I had 13 hero kills

1061 By Foore-Woorior 2009-12-01

Great guide, Rampage on Pubs with Remote Mines where there are 5 carry heroes in the other team and no one will ever buy gems, wards or dust is realy fun.

Not too mention Techies got nice sayings: "We come in peace!" "Do not run, we are your friends!"

1060 By BLUE243 2009-12-01

WOW...
Never thought Techies could impose such a threat...

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