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Squee and Spleen - The Goblin Techies
Range: 650 | Move Speed: 270
Primary: INT
Str: 17 + 2 | Agi:
14 + 1.3 | Int: 22
+ 2.9
Damage: 24 – 26 | HP: 473
| Mana: 286
HP Regen: 0.76 | Mana Regen:
0.9
Attack Speed: 1.46 | Armor:
0 |
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Land Mines (E)
Plants a mine that explodes when an enemy nears or when it is destroyed by an enemy. The explosion deals less damage if the target is farther away. (At 200 range, it deals 50% of the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage. Level 4 - Deals 600 damage. Damage type: mixed
If destroyed by attacks the mines will still explode.
When a 16th mine is placed the oldest will explode.
Mana Cost: 125 / 150 / 175 / 205
Cooldown: 25 / 20 / 15 / 12
Comment: Contrary to what I previously said, these are quite spammable at all levels (hero and skill). Put loads on one spot so they all activate simultaneously for maximum damage output - and make sure the spot is out of the creeps' way so only a hero will activate it. Choice locations are Runes and areas near the cliffs in middle lane.
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Stasis Trap (T)
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds. Level 4 - Stuns for 6 seconds. 200 Activation AoE.
450 Stun AoE.
It takes 2 seconds for a triggered Stasis Trap to activate.
Stasis Traps destroy all other Stasis Traps in their AOE when they activate.
Mana Cost: 80 / 110 / 140 / 160
Cooldown: 20 / 16 / 13 / 10
Comment: Powerful skill. This is a SIX SECOND STUN. Impossibly good. Place in escape routes - theirs and yours. Place these behind your team when you push - enemies gank you, retreat into a lovely stun ward and counterattack. Getting this over Landmines works fine, bar not getting random kills when you aren't looking. |
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Suicide Squad (C)
Sacrifice yourself for the greater good. Deals massive area of effect damage. The explosion deals less damage if the target is farther away. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Does not damage buildings.
Level 1 - Deals 650 full damage or 350 partial damage.
Level 2 - Deals 850 full damage or 400 partial damage.
Level 3 - Deals 1150 full damage or 450 partial damage. Level 4 - Deals 1550 full damage or 500 partial damage. 200 Full Damage AoE.
500 Partial Damage AoE.
Damage type: mixed
Using this skill counts as a suicide, which does not give gold or experience to the enemy team.
Destroys trees in its area.
When autocast is enabled, the Techies will use this skill instead of attacking on a right-click.
Mana Cost: 100 / 125 / 150 / 175
Cooldown: 75
Comment: Best early game skill ever. Amazing damage. Usually an instant kill, be careful when you use this seeing as you die. IMPORTANT! - Coordinate with your lanemate and/or other allies when you decide to do this (unless its a sudden decision with no time). Slowers, stunners, and immobilisers can make your Suicide much easier. Things to avoid are horrible timing on, say, Impale, when your targetting is revoked by their brief invincibility and you get mashed to death by a tower; similar with Sprout, Nightmare, possibly Toss, and definitely Fissure.
Do not Suicide if there is a better option available, like a pile of Remotes. |
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Remote Mines (R)
Plants an invisible mine that will only activate when triggered. Does not damage buildings. Lasts 8 minutes.
Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.
Detonate (D)

Description: Detonates all remote mines.
Mana Cost: 0
Cooldown: 0.5
Mana Cost: 200 / 240 / 300
Cooldown: 10
Comment: Your key skill for mid- to late-game. Place, oh, generally 5-6 in one area, being careful to put them close together for maximum damage to one spot. Of course, the amount depends on the hitpoints and armor of the heroes and the lvl of the mines. You may be able to kill instantly with three, or it may take eight (thats based on early game - mid game you almost always need more, especially as heroes don't wander around with 400hp like in early game).
Also usable for Line of Sight. |