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Rotund`jere - Necrolyte
Range: 600 | Move Speed: 290
Primary: INT
Str: 16 + 2.0 | Agi:
15 + 1.7 | Int: 22
+ 2.5
Damage: 44 – 48 | HP: 454
| Mana: 286
HP Regen: 0.73 | Mana Regen:
0.89
Attack Speed: 0.68 | Armor:
1 |
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Death Pulse (D)
The Necrolyte releases a wave of death from the core of his being, dealing damage to enemies and healing allies.
Level 1 - Deals 75 damage and heals 50 HP.
Level 2 - Deals 125 damage and heals 75 HP.
Level 3 - Deals 200 damage and heals 100 HP. Level 4 - Deals 275 damage and heals 130 HP. • Damage type: magical • Death Pulse can't be evaded by moving or blinking. • Can heal magic immune units. • Area of Effect: 400/450/475/500
Mana Cost: 125/145/165/185
Cooldown: 8/7/6/5
Comment: Your main spell. It could be used to harass enemies, push creeps, heal your teammates, or even get a hero kill.
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Heartstopper Aura ()
The deathly air stills the hearts of his opponents, causing them to lose a percentage of their max health over time.
Level 1 - Deals 0.4% of the max HP of the target per second.
Level 2 - Deals 0.6% of the max HP of the target per second.
Level 3 - Deals 0.8% of the max HP of the target per second. Level 4 - Deals 1.0% of the max HP of the target per second. • Damage type: HP removal • Damage counts as negative regeneration, and will thus not disable abilities or items like Kelen's Dagger which requires player based damage. • Area of Effect: 1000
Mana Cost: N/A
Cooldown: N/A
Comment: Helps the Necro to regain his mana to use his other spells. Last hit and deny to maximize this ability. |
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Sadist ()
Reveling in death and pain, the Necrolyte gains mana back for killing units.
Level 1 - Regains 12 mana.
Level 2 - Regains 24 mana.
Level 3 - Regains 36 mana. Level 4 - Regains 48 mana. • Sadist is also triggered by denies.
Mana Cost: N/A
Cooldown: N/A
Comment: Greatly reduces the damage taken from melee heroes. If you don't have any melee opposition, get stats instead of this ability. |
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Reaper`s Scythe (R)
Brings a target to full realization of its own mortality, dealing damage based on how much life the target is missing. Stuns for 1.5 seconds.
Level 1 - Deals 0.4 damage per hit point missing and stuns, 0.6 damage per hit point missing with Aghanim's Scepter.
Level 2 - Deals 0.6 damage per hit point missing and stuns, 0.9 damage per hit point missing with Aghanim's Scepter.
Level 3 - Deals 0.9 damage per hit point missing and stuns, 1.2 damage per hit point missing with Aghanim's Scepter. • Damage type: magical • Disable works on magic immune units. • Casting range: 600
Mana Cost: 175(150)/340/500
Cooldown: 100(70)/85(70)/70
Comment: The best hero killing spell. Under certain circumstances, you could easily take down a 4000 HP tank. |