Beginner Friendly Krobelus
Created by Daelin on 2007-02-01
Last modified: -
Viewed 198954 times
Sends a horde of bats to damage enemies.
Level 1 - 100 damage per unit.
Level 2 - 175 damage per unit.
Level 3 - 250 damage per unit.
Level 4 - 300 damage per unit.
• Damage type: magical
• Casting range: 600
• Area of Effect: 110 (Starting AoE)/700 (Distance)/300 (Final AoE)
Mana Cost: 105/120/140/165
Comment: I'm not a big fan of Silence, and newbies do not really know when to use it. That's why I leave it for the later stages of the game (end of Midgame, beginning of Late).
Stops all enemies in a target area from casting spells.
Level 1 - Silences units in a target area, lasts 3 seconds.
Level 2 - Silences units in a target area, lasts 4 seconds.
Level 3 - Silences units in a target area, lasts 5 seconds.
Level 4 - Silences units in a target area, lasts 6 seconds.
• Targets can still use items when silenced
• Casting range: 900
Area of Effect: 200/275/350/350
Mana Cost: 80
Cooldown: 15 seconds
Comment: This is your main ability. It is not exactly a laguna blade but it does the trick. Easy to use and efficient.
Increases the potency of each of Krobelus' spells and provides a passive movement speed boost.
Level 1 - Improves spells, increases movement speed by 3%.
Level 2 - Improves spells, increases movement speed by 6%.
Level 3 - Improves spells, increases movement speed by 9%.
Level 4 - Improves spells, increases movement speed by 12%.
• Decreases Carrion Swarm and Silence cooldown by 1/2/3/4 seconds.
• Decreases Carrion Swarm and Silence manacost by 10/15/20/25.
• Creates 3/4/5/6 extra Exorcism spirits.
Mana Cost: N/A
Comment: This ability is incredible. It greatly improves Carrion Swarm (lower cooldown and mana cost means more CS) and the Exorcism bonus is also great. Get it soon so that you can benefit from the lower mana cost for Carrion Swarm.
Unleashes evil spirits to attack your enemies. Lasts 30 seconds.
Level 1 - Summons 4 evil spirits.
Level 2 - Summons 10 evil spirits.
Level 3 - Summons 18 evil spirits.
• Spirits do 43-48 hero type damage.
• If a spirit gets 2000 range or more from Krobelus, it will be destroyed.
• After the spell ends, the spirits will heal Krobelus for 25% of the damage dealt by them.
• The spirits' damage is reduced by armor, but not by damage block (Stout Shield, etc.).
Mana Cost: 200/300/400
Cooldown: 100 Seconds
Comment: As I mentioned before, Exorcism is one of the best pushing ultimates. The spirits even affect towers and at the end of the spell give you back some life. It's too good to be true, eh? Not to mention that the eye-candy is really cool.
Skill Build:1. Carrion Swarm
3. Carrion Swarm
5. Carrion Swarm
7. Carrion Swarm
Null Talisman (480)
Mantle of Intelligence + Circlet of Nobility + Null Talisman Recipe Scroll (145)
For the extra mana. You might consider getting two of these before starting assembling Perseverance.
5 HP Regeneration
125% Mana Regeneration
Note : Can be disassembled.
Ring of Health + Void Stone
First get Void Stone for the mana (you need it if you want to cast Carrion Swarm a decent amount of times) and then the Ring of Health. With high regeneration you won't have to make so many trips back and forth to the fountain. If you feel that you have enough mana with the two Null Talismans you can get the Headress first.
5 All Attributes
Passive: Mekansm Aura
4 HP regeneration. 500 AoE
Heals 250 HP and gives +2 armor in 750 AoE. Armor bonus lasts 25 seconds. Doesn't affect units that have been healed by any Restore in the last 25 seconds. 150 manacost. 45 seconds cooldown.
Headdress of Rejuvenation + Netherezim Buckler + Mekansm Recipe Scroll
You are still not ready to start going aggressive and need even more regeneration and armor. Physical weakness is your main problem, and Mekansm will fix it. First get the headress (life regeneration is more important than armor). If you find the Guinsoo more important you can first get it, and then complete Mekansm.
4. Guinsoo`s Scythe of Vyse
This babe will save your ass many times. If you you're being chased by a nuker just hex him and run. If you have constant problems with enemy heroes (they are too fast) get boots of speed first and then assemble the Scythe. The Scythe will also give you a lot of mana. This means even more Carrion Swarm for you.
3 All Attributes
Active: Energy Burst
- Deals 400/500/600/700/800 damage to a target unit
- Manacost: 180/160/140/120/100
- Cooldown: 35/30/25/20/15 seconds
- Cast range: 600/650/700/750/800
Note: Buy recipe to upgrade Dagon (up to 5 levels)
Null Talisman + Staff of Wizardry + Dagon Recipe Scroll
If you want to get a kill, you won't really be able to do it with the skills you have. Not even if you hex the enemy can you hope to get a kill. However, Dagon can solve this problem. Fully upgraded it deals a lot of damage (800), and frankly, mana should no longer be a problem. So get Dagon and kick some ass.
Boots of Travel (2500)
100 Movement Speed
- Teleports you to an allied non-hero unit or building
- Casting time: 3 seconds
- Manacost: 75 mana
- Cooldown: 60 seconds
- Shares cooldown with Scroll of Town Portal
Note: Movement speed bonus does not stack with Boots of Travel, Phase Boots, Power Treads, Tranquil Boots or Boots of Speed.
Double clicking teleports you to your fountain.
Boots of Speed + Boots of Travel Recipe Scroll
These will greatly boost your movement speed and make your way to the fountain (or back from it) much faster. In tandem with Guinsoo you should be able to escape most difficult situations.
Refresher Orb (5300)
5 HP Regeneration
200% Mana Regeneration
Active: Reset Cooldowns
- Resets the cooldowns of all your abilities and items.
- 375 manacost.
- 160 seconds cooldown.
Perseverance + Oblivion Staff + Refresher Orb Recipe Scroll
The order of the following items is pure optional. They are not all vital to the hero, yet they can greatly help you. The Refresher Orb will grant you even more mana regeneration, bonus damage, and of course, two Exorcisms (do not attempt to cast them simultaneously though!).
80 Attack Speed
Passive: Chain Lightning
- 25% chance to release a Chain Lightning on attack.
- Hits 8 units. 160 damage each. 500 bounce range.
- Orb effect.
Active: Static Charge
- Places a charged shield on a target unit, when that unit is damaged, there is a 20% chance that lightning will strike the source of the damage and 2 nearby enemies
- Lightning deals 200 magical damage, the damage source and secondary targets cannot be more than 900 range away, the 3 targets hit must be in a cone with 125 starting AoE, 475 distance and 300 final AoE
- Cannot trigger more than once per second
- Will have no effect if cast on a unit that already has a Static Charge active on it
- Double clicking on the item will cast Static Charge on yourself
- Lasts 20 seconds
- 50 manacost
- 35 seconds cooldown
- 600 cast range
Note: Can be disassembled.
Maelstrom + Hyperstone + Mjollnir Recipe Scroll
You lack agility and may want to farm better. This item is not recommended by many as Krobelus is more an attacker than a nuker. But I simply love Mjollnir. Perhaps get it after Eye of Skadi, but you definitely need some speed boster, and I'd rather have this than The Butterfly or Power Treads.
Eye of Skadi (5675)
Passive: Cold Attack
- Causes attacks to slow the movement speed of the target by 30% and attack speed by 20%.
- Lasts 5 seconds
- Orb effect
- Buff placer
- Lasts 3 seconds
- Buff placer
2x Ultimate Orb + Point Booster + Orb of Venom
If you've got Mjollnir it will be super easy for you to get this item. It costs a lot, but it is the ultimate weapon you need. It can replace Mekansm as you are now turning into a hunter, you're no longer hunted.
You've chosen Krobelus and believe me, you're not going to regret it one bit. I know it may be a bit difficult for you at the beginning but once you've got it working, you're good to go. I'm warning you by now to watch out for pesky hunters and nukers and do not get cocky and attempt to get a forced (and almost impossible) kill until you get Dagon. Of course that if you can kill your opponent do not hesitate to do so. However, watch out for traps too! Never follow the a hero to his tower unless you have some creeps (atleast 2 treants) in front of you.
Start by getting one or two Null Talismans (depending on the number of allies). If you're playing solo you should be able to get Perseverance right now. Just make sure that you get a Flask of Sapphire Water and/or a Scroll of Town Portal. When using the Flask stay behind your army. Elsewhere, if you are attacked the rejuvenating effect will wear off immediately, and you have just wasted your healing potion if there is no enemy hero you can attack creeps with the condition that you have your own band of creeps leading the way.
Once you have Perseverance quickly aim for Mekansm, or if you feel that you can live without the bonus armor, get only the cheap headress and then start getting the components neded for the Guinsoo. The order mostly depends on your enemies. If they harass you a lot, and are much faster and can kill you while running, get Eul first. Elsewhere, Oblivion is better for farming. Don't expect to finish Guinsoo at this point though.
Skill Build Tip - Silence tricks
If you've already played a few times with Krobelus, you might reconsider getting Silence a bit earlier (level is up to you), especially if facing some annoying spell-nukers (such as Lina Inverse). Usually use Silence when you feel that the opponent plans to assault you with spells, though this is pretty hard to predict. You can also Silence your opponent when you want to prevent either an escaping move (Blink for Magina, Reincarnation for King Leoric, etc.). Krobelus is one of the few people who can actually counter Leoric's ultimate. Silencing before dealing a finishing blow (let's say with Dagon) is a MUST.
Be careful how you use your skills. At this point you will mostly be using Carrion Swarm and later Exorcism. Do not use Carrion Swarm on the creeps. Use it on the enemy hero if you know that it affects him (most likely low life intelligence hero) so that you can make him run a lot and maybe send him back to the fountain. Do not expect to kill him at this point. Carrion Swarm on itself is rarely deadly. If you really have a lot of mana and do not know what to do with it, you may cast the Carrion Swarm when farming (but try to make it deadly for as many creeps as possible).
Do not use Exorcism unless you're pushing, most likely when situated near a tower so that the spirits attack the tower. Do not expect it to do much damage to an enemy hero either. It is still weak at this stage.
Early game, you can't expect to get kills, as I've kept saying countless times. Krobelus is known for being a great support hero. But she will get deadly later. Right now focus on farming (killing creeps for gold and experience) and getting the correct items. By the time you are level 7-8 you should have gotten atleast one Null Talisman, Perseverance and either Eul or Oblivion. If you've been denied a lot (enemy kills his own creeps to deny experience and gold you would otherwise get) maybe you might consider getting a different lane (especially if he chaces you back to the fountain). Do not persevere too much if you know you're fighting a losing battle on a certain lane (but neither jump from a lane to another with full life).
Krobelus isn't capable of absorbing much damage. Therefore, you should never let her take damage from either creeps or enemy heroes (there are some exceptional cases but you're most likely not skilled yet for them) and if you are under fire get a little back until a new unit is targeted. The main advantage is that she is a ranged unit, so if you stay behind and attack enemy creeps you'll still get gold and experience.
Never push without some of your creeps in the front. As I mentioned before, you are not capable of absorbing damage and while the damage is inflicted on your creeps, you can attack from behind. Same technique goes for towers. Never attack a tower/activate Exorcism in its vicinity unless you have some creeps in front. The main mistake most beginners do is take damage, then when low on life run back to the fountain, regenerate, and come back. Wrong! The trick is to stay on the lane as much as possible in order to get both gold and experience Do not fall back to the fountain unless necessary.
Many newbie players run back to the tower/fountain when they are almost out of life. Well, this is extremely relative. You must go back to the fountain to regenerate, but how low must your life be in order for you to decide to fall back? 100? 200? Well, it's hard to tell, but most likely you have to think if with such a small life the enemy hero could not finish you (either with Dagon-like items or great damaging abilities - Laguna Blade, Chain Lightning, etc.). Also be careful with heroes that have disabling abilities (such as Furion) since he can mess with you quite nicely. Stay near your tower if you can't advance since no players at this stage will dare approach the tower without an army of creeps in front of him. If necessary, take the creeps down using Carrion Swarm and then the tower will attack the hero (which will most likely determine him to fall back).