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Grow Into It - Stone Giant Guide

Created by quickbrownfox on 2007-02-12
Last modified: 2007-05-18
Viewed 429832 times

Rating: 99999

 
His grip bears no escape, His strength buries foes alive, His body repels foolish blows, His size towers the battlefield. His lack of finesse is made up in raw power. Towers and heroes fall to his mighty arm. May this guide assist you in your future encounters.
Tiny

Tiny - The Stone Giant


Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 0.64 | Armor: 0
Avalanche
Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 17 seconds
Comment: Your stun skill. Good damage and stun duration. Helps in farming too.Practice targeting it because its cooldown doesn't let you use it again for another 18 seconds if you miss your mark.

Toss
Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form.
Level 1 - 75 damage, 700 range.
Level 2 - 150 damage, 900 range.
Level 3 - 225 damage, 1100 range.
Level 4 - 300 damage, 1300 range.
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
Mana Cost: 120
Cooldown: 10 seconds
Comment: Basically,your nuke. More spammable due to better cooldown. Good range and damage. Also has a lot of tricks you can do. Just make sure your not tossing an ally hero into the tower.
Craggy Exterior
Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 2 armor, 6% chance for 25 stun damage
Level 2 - 3 armor, 12% chance for 35 stun damage
Level 3 - 4 armor, 18% chance for 45 stun damage
Level 4 - 5 armor, 24% chance for 55 stun damage
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Comment: Great against melee enemies. Darkterror and the like would have a hard time stunning you when they get stunned for attempting to hit you. Note that you do not take the damage when this triggers. Unfortunately does nothing against ranged opponents.
Grow
Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives.
Mana Cost: N/A
Cooldown: N/A
Comment: Trade speed for power. The cost you save is similar to 2 relics - hyperstone. Speed is easily bought,anyway. Also gives a boost to toss.
Skill Build

Skill Build:

1. Avalanche
2. Toss
3. Avalanche
4. Toss
5. Avalanche
6. Toss
7. Avalanche
8. Toss
9. Stats
10. Grow
11. Grow
12. Craggy Exterior
13. Craggy Exterior
14. Craggy Exterior
15. Craggy Exterior
16. Grow
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build

Item Build:

1. Arcane Ring
Cheap fix to Tiny's mana problems.
2.View Details for Assault Cuirass
Assault Cuirass
(5350)
35 Attack Speed
10 Armor
Passive: Attack Speed Aura
Adds 20 attack speed. 900 AoE
Passive: Positive Armor Aura
Adds 5 armor. 900 AoE. Affects buildings. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Passive: Negative Armor Aura
Remove 5 armor to enemies. 900 AoE. Affects enemy buildings.
Plate Mail + Hyperstone + Chainmail + Assault Cuirass Recipe Scroll
Boosts Attack Speed and armor, 2 things that Tiny like to have more of.
3.View Details for Power Treads
Power Treads
(1450)
60 Movement Speed
25 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
Movement and Attack speed. Negates penalties for up to lvl 2 grow.
4.View Details for Heart of Tarrasque
Heart of Tarrasque
(5500)
40 Strength
300 HP
Passive: Health Regeneration
Regenerates 2% of max health each second. Only regenerates health when the bearer has not taken damage from a player owned source or Roshan in the last 6 seconds (ranged) or 4 seconds (melee). Doesn't stack with itself.
Messerschmidt's Reaver + Vitality Booster + Heart of Tarrasque Recipe Scroll
Big Hp boost to compliment your boosted armor.
5. Kelens Dagger of Escape
Option Item. Chase/Escape too;. Avoid collision size problems.
6.View Details for The Butterfly
The Butterfly
(6000)
30 Agility
30 Damage
30 Attack Speed
35% Evasion
Eaglehorn + Talisman of Evasion + Quarterstaff
Option Item. Hit Faster, Last longer. Make damage heroes work longer.
7.View Details for Buriza-do Kyanon
Buriza-do Kyanon
(5800)
81 Damage
Passive: Critical Strike
25% chance to deal 2.5x normal damage on an attack.
Crystalis + Demon Edge + Buriza-do Kyanon Recipe Scroll
Option Item. Hit harder. Make them feel pain.
8.View Details for Black King Bar
Black King Bar
(3900)
10 Strength
24 Damage
Active: Avatar
Gives magic immunity. Duration and cooldown decrease each time it is used. Lasts 10/9/8/7/6/5 seconds. 80/75/70/65/60/55 seconds cooldown.
Ogre Axe + Mithril Hammer + Black King Bar Recipe Scroll
Option Item. Don't get hexed in the middle of a clash.
Skill Build

Early Game:

GAME START:

  • 4-5 player team: Purchase a Ring of Protection and a Ring of Regeneration, if money doesn't allow, some Tangos and 1/2 clarity potions should suffice. Extra money can be used for consumables.
  • 2-3 player team: Purchase Boots of Speed, Ring of Protection, Ring of Regeneration, a circlet or 2 if money allows, some clarities, more consumables if money allows.
  • solo play: Complete Arcane Ring and Power Treads. Purchase Tangos.

LANE SCENARIOS:

  • 1 melee enemy: Easy unless enemy has stun/nuke skills. Just stay behind creeps,take a free shot if the opponent is foolish.
  • 1 ranged enemy: Slight disadvantage. Stay behind creeps and move in only for the last hit/deny. Your low armor is a disadvantage against ranged.
  • 2 melee enemies: Similar to having one melee enemy. Watch out for a 2-on 1
  • 2 ranged enemies: Request for assistance/lane switch(unless you can really handle it). Very difficult to handle if the enemies are sensible(they will focus on you).
  • 1 ranged, 1 melee: Similar to having one ranged enemy. Watch out for a 2-on-1. Request for assistance if needed.

FARMING:

  • Timely attack creeps with low HP to kill in 1 blow. This ensures that you get the gold. Hit it before the opponent denies. ALT key may help check for targets.
  • If you get Arcane ring early, you can use your skills for farming. Refer to middle game farming for more detail.

PUSHING:

  • Do not push yet. Allow your opponents creeps to reach close to your tower. The opponent gets undeniable exp if the creeps get in their tower's range. Also provides safety that your tower is close, as well as keeps the enemy away from their tower.

KILLING:

  • Possible, but not a priority. To kill, harass enemy with hits until half of their health. Make sure you have 240 mana. Time an avalanche with enemy at close range, then move forward and use toss with the enemy hero at the center and with the enemy as close as possible. If you are lucky,you toss the opponent for more damage, if not, you toss a creep. Finish off with regular attacks.

FLEEING:

  • Use avalanche on enemy, then flee.
  • Toss a pursuing hero back to the creep waves.Use only if enemy is at close to melee range and a creep wave is nearby.

PURCHASES:

  • Complete Arcane Ring.
  • Buy a Boots of Speed
  • Purchase items for Power Treads if farming went well

INVENTORY:

Expected items by end of early game:

  Arcane Ring   Ring of Regeneration  
  Boots of Speed   Circlet of Nobility  
  Circlet of Nobility      
         


ZOOM-IN:

  • Q: Why Avalanche/Toss as early game skills? Can't I get Craggy exterior/stats instead of toss?
  • A: You would want to utilize both damaging skills early game, because they are most effective in hero killing at this point. Also, you don't need craggy exterior yet because you are not going to be hit by melee units. You avoid damage early game. Same with stats, you're not going to tank damage, or waste spells.
  • Q: Why Arcane Ring? Eul's Scepter could provide the same use, but with cyclone charges and upgradeable to another disable?
  • A: Arcane Ring Is cheaper and is a more reliable source of mana than mana regen early/mid game. You also have no need of bonus intelligence(just for mana). Eul's is also more expensive, making it slower to complete.

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Comments

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825 By Padayappa 2011-12-18

Most people go for the same build AC, Shiva & Dagon people very rarely try to find other substitutes for these items. For instance getting etheral blade instead of AC or both. Etheral gives 40 agi = 40 as. AC gives 55 as but etheral gives him the ability to make enemies going into etheral form making them take 40% more damage from spells.

Estimated value of damage frm total combo = 1700 ( 2 avalanche + 1 toss + etheral blast )

My build goes as :

Arcane Boots
AC
Shiva
Kelen
Etheral
HoT

824 By riamst 2011-05-17

U NEED CRAGGY EXTERRIOR AT LVL 5 or 7 NEEDED VERY GOOD SKILL

823 By achang 2010-11-02

Is Soulring viable on Tiny? good clutch mana and regen, doesnt cost much too. What do you guys think?

822 By judahjei_08 2010-10-29

why not bottle for early game,buy dager,MoM will help or maybe quiras.then dagon..ahahahahahah...LOL

821 By nikhilcoool 2010-10-29

NOBODY M SORRY DIDNT C UR POST U TOLD D SAME THING I TOLD :)

820 By nikhilcoool 2010-10-29

you shall buy hper stone for attakin speed.another idea

BUY KELLEN'S DAGGER,TAKE GROW,TAKE MASK OF MADNESS WITH U. TRANSPORT TOSS STUN AND SWITCH ON MASK OF MADNESS 100% KILL.THE PROBLEN WITHOUT MASK OF MADNESS IS 1 OR 2 HITS ARE LEFT TO KILL AND HE EVADES . KILLLLLLLLLL!

819 By nobody960814 2010-09-13

mask of madness is much more useful than s&y. the lifesteal is quite serious with grow's damage and the attack speed bonus is much larger. if you really want the movespeed so desperately then stick with naked yasha.

818 By silentzero 2010-08-27

no

817 By keeno_514 2010-08-27

sny

816 By harvyalmeida 2010-08-11

i mean arcane boots

815 By harvyalmeida 2010-08-11

but then again you still need arcane ring because you need the power threads more than the arcane ring

814 By DotA0603 2010-08-09

@ 813
Look at the date

813 By rudyards 2010-08-07

uh oh, now we have arcane boots instead of ring.

812 By bonesaw500 2010-07-28

mmmm under units providing bonus AS u forgot magnus and under damage amplifiers u forgot bounty hunter...otherwise quite gud

811 By Sgt.Waffles 2010-07-10

uh buriza. on a tiny?? are you kidding me?? his AS is so ridiculously low, there is no point. Also dagger must be gotten early-ish, as its effectivness is reduced late game.

810 By ReunitePangea 2010-07-10

just go for 2 null/swap 1 for magic wand
Bottle
Phase/Travel Boots
Kelen's Dagger (Def need by mid to be effective)
Hyperstone

Luxury - Assault C
Sell a null for Shiva Guard/Guinsoo/Orchid

Tiny is caster not carry, Know your role!



809 By iTopher13 2010-07-09

Ok, correct me if I'm wrong, but doesnt avalanche-toss deal more than toss-avalanche sometimes, but never less

Toss-Avalanche= damage from toss, then damage from avalanche

Avalanche-toss= damage from avalanche, damage from toss, and maybe damage from avalanche again ( if your fingers arent
fat)

808 By JamesZaa 2010-06-10

2 words
RUSH BLINK!!!

807 By streetkiller00100 2010-06-06

my build:
Blink dagg
Travel
Assault
Shiva's
Dagon
arcane

806 By K-u-n-g-e-N 2010-06-05

OK strategy, i find it pretty useful, but tbh i rather go with this build and these items.

http://www.youtube.com/watch?v=rtPUhx8VSXA

THATS HOW YOU SHOULD PLAY IT!!!