Grow Into It - Stone Giant Guide
Created by quickbrownfox on 2007-02-12
Last modified: 2007-05-18
Viewed 429832 times
His grip bears no escape, His strength buries foes alive, His body repels foolish blows, His size towers the battlefield. His lack of finesse is made up in raw power. Towers and heroes fall to his mighty arm. May this guide assist you in your future encounters.

Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 17 seconds
Comment: Your stun skill. Good damage and stun duration. Helps in farming too.Practice targeting it because its cooldown doesn't let you use it again for another 18 seconds if you miss your mark.
Bombards an area with rocks stunning and damaging enemy land units. 2 second stun duration.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 17 seconds
Comment: Your stun skill. Good damage and stun duration. Helps in farming too.Practice targeting it because its cooldown doesn't let you use it again for another 18 seconds if you miss your mark.

Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form.
Level 1 - 75 damage, 700 range.
Level 2 - 150 damage, 900 range.
Level 3 - 225 damage, 1100 range.
Level 4 - 300 damage, 1300 range.
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
Mana Cost: 120
Cooldown: 10 seconds
Comment: Basically,your nuke. More spammable due to better cooldown. Good range and damage. Also has a lot of tricks you can do. Just make sure your not tossing an ally hero into the tower.
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Dragon Knight in Elder Form.
Level 1 - 75 damage, 700 range.
Level 2 - 150 damage, 900 range.
Level 3 - 225 damage, 1100 range.
Level 4 - 300 damage, 1300 range.
• If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends.
• Tossed allies do not take any damage.
Mana Cost: 120
Cooldown: 10 seconds
Comment: Basically,your nuke. More spammable due to better cooldown. Good range and damage. Also has a lot of tricks you can do. Just make sure your not tossing an ally hero into the tower.

Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 2 armor, 6% chance for 25 stun damage
Level 2 - 3 armor, 12% chance for 35 stun damage
Level 3 - 4 armor, 18% chance for 45 stun damage
Level 4 - 5 armor, 24% chance for 55 stun damage
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Comment: Great against melee enemies. Darkterror and the like would have a hard time stunning you when they get stunned for attempting to hit you. Note that you do not take the damage when this triggers. Unfortunately does nothing against ranged opponents.
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 2 armor, 6% chance for 25 stun damage
Level 2 - 3 armor, 12% chance for 35 stun damage
Level 3 - 4 armor, 18% chance for 45 stun damage
Level 4 - 5 armor, 24% chance for 55 stun damage
• Damage type: magical
• Works on melee and ranged units within 300 range of Tiny.
• The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Comment: Great against melee enemies. Darkterror and the like would have a hard time stunning you when they get stunned for attempting to hit you. Note that you do not take the damage when this triggers. Unfortunately does nothing against ranged opponents.

Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives.
Mana Cost: N/A
Cooldown: N/A
Comment: Trade speed for power. The cost you save is similar to 2 relics - hyperstone. Speed is easily bought,anyway. Also gives a boost to toss.
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 50 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 100 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 150 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
• Does not increase the damage from Toss on allies.
• Each level increases Tiny's movement speed by 20.
• Improved by Aghanim's Scepter, Tiny can target trees to pick them up as weapons, which makes his attack range longer, gives him bonus damage against buildings and 50% splash in a 400 aoe for 6 attacks. Adds an extra level of upgrade to his toss damage that his ultimate normally gives.
Mana Cost: N/A
Cooldown: N/A
Comment: Trade speed for power. The cost you save is similar to 2 relics - hyperstone. Speed is easily bought,anyway. Also gives a boost to toss.

Skill Build:
1. Avalanche2. Toss
3. Avalanche
4. Toss
5. Avalanche
6. Toss
7. Avalanche
8. Toss
9. Stats
10. Grow
11. Grow
12. Craggy Exterior
13. Craggy Exterior
14. Craggy Exterior
15. Craggy Exterior
16. Grow
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:
1. Arcane RingCheap fix to Tiny's mana problems.
2.

Assault Cuirass (5350)
35 Attack Speed
10 Armor
Passive: Attack Speed Aura
Adds 20 attack speed. 900 AoE
Passive: Positive Armor Aura
Adds 5 armor. 900 AoE. Affects buildings. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Passive: Negative Armor Aura
Remove 5 armor to enemies. 900 AoE. Affects enemy buildings.
Plate Mail + Hyperstone + Chainmail + Assault Cuirass Recipe Scroll
Boosts Attack Speed and armor, 2 things that Tiny like to have more of.
3.

Power Treads (1450)
60 Movement Speed
25 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
Movement and Attack speed. Negates penalties for up to lvl 2 grow.
4.

Heart of Tarrasque (5500)
40 Strength
300 HP
Passive: Health Regeneration
Regenerates 2% of max health each second. Only regenerates health when the bearer has not taken damage from a player owned source or Roshan in the last 6 seconds (ranged) or 4 seconds (melee). Doesn't stack with itself.
Messerschmidt's Reaver + Vitality Booster + Heart of Tarrasque Recipe Scroll
Big Hp boost to compliment your boosted armor.
5. Kelens Dagger of Escape
Option Item. Chase/Escape too;. Avoid collision size problems.
6.

The Butterfly (6000)
30 Agility
30 Damage
30 Attack Speed
35% Evasion
Eaglehorn + Talisman of Evasion + Quarterstaff
Option Item. Hit Faster, Last longer. Make damage heroes work longer.
7.

Buriza-do Kyanon (5800)
81 Damage
Passive: Critical Strike
25% chance to deal 2.5x normal damage on an attack.
Crystalis + Demon Edge + Buriza-do Kyanon Recipe Scroll
Option Item. Hit harder. Make them feel pain.
8.

Black King Bar (3900)
10 Strength
24 Damage
Active: Avatar
Gives magic immunity. Duration and cooldown decrease each time it is used. Lasts 10/9/8/7/6/5 seconds. 80/75/70/65/60/55 seconds cooldown.
Ogre Axe + Mithril Hammer + Black King Bar Recipe Scroll
Option Item. Don't get hexed in the middle of a clash.

Early Game:
GAME START:
- 4-5 player team: Purchase a Ring of Protection and a Ring of Regeneration, if money doesn't allow, some Tangos and 1/2 clarity potions should suffice. Extra money can be used for consumables.
- 2-3 player team: Purchase Boots of Speed, Ring of Protection, Ring of Regeneration, a circlet or 2 if money allows, some clarities, more consumables if money allows.
- solo play: Complete Arcane Ring and Power Treads. Purchase Tangos.
LANE SCENARIOS:
- 1 melee enemy: Easy unless enemy has stun/nuke skills. Just stay behind creeps,take a free shot if the opponent is foolish.
- 1 ranged enemy: Slight disadvantage. Stay behind creeps and move in only for the last hit/deny. Your low armor is a disadvantage against ranged.
- 2 melee enemies: Similar to having one melee enemy. Watch out for a 2-on 1
- 2 ranged enemies: Request for assistance/lane switch(unless you can really handle it). Very difficult to handle if the enemies are sensible(they will focus on you).
- 1 ranged, 1 melee: Similar to having one ranged enemy. Watch out for a 2-on-1. Request for assistance if needed.
FARMING:
- Timely attack creeps with low HP to kill in 1 blow. This ensures that you get the gold. Hit it before the opponent denies. ALT key may help check for targets.
- If you get Arcane ring early, you can use your skills for farming. Refer to middle game farming for more detail.
PUSHING:
- Do not push yet. Allow your opponents creeps to reach close to your tower. The opponent gets undeniable exp if the creeps get in their tower's range. Also provides safety that your tower is close, as well as keeps the enemy away from their tower.
KILLING:
- Possible, but not a priority. To kill, harass enemy with hits until half of their health. Make sure you have 240 mana. Time an avalanche with enemy at close range, then move forward and use toss with the enemy hero at the center and with the enemy as close as possible. If you are lucky,you toss the opponent for more damage, if not, you toss a creep. Finish off with regular attacks.
FLEEING:
- Use avalanche on enemy, then flee.
- Toss a pursuing hero back to the creep waves.Use only if enemy is at close to melee range and a creep wave is nearby.
PURCHASES:
- Complete Arcane Ring.
- Buy a Boots of Speed
- Purchase items for Power Treads if farming went well
INVENTORY:
Expected items by end of early game:
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ZOOM-IN:
- Q: Why Avalanche/Toss as early game skills? Can't I get Craggy exterior/stats instead of toss?
- A: You would want to utilize both damaging skills early game, because they are most effective in hero killing at this point. Also, you don't need craggy exterior yet because you are not going to be hit by melee units. You avoid damage early game. Same with stats, you're not going to tank damage, or waste spells.
- Q: Why Arcane Ring? Eul's Scepter could provide the same use, but with cyclone charges and upgradeable to another disable?
- A: Arcane Ring Is cheaper and is a more reliable source of mana than mana regen early/mid game. You also have no need of bonus intelligence(just for mana). Eul's is also more expensive, making it slower to complete.




