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Grow Into It - Stone Giant Guide

Created by quickbrownfox on 2007-02-12
Last modified: 2007-05-18
Viewed 363359 times

Rating: 99999
Tiny
  1. Introduction
  2. Stats
  3. Skills
  4. Login / Register to view this Strategy

His grip bears no escape, His strength buries foes alive, His body repels foolish blows, His size towers the battlefield. His lack of finesse is made up in raw power. Towers and heroes fall to his mighty arm. May this guide assist you in your future encounters.
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Tiny

Tiny - The Stone Giant


Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 1.56 | Armor: 0
Avalanche Avalanche (V)
Bombards an area with rocks stunning and damaging enemy land units.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 20 seconds
Comment: Your stun skill. Good damage and stun duration. Helps in farming too.Practice targeting it because its cooldown doesn't let you use it again for another 18 seconds if you miss your mark.

Toss Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Tiny grabs the nearest unit, friend or foe, and launches it at a location. Upon landing, the unit deals damage in an area. It also receives an extra 20% of the area damage itself, or more as your size increases. Cannot toss Dragon Knight in Elder Form.
Level 1 - 500 range, 75 damage.
Level 2 - 700 range, 150 damage.
Level 3 - 900 range, 225 damage.
Level 4 - 1100 range, 300 damage.
If a unit is hit by Avalanche and then Tossed, they can be hit a second time by Avalanche if they land back in its AoE before it ends. • Tossed allies take 20% of the Toss damage, but are not hit by the area damage.
Mana Cost: 120
Cooldown: 10 seconds
Comment: Basically,your nuke. More spammable due to better cooldown. Good range and damage. Also has a lot of tricks you can do. Just make sure your not tossing an ally hero into the tower.
Craggy Exterior Craggy Exterior (C)
Tiny's body is made of solid granite, causing great pain to those who attack it. Whenever a unit within 300 range attacks Tiny, there is a chance that they will be stunned for 1.2 seconds.
Level 1 - 3 armor, 6% chance for 25 stun damage
Level 2 - 4 armor, 12% chance for 35 stun damage
Level 3 - 5 armor, 18% chance for 45 stun damage
Level 4 - 6 armor, 24% chance for 55 stun damage
Damage type: magical
Works on melee and ranged units within 300 range of Tiny.
The stun and damage occur at the beginning of the attack.
Mana Cost: N/A
Cooldown: N/A
Comment: Great against melee enemies. Darkterror and the like would have a hard time stunning you when they get stunned for attempting to hit you. Note that you do not take the damage when this triggers. Unfortunately does nothing against ranged opponents.
Grow Grow (W)
Greatly increases Tiny's power and size, but does so at the cost of his attack speed. Improves toss damage and slightly increases move speed.
Level 1 - 40 bonus damage, 20% reduced attack speed. Increases the damage taken by the tossed unit to 35%
Level 2 - 80 bonus damage, 35% reduced attack speed. Increases the damage taken by the tossed unit to 50%
Level 3 - 120 bonus damage, 50% reduced attack speed. Increases the damage taken by the tossed unit to 65%
Does not increase the damage from Toss on allies. Each level increases Tiny's movement speed by 5.
Mana Cost: N/A
Cooldown: N/A
Comment: Trade speed for power. The cost you save is similar to 2 relics - hyperstone. Speed is easily bought,anyway. Also gives a boost to toss.
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Comments

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789 By MiniGaY 2010-01-17

no tiny is a caster / tank definetly not a dps llet someone else build it

788 By justin213141 2010-01-17

would vlads help tiny?

787 By hehechicken 2010-01-14

thank help!

786 By falll8 2010-01-11

785 By SpaceBar_09 2010-01-09

Nice mEn
your cool!!


784 By stormzzzz 2009-12-23

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783 By NiGEL~ 2009-12-15

shouldnt attack axe in a team , just disable . or use doom

782 By Willz 2009-11-28

:*( sad

781 By jaguilar820 2009-11-27

780 By sandallw 2009-11-24

nice too

779 By sandallw 2009-11-24

nice too

778 By blackdog101 2009-11-22

777 By jizz in my pants 2009-11-16

heres my build

treads
arcane
vlads
assualt
heart
bfly

776 By MalTheAwesome 2009-11-07

An orb effect idea. Sange and Yasha. It has several advantages, for instance. +16 strength will help with endurance, agility and boosts will help you get around and attack faster. Agility will also give a minor boost to armor. Finally, the actual orb effect, maim, will let you have a chance of maiming(duh), allowing you to chase running enemies down better, and deal a bit extra damage. To sum it up in one word, good.

775 By kahming_04 2009-11-06

774 By Genesis95 2009-11-01

773 By EHOMGWTFBBQ 2009-10-31

772 By wchunmin 2009-10-28

771 By Danielwuthesecond 2009-10-17

770 By Viren_789654 2009-10-17

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