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Chen - The Holy Knight
Range: 600 | Move Speed: 300
Primary: INT
Str: 20 + 1.5 | Agi:
15 + 2.1 | Int: 21
+ 2.8
Damage: 43 – 53 | HP: 530
| Mana: 273
HP Regen: 0.85 | Mana Regen:
0.85
Attack Speed: 1.48 | Armor:
1 |
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Penitence (E)
Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells.
Lasts 7 seconds.
Level 1 - 8% movement speed reduction, and 7% increased damage taken.
Level 2 - 16% movement speed reduction, and 14% increased damage taken.
Level 3 - 24% movement speed reduction, and 21% increased damage taken. Level 4 - 32% movement speed reduction, and 28% increased damage taken.
Mana Cost: 100
Cooldown: 14 seconds
Comment: Your key to solo kills, as well as helping your team out in ganks. 28% increased damage is no joke, and when a whole team is beating down on a target, even tanks will go down in a matter of seconds. The 32% MS reduction makes escape close to impossible if the enemy has no escape mechanism - more so if you can micro properly. This skill is essential for a ganking Chen.
NOTES:
>The slow is removed by Purge but the target would still receive amplified
damage.
>This is blocked by Linken's Sphere.
>Penitence deals Normal damage which is reduced by the target's Armor and is blocked by Stout Shield, Vanguard and Kraken Shell.
>Does not affect units with Spell Immunity.
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Test of Faith (F)
If cast on enemy, will deal variable damage based on the unit's faith. If cast on allied Hero, it will teleport the hero to safety. Instantly teleports Chen's persuaded units to safety.
Level 1 - 50-100 Damage to foes, 6 second casting time for allies.
Level 2 - 100-200 Damage to foes, 5 second casting time for allies.
Level 3 - 150-300 Damage to foes, 4 second casting time for allies. Level 4 - 200-400 Damage to foes, 3 second casting time for allies.
Mana Cost: 175
Cooldown: 30 seconds
Comment: Your nuke, as well as an escape/teleport mechanism for your allies. Also, it INSTANTLY teleports your persuaded units to your fountain. A very versatile skill, but is gotten last, only due to the sheer value of the other spells.
NOTES:
>You can input the command "-disablehelp" to make an allied Chen unable to teleport you to the fountain using this skill.
>Does not teleport allied Hero with Spell Immunity.
>This is not blocked by Linken's Sphere but triggers its cooldown.
>Penitence deals Pure damage which is unreduced by anything and is blocked by Spell Immunity. |
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Holy Persuasion (R)
Takes control of a target enemy unit.
Level 1 - 1 unit Max. 75 HP Bonus.
Level 2 - 1 unit Max. 150 HP Bonus.
Level 3 - 2 unit Max. 225 HP Bonus. Level 4 - 3 unit Max. 300 HP Bonus. When persuading a new creep above your max unit count, a random persuaded unit (which could be the one you just persuaded) will die.
Mana Cost: 100
Cooldown: 30 seconds
Comment: The skill Chen is known for - and every enemy should fear. At level 4, it lets you control 3 units. The choice of units to be Persuaded will be mentioned in the guide, and varies with the situation. It is also your jungling skill, and allows you to jungle from Level 1. With proper micro, any hero (well, almost - darn those pesky perma-bashers) will buckle down to the fury of this Holy Knight.
NOTES:
>Cannot target Ancient Creeps, Spell Immune units and Heroes.
>When the limit has been reached, and a new unit is dominated, a random unit will be killed (even the newly persuaded one can be killed). |
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Hand of God (D)
Fully regenerates your converted creeps. Heals all allied heroes on the map.
Level 1 - 200 HP Healed.
Level 2 - 300 HP Healed.
Level 3 - 400 HP Healed.
Mana Cost: 200/300/400
Cooldown: 120 seconds
Comment: Another one of Chen's signature moves, this skill is invaluable in ganks and while an ally/you is/are trying to escape with low HP. Hand of God, combined with Mekansm heals 650 HP in an AOE - 400 of which is global. And remember, it instantly brings all you Persuaded creeps to full HP. Hand of God and completely turn the tides of a battle if used correctly. |