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Mirana Nightshade - Priestess of the Moon
Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.85 | Agi:
20 + 2.75 | Int: 17
+ 1.65
Damage: 38 - 49 | HP: 473
| Mana: 221
HP Regen: 0.76 | Mana Regen:
0.69
Attack Speed: 0.71 | Armor:
2 |
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Starfall (T)
Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 - 75 damage per wave.
Level 2 - 150 damage per wave.
Level 3 - 225 damage per wave. Level 4 - 300 damage per wave. • Damage type: magical • One random enemy unit in a 200 AoE around her has a chance to get hit again by Starfall and take half of the said damage. • This skill is not blocked by Linken's Sphere. • Area of Effect: 600/900
Mana Cost: 100/120/140/160
Cooldown: 12
Comment: This skill is awsome. It´s good for killing heros and for farming. Since our mana pool is very low we won´t be able to spam it in early game. And don´t forget this skill deals 450dmg if the unit is within 200 aoe but more on that later.
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Elune`s Arrow (R)
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
Level 1 - Deals 90 damage.
Level 2 - Deals 180 damage.
Level 3 - Deals 270 damage. Level 4 - Deals 360 damage. • Damage type: magical • For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration). • The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target. • Invisible units will not be stunned, but will still take damage. • Casting range: 3000 • Area of Effect: 140
Mana Cost: 100
Cooldown: 25
Comment: Probably one of the most popular skill in DotA. It works like this: The arrow flies 2600 range which is more than enough to hit distant targets. The duration increases with 0,5 second by each 150 range the arrow travels and at a 1500 range (just about 60% of the full distance) it stuns for the maximum 5 seconds(source: dotautilities.com). This is our main skill and I will teach you how to aim it right but you will have to practise practise and practise till you master this skill. |
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Leap (E)
Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 - 630 range, 4% IAS and MS increase.
Level 2 - 690 range, 8% IAS and MS increase.
Level 3 - 780 range, 12% IAS and MS increase. Level 4 - 840 range, 16% IAS and MS increase. • Leap uses a 0.01 second Wind Walk to dodge any projectiles currently in route to Mirana, so if the enemy has true sight of Mirana she won't be able to dodge projectiles using Leap. • Area of Effect: 800
Mana Cost: 40/35/30/20
Cooldown: 40/35/30/20
Comment: Also a great skill. You can escape and initiate ganks. |
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Moonlight Shadow (W)
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 - 2.5 second fade time, lasts 7 seconds.
Level 2 - 2 second fade time, lasts 9 seconds.
Level 3 - 1.5 second fade time, lasts 11 seconds. • Units affected will not auto attack enemies. • Magic immune allies will be affected. • Area of Effect: Global
Mana Cost: 200/250/300
Cooldown: 160
Comment: this skill can save the whole team in a clash but why don´t we skill it at lvl 6? Well look at the mana cost. After a arrow, leap, starfall combination I don´t think we will have enough mana to cast it if we are in trouble. |