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Magnus - Magnataur
Range: 100 | Move Speed: 315
Primary: STR
Str: 21 + 2.75 | Agi:
15 + 1.8 | Int: 17
+ 1.65
Damage: 49 – 61 | HP: 549
| Mana: 221
HP Regen: 0.88 | Mana Regen:
0.69
Attack Speed: 0.68 | Armor:
4 |
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Shockwave (W)
A wave of force ripples out from the Hero, causing damage to land units in a line.
Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage. Level 4 - 300 damage. • Damage type: magical • If a unit exits and enters the area of effect it will be damaged two times. • This skill only affects ground units. • Casting range: 500 • Area of Effect: 150 (AoE)/ 850 (Distance)
Mana Cost: 90
Cooldown: 11/10/9/8
Comment: Shockwave, in the latest version of DotA, shockwave requires only 90 mana at all lvls, spamming shouldnt be a problem with this build, can also finish off fleeing heroes,
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Empower (E)
Increases attack damage for a friendly unit.
Level 1 - 15% attack damage bonus, lasts 30 seconds.
Level 2 - 30% attack damage bonus, lasts 30 seconds.
Level 3 - 45% attack damage bonus, lasts 30 seconds. Level 4 - 60% attack damage bonus, lasts 30 seconds. • Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased. • Casting range: 500
Mana Cost: 30
Cooldown: 7
Comment: Empower, a good support skill with a fast cooldown, reading the description of the skill, taking stats first gives mana and complements damage increase, taking this at lvls 9,10,12,13 will be wise. |
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Mighty Swing (T)
Magnus' halberd swings in a mighty arc, damaging all enemies in a fairly wide circle. Targets beside the primary take less damage.
Level 1 - 12.5% damage is splashed.
Level 2 - 25.0% damage is splashed.
Level 3 - 37.5% damage is splashed. Level 4 - 50.0% damage is splashed. • Damage type: pure
Mana Cost: N/A
Cooldown: N/A
Comment: a overall good skill, although i really hate scattering damage to a single hero, taking this 21-25 where the game is usually finished is another wise decision, pushing off creeps if the game aint finish. |
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Reverse Polarity (V)
Through some unknown property of matter, the Magnataur sucks all nearby enemies to a location in front of him and stuns them with a powerful slam, dealing damage.
Level 1 - Deals 150 damage and stuns for 2.5 seconds.
Level 2 - Deals 225 damage and stuns for 3.25 seconds.
Level 3 - Deals 300 damage and stuns for 4 seconds. • Damage type: magical • Disable works on magic immune units. • Pulls affected units to a random location 120-170 units in front of Magnataur. • Area of Effect: 410 • Duration: 2.5/3.25/4 seconds on Heroes (3/4/5 seconds on creeps)
Mana Cost: 200/250/300
Cooldown: 120/110/100
Comment: reverse polarity, magnataur's signature skill, requires great timing and precision, cause of a small AoE, i will be discussing this in this guide |