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Alleria - Windrunner

Created by ArecxP on 2009-07-16
This strategy guide placed 2nd in Dotactics 2009
Last modified: 2009-07-16
Viewed 284789 times

Rating: 1010101010

 
Before she was introduced into DotA, she was suppose to be able to fly! But IceFrog changed that just before her release in 6.56. Now with her recent buffs, Alleria is more enjoyable and fun. She's one of the fastest heroes in the game when her skills are activated and she's hard to hit if used properly. With her long range nuke, superfast ultimate, and a potential three second disable, Windrunner is a threat to many heroes that like to lurk alone in the woods, but even more of a threat when there are team clashes. She was made to be a ganker, but she shines when she supports the team by being able to single out one hero and take care of him/her by herself. This is my entry into DotA Tactics. :D
Alleria

Alleria - Windrunner


Range: | Move Speed: 295
Primary: INT
Str: 15 + 2.5 | Agi: 17 + 1.4 | Int: 22 + 2.6
Damage: 44-56 | HP: 435 | Mana: 286
HP Regen: 0.7 | Mana Regen: 0.89
Attack Speed: 0.78 | Armor: 1
Shackleshot
Shackleshot (E)
Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
Level 1 - Stun for 0.75 seconds, or 1.5 if close to enemy unit or tree.
Level 2 - Stun for 0.75 seconds, or 2.25 if close to enemy unit or tree.
Level 3 - Stun for 0.75 seconds, or 3 if close to enemy unit or tree.
Level 4 - Stun for 0.75 seconds, or 3.75 if close to enemy unit or tree.
If the target isn't shackled to anything, the stun only lasts 0.75 seconds.
This spell can shackle two enemies together, stunning them both.
Trees created by Furion's Sprout spell are valid targets for shackling.
Can shackle the target to an enemy unit or tree at most 425 units behind it.
Casting range: 600
Mana Cost: 90/100/110/120
Cooldown: 12 seconds
Comment: If used correctly, this skill can be really useful. Shackleshot does not bind just one hero, but two (if the opportunity arises)! You will be using this skill mainly to set up your ultimate or chase someone down. More explainations later in the guide.

Powershot
Powershot (R)
Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.
Level 1 - Fires an arrow that shoots through targets with 120 initial damage, and 10% reduced damage for each other target hit.
Level 2 - Fires an arrow that shoots through targets with 200 initial damage, and 10% reduced damage for each other target hit.
Level 3 - Fires an arrow that shoots through targets with 280 initial damage, and 10% reduced damage for each other target hit.
Level 4 - Fires an arrow that shoots through targets with 360 initial damage, and 10% reduced damage for each other target hit.
Damage type: magical
The arrow initially moves at a rate of 3000 units per second.
The arrow is slowed a little each time it hits an enemy or a tree.
This spell destroys trees.
This skill has a short channeling time. If canceled before Alleria finishes channeling, the arrow will deal less damage.
Casting range: 1800
Area of Effect: 150
Mana Cost: 90/100/110/120
Cooldown: 9
Comment: One of the best harassing skills in the game. With Alleria's intelligence stat and decent mana gain, you will be able to spam this early game, and it hits hard. This is also your harassing tool and farming tool. Can also be used to last hit creeps. More information on the skill later in the guide.
Windrunner
Windrunner (W)
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.
Level 1 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 8%, lasts 2.75 seconds.
Level 2 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 16%, lasts 3.50 seconds.
Level 3 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 24%, lasts 4.25 seconds.
Level 4 - Gives complete physical evasion, 50% increased MS, and slows nearby enemies by 30%, lasts 5 seconds.
The slow will affect enemies with magic immunity.
Incoming projectiles before this skill is activated will not be evaded.
Mana Cost: 100
Cooldown: 15
Comment: Besides for escaping, this skill is great for chasing or even ganking. You are given 100% evasion for the duration of the spell, meaning you will not get hit at all for 5 whole seconds. Good deal! More on Windrunner later.
Focus Fire
Focus Fire (F)
Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed. Damage is reduced in this state.
Level 1 - Constantly attacks with 50% reduced damage and maximum attack speed at the target.
Level 2 - Constantly attacks with 40% reduced damage and maximum attack speed at the target.
Level 3 - Constantly attacks with 30% reduced damage and maximum attack speed at the target.
The damage reduction affects all damage from Alleria while the spell is active, including alternate damage such as orb effects.
With Aghanim's Scepter it no longer reduces damage from secondary item effects (Like bonus damage from Bash, Chain Lightning).
Can target buildings and magic immune units.
Casting range: 600
Mana Cost: 200/300/400
Cooldown: 60 (15 with Scepter)
Comment: One of the best tower killing skills in the game, as well as hero killing. The cooldown is very reasonable, so by level 11, you should be able to take out a tower every 60 seconds. The damage reduction should not turn you away from Alleria, as when you have your items, the reduction will not even be noticable. More about Focus Fire later.
Skill Build

Skill Build:

1. Windrunner
2. Powershot
3. Powershot
4. Shackleshot
5. Powershot
6. Focus Fire
7. Powershot
8. Shackleshot
9. Shackleshot
10. Shackleshot
11. Focus Fire
12. Windrunner
13. Windrunner
14. Windrunner
15. Stats
16. Focus Fire
17. Stats
18. Stats
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build

Item Build:

1.View Details for Phase Boots
Phase Boots
(1350)
55 Movement Speed
24 Damage

Active: Phase
Gives 16% movement speed bonus and lets you move through units. Using items or abilities cancels Phase. Lasts 4 seconds. 8 second cooldown.
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + 2x Blades of Attack
The only boots that synergizes well with the Windrunner ability. Phase gives you 0 collision, so creeps will never be a problem, and the attack and armor bonus are great to have.
2. Guinsoo`s Scythe of Vyse
Sometimes Shackleshot is not very reliable, so adding another disable is just a logical choice. With Guinsoo, you have the potential to unleash a 7.5 second disable, which means death to almost everyone (usually).
3.View Details for Stygian Desolator
Stygian Desolator
(4100)
60 Damage

Passive: Corruption
- Causes attacks to place a buff that reduces armor by 6 (works on buildings)
- Buff lasts 15 seconds
- Orb effect

2x Mithril Hammer + Stygian Desolator Recipe Scroll (900)
Between Skadi and Desolator, Desolator is the cheapest AND it benefits the team as well as you.
4.View Details for Buriza-do Kyanon
Buriza-do Kyanon
(5800)
81 Damage

Passive: Critical Strike
- 25% chance to deal 2.7 times normal damage on an attack

Crystalis + Demon Edge + Buriza-do Kyanon Recipe Scroll
With Focus Fire, it only makes since to add more damage and what better way to do it with criticals.
5.View Details for Black King Bar
Black King Bar
(3900)
10 Strength
24 Damage

Active: Avatar
- Gives magic immunity
- Duration and cooldown decrease each time it is used
- Manacost: 0
- Duration: 10/9/8/7/6/5 seconds
- Cooldown: 80/75/70/65/60/55 seconds

Cannot be sold

Ogre Axe + Mithril Hammer + Black King Bar Recipe Scroll
Black King Bar grants you full immunity to everything when Windrunner is activated. Adds bulk that you need as well and some nice damage.
6.View Details for Aghanim`s Scepter
Aghanim`s Scepter
(4200)
10 All Attributes
200 HP
150 Mana
Passive: Ultimate Upgrade
Upgrades the ultimate of Earthshaker, Pandaren Brewmaster, Stone Giant, Clockwerk Goblin, Sacred Warrior, Sand King, Spiritbreaker, Axe, Doom Bringer, Lord of Avernus, Night Stalker, Butcher, Undying, Juggernaut, Moon Rider, Faceless Void, Lightning Revenant, Vengeful Spirit, Venomancer, Netherdrake, Crystal Maiden, Enchantress, Faerie Dragon, Holy Knight, Prophet, Lord of Olympia, Slayer, Windrunner, Goblin Techies, Invoker, Shadow Priest, Shadow Shaman, Tormented Soul, Twin Head Dragon, Witch Doctor, Bane Elemental, Demon Witch, Lich, Necrolyte, Oblivion, Obsidian Destroyer, Queen of Pain, and Warlock.
Point Booster + 1 each of Ogre Axe, Blade of Alacrity and Staff of Wizardry + Aghanim's Scepter Recipe Scroll
With the improvements on Aghanim's Scepter for Windrunner, it is hard to pass it up as a late game item. Stay away for the Blade of Alacrity components, stick with just Orge Axe and Staff of Wizardry. 15 Second Cooldown on Focus Fire and unreduced damage to your items. Way, way too good to pass up this late.
Skill Build

Early Game:

 

Table of Contents

  • Introduction [INT1]
    • Pros and Cons [INT2]
    • At a Glance [INT3]
    • Skill Build Justification [INT4]
    • Item Build Justication [INT5]
  • Skill Explaination [SK01]
    • Shackleshot [SK02]
    • Powershot [SK03]
    • Windrunner [SK04]
    • Focus Fire [SK05]
  • Early Game Strategy [EGS1]
    • Starting Items [EGS2]
    • Choose a Lane [EGS3]
    • Game Strategy [EGS4]
      • Mana Management [EGS5]
      • Harassing [EGS6]
  • Middle Game Strategy [MGS1]
    • Ganking [MGS2]
    • Neutral Creeping [MGS3]
  • Late Game Strategy [LGS1]
  • Conclusion [CON1]
    • Alternative Item Builds [CON2]
    • Alternative Skill Builds [CON3]
    • Hero Combinations [CON4]
    • Frequently Asked Questions [FAQ1]
    • Replays [REP1]

Introduction [INT1] 

Alleria - Windrunner

Alleria - Windrunner
Range: 600 | Move Speed: 295
Primary: INT
Str: 15 + 2.5 | Agi: 17 + 1.4 | Int: 22 + 2.6
Damage: 44-56 | HP: 435 | Mana: 286
HP Regen: 0.7 | Mana Regen: 0.89
Attack Speed: 1.6 | Armor: 1

Miscellaneous Information: 

  • Attack Animation:
            • Damage Point: 0.4
            • Backswing Point: 0.3
  • Casting Animation:
            • Cast Point: 0.3
            • Backswing Point: 0.5

In the valleys of Winterspring, deep within the verdant glades of the Forest of Tress, an elf with the power of the wind makes her home. She joined the Sentinel as a free agent shortly after the War of the Magi. Favored by the Goddess of Wind, Alleria received many blessings. Her arrows fly straight and true, piercing all enemies in a line. She can lace her arrow with wind and bind enemies together by creating ethereal shackles. Her footsteps are hastened by the currents of air. It is known that she can dispatch enemies at blinding speed by releasing a flurry of arrows. She is indeed a worthy enemy of the Scourge. 


 Pros and Cons [INT2]

Pros

  • Can disable two heroes at once.
  • Has a long range nuke that can cut down trees.
  • Ultimate grants her maximum attack speed.
  • Can avoid damage for a short amount of time with the Windrunner ability.
  • Skills synergize well together.

Cons

  • Very fragile.
  • Does not have any potential if early and middle game is completely horrible.
  • Shackleshot is not reliable.
  • Powershot is a precision skill.
  • Average stat gains.
  • Lacks a purpose late game if lacking necessary items.
  • Very low attackspeed at 1.6.

At A Glance [INT3]

*Pictures courtesy of DotA-Allstars Wiki*

Alleria at Level 1

Alleria at Level 25 with stats without inventory

Alleria at level 25 with stats and inventory

Skill Build Justification [INT4]

Powershot will be your second form of harassment.  Not only that, it is your farming tool early game, so why should you not get it?  I will talk more about farming with Powershot later.  One level of Windrunner is just for escaping in tight situations as the 100% evasion is the same at all levels.  Then it goes to maxing Powershot and Shackleshot.  Shackleshot is a good disable if used properly and if you are laned with a very good dps hero then you should have no problem getting a kill.  Getting Focus Fire whenever available is essential.  Why?  This skill takes out towers quickly.  Using Focus Fire on a hero is easily counterable early on when they can just stun you with a skill (that is why you get Linken's) so it should be avoided on those type of enemies until you can do use Focus Fire safely.  Otherwise, you should use it to take out tower quickly.  10-15 seconds is enough time for a tower to be gone by level 6 (of course it has to be at least half dead lol).  After maxing out Powershot and Shackleshot, you move onto Windrunner, especially when you have your Phase Boots.  Middle Game is when you will be ganking or assisting in ganks, so it is good to have maximum movement speed readily available to escape or chase.  Then stats for lack of a choice.

Item Build Justification [INT5]

Phase Boots Phase Boots.  Windrunner is fine with just Boots, but she needs more than that.  Being very fragile, your only options to beef up are Power Treads and Phase Boots, Phase Boots being the cheaper alternative.  While Power Treads can be helpful in a couple situations, it does not give you that extra "oomph" when escaping or chasing.  Yes you can switch to strength when you are in need of health, but what happens if your enemy is still hitting you?  What then?  The extra attackspeed is not needed either as Windrunner's attackspeed will be poor no matter what you get or do.  That is why we get Phase Boots.  Extra damage and armor makes her able to dish out damage and be less fragile.  The Phase comes in handy when escaping because you can just run through the creeps while the chasing hero cannot.

*Important!*  When running away or chasing, activate your skills first before Phasing or else you lose the buff!  Do not forget that or else you will die or get blocked by creeps!

Guinsoo`s Scythe of Vyse Guinsoo's Scythe of Vyse.  First off, getting Void Stone first allows you spam Powershot.  That means more fountain trips for your enemy, which is a good thing.  As you build up to Guinsoo, the pieces only make Alleria better.  After it is completely finished, you have a great disable to your disposal.  A completed Guinsoo insures that you will never have mana problems spamming Powershot.

Stygian Desolator Stygian Desolator.  This is the other way to remedy the damage reduction.  Reducing the enemies armor somewhat cancels out the damage reduction from Focus Fire.  Not only that, in a team battle, Stygain Desolator helps cut down those tankish heroes while your teammates focus on them.

 

Buriza-do Kyanon Buriza-do Kyanon.  When you look at Focus Fire, the first thing that will jump out on you is the reduced damage.  This can be easily remedied in two ways.  Getting Buriza-do Kyanon is one of them.  The reduced damage is irrelevant because criticals gives you PURE damage.  That means a hero will be going down in seconds when you have Focus Fire on a single hero.  Also LOL at them when they try to disable you and Linken's Sphere blocks it. 

Black King Bar Black King Bar.  Alleria has really, really big problems with other disables.  She is fragile, so one stun or disable could mean the end of Alleria.  Black King Bar takes care of this along with adding some bulk to her Hit Points and damage.

 

Aghanim`s Scepter Aghanim's Scepter.  Okay...not much to explain here.  Reduces Focus Fire's cooldown to a measly 15 seconds and it does not reduce the damage from your items.  That means you get a full +159 damage at the least (I didn't include the damage you get from the Intelligence bonus because I'm not sure if those are included.  Will update later when I find out).

*NoteBlack King Bar, as well as Stygian Desolator, are situational items.  You only need to get them if your team is in need for them or you are up against heaver nukers or stuns.  Otherwise, for a list of alternatives, look at the conclusion.  The rest of this guide will now assume that you need said items.

Wait!  Why did you choose Guinsoo over Orchid?  You need the attackspeed man!!!11!  Oh and the damage amplifyer!!!111!

I chose Guinsoo over Orchid because the Hex is too good to pass up.  Even if you silence someone, they still have a chance to get away while they are silenced.  Hex completely removes any chance to escape for the complete duration.  The only reason I would get Orchid is for the damage amplifyer, but sometimes you really do not even need it.  Also, despite giving 25% more mana regen, it gives less stats.  The +10 you get for Strength and Agility is just too good to overlook and the +35 for Intelligence gives you way more mana.  I am not saying you should  never get Orchid, it is just what I think is better.  We are all entitled to our own opinion. 

But if you prefer getting Orchid over Guinsoo then go ahead and get it.  The +23 damage you get from Soul Burn might be useful (lol I kid).  In late game, though, you can see +200 if you have nice damage items.  And for those that insist, Orchid is easier to build since the components are cheap; therefore, you do not have to go around with a large lump of money because you are trying to buy a Mystic Staff.

The fashion you should go about getting these items:

  1.  Empty Bottle
  2. Guinsoo's Sythe of Vyse
  3. Phase Boots
  4. Stygian Desolator
  5. Buriza-do Kyanon
  6. Black King's Bar / Aghanim's Scepter
  7. Aghanim's Scepter / Black King Bar
In all honesty, the game should have ended by Buriza-do Kyanon.

Can't decide if you want to get Monkey King Bar, Stygian Desolator, or Buriza-do Kyanon?  Well please take a look down at the conclusion for a very nice post about the advantages and disadvantages of said items.

Miscellaneous Information: Criticals for ranged heroes are buff placers and they deal NORMAL damage and the same applies to Bashes except Bashes can be blocked by spell immunity!  - Info taken from http://www.playdota.com/mechanics/Orb_Effects


Skill Explainations [SK01]

Shackle Shot. (E) [SK02]

 Shackleshot

 Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.

 Level

 Cooldown

 Manacost

 Explaination

 1

 10

 90

 Stuns for 0.75 seconds or 1.4 seconds if binded to another unit or tree.

 2

 10

 100

 Stuns for 0.75 seconds or 2.1 seconds if binded to another unit or tree.

 3

 10

 110

 Stuns for 0.75 seconds or 2.8 seconds if binded to another unit or tree.

 4

 10

 120

 Stuns for 0.75 seconds or 3.5 seconds if binded to another unit or tree.

  • Two units can be bound together with Shackleshot.
  • First, the unit or tree with the smallest angle to the Shackleshot decides which one would be bound, then units are prioritized over trees (Yeah that sounds a little wierd, but that is how it works).
  • Selection is made through a cone.  Starts from a 60 degree angle and has a radius of 550.  However, when it comes to trees, the angle shortens to 50 degrees.
  • The trees created by Furion's Sprout cannot be used to bind a unit.
  • Units with Spell Immunity are not effected.

Shackleshot graphical representation (click to enlarge)

If you look at the picture, you will see how Shackleshot binds the heroes.  The Shackleshot picks its target from the direction Shackleshot hits the target meaning you can shoot Shackleshot from their side and still bind them if a tree or unit is in the cone.  So be sure to aim correctly; otherwise, you get a .75 second stun and a 10 second cooldown.

Shackleshot is a unique ability as it can disable two units, potentially two heroes.  That is great for you and your team.  Disabling two heroes is like killing two birds with one stone.  With the low cooldown (and the ideal situation that enemy heroes run away together), Shackleshot's low cooldown can prove quite useful.

Here is Shackleshot being fired.

Here are the creeps getting owned by Shackleshot. Did you notice that Shackleshot prioritized the unit directly behind the first unit instead of the Satyr on the right?  Keep that in mind when you want to make sure Shackleshot shackles someone.

Powershot. (R) [SK03]

 Powershot
Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through. 

 Level

 Cooldown

 Manacost

 Explaination

 1

9

 90

120 Initial Damage.  Casting range of 1800.

 2

9

 100

200 Initial Damage.  Casting range of 1800.

 3

9

 110

280 Initial Damage.  Casting range of 1800.

 4

9

 120

 360 Initial Damage.  Casting range of 1800.

  • Arrow moves at a rate of 3000 and increases in speed every 0.02 seconds.
  • Along with the 10% damage decrease from hitting a target, the arrow is slowed by 10% as well. Every tree that is hit slows and decreases damage by 1%.
  • Trees are struck in a 75 Square AOE (i.e. side length 75), while units are selected in a 150 circular AOE from the arrow's position.
  • Powershot deals magical damage and magic immune units are not effected.
  • The 1 second casting time can be canceled, but in consequence, damage is reduced.  Use this formula to calculate the damage 120*PowershotLevel*TimeChanneled. 

10% damage reduction is not that much (you can do the math yourself), so do not let that creep wave scare you when going for the kill.  Ideally, you want to hit them with the most damage possible, so avoid the waves if you can.  If you read the notes, you can fire off Powershot without the 1 second wind up.  It is useful if you are really short in time and need it to escape.  Great Kill Stealing skill if you wish to use it that way.

Powershot can be used to make an escape route if needed.  Keep that in mind when you are running away.  Also, keep in mind that the 1800 casting range and the 1700 travel range are two completely different things.  You can be short on Powershot by 100 if you are not careful.  To avoid that, just get in closer!

"Bwuahaha!  I wanna cut down the trees because I'm emo and I hate nature!"

And the path is made.  "Mwuahahahaa."

Powershot is a great farming skill, too.  At level 4, you can bring a wave of creeps down to red and then you will be able to one shot them after that.  Take a look at the next screenie.  I captured it a little late, but I used Powershot to kill all 4 of the creeps.

Also, farming is a breeze with Alleria's simple attack animation.  It is very clean and simple.  Be sure to maximize farming capability by animation canceling!

 Powershot may also be used for scouting; thus, fulfilling her role as support.  Use Powershot to gain vision of rune spots or for checking on Roshan.

Windrunner. (W) [SK04]

 Windrunner
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.  

 Level

 Cooldown

 Manacost

 Explaination

 1

65

100

Lasts 2.75 seconds and slows enemies for 8%.

 2

50

 100

Lasts 3.5 seconds and slows enemies for 16%.

 3

35

100

Lasts 4.25 seconds and slows enemies for 24%.

 4

20

100

Lasts 5.0 seconds and slows enemies for 30%.

  • There is a slight casting animation when casting Windrunner.
  • Slow affects Spell Immunity units.
  • Normal attacks are evaded, skills are not.
  • Grants 100% evasion for the duration of the spell.  Only effects physical attacks meaning normal attacks.  Can evade attacks from towers, too.

Great escaping or chasing skill and evasion skill.  Windrunner is just awesome when you are out hunting down heroes.  Other than that, it has no other uses.  But it is still uber useful!

Notice the barely noticable swirls around you?  That means Windrunner is activated.

Look!  Roshan cannot touch me because Windrunner is activated.  (Evil laugh).

Aww the tower cannot even touch me as well as that little range creep over there :(.  Anyway, this is useful to know because with Focus Fire, you can just sit there and tank a tower for a little bit and activate Windrunner for the destruction!

Here is a pretty cool screenshot of me evading damage after Treant used Overgrowth.  Since the bulk of Treant's damage is done normally, you can evade that while you are trapped in Overgrowth; however, Overgrowth still does damage to you.

Pretty awesome ey?  I survived that by the way.  Do not ask me how.

With this in mind, you now know that you can avoid the damage from Treant when you are trapped in Overgrowth.  That is good because it is not the Overgrowth that kills you, it is the physical attacks.

With the evasion in mind, you can take it elsewhere.  Images are useless against Alleria when Windrunner is activated because they will not be doing any damage to her for the duration.  You can avoid getting PermaBashed and get wtfpwned by Mortred's Criticals.  KEEP THIS IN THE BACK OF YOUR HEAD BECAUSE IT CAN SAVE YOUR LIFE!!!!

Focus Fire. (F) [SK05]

 Focus Fire

Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed. Damage is reduced in this state.

 Level

 Cooldown

 Manacost

 Explaination

 1

60

100

Last 15 seconds.  Damage is reduced by 50%.

 2

60

 100

Last 15 seconds.  Damage is reduced by 40%.

 3

60

100

Last 15 seconds.  Damage is reduced by 30%.

  • Targeting another unit, any other unit, will cancel the ult.
  • The damage reduction caused is in the form of Pseudo-Evasion.  This means the target is healed for a certain amount of hit points before actual damage is done.  If the target has a full lifebar, the damage is not reduced, but all damage after that is reduced.  Only the damage coming from Windrunner is reduced.
    • Example.  Target's current Hit Points = 1000.  Windrunner's damage is 100.
    • 100 * 50% = 50.
    • 1000 + 50 = 1050
    • 1050 - 100 = 950.
    • Target is left with 950 Hit Points and damage is done continuously in this fashion.
  • Using other active skills like Powershot or Dagon will also be reduced.
  • Other skills can be used if they are self targeting skills or they target the unit that is being Focus Fired.
  • IMPORTANT: Vangaurd can block attacks from Focus Fire because of the damage reduction.  I once used it on Axe and his hit points did not go down at all.  It was truly a "WTF" moment.  This only applies to early game and middle game when you are able to exceed the 35 damage.
You might be wondering, "What Dagon is reduced if you use it?  How is that possible?"  Well, while using Focus Fire, you can still use your skills ON THAT TARGET.  Yes that is right, you can disable them with Shackleshot or Guinsoo or chase them with Windrunner all while using Focus Fire.  This knowledge can come in handy when you are using Focus Fire on a hero with a stun or disable.  Just disable them first.  Even though Pseudo-Evasion is going on, items like Buriza-do Kyanon and Stygian Desolator are still useful with Focus Fire.
This skill can target towers.  That is good news for you.  With its low cooldown, you should be able to take out at least one tower every 60-120 seconds.  Make sure you have ample time to do so, never stay longer than 10 seconds because the enemy is coming for you.

Early Game Strategy [EGS1] 

Starting Items [EGS2]

*Assuming this is AP*

Sobi MaskAncient Tango of EssifationAncient Tango of Essifation (505)

If you planning on spamming Powershot, this is probably the best build to start off with.  I believe you can buy some branches (at least one) for some cheap stats, but it is not that necessary.  This build should probably be used if you are going to get Orchid.

Circlet of NobilityCirclet of NobilityIronwood BranchIronwood BranchAncient Tango of Essifation (566)

This build gives you more survivability.  Spamming Powershot cannot be done with this build, so it is wise to use Powershot sparingly.  Can be very useful as you can either go Mekansm if you wish to go that route and make nulls or bracers.

Empty Bottle (600)

Bottle is always great to have.  Should definitely be your starting item if you plan on ganking very early on and heck, you might need that mana to finish off someone.  The only drawback is that your very, very fragile and vulnerable, but that should not be a problem at all with your range.   This is the build I usually start off with.

If you were lucky enough to random Alleria, I would suggest saving the extra money (or get Chicken if you really want to) if you start off with Empty Bottle, or maybe get a head start on Nulls.  It is your choice, but I prefer saving it for Void Stone.

Choosing a Lane. [EGS3]

With Alleria, it does not matter which lane.  You can lane anywhere thanks to your range and Powershot.  However, the best lane to go to would be middle.  Less space to move around means a better chance for your Powershot to hit a running hero.

Target Item.

Guinsoo`s Scythe of Vyse

Guinsoo's Scythe of Vyse
How you should build up to Guinsoo.
  1. Buy Void Stone.
  2. Buy Ultimate Orb.
  3. Buy Mystic Staff.
  4. ???
  5. Profit

Say bye-bye to your mana problems.  No longer will you be short on mana for the desperately needed Powershot to finish off someone.  No longer will you be in need of that 100 mana needed to activate Windrunner to escape death.  Guinsoo remedies all of your mana problems.  Not only that, your teammates will be grateful for adding another disable to your arsenal.  Void Stone is the first item you should get because it aids in mana regen.  Ultimate Orb is next because it makes you slightly beefier, which is good.  Then Mystic Staff to finish off the Guinsoo.  You can get the items however you want, but Void Stone should always, always be the first item to get.


Game Strategy [EGS4]

Now is the time for the whole point of looking at this strategy.

*Drum Roll*

Windrunner's Role
  • Early and Middle Game Ganker.
  • Early through Late Game Supporter.
  • Possible Late Game Carry.

I say possible Late Game Carry because with the right DPS items, Windrunner is deadly, but that role is really expensive and hard to accomplish without the support of other heroes.  Besides, there are better carries than Windrunner.  Otherwise, you want to be more of a support hero than a carry.  Your role in team clashes is to disable enemy heroes, the most deadly hero at that time being priority.  If aimed properly, you can disable two heroes at once in a team clash.  Anyway, this strategy will assume you are planning to gank early and then support later.  By the way, your supporting role kicks in when you get Guinsoo, keep that in mind.

Before beginning, take a look at these guides if you have any questions about the mechanics of DotA.

GHOST'S GUIDE TO DOTA :: All the basics can be found here.  This includes creep blocking, last hitting, and denying.

POWER-UPS/RUNES WALKTHROUGH :: What is the point of bottle if you are not going to abuse Runes?  Look here for information on Runes. 

Armor-Damage System Walkthrough  :: Written by Caspian. Since Powershot can be reduced magically, take a look at this to get an idea of how it is reduced.

"Creep Blocking" Walkthrough. :: Written Flodian Caspian.  If you are going middle lane, creep block will be necessary to gain a huge advantage because of the evasion you get because of the height.

Guide to Last Hitting. :: Guide written by Katzkie.  Very useful.  The main goal for Alleria early game is to get Guinsoo as soon as possible while still outleveling your opponents.  This guide will help you become more efficient in this manner.

"A comprehensive Juking Guide Collection". Guide written by Flodian. Juking spots are nice to have in the back of your mind when you need to escape.  Alleria makes it oh so easier since she can cut down trees with Powershot, but still, these are nice to know.

And most importantly!!!

Map Awareness!

Wards and Observers Walkthrough by Caspian :: Since you are supporting, it is a good idea to know about wards and observers.  Great if you are starting with Empty Bottle for rune abuse.

 

 Lane Scenarios
1 Melee

Perfect!  Most likely a melee would stay back only to come forth when there is a need to last hit or deny.  This is great for you.  You can farm freely without the endangerment of said melee hero.  If a melee hero gets a first blood on you, you should probably practice more.  With your range (600) you can harass him easily when he comes in for the last hit or deny.  If he is playing really safe and staying back really far, hit him with a Powershot.  In time, you will do enough damage for him to back to base or even get a kill because he is sitting back, thinking he can regen off tangoes.  Obviously, with Powershot's short cooldown, you just shoot one off.  This has happened countless times when I have played Windrunner.  People seem to underestimate the distance Powershot travels.

1 Range

This does not even matter.  You can still harass them with Powershot and you will be able to harass with normal attacks.  Just be slightly careful when doing so.  Be careful if you are up against range heroes with disables.  Usually, range heroes have really low hit points, so 3 Powershots is enough to get a kill.  At level 3-4 of course.

2 Melee

The only thing you have to worry about here is the skills of the melee heroes.  If they have stuns or disables, be careful.  If not, proceed to play the two as if they were in a 1v1 situation.  Focus on one hero when harassing with normal attacks and if the chance arises, hit both of them with a Powershot.

2 Range

Be very careful here.  Only one needs to have a stun or disable to be very, very deadly.  Orb walkers are a pain as well.  Sit back with the range creep and try to last hit and deny.  Harass only with Powershot and you should be good.  Ask for a lane partner if this occurs and you are having too many problems.

1 Melee and 1 Range

Be very careful here, too.  If for some reason you are soloing, ask for someone to help you out.  Harass the melee hero when he comes in for the last hit/deny and try to get both of them with one Powershot.  Just sit back, last hit, deny, and farm.

IN ANY KIND OF MATCH UP, DO NOT BE AFRAID TO LAST HIT WITH POWERSHOT.  JUST BE SURE YOU MAKE IT EFFECTIVE BY HITTING THE HERO AS WELL :D

Mana Management [EGS5]

Using Alleria requires you to keep an eye out on your mana at all times, especially early game.  All of her skills need 100+ mana to be used, so spamming can be a problem without the proper mana regen.  It is essential that you always have 100 mana at all times.  You might need it to escape or finish off a running hero.  Alleria with no mana is a useless Alleria, so avoid being useless.  Alleria starts off with close to 300 mana.  That is enough for three spells.  Make sure those spells are worthwhile.

Here are some reasons why you should use your skills:

Shackleshot.

  • To disable a hero(es) during a gank situation.
  • To escape death.

Powershot.

  • To initiate a gank.
  • To finish off a hero(es).
  • To create a path for escaping.
  • To harass an enemy or enemies (at level 3 Powershot).
  • To scout for runes.

Windrunner.

  • To escape death.
  • To avoid normal damage when escaping or chasing.
  • To chase an escaping hero.

Focus Fire.

  • To take down a tower/building that is at half health.
  • To attack a hero that will be disabled for more than 2 seconds.

Now if you are not using your spells for any reason other than the ones listed, than you are wasting your mana!  Level 1 and 2 Powershot is not worth spamming.  You can do it if you wish, but most of the time, you will be left with less than 100 mana unless you have the proper mana regen and the hero will just run away with a sliver of hit points.

Harassing with Alleria. [EGS6]

Alleria has two ways she can harass an opposing hero:  normal attacks and Powershot.  Alleria has 600 range which is about the average for most range heroes.  That means you can sneak up and send a shot, then run back before the enemy can even react.

Harassing with Powershot.

The only time a Powershot is wasted when harassing is when you hit nothing.  It is okay if you miss when you are trying to gank someone (you should not miss though), but if you are harassing, hitting a creep or two as well as hitting a hero is what you should be trying to do.  This tatic enables Windrunner to harass and farm at the same time.  When the chance arises, let off a Powershot to take out the creeps and hit the enemy for some damage.  It is even better when you can hit two enemy heroes.

The technique you should be using with Powershot is this.  

Attack > Powershot > Attack

Constantly doing that will usually have the opponent going back to their fountain early, which is great for you and bad for them.  The more harassing you do, the better chances you have farming better. 

There is also this combination of skills to harass an opposing hero.

Windrunner > Run behind the enemy (slowing them) > Attack > Powershot > Attack

You can do this when you have the proper mana regen and you can even let off a Powershot first.  It can be risky; however, so be aware of those heroes with stuns or disables.  I would not suggest doing this to Rhasta in any case.

Co-ordinating with your allies.

So you are with a lane partner and he wants to gank.  Well I would hope that you have at least level 3 Shackleshot by now (that is roughly level 7-8) before you try to gank unless your lane partner has a stun or disable himself.  If he does, then go for it.  Otherwise, wait for the hero to have his back at the trees (position yourself properly by the way) and let a Shackleshot off.  You should be able to bind the hero to the tree and then you and your ally can just wack him to death.  Of course, if needed, finish off with a Powershot.

 Getting an Early Game Kill

If you constantly harass, you will be able to get you an early kill.  Especially with those who are negligent and stick around with dangerously low health.  These screenshots will show you how bad it can get with constant harassment.

I was able to harass these two with Powershot.  Each Powershot was a separate shot aimed at a single hero.  When the opportunity was given, I would hit both of them.

Necrolyte decided to stick around!  That is good for you.  Now let off a Powershot, who cares about those creeps.

Can you say owned?  :D

Take a look at Necrolyte again.  He thinks he is safe, but he is oh so wrong.  Look at me creeping up in the upper right corner.

Owned!!!!!!!  By the way, that guy is a maphacker.  Gotta love Bnet.  Wait a minute, if he is a maphacker...how did he not know I was there. O_o

The End of Early Game

Early game for you ends when you have maxed out Powershot.  That is level 7.  After that, you can just roam around and gank, gank, gank.

By the end of Early Game, you should have these items:

Void StoneBoots of SpeedEmpty Bottle

Gold: 1375 (Not including Empty Bottle)

Of course you can have a couple nulls in there if you bought circlets.  You could even get nulls if you farmed well with a bottle.  If you did good enough, you should have Ultimate Orb by now.
 

Wait!!!

VanguardStout Shield

View Details for Poor Man's Shield

Be weary of these items!  Especially early game.  With that 50% reduction, you will find yourself doing little to no damage to a hero!  So be very careful and do not be surprised when you see that you are not doing anything to a hero because they have these items.

 

 

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Comments

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223 By horjs 2013-01-01

The item build cost is crazy man

222 By >eLectric<89 2011-12-10

The DPS build should have Butterfly

221 By Cydonia 2011-04-01

@220

Every single hero that ever existed would go well with VS.

220 By araula_seanphilip 2011-04-01

She'd go well with Vengeful.

219 By m4rox 2011-02-16

nice but i dont like the lifesteal part lols

218 By Testniere 2011-02-11

Just my type of playing her. Good guide! 10/10

217 By windwaker 2011-01-17

mkb owns buriza. you can partly permabash enemies with FF and the extra 100 bonus danmage is not reduced by FF (yet amplified by soulburn, i believe), and has superior damage. orchid 1st over guinsoo, easier to farm,components benefits you more.best if you can get both :D

my build
Orchid
BoS(upgraded to phase or BoT later)
MKB (or its components)
HotD or Diffusal(depnding on situation)
Aghanim
Sheepstick :D

216 By Ne0aly 2010-12-03

@215
IIRC you would need agh.

25% chance for melee heroes (10% for ranged) to bash on attack. 1.4 seconds stun. 2 seconds cooldown. I leave the implications to you.

215 By DotA0603 2010-12-03

Can we perma-bash heroes with cranium basher + focus fire?

214 By windwaker 2010-11-29

erm, for heroes like bloodseeker, antimage, ursa, you can juz sit there with windrunner on :p

213 By lolzboy 2010-11-19

This helps me alot thnks~~~

212 By kpjc15 2010-11-12

Imba guide! Three thumbs up! But i would still like to see how shackleshot really works. As of now I only use it when someone or a tree is behind the hero that I targeted with it. http://www.dotastrategy.com/images/smileys/biggrin.gif

211 By Slarkdar 2010-10-31

LOLWUT

Just to say, the lower the BAT (in which Windrunner's is 1.6) she actually attacks faster rather than slower (as stated in your pros + cons).

210 By dr4gonbl4z3r 2010-10-25

Extremely good guide.Helped a lot.

209 By LIBROSCORPIAN 2010-10-24

good

208 By ChuaHere 2010-10-24

Nice Mh~.~

207 By nooblet_pwner 2010-10-15

@204
powershot has a cast time of 1 second. his first picture was starting the powershot, the second picture was after powershot went out. notice the health and position of everything.

206 By Alert-L- 2010-10-15

No doubt this strategy win the 2nd place... Its worthy enough! 10 stars...
:)

205 By HunterKing 2010-10-11

@204 clearly it was on -WTF mode

@203 you get agh instead of desolate because with agha you can focus fire all the time, meaning every other wave = dead tower

204 By nigielee 2010-10-04

In the necro kill, you had 52 mana and your bottle was empty, but in the next pic ur mana regen gave u 1 mana leaving you with 53 mana and YET you managed to cast a powershot? lol er what happened