Go Go Awesome Warrior of Awesomeness - By Flodian
Created by Flodian on 2009-07-23
This strategy guide placed 1st in Dotactics 2009
Last modified: -
Viewed 155714 times

Slams the ground, dealing damage to and slowing the movement speed and attack rate of enemy land units within 400 range for 4.25 seconds.
Level 1 - 100 damage, 25% movement and attack speeds.
Level 2 - 175 damage, 35% movement and attack speeds.
Level 3 - 250 damage, 45% movement and attack speeds.
Level 4 - 300 damage, 55% movement and attack speeds.
Mana Cost: 90/ 105/ 130/ 150
Cooldown: 12
Comment: Nuke, Slow, High damage. There should be no reason why you are not maxing this skill out early. The slow on both movement and attack speed is just amazing, and it also lasts 4.25 seconds for all levels. This skill alone permits us to gank mid game, and also have a good early game.

Drenches an enemy unit in alcohol, causing his movement speed to be reduced, and causing his attacks to have a chance to miss. Lasts 8 seconds.
Level 1 - 14% movement speed reduction, 45% miss chance.
Level 2 - 18% movement speed reduction, 55% miss chance.
Level 3 - 22% movement speed reduction, 65% miss chance.
Level 4 - 26% movement speed reduction, 75% miss chance.
Stacks with Evasion
Mana Cost: 50
Cooldown: 12 seconds
Comment: Great skill, this combined with your Brawler we have 99% evasion.. ^_^ We are a DPS hero's nightmare. Fighting 1v1 has never been easier. But don't get it too early, since we need to save up mana for Claps.

Gives a percent chance to avoid attacks and a percent chance to deal 2.0 critical damage.
Level 1 - 10% dodge, 10% chance to critical.
Level 2 - 15% dodge, 15% critical.
Level 3 - 20% dodge, 20% critical.
Level 4 - 25% dodge, 25% critical.
Does NOT stack with Evasion from Butterfly or Radiance
Mana Cost: N/A
Cooldown: N/A
Comment: This is a combination skill, of both critical strike and evasion. Awesome skill to have, the 20% crit chance is pretty high and so is the evasion.

Splits the Pandaren Brewmaster into elements, forming 3 specialized warriors, adept at survival. If any of them survive until the end of their summoned timer, the Brewmaster is reborn.
Level 1 - Summons three mighty Pandas for 15 seconds.
Level 2 - Summons three even mightier Pandas for 17 seconds.
Level 3 - Summons three really freaking mighty Pandas for 19 seconds.
• When the spell ends, the Brewmaster takes Earth's place. If Earth is dead he takes Storm's place, and if Storm is dead he takes Fire's place.
• The Earth Panda carries every aura of the Brewmaster.
• Aghanim's Scepter improves all the Pandas, improves duration to 20/ 23/ 26 seconds, and decreases cool down to 160/ 140/ 120 seconds
STORM
Damage: 37-43/75-84/159-171 piercing damage
Range: 500
HP: 1000/1500/1900
MP: 500/750/750
Movespeed: 350
Base Attack Time: 1.5 (1.35 at level 3)
Armor: 2 heavy armor
Dispel magic
Removes all buffs from units in a target area. Deals 350 damage to summoned units. Costs 75 mana and has a 5 second cooldown.
Cyclone
Tosses a target non-mechanical enemy unit into the air, rendering it unable to move, attack or cast spells and stopping others from attacking or casting on it. Lasts 20 seconds and costs 150 mana. Has a 5 second cooldown.
Wind Walk
Allows the pandaren to become invisible, and move 50% faster. If the pandaren attacks a unit to break invisibility, the attack will do 100 bonus damage. Costs 75 mana and has a 5 second cooldown. Lasts 15 seconds.
Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.
EARTH
Damage: 37-43/75-84/159-171 piercing damage
Range: Melee
HP: 1500/2250/3000
MP: 400/500/600
Movespeed: 325
Base Attack Time: 1.35
Armor: 5 heavy armor
Hurl Boulder
A magical boulder that is thrown at an enemy unit, dealing 100 points of damage and stunning the target for 2 seconds. Costs 100 mana and has a 7 second cooldown.
Pulverize
Gives a 20% chance that an attack will deal 40 damage to nearby units.
Taunt
The closest 10 enemies are forced to attack this unit. Cooldown 10 seconds.
Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.
Spell immunity
Renders this unit immune to all spells.
FIRE
Damage: 52-62/105-120/214-234 Hero damage
Range: Melee
HP: 900/1350/1800
Movespeed: 325
Base Attack Time: 1.35
Armor: 2 heavy armor
Permanent Immolation
Burns nearby enemy units for 15/30/45 points of damage per second.
Resistant Skin
Reduces the duration of negative spells and renders this unit immune to certain spells.
Mana Cost: 125/150/175
Cooldown: 180/160/140 seconds
Comment: This is what we are know for, the sheer awesomeness of three freakishly power pandas pounding on your back. This guide will show you how to use these guys to perfection.

Skill Build:
1. Thunder Clap2. Stats
3. Thunder Clap
4. Stats
5. Thunder Clap
6. Primal Split
7. Thunder Clap
8. Stats
9. Drunken Haze
10. Drunken Brawler
11. Primal Split
12. Drunken Brawler
13. Drunken Brawler
14. Drunken Brawler
15. Drunken Haze
16. Primal Split
17. Drunken Haze
18. Drunken Haze
19. Stats
20. Stats
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:
1.
Bracer (525)
6 Strength
3 Agility
3 Intelligence
3 Damage
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll
2.

Bracer (525)
6 Strength
3 Agility
3 Intelligence
3 Damage
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll
3.

Power Treads (1450)
60 Movement Speed
25 Attack Speed
8 Selected Attribute
Active: Switch Attribute
Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength.
Note: Can only carry one. Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength
4.

Ancient Tango of Essifation (90)
Active: Eat Tree
Eats a tree to restore 115 HP over 16 seconds. Purge will end the effect even though the status icon will remain.
Note: Stacks with itself in inventory. 3 charges.

Early Game:
General Hero Overview
Table of Content
Early Game
- Pros and Cons
- Why play panda?
- Roll in Team
- When to play panda
- Skill build justification
- In-depth Skill Analysis
- Thunder Clap
- Drunken Haze
- Drunken Brawler
- Early Game Objectives
- Starting items
- Lane Picking
- Early Game Techniques
- Neutral Creep Pulling
- Last hitting and denying
- Lane Scenarios
- Heroes to watch for during early Game
- Lane Combos
- Lane Control
- Good Allies During Early Game
- Early Game Tactics
- Mana management
- Items Expected
- Early Game Summary
Mid Game
- Mid Game Objectives
- Mid Game Tactics - Ganking
- Using your ulti
- Elemental Panda skill analysis
- How to micro pandas
- Combo execution
- Mana Management
- Heroes to watch out for during Mid game
- Good Allies during mid game
- Items expected
- Mid Game Summary
Late Game
- Late Game objectives
- Using Blink Dagger
- Chase
- Escape
- Escape Methods
- Using Ulti
- Juking
- Mana management
- Heroes to watch out for during late Game
- Good Allies During late game
- Item Maze
- Replays
- Late Game Summary
- How to Improve your Game
- Credits
Pros
- One of the hardest if not “the” hardest hero to actually kill.
- Good mid through late game abilities
- Highest evasion rate with Brawler and Haze.
- Good damage AoE nuke that slows for a decent amount.
- Tons of disables (Cyclone, Stun, Slow, Miss)
- Average BAT or base attack time
- Easy to play
- Pandas are sexy
Cons
- Hard to play well
- Have to mana your Mana very carefully… since we have very very very little of it.
- Little to none int gain
- Ulti becomes obsolete during extreme late games.
Why Play Panda?
First of all Pandas are sexy, but aside from that there are other benefits of playing with Panda. You are a great team player, simply from the whole arsenal of disables that we possess. Also our tanking ability should never be over looked. Also for those who enjoy a challenge, Panda is one of those heroes that actually takes practicing to get great at, however for the newer players it doesn’t take much to be good with Panda.
Role in Team
The advantages of playing Panda are that you can fit in a ton of niches. It really depends on what your team needs. If your team lacks a good disabler, becoming a semi-caster/tank is a very viable option, however if your team really lacks some sort of a carry type hero, we can do that just as well.
When to Play Panda
- When there are a lot of Late Game DPS heroes
- Your team lacks tanking heroes
- Your team lacks disablers than can still do damage late game.
Skill Build Justification
There should be no arguments for thunder clap, since that is your primary nuke,slow,disable
Stats
Stats are very important to the success of Panda. As you should know, we have a very very limited mana pool, basically around level 6ish after 2 thunder claps we are basically done for the day. Stats will help boost your mana pool, help you last hit, and also give your more survival. I see no reason not to get it.
Drunken Haze is a very useful skill to have, but at the early stages of the game getting more than 1 level of it is slightly wasted. Since we hardly have enough mana to support thunder clap, there shouldn’t be any to waste for haze, yet it’s better than nothing and that 45% miss can very well save our enlarge behind or your allies .Plus there is also a bit of slow thrown in.
Ulti should be gotten every time, simply because it’s that awesome.
In-depth Skill Analysis

On the out side, this skill may appear to be the standard AoE nuke, BUT, in actual fact it is a nuke, with a slow, and a semi-disable thrown all together in one awesome package!
At level seven this skill will slow your opponents by 55% That is a lot of DPS gone out the window. So really, we can take down many hot heads that think they can out DPS us early game. Don't use this skill to farm until late game, and even then use it with caution. Since Panda is really limited to what it can do with it's spells. This skill together with a good lane partner equals a sure kill.
Farming with Clap

There really isn't much to say about this skill except that it's awesome. With this and your slow you have a 77% slow. And a 81% (Yes I can't add *24%+74% = 81%*) miss chance. This makes Panda an awesome hero in any 1v1 situation. Simply because well... your opponents will hardly ever hit you. Also this skill is super easy to use. Just click and watch the magic unfold.
Here is a guide from ICallBoTSolo that explains how the evasion and miss chances are calculated and stacked
MISS, TERRAIN ADVANTAGE AND DODGE STACKING GUIDE

Again nothing special here just your normal evasion and crit, EXCEPT put together in one awesome package!
Mechanics
Evasion - Evasion follows JASS RND, or static probability, which is basically straight up chance. The computer rolls out a number if it less or equal to 20 you get to dodge an attack!
Crits - This is slightly more advanced. Critical Strike follows the pseudo random distribution rule, for more information visit my guide on it.
Check out my mini guide on Pseudo Random Distribution
Early Game
Level 1~7
Skill Build
Early Game Objectives
- Farm
- Survive
- Kill
Starting Items
Since this guide is based on a 5v5 none ar start. We only have about 600 gold to play around with





Very traditional, I use this most of the time, good regen through out early game and also nice stats to last hit.
Lane Picking
Before we actually venture out and start last hitting and all that Jazz, I want to mention Rune Control. It is a very vital part of early game. Since the runes (Qutoed from Caspian) gives you teh power. *intended spelling error* For more information on how that is done, consult this awesomely awesome guide made by our Prince of DS.
NOW LETS MOVE ON
Since we are melee... and not exactly a harasser you should try and go for the side lanes.
- Bot for Sentinel
- Top for Scourge
When starting the game, there is something called "Creep Blocking" Which is to basically slow down your creeps progress to meet up with the enemy creeps. This way, your creeps will be closer to the tower and thus, lowers your chances of being harassed and killed. For more information on how this is done visit this guide made again by our Prince of DS, Caspian.
Being close to the tower is one thing, but there are also other definite advantages to us.
Neutral Creep Pulling
This tactic is done so that when you push too deep into enemy territory, you can creep pull and bring your creeps back to your tower. ^_^ Also it gives you a nice 2x wave to push after. For more information on that visit this guide made by myndfreak420.
http://www.dotastrategy.com/forum/ftopic20056.html
Last Hitting and Denying
This is basically landing the finishing blow to creeps. For more information visit this link by our awesome Chambermaid Ghost.
Ghost's Guide to... DotA. v6.54b
Lane Scenarios
Against Melee Heroes
Nothing to worry here, unless it's abaddon or captain. But aside from those two, we are on par with the other str heroes. Yes, even the str casters. Last hit deny as suggested by Ghost's guide and you should be fine.
Against Ranged Heroes
Not too much to worry about. We still have a ton of awesomeness they have to take down. However there are a few exceptions. But we hold on vital advantage over these heroes, and that is awesomeness. See, ranged heroes in general are very squishy or in other words don't have much HP. So while we can tank through their nukes they will suffer from just one of our claps.
Heroes to watch out for during Early Game
This guy seriously is one of the best early game harassers there is. It's almost impossible to farm against this guy. And plus even if we do nuke him, he has the HP to tank it and when his HP is low, his attack gets higher...

These two are also very annoying. They are differen from Huskar in that, we can't even get close to them to land a clap. They can really orb walk us to death. So when against these guys, play cautiously.

Mana burn equals no thunder clap. And these guys have some nifty escape skills as well, so even if we do get a clap off then can just turn around and book it.
We all know why this guy is a nightmare for melee heroes early game. He is going to camp near our tower and take all the creep kills, while we get nothing. Best to get a good lane mate.
This guy is actually really scary. If he get decay and tombstone we can say good buy to a few of our towers. He can just push our minds out and since his zombies are magically immune we can't thunderclap them.
Against Lane Combos
There are a few lane combos that are really quite intimidating. For more information on which ones (Since there are quite a few of them) visit this thread.
http://www.dotastrategy.com/forum/ftopic14647.html&highlight=lane+combo
Lane Control
Lane control is basically keeping your opponents away from your creeps, while you farm up awesome items. For a very detailed guide on how that is done, please visit this guide by BLAOW.
http://forums.dota-allstars.com/index.php?showtopic=134642
Good Allies During Early Game
If we are with this guy, it's almost paradise. If you are with someone experienced tell him to block the path of your enemy. This way, you guys can just have a wack fest.
Same kinda idea, her net is a great capture tool and gives you plenty of time to throw in quite a few wacks.




In general a good nuker with a disabe should mean hell for your opponents.
CM is special when compared to other disable nukers, she has a kick butt aura. You guys have so much spammability (Yes I made up another word) together, and with her disable plus your slow, it is living hell for your opponents.
If you are with this guy, it would be like spammania. If you guys can co-ordinate together, using your slow and his super channeling nuke. Landing kills should be a breeze. Only draw back... this guy gets all the creep kills. xD
This guy is amazing with us during early game. With his extreme harassing abilities and your slow landing kills has never been easier. Also he can slow your opponents down with his call, and super harass them so you don't have to with his helix. Again the only draw back is that he gets most of the creep kills.
Playing with a techies is really fun, and since he needs someone to slow or disable for him for his suicide to work perfectly. We are a pretty good candidate. Also, the advantages of this is, after he suicides and hopefully you guys get a kill, you get a free lane to farm for awhile.
Early Game Tactics
BE AGGRESSIVE! I know you can be a decent late game hero, but early game you are a very decent threat to your opponents. Many people get carried away, when they are higher leveled and have more HP, so they think they can pick on the panda. Let's see one unlucky cow that tried it.
That was killing people by yourself, this can also be done with a teammate, which makes things a lot easier and less risky.
Mana Management
Mana management is a crucial part of a good Panda player. Since our mana pool is so limited, we need to use every last drop of our mana available.
At level 5 we have have 377 Mana. That would mean after 2 thunder claps we are basically out of mana. So make sure you prioritize. If you are going to use Clap, make sure you get an enemy hero in that 400 AoE. Also Just a little pointer Never go back to base with 150+ mana. If you are going back via healthy walking, use every last drop of mana you have.
Items Expected
The following is only a rough guide lines as to "how" much items you should have. If you are planning on building items such as



Then Build your early game towards those items and skip on the Bracers until later. Since Panda is such a versatile hero, naming all his item builds during early and mid game will make this guide even longer than it is. So in order to save net space and my own neck the different item builds will be listed at the late game section. Thus the items below are again only guide lines to how much you should have, not what exactly you should have.
Point 1 ---------------------------------
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----------------------------------Point 2
Early Game Summary
Be aggressive early game, but not mindless. Remember, during early game everyone's HP is low, and one of your claps will deal quite a lot of damage. So play aggressively, however if you are against really tough harasser, know your place and play cautiously.












