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Visage - Necro`lic
Range: 600 | Move Speed: 285
Primary: INT
Str: 17 + 1.75 | Agi:
17 + 2 | Int: 19
+ 2.45
Damage: 33 – 43 | HP: 473
| Mana: 247
HP Regen: 0.76 | Mana Regen:
0.77
Attack Speed: 0.69 | Armor:
1 |
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Grave Chill (G)
Visage drains the life from a target, slowing its attack and move speed. He then gets bonuses equal to those drained.
Level 1 - 8% of attack speed and 8% of move speed drained to Visage.
Level 2 - 16% of attack speed and 16% of move speed drained to Visage.
Level 3 - 24% of attack speed and 24% of move speed drained to Visage. Level 4 - 32% of attack speed and 32% of move speed drained to Visage. • The buff on Visage and debuff on the target can be removed seperately with dispel. • The speed gained is independant of the amount that was reduced on the target. • Casting range: 600 • Duration: 10 seconds on enemies / 15 seconds on self
Mana Cost: 110/120/130/140
Cooldown: 18
Comment: All of Visage's skills are a bit complicated, so I will explain them more clearly.
Grave Chill slows down a single enemy. It reduces that hero’s movespeed and attack speed by 32%. Then, you gain extra movespeed by the amount that the enemy was slowed. You will also gain 32% attack speed. This is basically a slow and a self buff.
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Soul Assumption (T)
Units that die near Visage regenerate him and give him 6 bonus damage. Enemies' denies don't count.
Level 1 - 4 HP, 2 unit max (12 damage).
Level 2 - 8 HP, 4 unit max (24 damage).
Level 3 - 12 HP, 6 unit max (36 damage). Level 4 - 16 HP, 16 unit max (96 damage). • The bonus damage and healing effect happen instantly when a creep dies in the AoE. • The bonus damage given by a unit's death will be removed after 30 seconds, independantly of other unit's deaths. • Area of Effect: 625
Mana Cost: N/A
Cooldown: N/A
Comment: Soul Assumption heals Visage for 4/8/12/16 HP for every unit that dies in the area of effect (700 AoE). If an enemy denied the creep then you will not heal. Furthermore, for every unit that dies in the AoE of Soul Assumtion, you will gain 6 damage for 30 seconds. This will happen up until you reach the unit cap (2/4/6/16). The damage amounts don’t place a buff, so you will lose the +6 damage immediately after 30 seconds has elapsed (killing a creep every 29 seconds will not keep your damage at a really high amount.) Again, a creep that was denied by an enemy does not increase your damage. This spell also triggers off of allied creeps, and allied summons (like your Revenants). The maximum damage at level 7 is +96. This means that at times, it is worth about as much as Sacred Relic and a Demon Edge, or 6200 gold (ignore the fact that they make a Divine Rapier).
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Gravekeeper`s Cloak (V)
Causes any damage taken by Visage to be reflected and changed to heal all allies in an nearby AoE.
Level 1 - 10% of incoming damage reflected as heal.
Level 2 - 15% of incoming damage reflected as heal.
Level 3 - 20% of incoming damage reflected as heal. Level 4 - 25% of incoming damage reflected as heal. • Reduces all damage types. • Area of Effect: 800
Mana Cost: N/A
Cooldown: N/A
Comment: It heals all allied units in the 800 AoE by 10/15/20/25% of the damage you take. It will not heal allies if the damage is over a really big number (basically it won’t heal allies if Visage gets killed with a Culling Blade from Axe. Gravekeeper’s Cloak uses pseudo-evasion (explained later). |
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Raise Revenants (E)
Raises a revenant from a corpse.
Level 1 - Maximum of 4 Revenants.
Level 2 - Maximum of 5 Revenants.
Level 3 - Maximum of 6 Revenants. • Revenants cannot attack items or runes. • When set to autocast, Visage will summon a Revenant if he is not given any other direct orders and there is a corpse nearby. • When raising a new revenant above your max revenant count, a random revenant (which could be the one you just raised) will die. • Casting range: 900
Mana Cost: 50
Cooldown: 6
Comment: Raise Revenants summons a handy flying unit from a corpse. You can control these units, and are permanent (unless killed). They have some magic resistance, meaning they will take less damage from spells. They can be purged for damage. |