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A guide to The Earthshaker the Big BadAss cow by nwa4life

Created by nwa4life on 2009-06-04
Last modified: -
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Raigor Stonehoof
  1. Introduction
  2. Stats
  3. Skills
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Hi nwa4life here, I wanted to make this as my second guide but since DotaTatics came up I pushed it to my first guide. This is also to start off my new series BadAss heroes which will talk about the heroes that are basicly BadAss. I was looking at the other strategies again and I decide to do one on The Earthshaker. Little did I know that it was in the list for DotaTatics. I thought I would make a guide on ES (short for The Earthshaker) as there should be different views to playing him. Like a ganker, disabler and a support her. Unlike the other Earthshaker guides I want to show you a way where you can help, disbale and still be effective even with very little items and without farming a lot in early game. So remember to shake it and not stir/bake it. So here we go.
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Raigor Stonehoof

Raigor Stonehoof - The Earthshaker


Range: 128 | Move Speed: 290
Primary: STR
Str: 22 + 2.5 | Agi: 12 + 1.4 | Int: 16 + 1.8
Damage: 46 – 56 | HP: 568 | Mana: 208
HP Regen: 0.9 | Mana Regen: 0.65
Attack Speed: 1.5 | Armor: 2
Fissure Fissure (F)
Slams the ground with the Raigor`s mighty totem, causing the ground of around 1000 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds.
Level 1 - 125 damage, 1 second stun.
Level 2 - 175 damage, 1.25 second stun.
Level 3 - 225 damage, 1,5 second stun.
Level 4 - 275 damage, 1.75 second stun.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 15
Comment: This is the skill that most Pro people love. This has a long rang which is good mainly. A high nuke (the same damage as necros' death pulse) only 25 damage away from 300. A decent stun duration and lastly the main thing is that it leaves "...an impassible trail for 8 seconds." This stops people running and can hinder your enemies freedom to move around the lane because it is blocked. Think of it lik a wall of creeps or trees (it used to be trees and rexxas' axes could distroy it) that they cant go through.

Enchant Totem Enchant Totem (E)
Empowers the totem resting on Raigor`s back, causing it to deal extra damage on the next attack.
Level 1 - 75% increased damage.
Level 2 - 150% increased damage.
Level 3 - 225% increased damage.
Level 4 - 300% increased damage.
Mana Cost: 50
Cooldown: 7
Comment: This skill is not just for the increased damage. This also is a good spell to spam (trigger) your Aftershock skill. This will help to deal extra damage from the trigger of Aftershock and from your pysical attack. 200% sounds really good right? Well sadly this only increased the damage from your base strength. For example 50 damage 200%=100 as increased damage. In total thats 150. Still this is a good skill. Note that the tool tip is wrong and it is 7 seconds now.
Aftershock Aftershock (A)
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning.
AOE: 300
Level 1 - 25 damage, .3 second stun.
Level 2 - 45 damage, .7 second stun.
Level 3 - 75 damage, 1.2 second stun.
Level 4 - 115 damage, 1.5 second stun.
Mana Cost: N/A
Cooldown: N/A
Comment: This is the stun of your Echo Slam and your Enchant Totem. This is because Echno Slam is just an effect but doesn't stun. Same with Enchant Totem it just gives the effect but doesn't give the stun. Once you level this then you can give the stun and also make your skill very strong. For example your fissure deals 275 damage. If your within the range of Aftershock you will recive that 275 and an additional 115 damage making it one very strong nuke.
Echo Slam Echo Slam (C)
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Level 1 - 200 initial damage, 35 echo damage.
Level 2 - 275 initial damage, 45 echo damage
Level 3 - 350 initial damage, 65 echo damage.
Aghanim's Scepter: Echo Slam (echo bounces twice for each hero it hits)
>Echo Slam's Echo damage increased 40/55/70
>Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
Mana Cost: 145/ 205/ 265
Cooldown: 150/130/110
Comment: Wow. This is a great ulti... It deals 200 damage earlier game. That is a decent damage since most nukes are about that amount in the early part of the game. Although what makes this skill better than them is that not only do you get the normal damage but u get additional damage from creeps. Thats right. The more creeps the more damage you will deal. Also in late game more creeps will spawn in the waves so the longer you drag the game the stronger this ulti becomes. The expression "The more the merrier" comes into play.
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Comments

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305 By 9dracula9 2010-01-23

aghanim and tarasque is a must now! please update!

304 By stormzzzz 2009-12-24

only refresher orb i dont agree with.the other guide is good

303 By daxaka 2009-12-09

great guide i totally agree with u. except bottle but who cares? the core built is perfect. gj dude. 10/10

302 By slasherz00 2009-12-05

301 By Mr.Moharam 2009-12-04

hex and refresher orb, wtf u noob ?!

300 By quantung 2009-12-04

299 By fachry_fttm08 2009-12-02

refresher orb??
hmmm...

298 By mrkoey 2009-12-01

if you want a sick replay let me know

297 By nwa4life 2009-12-01

thank u. people seriously stop with the blink dagger issues. its just an item.

@veno

its ok but get at least 1 branch. or lik a gauntlet or something coz it boosts ur stats. with that u dun really have any stats. only armor increase. so try my starting items. otherwise its fine u followed the basic. XD.

296 By Veno-Isak 2009-11-29

it is there, but he didn't uploaded the picture. look at item no. 5

mine starting items are:
1 ring of protection
1 set of tangoes
4 clarity Potion

is that nice?

295 By DUDE_DUDE_DUDE 2009-11-28

Wheres blink dagger :'( That item boosts ES's ability to kill

294 By Toushiro Hit 2009-11-21

not bad

293 By paulina 2009-11-20

what a weakling... :(

292 By Brian_bg 2009-11-04

Treant Protector is a good ally too :) Gives you Armor (you need it) his ulti is a good set-up for yours and for your fissure.. and with TP you have an escape mechanism and the KOTL in the KOTL combo you forgot his nuke :D ... if you block the enemy with fissure and KOTL has aimed correctly.. this is a mustkill

291 By ivErjabs 2009-11-04

if ES and CM in one team=GG

290 By JcKarisma 2009-10-29

S&Y on ES ?
watha strat ..

why ? .

its not dependable item to be worn by a caster .. do they ?.

im not teasing you . but im teaching u the right way ..

ES rely on his spells ..
soo it means .. he will vary needed mana things . regen or booster ..

not a DPS . not a slower . not a chaser .

but the best teamwork counter ..

if you was supposed to used an impact ES ..

try t boost your mana .
or a trick or treat dagger .

289 By Arghnews 2009-10-29

SnY on ES, why?? mid game, u shud be blinking into the middle of 2 idiots pushing your tower with their monster creep wave and netting a double kill no problem, ES shudn't be a dps hero so don't try to make him 1. He is a support/nuker and brilliant stunner and initiator, SnY doesn't give U any mana, the agil is a complete waste, u don't need speed ffs, boots of speed are fine, if u're chasing alot with ES, then u shud learn how to play him better- or get some better aillies.

288 By BriNG_iT_oN!! 2009-10-21

i thinnk 4 d mid game SnY wud b very useful ....since i'll get MAIM and agility to attack fast + lil xtra damage

even "battlefury" or "deso" will also work for its cleave damage and negetive armor respectively

in d end game i think "satanic" or "MKB" will do better dan "scythe"...as dis will help to survive Gank

287 By phase808 2009-10-17

Personally I only take one level of aftershock early game. I think stats are a better choice early game as you get more mana for fissure spamming, and HP for survivability. It's really all situational.

286 By SoLoN 2009-10-10

I love how u referred Ezalor as a she

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