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Raigor Stonehoof - The Earthshaker
Range: 128 | Move Speed: 290
Primary: STR
Str: 22 + 2.5 | Agi:
12 + 1.4 | Int: 16
+ 1.8
Damage: 46 – 56 | HP: 568
| Mana: 208
HP Regen: 0.9 | Mana Regen:
0.65
Attack Speed: 1.5 | Armor:
2 |
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Fissure (F)
Slams the ground with the Raigor`s mighty totem, causing the ground of around 1000 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds.
Level 1 - 125 damage, 1 second stun.
Level 2 - 175 damage, 1.25 second stun.
Level 3 - 225 damage, 1,5 second stun. Level 4 - 275 damage, 1.75 second stun.
Mana Cost: 125/ 140/ 155/ 170
Cooldown: 15
Comment: This is the skill that most Pro people love. This has a long rang which is good mainly. A high nuke (the same damage as necros' death pulse) only 25 damage away from 300. A decent stun duration and lastly the main thing is that it leaves "...an impassible trail for 8 seconds." This stops people running and can hinder your enemies freedom to move around the lane because it is blocked. Think of it lik a wall of creeps or trees (it used to be trees and rexxas' axes could distroy it) that they cant go through.
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Enchant Totem (E)
Empowers the totem resting on Raigor`s back, causing it to deal extra damage on the next attack.
Level 1 - 75% increased damage.
Level 2 - 150% increased damage.
Level 3 - 225% increased damage. Level 4 - 300% increased damage.
Mana Cost: 50
Cooldown: 7
Comment: This skill is not just for the increased damage. This also is a good spell to spam (trigger) your Aftershock skill. This will help to deal extra damage from the trigger of Aftershock and from your pysical attack. 200% sounds really good right? Well sadly this only increased the damage from your base strength. For example 50 damage 200%=100 as increased damage. In total thats 150. Still this is a good skill. Note that the tool tip is wrong and it is 7 seconds now. |
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Aftershock (A)
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning. AOE: 300
Level 1 - 25 damage, .3 second stun.
Level 2 - 45 damage, .7 second stun.
Level 3 - 75 damage, 1.2 second stun. Level 4 - 115 damage, 1.5 second stun.
Mana Cost: N/A
Cooldown: N/A
Comment: This is the stun of your Echo Slam and your Enchant Totem. This is because Echno Slam is just an effect but doesn't stun. Same with Enchant Totem it just gives the effect but doesn't give the stun. Once you level this then you can give the stun and also make your skill very strong. For example your fissure deals 275 damage. If your within the range of Aftershock you will recive that 275 and an additional 115 damage making it one very strong nuke. |
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Echo Slam (C)
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Level 1 - 200 initial damage, 35 echo damage.
Level 2 - 275 initial damage, 45 echo damage
Level 3 - 350 initial damage, 65 echo damage. Aghanim's Scepter: Echo Slam (echo bounces twice for each hero it hits)
>Echo Slam's Echo damage increased 40/55/70
>Echo Slam's unit search aoe increased by 75 (this is not the damage aoe, just the initial unit search aoe)
Mana Cost: 145/ 205/ 265
Cooldown: 150/130/110
Comment: Wow. This is a great ulti... It deals 200 damage earlier game. That is a decent damage since most nukes are about that amount in the early part of the game. Although what makes this skill better than them is that not only do you get the normal damage but u get additional damage from creeps. Thats right. The more creeps the more damage you will deal. Also in late game more creeps will spawn in the waves so the longer you drag the game the stronger this ulti becomes. The expression "The more the merrier" comes into play. |