A guide to The Earthshaker the Big BadAss cow by nwa4life
Created by nwa4life on 2009-06-04
This strategy guide placed 8th in Dotactics 2009
Last modified: -
Viewed 132102 times
Slams the ground with the Raigor`s mighty totem, causing the ground of around 1000 range to crack in half in front of him, damaging opponents and leaving an impassible trail for 8 seconds.
Level 1 - 125 damage, 1 second stun.
Level 2 - 175 damage, 1.25 second stun.
Level 3 - 225 damage, 1,5 second stun.
Level 4 - 275 damage, 1.75 second stun.
Mana Cost: 125/ 140/ 155/ 170
Comment: This is the skill that most Pro people love. This has a long rang which is good mainly. A high nuke (the same damage as necros' death pulse) only 25 damage away from 300. A decent stun duration and lastly the main thing is that it leaves "...an impassible trail for 8 seconds." This stops people running and can hinder your enemies freedom to move around the lane because it is blocked. Think of it lik a wall of creeps or trees (it used to be trees and rexxas' axes could distroy it) that they cant go through.
Empowers the totem resting on Raigor`s back, causing it to deal extra damage on the next attack. Lasts for 14 seconds or 1 attack.
Level 1 - 75% increased damage.
Level 2 - 150% increased damage.
Level 3 - 225% increased damage.
Level 4 - 300% increased damage.
Mana Cost: 50
Comment: This skill is not just for the increased damage. This also is a good spell to spam (trigger) your Aftershock skill. This will help to deal extra damage from the trigger of Aftershock and from your pysical attack. 200% sounds really good right? Well sadly this only increased the damage from your base strength. For example 50 damage 200%=100 as increased damage. In total thats 150. Still this is a good skill. Note that the tool tip is wrong and it is 7 seconds now.
The power of Raigor casting a spell causes the earth to shake below him, dealing additional damage and stunning within a 300 AOE.
Level 1 - 25 damage, .3 second stun.
Level 2 - 45 damage, .7 second stun.
Level 3 - 75 damage, 1.2 second stun.
Level 4 - 115 damage, 1.5 second stun.
Mana Cost: N/A
Comment: This is the stun of your Echo Slam and your Enchant Totem. This is because Echno Slam is just an effect but doesn't stun. Same with Enchant Totem it just gives the effect but doesn't give the stun. Once you level this then you can give the stun and also make your skill very strong. For example your fissure deals 275 damage. If your within the range of Aftershock you will recive that 275 and an additional 115 damage making it one very strong nuke.
Raigor sends shockwaves shooting through the ground, dealing damage ricocheting to nearby targets for additional damage.
Level 1 - 160 initial damage, 40 echo damage.
Level 2 - 210 initial damage, 55 echo damage
Level 3 - 270 initial damage, 70 echo damage.
• Damage type: magic
• Will not damage ethereal units.
• The initial damage will go through magic immunity, the additional damage will not.
• The initial damage is dealt in an AoE of 500 around Earthshaker.
• Each unit within 550 AoE of the initial blast will produce an echo wave, dealing damage to units around it.
• Can be upgraded with Aghanim's Scepter, causes each hero hit by the initial shockwave to echo the wave twice.
Mana Cost: 145/ 205/ 265
Cooldown: 150/130/110 seconds
Comment: Wow. This is a great ulti... It deals 200 damage earlier game. That is a decent damage since most nukes are about that amount in the early part of the game. Although what makes this skill better than them is that not only do you get the normal damage but u get additional damage from creeps. Thats right. The more creeps the more damage you will deal. Also in late game more creeps will spawn in the waves so the longer you drag the game the stronger this ulti becomes. The expression "The more the merrier" comes into play.
Skill Build:1. Fissure
6. Echo Slam
9. Enchant Totem
11. Echo Slam
16. Echo Slam
23. Enchant Totem
24. Enchant Totem
25. Enchant Totem
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll
This gives more mana and more health. It is a good boost in stats for early game and it gives more damage for your Enchant Totem which can deal extra damage later on in the game.
Empty Bottle (600)
Restores 135 HP and 70 mana over 3 seconds. Effect ends if you take damage. When used, Magic Bottle 3/3 changes to 2/3, 2/3 changes to 1/3, and 1/3 changes to Empty Bottle. Can't be used when Empty Bottle. 0.5 second cooldown.
Active: Rune Capture
Stores a rune in an Empty Bottle. When a rune is used, this item is refilled to Magic Bottle 3/3. Stored runes are automatically used after 120 seconds. Can't be drop if it has a rune stored.
Note: This item is refilled to Magic Bottle 3/3 when near the fountain.
This is your source of regen early game. This will basically be your only source of regen for health because you don't need that much regen for health. You mainly need a large health pool because your nukes will kill the enemy before they can even damage you. Also your bracers and your natural stats will help you with health. Use this when your running away and to control runes.
Boots of Speed (450)
50 Movement Speed
Note: Movement speed bonus doesn't stack with Boots of Travel, Phase Boots, Power Treads, or Boots of Speed.
Even though you have 3 disables you still need boots. This is to get an advantage and it also helps you get into a better position for your fissure. A must for ALL heroes.
4. Arcane Ring
This boosts your mana by a lot. 300 mana early game is a lot of spamming plus you can use the charge and keep spamming more. You can sell this later but it is properly the last thing you want to sell as even in lane game your mana will drop a lot once you put this down. This is the best source of mana for Earthshaker.
Even though you have boots for running and setting up your stun. You still need that advantage in speed. This can help you start combos and give off that perfect echo slam. Not only is it offensive but it is also defensive as you can run away from ganks and live. This is a good item since you don't have an escape tool.
Shiva`s Guard (4700)
Passive: Freezing Aura
Gives -25 Attack Speed to enemies. 1000 AoE.
Active: Arctic Blast
Emits a freezing wave around the caster. Enemies hit by the wave take 200 magic damage and have their movement speed slowed by 40% for 4 seconds. The wave extends at a speed of 300 to a max size of 744. 100 manacost. 30 second cooldown.
Note: Can be disassembled.
Plate Mail + Mystic Staff + Shiva's Guard
This will give much needed armour for you since you lack in armour. Also it will give you much needed intelligence since you lack in mana even in late game. The AOE blast is also very nice since it adds more damage and gives an extra disable by slowing them.
Heart of Tarrasque (5500)
Passive: Health Regeneration
Regenerates 2% of max health each second. Only regenerates health when the bearer has not taken damage from a player owned source or Roshan in the last 6 seconds (ranged) or 4 seconds (melee). Doesn't stack with itself.
Messerschmidt's Reaver + Vitality Booster + Heart of Tarrasque Recipe Scroll
You have a large health pool but what is better for you than a heart? Well a heart. This will help you tank a little more than usual and it can help you survive most team battles. Also this increases the damage for your Enchant Totem for late game.
Refresher Orb (5300)
5 HP Regeneration
200% Mana Regeneration
Active: Reset Cooldowns
- Resets the cooldowns of all your abilities and items.
- 375 manacost.
- 160 seconds cooldown.
Perseverance + Oblivion Staff + Refresher Orb Recipe Scroll
If the game still continues then you should get the item that is a sure win. Refresher Orb is one of the best very late game items for Earthshaker. Echo slam might need people around but after you ulti all the creeps will be dead. Well if they survived you can still use this and use the corpses as Echo slam works off them. This will be a sure kill and it will be very painful for even late game super tanks.
9. Guinsoo`s Scythe of Vyse
I thought very hard for the order of this item. I was thinking if it was to be in front or after Refresher Orb. I then came to the conclusion that it should be last. The reason that it is last is because you need the extra Echo slam more than a disable. Also you should have enough mana by this time. It is better for another support hero to have this before Earthshaker does but if you need that extra support and mana regen then this item is the best. If you however feel that you want this item before Refresher Orb then go ahead because I really did have a while thinking about the order of this item.
Early Game:Welcome to my Strategy on Earthshaker
Use CTRL + F and enter in any of the following terms to zoom into content
Details on Earthshaker
Choosing your lane
Hero Details on Earthshaker
Key to my guide
Pros and cons of the hero
Optional Starting Items
Choosing your lane
In your lane
Early game Item build
End of Early game item build
Good allies and bad enemies in Early game
Mid game Items
End of Mid game item build
Good allies and bad enemies in Mid game
Late game Items
End of Late game in a real game
End of Late game item build
Heroes you are good against
Good allies and bad enemies in Late game
Firstly I would like to say Thank You for viewing my guide. I am sure you all will improve your game play of Earthshaker and it will also improve your general DotA playing skills. Lets not waste time and lets get ready to read about The Earthshaker.
Figure 1.1 Shows that this is proberly what Earthshaker would look like if he wasn't in a game and it was real life. He would be one BadAss and he will literaly own anyone.
Earthshaker is commonly used in leagues as one of the scariest AOE nukers around. This is a good example of Picking and Banning in leagues.
Hero Details on Earthshaker
Eartshaker follows the Tauren model of Warcraft III. He is a melee hero and is a great unit to have if it was original Warcraft.
Figure 1.2 Shows the attack animation of Earthshaker.
Sorry about the animation. I found it off a website and it was better when it was on that website as the background was darker than this current background.
As you can see his attack animation is very slow. It takes him a long time to just swing his mighty stick around till it accually hits the creep. Whats more is that it takes him just as long to pull back. There is a way to cancel his back swing. As soon as youve attacked you move by right clicking on the ground and it sorta twists into its original position. This is good to land some extra hits on an enemy and to also keep up with them so they don't run away.
Earthshaker – Gank/Support hero, lane with ally. Taken from Knowing Your Role [Updated to 6.56]. As you can see Earthshaker is a good ganker with that support edge. He isn't meant to be a tank or a carry. Even with his high Strength he still can't. He is a support because he is only there to block and nuke. He has high chances at killing which makes him a good ganker so use this to your advantage.
Lets learn his stats so we get a better understanding of what he is like during the game.
This table shows his Stats. As you can see his range is quite far for a melee with 128. His movement speed is good because it is average. Last time it was less but now it is average which makes him able to setup his fissure and chase better. His primary is Strength which isn't bad but he isn't a tank. He only is a semi tank but is not a true tank. The reason he has Strength as his primary is so that he can deal large amounts of damage with his Enchant Totum. Strength gain isn't too bad. Again this is why he cant tank properly but he can still deal a lot of damage which is usful. His agility sucks but thats not really a problem because he doesn't need it because his spells and his hard hitting will do the job. Inteligance gain isn't the best since he is a Strength hero. My item build should fix this problem.
His base damage to start off with is great 46 - 56 is very high and it should be easy to last hit with him. Health pool is high at the start since he is a strength hero. Although tr not to get hit a lot even though you have a lot of health. Mana pool is a bit of a problem. Lack of mana means you can only deal 2 fissure's without clarities in early game. Try to get some regen and stats so you can deal this more in early game. Health regen is very high. One of the highest in early game so not many regen items are needed. Mana regen again clarities should solve this. Attack speed is very slow but I already have talked about it above. Armor is very low for this hero but at the start it is high against most general heroes. My build will focus on buffing his armor so that you can tank a lot more in late game.
Where to find our hero:
Earthshaker can be found in the first tavern (the red coloured tavern as of the latest versions) which is called the "Morning Tavern". Which is also located near the sentinal fountain.
There would be a picture showing but i don't have one yet.
This shows a visual version so it is easier where you can the location of Earthshaker. It isn't very hard as his simbol is the same that is at the start of the guide.
Key to my guide
In my guide i colour code some key words and areas that will be need to be understood. This is so that you don't loss track and you don't have to read the colour coded areas properly because they are already colour coded.
Green: For positive or good choices. Also it highlights the Early game section. It is also like the green pass for traffic lights which is used in school which i think is a very good idea and since there's 3 sections to this game i thought it would be best. Another way of looking at it is the way to victory. Red means your not there yet. Amber for nearly there and Green for your on your way.
Amber: For medium or average choices. Also it highlights the Mid game section. Again it is like the traffic lights as Amber is for nearly there or on target. These choices are not bad but there are other choices.
Red: For the bad or not so good choices. Also it highlights the Early game section Again it is like the traffic lights as Red is for not very good or bad choices. These choices are the least best and will not effect your game badly but they will make it harder and they also could be better choices.
Blue: This is for hyperlinks that I would like you to see. They also give an idea and help as an example to this guide. All the words in blue are an active hyperlink. The only word that isn't an active hyperlink is the word "Blue:" in this paragraph.
Pros and cons of the hero
- Good stunner with 3 stuns.
- All spells are AOE
- Often picked in leagues. Click here for an example.
- Good average base movement speed (300ms)
- Good to lane with anyone.
- 3 active spells.
- Mana dependant.
- No escape skill.
- Often banned in leagues. Click here for an example.
- Melee with a bad attack animation.
I tried to find out 5 Pros and 5 Cons for this hero. This is so that it is fair and I am not saying that this hero is imbalenced (IMBA) to most people. Also they all show this heroes strength and weaknesses and they are commonly known by most strength heroes.
Now that we have gotten to know our hero, lets learn his starting item build first before we go into our lanes and start killing creeps and heroes.
Early game are Levels 1-7.
This is the time you should be farming and trying to get a kill if you can. With this hero it is possible to get Firstblood and it is also possible to farm well as long as not harrassed. Here is a guide to early game.
Now that we have picked our hero lets go and buy our items first. This is a guide to tell you about starting items. Click here. I would prefer you to pick from the list below but the link is so that you can get an idea.
These are the items that should be first picked. They are listed in order of importance The first item (1st) being the most important.
Branches are a must. They are the cheapest form of stat boost and they are a good item to start with. At least 1 is a must for es. Circlet of Nobility are the next best thing to stat boosting. They're just as cheap and they give double the stats. They also can be made into your Bracers. 1 is the but not a must. Gauntlets of Ogre Strength are also useful for last hitting which will be done a lot in early game. They also give you strength so you can last a bit longer and scare your enemies. It also helps to get Bracers. Get 1 of these for early game. Stats are better because you need mana for fissure. Clarities are very good for spamming your fissure. In early game you need to control the lane and also help get that kill at about level 3-5 so that you will weaken the enemy later in the game and overall. Get about 2-3 of these so that you have good mana and make sure you don't get hit. Tangos are a basic form of regen in your lane. A must for any hero. Get 1 sets if your getting flask, 2 sets if your not. Flask again same as tangos but gives greater healing. Use this if your badly injured from an attempted kill. Just remember like clarities don't get hit.
Optional Starting Items
If you don't feel like having those items then look here and pick from these items.
These are the items that are optional to be picked. They are listed in order of importance The first item (1st) being the most tolirated, although they are not what i would pick but they are still optional.
Ring of Protection is a good item as it is cheap and it allows you to get the first item for your Arcane Ring. Mantle of Intelligence is a very good item but i still would prefer Bracers because it gives damage. Ring of Basilius is good for early game as it gives good regen for mana and a good amount of needed armor. This also gives more mana than Sobi Mask in early game and gives good damage for last hitting. Only problem is that you can't upgrade it and you loss a slot. Rather the other heroes like Warlock or Brood wear this so you don't have to. Sobi is the next best thing to mana regen just like Ring of basilius just you don't get as much benfits and you get less although it is cheaper. Rather clarities in this case still. Observer wards are good for early game. Like POTM in league games she only buys the wards first off but never buys them again. This is what you can do so that you can control the runes for your team and you can delay NC's before the first creep wave.
Up to this point this is where i personaly wouldn't buy these as starting items but I know people who want to use them for this hero so I will still show these items. Personaly they're not what i go for but if you want to use them you can go ahead.
For bottle uses people like to get this item first. I disagree but if you feel like it and you know how to use it then go for it. Just remember you don't get any stat benfits. Stout Sheild is an average item. Only get the sheild and not the upgrade as it is not worth it. This is good for not very good players and they can get hit by creeps and block the damage but sell once you hit 1000 health. Magic stick is a new item but it is used. If you want a little bit more mana this is fine if your against spammers. Not really for the lane staying ability but for the last second 5 mana that is required to get that fissure off. Not bad for its price but like bottle no stats. For couriers just like Ring of Basilius you can buy it but I still would rather a support hero likw Warlock and Chen to get it. You are a support hero but not the defensive type. Your the offensive so you need to get more attacking items. Leave the couriers to the defensive supporters but if you want couriers are still a good item.
Choosing your lane
Now that you have selected your items you will now need to choose a lane which you will stay in for early game.
I ranked them by the positions because in bot it is easier to hit your stun rather than the other lanes. To be honest all the lanes are very good just that the side lanes are better than the mid lane because there is less choices for them to run unlike mid they can cut down through the river but this doesn't mean that mid is the very worst, its just not the best lane i would choose.
I again ranked them by the positions. Top for scourge is like bot for sentinal but for scourge top is easier to hit your stun rather than the other lanes for the scourge. Again all the other lanes are still good just that again the side lanes still win over the mid lane overall.
In your lane
Firstly there are 4 possible objectives that you can do once you have choosen your items, hero combo and picked your lane.
- Stay in your lane and block creeps for lane control.
- Go to either rune spawning spot and wait for the rune to spawn for rune control.
- Hide in the forest (near NC Camps) and gank them for First Blood.
- Wait till the timer is 30 seconds into game time and start Neutral Creeping (NCing)
If you have choosen the first option then you are playing it safe. You can look here for a guide on how to creep block. I have my own methods so i'll tell you them here.
The lazy way:
This method is very easy and very lazy. The way to do it is to wait for the timer to count down to "0" (the guide is outdated) this is when the creeps spawn. Once they have spawn right click on the creep that is first to reach you. (leading the group) This should be a melee creep. Once you have right clicked on that creep you start following that creep. The way they other creeps get blocked is because your slower than them if you don't have boots. This will force you into the gap of the creeps making you pretend to be a creep. The speed your going is slower so you'll eventually delay the others behind you. Just make sure you get inbetween the leading creep and the creep behind and you will block the rest. The only down fall is that you don't block the creep that you right click on. Also you don't really block the creeps behind you. This is why it is the lazy way.
The Pro way:
This required you to pay attention. This also requires a lot of clicking to get you into the correct position so that you are able to block the creeps. The way to do it is to wait for the timer to count down to "0" (the guide is outdated) this is when the creeps spawn. Once they have spawned run in front if them and move in a zig zag patern. For example you move in this patern "->\/\/\/\/\/\->" Not the best diagram but i'll try my best to get a diagram but it still shows what to do. Also to add extra delay you can press the "S" button on your keyboad. This will force your hero to stop and just stand still. However make sure you keep clicking so that you keep infront of your creeps. Then you will have the advantage over your enemies because the creeps will be closer to your tower.
The wtf i don't care way:
This way is the way where you use your fissure to block the creeps. This is the best way if you have a ROB but if you don't just don't bother. To do this you stand below the ramp that leads inside the base through your lane. You can go to either corner to do this trick. Once wave spawns just use your fissure and block the creeps so they can't escape. Simple.
If you have choosen the second option then you are looking for rune control and a possible First Blood depending on the rune. You can look here for a guide about rune control.
The way to do it is to wait for the timer to count down to "0" (the guide is outdated) this is when the runes spawn. Don't be scared to stand near it with vistion as it will spawn. It is not like NC's where if you see their camp as they are about to spawn they won't spawn. This is mainly to make it look natural. Runes don't have this.
Make sure you all check every 2-3 minutes as they spawn every 2:00 minutes.
Types of Runes
It depends what you want to do. If you get a regen rune then you can spam and get lane control and harrassment. If you get haste this is good for running and to also setup your fissure. Invise rune is good for supraising and again to also setup your fissure.
To aquire First Blood you should have at least 3 friends with you. Hopefully stunners or slowers. Then just go in and nuke and attack. If you have these things First Blood on a weak hero with no escape tool or disable e.g. Zeus then you should be able to obtain it.
Neutral Creeping (NCing)
You can't NC with this hero so don't try. Only in early game though. You can during mid game as you can be effective as a NCer. Your fissure is able to streach nearly to another camp so hit them and lure them away. Then you fissure at the creep camp so you can damage 2 camps in one fissure.
Just harrass and also play offensivly. Stun and if they get near you just attack them. Don't worry if the creeps attack you as you can tank a bit but once the enemy start to attack you let them hit you once or twice and then back off. This is the basic engadgment in early game. This will ensure lane control.
How to aim your Fissure
To aim your fissure just click to the side of them where they would go. Make sure that you hit them though so that you can damage them. Below are some good examples as i don't have pictures in this current time. This would block them so that they can't escape. This is an example on how to NOT use your fissure. This is an example. Here is a clip of Merlini. He has a good juking method but he should've died. This is from lack of cordination from the Mouz side. This is how you don't ues your fissure and this is a very good example.
Same with lane control just stun them.
Here is a video link which shows you a few examples on how to block with your fissure in early game.
Click here for the first video.
In this video they show some good POTM combo's which is good to show how good Earthshaker and POTM combo is against heroes.
Click here for the second video.
In this video they show a good Puck combo's which is also good as it can show how good Earthshaker is with Puck.
Early game Item build
Bottle is a good item fo rearly game. This is the peak for this item. It regen's a lot which is good for Earthshaker because this is what he lacks. It is good for running away so that you can regen and then once you've used your bottle you can turn around and change the tides.
Boots for basic movement speed for your hero. This will help you keep up with the other heroes so that they don't get away. Also it lets you stay up with them as the game goes. This is mainly an add on and a must have item because everyone will have to get this item at some stage of the game so they can keep up with everyone.
Bracers are your basic stat boosting item so that you can deal extra damage with your Enchant Totum. Also they give extra health to so you can tank a little bit more as well as some extra mana to cast your spells.
End of Early game item build
After a long time farming in Early game you should have these items. Trust me it is not hard. Even if you don't get First Blood.
This is what your Inventory should look like after the end of early game. This has the basic stat boost that you need like Bracers for strength and mana. Bottle to control runes and your source of regen and boots for movement speed which is a must. Scroll of Town Portal is good incase you get ganked this is your source of an escape. The branch is the slot where you can fit your energy booster or any other items that you want so you can carry around your branch or what ever item you want in that slow with you can then sell it when you get 1000 gold for your energy booster where you can go buy your Arcane ring after. If you don't want any items in this slot it's fine but it is best to at least have a branch there so it's not wasted a branch is only 53g in the end.
Good allies and bad enemies in Early game
Shendelzare Silkwood - The Vengeful Spirit
This hero will go around ganking a lot in early game. She is a very scarey hero because the damage of her missile is very painful and it stuns for a while. If she stuns you then can go in and use your fissure and block. If she is blocked she can attack across the fissure. Also the damage output of this combo is very high which is a sure kill. The aura also helps for last hitting and she is ranged so she can harrass well.
Rylai Crestfall - The Crystal Maiden
Frost bite is very strong not only is it a good nuke but it also sets up for a good stun because it gives you a lot of time to setup your self. One of the reasons that league players hate this hero also is her Brilliance Aura because all the heros can spam giving them unlimited mana and also less trips back to the fountain. Also this hero is ranged so she can harrass well.
Ezalor - The Keeper of the Light
Mana leak will stop them running for a long time because if they move they loss mana and if they run out they get a bonus stun. This is so that you can either walk in and echo slam or you could set up a very well placed stun. Making them either wait for the buff to be removed or they must walk around this Fissure to escape you. Either way they will get damage. Also his Chakra Magic is very good at giving you mana. Also this hero is ranged so she can harrass well.
Puck - Faerie Dragon
This hero is like Priestess of the Moon. He has a blink and he has a stun. Only problem is that you won't be able to get this heros stun until Level 6. Although what is good is that he can AOE combo with Earthshaker so that you can possibly remove both people in the same lane. If he is blocked by fissure he can attack over it. He also has a blink skill so that if he gets blocked by fissure he can blink over and still attack. Also this hero is ranged so she can harrass well.
Mirana Nightshade - Priestess of the Moon
POTM (short form) is one of the best partners for Earthshaker. Like Puck but with a better synchronisation with Earthshaker. Either she can stun first or you can and you both have great long ranged stuns. Also her range is very long so if she is blocked she can still attack across the fissure. Also even if she cant attack because they get out of range she can Leap over the fissure and continue to chase. Also this hero is ranged so she can harrass well.
Anub`arak - The Nerubian Assassin
Nerubian Assassin is one of the scarest early gamers in the game. With a invisibility skill he is able to sneak behind the enemy undetected. A stun is also a very good gank skill as it is ranged and it has AOE like Earthshakers' Fissure but it has a slightly shorter range but it has a longer stun duration. To finish this hero off one of the most scareiest things is that he burns mana. This renders your enemies disabled and they are unable to fight back because they don't have any mana. Use this hero to your advantage as he will ensure you kill them quickly.
Overall these heroes will impact your early game a lot. Either positive or negative they will change the game. Mainly some of the reasons they get banned. They are also gank style which this hero mainly is so you must play gank style with them. This is the best way to win and also do your role for the team.
So now that you have farmed a lot and gotten a few kills you should be looking into mid game with your head high up. This is the most important part of the game as it can tell if your enemy will be strong or weak later depending on how you harrassed or denied. If you did well then you should do well later. If you didn't this doesn't mean the end but it will be harder for you in general.
This concludes Early game.