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Jah’rakal - Troll Warlord
Range: 500 | Move Speed: 300
Primary: AGI
Str: 17 + 2.2 | Agi:
21 + 2.75 | Int: 13
+ 1.0
Damage: 38-56 | HP: 473
| Mana: 169
HP Regen: 0.76 | Mana Regen:
0.53
Attack Speed: 0.71 | Armor:
2 |
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Berserker Rage (G)
Jah`rakal goes berserk, using his throwing axes as a melee weapon. He gains bonus damage, hit points, armor, and the Bash ability, but can only attack at melee range.
Level 1 - 5% chance to deal 25 bonus damage and stun.
Level 2 - 5% chance to deal 50 bonus damage and stun.
Level 3 - 10% chance to deal 25 bonus damage and stun. Level 4 - 10% chance to deal 50 bonus damage and stun. • When Jah'rakal goes into melee mode he gets the following bonuses: +20 Movement Speed (+30 at level 4 of the skill), +15 damage, reduces his base attack time to 1.55, the Bash ability (2 seconds stun) and 100 extra HP. • Damage type: magical • Jah'rakal only gets this skill when he is in melee form. • The stun goes through magic immunity. • Does not stack with Cranium Basher.
Mana Cost: 0
Cooldown: 0
Comment: This ability is basically you're whole offensive attack, a constant disable, very useful and deadly throughout mid to late-game.
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Blind (D)
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Level 1 - Misses on 20% of attacks.
Level 2 - Misses on 28% of attacks.
Level 3 - Misses on 36% of attacks. Level 4 - Misses on 44% of attacks. • Casting range: 700 • Duration: 15
Mana Cost: 20
Cooldown: 15/12/9/6
Comment: Extremely helpful. Takes the morale down of late-game heroes such as Phantom Assassin, Bounty Hunter, Davion, etc. It's important that you don't get this early game because it will be useless most likely since the other hero's attack speed/damage won't be that great.
But depending on the situation, you can get this whenever you feel the need to. |
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Fervor (F)
When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, and guides each strike with greater ease than the last.
Level 1 - 5% increased attack speed per attack.
Level 2 - 10% increased attack speed per attack.
Level 3 - 15% increased attack speed per attack. Level 4 - 20% increased attack speed per attack. • Maximum of 100% increased attack speed. • If Jah'rakal changes targets, his rage counter drops to half of where it was.
Mana Cost: N/A
Cooldown: N/A
Comment: very helpful in farming, hero killing, all areas in which you'll be constantly bashing the crap out of your enemies |
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Battle Trance (R)
Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts an additional 3 seconds on Jah'rakal.
Level 1 - Increases attack speed by 60%.
Level 2 - Increases attack speed by 100%.
Level 3 - Increases attack speed by 140%. • Only works on allied hero units. • Does not affect illusions. • 5 seconds (allies) / 8 seconds (self)
Mana Cost: 75
Cooldown: 20
Comment: There is so much versatility with this ability (wow that rhymed, no pun intended); escaping, ganking, farming, constant use, it will seem like troll is a broken class. striking heroes with insane attack speed and DPS and hunting them down with the movement speed bonus, you can also constantly use this since the cool down will actually only be 25 seconds, since the duration is 30 secs long |