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Barathrum - Spiritbreaker
Range: 100 | Move Speed: 295
Primary: STR
Str: 23 + 2.5 | Agi:
17 + 1.7 | Int: 15
+ 1.8
Damage: 45 – 55 | HP: 587
| Mana: 182
HP Regen: 0.94 | Mana Regen:
0.61
Attack Speed: 0.69 | Armor:
5 |
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Charge of Darkness (C)
Barathrum fixes his sight on an enemy and accelerates towards it. As he increases speed, he begins to merge with the shadows around him, becoming difficult to see until he stops the Charge or hits his target. Upon leaving the shadows, Barathrum shocks his opponent into an immobile state for some time. Enemies can only see the buff indicator when he is near his target.
Level 1 - Stuns for 1 second.
Level 2 - Stuns for 1.5 second.
Level 3 - Stuns for 2 second. Level 4 - Stuns for 2.5 second. • Target will become aware of the charge (a buff is visible in the status bar) when Barathrum is within 2500 distance. • Gives vision on cast and true sight near the end over the target. • Barathrum can run through units and trees, although he will still obey standard pathfinding through the terrain. • Movement speed is increased every 4 seconds. • When maximum speed increase is achieved after 12 seconds, Barathrum becomes magic immune for the rest of the charge. • Allies of Barathrum (and himself) will see an animation over the head of the target. • Casting range: Global
Mana Cost: 120
Cooldown: 40
Comment: Many Breaker pros would argue against this early on. I'll be controversial and say that it's necessary not only as your stun, but to get you into the thick of battle ASAP. If you're buying, a charge on any creep is a quick and cheap way to get you back into the throng. It's late-game hero killing implications are obvious.
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Empowering Haste ()
Causes the Spiritbreaker to swing his weapon faster with higher movement speed, allowing him to deal extra damage. His presence increases the movement speed of nearby allied units.
Level 1 - Increases movement speed by 4% and damage by 4% of his movement speed.
Level 2 - Increases movement speed by 8% and damage by 6% of his movement speed.
Level 3 - Increases movement speed by 12% and damage by 8% of his movement speed. Level 4 - Increases movement speed by 16% and damage by 10% of his movement speed. • The bonus damage is added to Barathrum's ordinary attack damage. • Area of Effect: 900
Mana Cost: N/A
Cooldown: N/A
Comment: Causes Breaker to be one of THE fastest strength heroes in the game, next to Balanar at night time. Also adds something like 35-45 extra damage later in the game. |
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Greater Bash ()
Gives a 17% chance to bash enemies across the ground, doing more initial damage and damage as they skid.
Level 1 - Deals 25 damage, 140 knockback distance, lasts 0.95 seconds.
Level 2 - Deals 50 damage, 180 knockback distance, lasts 1.15 seconds.
Level 3 - Deals 75 damage, 220 knockback distance, lasts 1.35 seconds. Level 4 - Deals 100 damage, 260 knockback distance lasts 1.55 seconds. • Damage type: magical • Greater Bash is triggered everytime Spiritbreaker initiates an attack, so it is not necessary to land the attack in order for Greater Bash to work. • Disable works on magic immune units.
Mana Cost: N/A
Cooldown: 1.5
Comment: Useful to a point, particularly if you are skilled enough to knock enemies towards towers, allies, or creep pockets. Past the first level, not too important as the 17% chance factor never changes. |
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Nether Strike (E)
Moves you next to your target doing extra damage. Performs a greater bash hit. Casting range improves per level.
Level 1 - Moves Barathrum next to the target, deals 100 damage.
Level 2 - Moves Barathrum next to the target, deals 200 damage.
Level 3 - Moves Barathrum next to the target, deals 300 damage. • Damage type: magical • Barathrum will move to the other side of the target seen from the point he casted it. • Always performs a Greater Bash level 4 upon casting. • Teleportation and damage is delayed 1 second while Barathrum is fading out. • Can be improved by Aghanim's Scepter (dramatically reduces cooldown)
Mana Cost: 200/250/300
Cooldown: 75(20)/75(20)/75(20)
Comment: One of the very best finishing moves in the game, next to Kardel's Assassinate. Makes chases very brief, particularly if you got the drop on the target hero through charger's invisibility or otherwise. |