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Geo for 6.60+

Created by dterminator on 2009-12-25
Last modified: -
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Rating: 88888
Meepo
  1. Introduction
  2. Stats
  3. Skills
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There are 2 other Meepo strategy guides other than this, both of them not fully using Geo to his fullest potential, particularly mid early game and mid game. Succeed in these 2 periods of the game, and meepo becomes a monster late game. I am an avid Geo user, and in this strategy I surface one of the most unknown, yet common, Geo builds - Blink Poof. Moreover, the other guides have not mentioned the use of the function keys in microing this 4 in 1 hero. Note: In version 6.60+ they rebuffed Geo's Poof skill, which is why it is now again one of the best nukes out there. (Buffs include damage and CD reduction) Note: You might be a Godly meepo after reading this guide.
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Meepo

Meepo - Geomancer


Range: 100 | Move Speed: 300
Primary: AGI
Str: 23 + 1.3 | Agi: 23 + 1.9 | Int: 20 + 1.6
Damage: 34 - 40 | HP: 587 | Mana: 260
HP Regen: 0.94 | Mana Regen: 0.81
Attack Speed: 0.72 | Armor: 5
Earthbind Earthbind (E)
Rains earthen spikes across a target area, pinning down all enemy units in the 225 AOE.
Level 1 - Ensares enemy units, last 2 seconds.
Level 2 - Ensares enemy units, last 2 seconds.
Level 3 - Ensares enemy units, last 2 seconds.
Level 4 - Ensares enemy units, last 2 seconds.
• Prevents enemies from using blink skills.
• Does not hit invisible units, but ensnared units won't be able to become invisible.
• Interrupts channeling spells if the target isn't affected by this ability already.
• Does not work on magic immune units.
• Does not work on Roshan.
• Casting range: 500/750/1000/1250
• Area of Effect: 225
Mana Cost: 100
Cooldown: 20/16/12/8
Comment: The perma disable of mid to late game (depending on how fast you level). With 4 Geos and an 8 second cooldown you could keep the enemy in one place til every Geo runs out of mana. Plus, 1250 range is great for scouting in the fog of war. This range plus the range of Kelen's dagger equals no escape.

Poof Poof (F)
Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 1.5 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
Level 1 - 50 damage.
Level 2 - 80 damage.
Level 3 - 110 damage.
Level 4 - 140 damage.
• When targeted, Meepo will teleport to the Meepo closest to the target point (can be the same Meepo as casts it).
• If Meepo teleports to himself, both departure and arrival damage will be dealt in the same area.
• Casting range: Global
• Area of Effect: 400
Mana Cost: 140/120/100/80
Cooldown: 16/14/12/10
Comment: We max this skill out as fast as we can. Together with Divided We Stand, 140 times 2 (departure and arrival) times 4 Geos = 1120 damage. This amount of damage mid game can kill whole teams (most heroes have
Geostrike Geostrike ()
The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals damage per second. The effects are additive with other geomancers. Lasts 2 seconds.
Level 1 - 5% slow, 5 damage per second.
Level 2 - 10% slow, 10 damage per second.
Level 3 - 15% slow, 15 damage per second.
Level 4 - 20% slow, 20 damage per second.
• Does not stack with buff placers.
• Geostrike's slow of every Meepo stacks directly.
Mana Cost: N/A
Cooldown: N/A
Comment: 80% slow is undoubtedly tempting and perhaps a must have, but I honestly prefer to get stats over future levels of Geostrike. Face it, you can't just hammer someone to death with 4 Geos if you're up against 5 enemy heroes. Level 1 Geostrike, 20% slow, is good enough to keep the enemy in place. Stats are more useful for the bonus agi/damage, hp and mana pool. Plus it increases the survivability of your clones.
Divided We Stand Divided We Stand ()
Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If one clone dies, they all die.
Level 1 - 1 Geomancer.
Level 2 - 2 Geomancers.
Level 3 - 3 Geomancers.
• The only item that transfers to the clones is one pair of boots (any type).
• Meepo clones can use active abilities from Boots of Travel and Phase Boots.
• Meepo clones gain 25% of any extra attributes the primary Meepo has.
Mana Cost: N/A
Cooldown: N/A
Comment: What is scarier than 1 Geo that's level 16? It's 4 Geos with level 4 Poof. Not too many comments about this skill really, just make sure you have basic knowledge on microing, and to make things simpler there are the function keys (F1 to F4), the Tab button, and the F hotkey.
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Comments

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131 By chuankhai 2010-03-19

If you're a pro meepo player as you say you are, where's the poof blink net combo? Poof your clones to your main and blink to the enemy before your clones arrive -.-
also, geostrike early game helps with last hitting and can get you early kills.

130 By chuankhai 2010-03-19

If you're a pro meepo player as you say you are, where's the poof blink net combo? Poof your clones to your main and blink to the enemy before your clones arrive -.-
also, geostrike early game helps with last hitting and can get you early kills.

129 By Graskian 2010-03-17

Check this out:

http://www.youtube.com/watch?v=VplUBzE8isc

128 By Woot? 2010-03-06

Its OMG dota

127 By giorgio1 2010-03-05

why is your dota different?

126 By angelwing2 2010-02-10

Don't spam item builds.It's pointless...

125 By ROundTAble_ROTA 2010-02-09


BoT
HoT
Guinso
Cuiras/Shiva/Pipe (Situational)
Dagger
Meka

124 By lastrefuse 2010-02-08

the other geos are %25 stronger than the other one but ure right geos dont need bkb

123 By ZeRo_BlAdE 2010-02-03

I like this hero personally, But if there's an ES or a Lich opposing team, I would shit my pants. :o at lvl 16 I keep a meepo at base for a free TP, and if I need him, i would tp him in for extra dmg and DPS. Awesome guide.

122 By hunter_13_3 2010-02-02

good guide and at donfanto:so true

9/10

121 By donfanto 2010-02-01

i think meepo is best from the hard to play heroes. hes hard but not such a fail as kael is XDi think icefrog should delete this hero or remake it kael sucks and yeah i hate geo's XD fukin annoying and hard to play hero but a lot of heroes can snack him with easy:lich,doom,sniper,alleria,axe,huskar,lion,zeus,
lion,lyina,zeus,slark,tiny ... idfk hell of a players so i think hes bit
revaluated. but i think this guide is good enough 8/10

120 By GODLIKE! 2010-02-01

maybe dagger works but try

PT(str)
mekan
vlad
AC
RAD
last for aegis

it owns

119 By centhak 2010-01-26

It's good

118 By SantaClausz 2010-01-26

Fucking fail .....

117 By aceNvodka 2010-01-21

I get a tango, ring of reg and 3 branches for laning purposes. And vladimirs is good for soloing roshan.

116 By Kenneth123123 2010-01-20

now i know

115 By Kenneth123123 2010-01-20

TY ppu

114 By kingvikram 2010-01-19

7/10
Blink dagger > meck is all wrong

113 By @wPpwN 2010-01-19

the terrain makes it very hard to see. 8/10. This in my opinion, is the worst meepo guide on DS. Update

112 By bai_duBar 2010-01-17

my ultimate build for my meepo:

hex
vlads
pt (str)
radiance
AC
pipe

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