 |
Demnok Lannik - Warlock
Range: 600 | Move Speed: 295
Primary: INT
Str: 18 + 2.5 | Agi:
10 + 1.0 | Int: 24
+ 2.7
Damage: 46 - 56 | HP: 492
| Mana: 312
HP Regen: 0.79 | Mana Regen:
0.97
Attack Speed: 0.65 | Armor:
2 |
|
Fatal Bonds (F)
Bonds up to 5 enemy units together, causing damage dealt to any of them to be partially felt by the others.
Level 1 - 3.75% damage to linked units, lasts 25 seconds.
Level 2 - 7.5% damage to linked units, lasts 25 seconds.
Level 3 - 11.25% damage to linked units, lasts 25 seconds. Level 4 - 15% damage to linked units, lasts 25 seconds. • Damage type: HP removal • Damage will not disable abilities or items like Kelen's Dagger which requires player based damage. • Casting range: 600 • Area of Effect: 600
Mana Cost: 120
Cooldown: 30
Comment: Not a very useful skill in my opinion. The only use I can see for this skill is to bond the hero with the creep so the hero will take damage also, but why do that when you can just shadow word them for more damage?
|
|
Shadow Word (W)
A single word causes powerful magics to envelop the target. Creates a healing mechanism on a friendly target or damages an unfriendly one. Does not dispel on attack.
Level 1 - Heals or damages 10 hit points per second, lasts 8 seconds.
Level 2 - Heals or damages 20 hit points per second, lasts 8 seconds.
Level 3 - Heals or damages 30 hit points per second, lasts 8 seconds. Level 4 - Heals or damages 40 hit points per second, lasts 8 seconds. • Damage type: magical • A hero affected by Shadow Word may be denied once it falls below 25% of its maximum health. • Casting range: 500
Mana Cost: 90/110/130/150
Cooldown: 24
Comment: This skill defines the warlock. Use it to heal yourself or your teammates when you guys need life. Also very useful for harassing the opponent with. |
|
Upheaval (E)
Stirs up inert magic in a target area, channeling the force into a powerful slowing current that grows more powerful with every passing second it's channeled. Can channel up to 10 seconds and up to 84% slow.
Level 1 - Slows by 7% per second, slow lasts 3 seconds.
Level 2 - Slows by 14% per second, slow lasts 3 seconds.
Level 3 - Slows by 21% per second, slow lasts 3 seconds. Level 4 - Slows by 28% per second, slow lasts 3 seconds. • Slow amount is calculating with duration of channel, not with how long enemy was in area of effect. • Casting range: 700 • Area of Effect: 650
Mana Cost: 100/110/120/130
Cooldown: 20
Comment: Another ability I don't find very useful. The only time i can see a use for this is when you are attacking towers and want to slow down the defense. But if you play warlock right with shadow word and inferno, there would be no defense left :p. |
|
Rain of Chaos (R)
Calls an Infernal down from the sky, dealing 100 damage and stunning nearby enemies for 1 second. The infernal lasts 45 seconds, takes reduced damage from spells, has Permanent Immolation and a chance to Pulverize an area on attack.
Level 1 - Summons an Infernal with weak Pulverize and average attack, lasts 30 seconds.
Level 2 - Summons an Infernal with a mighty Pulverize and powerful attack, lasts 30 seconds.
Level 3 - Summons an Infernal with a devastating Pulverize and deadly attack, lasts 30 seconds. • Damage type: magical • Magic immune units will be stunned. • Destroys trees in its AoE. • Casting range: 1200 • Area of Effect: 600
Flaming Fists ()

Description: Gives Infernal a 40% chance that an attack will deal 75/115/150 bonus damage to nearby units.
Area of Effect: 300(Full damage AoE)/350(Half damage AoE) • Damage type: magical Permanent Immolation ()

Description: Burns Infernal's nearby enemy units for 20/30/40 damage per second.
Area of Effect: 250 • Damage type: magical Resistant Skin ()

Description: Reduces the duration of negative spells and renders the Infernal immune to certain spells. • Regarding damage and duration from different spells (like Cyclone and Frost Bite) will consider this unit a hero. • Cannot be transmuted. • Cannot be dominated. • N'aix cannot use Infest on Infernal.
Mana Cost: 200/250/300
Cooldown: 165
Comment: Another great skill that defines the warlock. Calls down a great glowing hunk of rock to attack your enemies. When it comes down, it stuns for a large AOE. The inferno also has permament immolation, which means any enemy near it will get burned, and it also has a chance to pulverize, which is like a strong aoe attack. The inferno has a great amount of life and also has chaos damage which will ignore all armor. Mang, thats a lot of bang for your buck. |