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Lucifer - The Doom Bringer
Range: 150 | Move Speed: 300
Primary: STR
Str: 26 + 3.2 | Agi:
11 + 0.9 | Int: 16
+ 2.1
Damage: 53 – 69 | HP: 644
| Mana: 208
HP Regen: 1.03 | Mana Regen:
0.65
Attack Speed: 1.51 | Armor:
3 |
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Devour (E)
Swallows an enemy unit for a short period of time, digesting it and dealing 20 damage per second. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed. cast range 300
Level 1 - Gives 10 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 1.
Level 2 - Gives 20 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 2.
Level 3 - Gives 30 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 4. Level 4 - Gives 40 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 6.
Mana Cost: 50/ 45/ 40/ 35
Cooldown: 30/ 25/ 20/ 15
Comment: The core skill of this strategy, and a valuable friend early on. Still, if you underestimate its usefulness late game, only you will come out as the loser.
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Scorched Earth (T)
Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's attack and movement speed.
Lasts 20 seconds
Level 1 - 1 damage/health a second, 10% increased speed.
Level 2 - 2 damage/health a second, 15% increased speed.
Level 3 - 3 damage/health a second, 20% increased speed. Level 4 - 4 damage/health a second, 30% increased speed.
Mana Cost: 60
Cooldown: 10
Comment: Personally, in this build, this skill is useful only for chasing. And since it takes a small casting time, by the time you complete it it might be too late for you to chase, especially if you're not very experienced in dota. So, I've taken this into account and planned the build so that you won't have to use it, still, you might find it useful. However, I'd say you won't, so feel free to pick stats instead of this skill if you feel like it. |
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LVL? Death (V)
Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25. Can only cast on enemy heroes.
Level 1 - Deals 50 damage, 6 multiplier.
Level 2 - Deals 100 damage, 5 multiplier.
Level 3 - Deals 200 damage, 4 multiplier. Level 4 - Deals 250 damage, 3 multiplier.
Mana Cost: 85/ 105/ 125/ 145
Cooldown: 8
Comment: A low cooldown, mediocre mana cost, decent nuke for Lucifer. Whenever you see an enemy on the extra damage level range, cast it on him immediately. You won't be able to spam this until you have perseverance, however, this will be too soon for you to worry about it. |
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Doom (D)
The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells (including item spells) and will take damage per second.
Level 1 - Deals 40 damage per second for 12 seconds.
Level 2 - Deals 60 damage per second for 14 seconds.
Level 3 - Deals 80 damage per second for 16 seconds.
Mana Cost: 150/ 200/ 250
Cooldown: 160/ 130/ 100
Comment: Arguably one of the best ultimates in the game. Silence can prove a powerful asset on your side, and the damage is tremendous. Aghanim's Scepter makes it all the more deadly, however, this strategy will not neccessarily require the item. Still, this skill is pretty much self-explanatory and invaluable by itself. |