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Orochi`s Anub`arak

Created by Orochi on 2006-05-26
Last modified: 2006-12-22
Viewed 325366 times

Rating: 99999

I made this guide exactly two years, 2 months and 2 day ago and never bothered to update it. Why? Because I’m LAZY! I decided to update it for god knows why and remade the guide, it's now 6.5x friendly. Expect the next update after 32 months.

Anub`arak - The Nerubian Assassin

Range: | Move Speed: 300
Primary: AGI
Str: 18 + 2 | Agi: 19 + 2.2 | Int: 18 + 2.1
Damage: 49 53 | HP: 492 | Mana: 234
HP Regen: 0.79 | Mana Regen: 0.73
Attack Speed: 0.70 | Armor: 4
Impale (E)
Slams the ground with massive claws, shooting spiked tendrils out in a straight line, dealing damage and hurling enemy ground units into the air in their wake.
Level 1 - 80 damage, .75 second stun.
Level 2 - 140 damage, 1.25 second stun.
Level 3 - 200 damage, 1.75 second stun.
Level 4 - 260 damage, 2.25 second stun.
Damage type: magical
The wave of tendrils moves at 1600 units per second.
Hit units will fly for 0.52 seconds before the real stun is applied.
Casting range: 500
Area of Effect: 150
Mana Cost: 95/115/135/155
Cooldown: 11

Mana Burn
Mana Burn (R)
Sends a bolt of negative energy that burns a target enemy unit's mana based on its Intelligence. Burned mana combusts, dealing damage to the target equal to the amount of mana burned.
Level 1 - Burns Mana equal to 4 times the target's Intelligence.
Level 2 - Burns Mana equal to 4 times the target's Intelligence.
Level 3 - Burns Mana equal to 4 times the target's Intelligence.
Level 4 - Burns Mana equal to 4 times the target's Intelligence.
Damage type: magical
Damage dealt is proportional to mana lost
Casting range: 600
Mana Cost: 90/110/130/150
Cooldown: 35/25/15/5
Urna Swarm
Urna Swarm (W)
Raises a Scarab from a corpse. The Scarab can burrow to hide itself, or use Infestation to silence and deal damage over time in an AoE.
Level 1 - Maximum of 2 Scarabs.
Level 2 - Maximum of 3 Scarabs.
Level 3 - Maximum of 4 Scarabs.
Level 4 - Maximum of 5 Scarabs.
Scarabs have 450 movement speed, 200 HP, 6 armor, 1400/1400 normal vision, 400/400 burrowed vision, and 26-38 bounty.
Scarabs are immune to magic.
Infestation silences and deals 40 non-stacking damage per second in a 300 AoE for 3 seconds.
Burrowed Scarabs are invisible and immobile.
If you order infestation to be cast while having multiple Scarabs selected, only one will cast instead of all of them.
Casting range: 900
Mana Cost: 40/30/20/10
Cooldown: 26/19/12/5 Seconds
Vendetta (V)
The Nerubian Assassin turns invisible for a short period of time, and can break his invisibility with an incredibly damaging attack.
Level 1 - Deals 225 backstab damage, 10% movement speed, lasts for 20 seconds.
Level 2 - Deals 375 backstab damage, 15% movement speed, lasts for 35 seconds.
Level 3 - Deals 525 backstab damage, 20% movement speed, lasts for 50 seconds.
Damage type: normal
If Nerubian Assassin's invisibility expires, the bonus damage will not be dealt to the next target.
Nerubian Assasin is revealed when he damages the target, not at the beginning of his attack.
Mana Cost: 160/210/260
Cooldown: 90/75/60
Skill Build

Skill Build:

1. Impale
2. Mana Burn
3. Mana Burn
4. Impale
5. Impale
6. Vendetta
7. Impale
8. Mana Burn
9. Mana Burn
10. Stats
11. Vendetta
12. Stats
13. Stats
14. Stats
15. Stats
16. Vendetta
17. Spiked Carapace
18. Spiked Carapace
19. Spiked Carapace
20. Spiked Carapace
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats
Item Build

Item Build:

1.View Details for Empty Bottle
Empty Bottle
Active: Regenerate
Restores 135 HP and 70 mana over 3 seconds. Effect ends if you take damage. When used, Magic Bottle 3/3 changes to 2/3, 2/3 changes to 1/3, and 1/3 changes to Empty Bottle. Can't be used when Empty Bottle. 0.5 second cooldown.
Active: Rune Capture
Stores a rune in an Empty Bottle. When a rune is used, this item is refilled to Magic Bottle 3/3. Stored runes are automatically used after 120 seconds. Can't be drop if it has a rune stored.
Note: This item is refilled to Magic Bottle 3/3 when near the fountain.
2.View Details for Dagon
13/15/17/19/21 Intelligence
3 All Attributes
9 Damage

Active: Energy Burst
- Deals 400/500/600/700/800 damage to a target unit
- Manacost: 180/160/140/120/100
- Cooldown: 35/30/25/20/15 seconds
- Cast range: 600/650/700/750/800

Note: Buy recipe to upgrade Dagon (up to 5 levels)

Null Talisman + Staff of Wizardry + Dagon Recipe Scroll
3.View Details for Necronomicon
15/21/24 Intelligence
8/12/16 Strength

Active: Demonic Summoning
- Summons a Necronomicon Warrior and a Necronomicon Archer to fight for you, their strength and abilities are dependant on the Necronomicon's level
- Lasts 35 seconds
- 50 manacost
- 80 seconds cooldown

Note: Buy recipe to upgrade (3 levels).

Summoned Units:
Necronomicon Warrior
- 400/600/800 HP
- Melee Damage: 21/41/61
- Mana Break: burns 25/50/75 mana per hit, 60% burned mana dealt as damage
- Spell Resistance: 40% against spell damage
- Last Will: 400/500/600 pure damage dealt to the killing unit on death

Necronomicon Archer
- 400/600/800 HP
- Ranged (350) Damage: 31/61/91
- Mana Burn: burns 125/175/225 mana on target, 20 seconds cooldown, 600 cast range
- Endurance Aura: 3%/6%/9% movement and attack speed bonus, 400 AoE
- Spell Resistance: 40% against spell damage

Belt of Giant Strength + Staff of Wizardry + Necronomicon Recipe Scroll
4.View Details for Observer Wards
Observer Wards
Active: Place Ward
Places a ward to give 1600 vision. 200 HP. Invisible. Lasts 6 minutes.
Note: Maximum stock of 2 in store. Store stock takes 6 minutes to replenish. Stacks with itself in inventory. 2 charges.
Skill Build

Early Game:

So you chose to read this guide. Excellent. Maybe because it’s the only guide we have for this particular hero. MONOPOLY! Mwahaha!


Anub'arak, The Nerubian Assassin.


Don’t let that smile fool you! He’s a killer!


Anub'arak's purpose in life is to gank, gank, eat ice cream and gank. He lurks in the shadows, stalking his prey; and when you least expect it, in a flurry of skills he delivers a killer set of blows that’ll decimate you before you can even say ‘lolwut’! (A fantasy come true for you ninja wanna-be's out there.) Anub’arak is the physical manifestation of ‘gank’, that’s his primary objective in the game. Gank gank gank! Come on, say it with me. With feelings! GANK!



An analysis of our favorite bug:

STR: 18 +2                           BAT: 1.38

AGI: 19 +2.2                        Range: 128

INT: 18 + 2.1               Move Speed: 300


(no items, with stats and spiked carapace)



Excellent Lane Control

One of the best hunter/gankers In the game

Not newb friendly


Useless late game






Impale is your one and only disable. Use it wisely. Use it as an initiator for your ally to chain disables that are hard to use (LSA, Split Earth, Hoof Stomp). This skill will be useful throughout the game, and AoE stun with decent damge that can get you creep kills at the same time. You can also use this to farm by casting it on dying creeps.



More fun with impale!

Read this:


It is now very possible to do this:


It's also important to know when to cast Impale, especially against enemies withchanneling spells; as it could save lives, including your own.


Celebrity guest appearance!


Pretend that I didn't try to get the kill using Mana Burn.




Mana Burn
This skill is unique to Anub’arak and is what makes him notorious. It’s range and damage increases per level and is dependent on how much mana your target has. With a 6 second cooldown, you prevent your take your enemy’s edge, giving you early game lane dominance.


Spiked Carapace
Your tanking skill. Well, your off-tanking skill. Great against melee heroes, but the armor bonus is what you really want.


Your bread and butter skill. Your opponents tremble when they don’t see you in the map. Perfect to start your combo barrage.




Starting Items

X 2

X 2

X 2

X 2

Tangoes and clarities are a must to maintain lane dominance. Grab a couple of circlets and fill the remaining slots up with branches.

On your first few fountain trips(or if you have a chicken/crow)




Lane assignment
Top or Bottom lanes are preferred, but you can go mid as long as you don’t solo. Try to have a lane partner as much as possible, this could lead to an early kill by chaining disables on enemies who can’t fight back coz you took their mana.



Last Hit and Deny! Don’t know what that means? Go here:

Ghosts’s guide to Dota:






Level 2 Mana Burn against early game nukers/disablers such as Rylai will render their spells useless. If int heroes bow down to your green light for agony, what if you use them against str/agi heroes? You can easily cripple tanks with deadly disables, making them useless chunks of meat in early ganks/clashes.

Use Impale when a bunch of enemy creeps area about to die to get the gold and harass the enemy at the same time since your creeps will focus on the stunned enemy.

If laned with a disabler, chain your disables to get an early kill!


The only verdict is vengeance; a vendetta, held as a votive not in vain, for the value and veracity of such shall one day vindicate the vigilant and the virtuous.”

You are now level 6/7 and you’re itching to vanquish these venal and virulent vermin.




But why?

Asses the situation first.


Here’s a little checklist:


Do you have enough mana to execute your combo?
Note that you might have to use Mana Burn twice if your target survives your initial combo.

Assuming that you’re level 7:

Vendetta(lvl1): 160, Impale(lvl4):155 Mana Burn(lvl2): 80 = 395 Mana

+ Another Mana Burn(lvl2): 80 = 475 Mana.

Anub'arak has a starting mana of 234, and gains 27 per level. At level 7, he has 397 mana, not much to go around. Remedy this by getting Bracers or Nulls.





Will the enemy die from your assault?
You wouldn’t want to waste time, mana and cool down just for your enemy to escape with 2hp.

Vendetta(lvl1): 225dmg, Impale(lvl4): 300dmg, Mana Burn(lvl2): 120 damage Total = 645 damage.

If you factor natural spell resistance(Impale & Mana Burn), the total damage would only be 540 damage from your skills.

Assuming that you hit your target at least 3 times with an attack of 62-69 at level 7, your total damage output from your combo should be around ±700 Damage.

Don’t try to take on STR heroes alone. You’ll just waste your time and mana. Go for easy prey like fragile INT/AGI heroes like Kardel or Lina.

Does your target have enough mana for you to burn?
No? Then stop spamming thy Man Burn! Make sure that your target has enough mana for 2 full burns before you charge in.

You wouldn’t want this to happen to you:



Do you have a nearby an ally/allies that can assist?
Ask your ally to tenderize your target first to ensure a kill, it’s possible to have two frags if you chain disables. Let him have the other one, of course.


Will you live through this? Do you care if you’ll live or not?
Sure you got a double kill, but Poison Nova + Rocket Flare killed you. Was it worth it? Up to you lol.



The Combo

Step 1: Vendetta! Position yourself at your enemy’s smelly rear, then attack!

Step 2: Impale!

Step 3: Mana Burn!



You need to be able to execute this within 3 seconds or less. If your enemy survives the initial barrage, just mana burn again.



When to use Vendetta:
Vendetta isn’t just a ganking skill, you can use it to escape ganks and counter-ganks. Don’t forget that it gives you extra MS and gives you 0 unit collision, so you can catch with your prey.



Beating him to the Illusion rune, I used Impale and Mana Burn.

I whacked him a few times before using vendetta to catch up.




Impale to finish.



This is your first core item. You’ll need this along to be able to hunt constantly with fewer trips to the fountain. Runes appear every 2 mins. ABUSE IT!

Caspian’s rune guide:


It is important for you to acquire a Dagon as early as possible, I cannot stress this enough. Through good farming skills and continuous ganks, it’s possible to get a Dagon at level 10, a perfect time to hunt for heroes coz your impale and mana burn are already maxed out.

Go back to the checklist.



When you acquire your dagon, don't go rushing in and do a combo recklessly, compute your mana. Dagon’s burst is a whopping 245 Mana! A big problem with your little mana pool.

Vendetta(lvl2): 210 mana, Impale(lvl4): 155 mana, Mana Burn(lvl4): 115 Mana, Dagon1: 254 mana.

Total: 734 Mana.



Assuming that you’re already level 10 or 11, there shouldn’t be any problems if you already have 2 bracers, you wouldn’t be able to pull off a second mana burn without using your bottle though. If you opted for nulls, you’ll still have enough mana for another spell after your initial barrage.



Vendetta(lvl2): 375dmg, Impale(lvl4): 300dmg, Mana Burn(lvl4): 260dmg, Dagon1: 400 dmg. Total = 1335dmg.

After factoring spell resistance: 375 + (300*.75) + (260*.75) + (400*.75) = 1095dmg from your skills.

Add in 3 normal attacks(again, armor not factored): Total: ±1295 damage.



Using Dagon

Just like the basic combo, just use Dagon as your finisher


Step1: Vendetta, position yourself. ATTACK!


Orochi: Haaiiyaaah!!!11two
Luna: On noes!
Gondar: zzzz

Step2: Impale + Mana Burn.


Luna: Waaaah!
Orochi: Mwahaha!

: My purpose in this game is to stand still.

Step 3: Dagon!


Gondar: wtf just happened?


Step4: GTFO! You need leave combat as fast as you got in. Gondar didn’t react in time because it happened so damn fast. I activated haste just before entering combat.

Now replenish your mana and start hunting again!




Your role in early game clashes is to turn the tide. 3 enemies suddenly apperaed to gank 2 of your allies. Unbeknownst to them, you’re lurking in the shadows, waiting for the opportune moment to strike. Decimate the main damage dealer of the enemy, which at this stage of the game is usually a disabler/nuker. Thus making it a 3 vs 2 battle on YOUR favor.

Plan Ahead
Once you acquire a Dagon, don't be too greedy just because you can kill almost any lone hero every time your Vendetta cools down. Yes, you need to Gank and Hunt, but you need to balance it with farming and getting exp. No need to go to the other side of the map just to kill an enemy that your comrades can handle. Know when to leave your lane to kill, and when to farm safely. If an opportunity presents itself, then by all means take it. Keyword: Balance.


-Replenish your mana after every kill, you'll never know if someone is planning a counter-gank and you need your impale and mana burn in order to escape.

-GANK! HUNT! PURGE! CLEANSE! KILL! Abuse thy Vendetta, it's your purpose in this game. But don't be too reckless you'll end up getting killed if you're too reckless.

-After a couple of kills with your Dagon, you should get Perseverance asap so you can GANK SOME MORE! Less trips to the fountain.

-Rune abuse!

Expected Items:




If you did very well:

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530 By EkriuM 2011-01-08


Get this if you have "9001" extra gold


That made me come to my conclusion immediately. FUCKING AWESOME GUIDE XD

529 By james4usfc 2010-06-25

Uhmm should I suggest Ethereal Blade excellent combination with Dagon!

528 By dktw 2010-06-06

haha this guide rocks. very good. really funny too. good job ^^

527 By K-u-n-g-e-N 2010-06-05

OK strategy, i find it pretty useful, but tbh i rather go with this build and these items.


526 By paladin0037 2010-06-05

@abc789 : ur build sucks 2 bf ??? wtf ?! may as well get guinsoo or ethreal blade

why ? increases magical dmg ans hexed units have 0 armor.
which is more than enough to finish off an agi hero

ps: cleave range is 225 aoe which means the enemy have to be ridiculously close to each other. that would be playing chicken. well... i guess youre plying with your custom map having ais sticking to each other

seriously man u suck

525 By silentzero 2010-05-27

wait for dotactics' guide to finish

2 guides for NA (only the other one is good though, if you know what I mean)

on a side note:

@523 alam ko, may pinagkaiba ung jejemon at 1337 speak:

get your stupid facts right

524 By Zomane 2010-05-27

Uhh 32 months have passed, requessting update!:D

523 By luismercado_123 2010-05-20

@520 in the philippines you are called a jejemon and you suck

522 By Hamalangma 2010-05-14

treads (agi)
2x bracer
and buriza if possible

521 By organismo 2010-05-02

I only upgrade the dagon 2x, the damage was decent enough for the combo

520 By silentzero 2010-05-02


j00 c4n 4mpl1fy th3 b4ckst4b d4m4g3!

seriously, that build fails

519 By abc789 2010-05-02

my build

1.power tread (int if possible)
2.battlefury 1x
4.battlefury 1x king bar
6.mask of madness

Because when the enemies are close together, I break my invisible, impale and my damage x critical = more damage than vendetta backstab (about more than 600 critical strike) plus my cleave and madness = OWNED!!! :D

518 By abc789 2010-05-02

my build

1.power tread (int if possible)
2.battlefury 1x
4.battlefury king bar
6.mask of madness

Because when the enemies are close together, I break my invisible, impale and my damage x critical = more damage than vendetta backstab (about more than 600 critical strike) plus my cleave and madness = OWNED!!! :D

517 By Shortpigg 2010-05-01

Upgrading dagon is stupid no matter what.

There are so many better things to be getting. Even if you were nuke heavy you could for orchid/ethereal blade instead of dagon (assuming this is for NA).

516 By BlowThaCandlesOut 2010-05-01

I only upgrade Dagon if my team lacks nukes. If not, I go for a Necronomicon if I feel Korean, or a Guinsoo.

515 By Arch_Vince 2010-05-01

Well yeah, but the amount just does not justifiy it.. I upgrade my Dagon to level 2 at max.. Dagon is only effective in early-mid game, but in late games it's only used for KS.. XD

Besides think of all the other stuff you can get with 5400 gold! @_@

Trust me dude, your better of buying other items than upgrading to Dagon 5..

My name is Arch_Vince and I dont upgrade my Dagon past level 2

514 By theRamones 2010-05-01

I think if you're going to get a Dagon you might as well upgrade it a few times. Remember, it's not only 400 damage that you gain but:

you are also lowering the mana cost (down by 80 from lv1 to lv5)

lowering the cooldown.
(40 to 24)

increase casting range
(600 to 800)

You guys cant be thinking of just damage.

You can cast a level 5 Dagaon almost twice as fast dealing 1600 damage in 48 seconds as compared to 400 every 40 seconds.

My name is theRamones, and I upgrade my Dagon.

513 By theRamones 2010-05-01

I think if you're going to get a Dagon you might as well upgrade it a few times. Remember, it's not only 400 damage that you gain but:

you are also lowering the mana cost (down by 80 from lv1 to lv5)

lowering the cooldown.
(40 to 24)

increase casting range
(600 to 800)

You guys cant be thinking of just damage.

You can cast a level 5 Dagaon almost twice as fast dealing 1600 damage in 48 seconds as compared to 400 every 40 seconds.

My name is theRamones, and I upgrade my Dagon.

512 By Arch_Vince 2010-05-01

Helpful guide.. Especially the part where 'you shouldn't upgrade Dagon to level 5' Most noobs on pubs upgrade it to level 5.. But as your explanation said, it's just not worth spending 5400 gold for an additional 400 damage.. XD

And I never thought of Necronomicon on NA, but it worked wonders.. And I really loved your humor on the entire guide! 5/5

511 By silentzero 2010-05-01